were stages that allow sharking reevaluated in Ultimate? i know alot of people are against the idea of stages like this, but i feel like some of them would have been candidates for viable counterpick stages.
I'm mostly curious on if these type of stages were properly vetted in Ultimate's engine, or if they were banned on principle given previous installments.
The main issue with these stages is no longer the semi-soft terrain, though there's a huge stigma against that, it's that all of them share their own host of problems. The main issue aside from unique problems with each stage though, is that semi-soft terrain is difficult for many recoveries to do consistently, and has been known to have a lot of unintuitive properties.
Let's go through them, shall we?
Kongo Jungle's platform layout is far too spread out, making it just worse than lots of other stages. As well, where the two center platforms meet, there's a lot of weird interactions since it's not one platform.
Brinstar is sick, and really fun to play on. However, the layout is really weird and the ledges are really tiny.
Delfino Plaza has issues with the blast zones every time it transforms. As well, a lot of the layouts it lands on have walk-offs and are bad.
Norfair doesn't have enough of a center stage to have anything remotely close to a recognizable neutral. This is very subjective.
Halberd is really good, but it has a janky transformation sequence when the platform lands and takes off again. It can interrupt kills and combos and generally be unpleasant, but this stage has the best shot easily.
Prism Tower is decent, has a walk-off for longer than Halberd and goes back to the walkoff sometimes. The stage changes size, but overall has the least amount of problems.
Mario Circuit can kill you even with hazards off.
Skyloft is great, but it's not centered for some reason. It's 10 to the left iirc. Otherwise this would be the best one tbh.
Wuhu Island is huge, but that doesn't really matter. What does matter is that the ledges are so high up that every person I've seen play on the stage dies to undershooting their recovery. Yes, you could just get used to it. Yes, you could just adapt. However having exactly 1 stage like this that's
also semi-soft which makes it harder to recover on top of that? There's just no reason for the hassle. Shoutouts to @LegalizeWuhuIsland.
The best ones are definitely Halberd, Brinstar, Prism Tower, and Skyloft. However, I could see Brinstar and Skyloft being problematic.