Vulgun
Smash Cadet
- Joined
- Mar 9, 2018
- Messages
- 36
So I've come to a sort of realization when it came to looking at the potential stagelists for Ultimate and I'll probably be the first to say it whilst arguing for this unpopular opinion: Town and City needs to be replaced with Yggdrasil's Altar. This would be a bold claim for me to make, but I've at least some things backing me up to support the legality of Yggdrasil and the subsequent banning or the possibility of placement into counterpick of Town and City.
If anyone has questions or anything to argue against, I'll be happy to respond.
First and foremost, I would like to point to a comparison of the sizes of the stages and how this could impact gameplay. We know by looking through sources, especially Ruben's Calculator, we have the following parameters for both the sizes and the blast zone sizes of each stage, from left to right (X) and top to bottom (Y), with sizes estimated to nearest 100th:
Battlefield (Comparison)
Main Platform Size: X: -79.99 to X: -79.99
Blast Zone Size: X: -240 to X: 240, Y: 192 to Y: -140
Town and City
Main Platform Size (approx.): X: -81.77 to X: 83.22
Blast Zone Size: X: -230 to X: 230, Y: 195 to Y: -118
Yggdrasil's Altar
Main Platform Size: X: -80 to X: 80
Blast Zone Size: X: -250 to X: 250, Y: 192 to Y: -140
So with this said, there are some clear problems with Town and City right off the bat that are not present in Yggdrasil's Altar. If we're taking into consideration that Battlefield is meant to be an average-sized stage, then Yggdrasil is almost exactly such a stage, while Town and City barely goes above the average. In addition, if we take Battlefield's blast zones as the baseline, then Yggdrasil's Altar is again the clear winner of the comparison in that it is a stage with relatively close blast zones to that of Battlefield; at least far closer to its likeness than Town and City would be.
This comparison is key in that this means Town and City ends with kills that start at percents far sooner than other stages, sans vertical KO moves. Of course, this isn't necessarily a bad thing, since earlier kills could be useful for certain characters. Of course, this puts Town and City in a predicament that all of the other contenders for Starter stages simply don't have: it blast zones are below average. Every other stage considered neutral has an X: -240, 240 or X: -250, 250 coordinate distance, with most stages typically being in the X: -80, 80 range in size (bar notable exceptions like Pokemon Stadium 2 and Smashville), with most of the stages going past X: -125 when going toward the bottom blast zone.
So the problem here is that due to the large stature of the stage itself, combined with the smaller blast zones, is that it would kill well below average in any test you throw at it, whereas Yggdrasil's Altar itself would lead into typically average kill potential vertically with a marginally above-average kill potential on the sides. This alone would make Yggdrasil's Altar a better stage since it's both of a smaller size and has practically average blast zone size.
But that's not all I would like to bring up about the positioning of the stages. With X: 0 taken into account, I believe you've already noticed another problem in regards to Town and City that do not exist on either Battlefield or Yggdrasil's Altar: Town and City's positioning is asymmetrical. While it isn't a wide margin by any means and this trait is shared by other stages, it is the largest at an X: 1.45 difference, with Smashville being a close runner up with an X: 1.19 distance. This does lead into earlier kills that would be more preferrably made for the right side of the stage. This, however, is not present on Yggdrasil's Altar, which remains the same distance on the left and right of the stage regardless.
This means that Yggdrasil's Altar's main platform is, by all definitions, a superior platform.
Battlefield (Comparison)
Main Platform Size: X: -79.99 to X: -79.99
Blast Zone Size: X: -240 to X: 240, Y: 192 to Y: -140
Town and City
Main Platform Size (approx.): X: -81.77 to X: 83.22
Blast Zone Size: X: -230 to X: 230, Y: 195 to Y: -118
Yggdrasil's Altar
Main Platform Size: X: -80 to X: 80
Blast Zone Size: X: -250 to X: 250, Y: 192 to Y: -140
So with this said, there are some clear problems with Town and City right off the bat that are not present in Yggdrasil's Altar. If we're taking into consideration that Battlefield is meant to be an average-sized stage, then Yggdrasil is almost exactly such a stage, while Town and City barely goes above the average. In addition, if we take Battlefield's blast zones as the baseline, then Yggdrasil's Altar is again the clear winner of the comparison in that it is a stage with relatively close blast zones to that of Battlefield; at least far closer to its likeness than Town and City would be.
This comparison is key in that this means Town and City ends with kills that start at percents far sooner than other stages, sans vertical KO moves. Of course, this isn't necessarily a bad thing, since earlier kills could be useful for certain characters. Of course, this puts Town and City in a predicament that all of the other contenders for Starter stages simply don't have: it blast zones are below average. Every other stage considered neutral has an X: -240, 240 or X: -250, 250 coordinate distance, with most stages typically being in the X: -80, 80 range in size (bar notable exceptions like Pokemon Stadium 2 and Smashville), with most of the stages going past X: -125 when going toward the bottom blast zone.
So the problem here is that due to the large stature of the stage itself, combined with the smaller blast zones, is that it would kill well below average in any test you throw at it, whereas Yggdrasil's Altar itself would lead into typically average kill potential vertically with a marginally above-average kill potential on the sides. This alone would make Yggdrasil's Altar a better stage since it's both of a smaller size and has practically average blast zone size.
But that's not all I would like to bring up about the positioning of the stages. With X: 0 taken into account, I believe you've already noticed another problem in regards to Town and City that do not exist on either Battlefield or Yggdrasil's Altar: Town and City's positioning is asymmetrical. While it isn't a wide margin by any means and this trait is shared by other stages, it is the largest at an X: 1.45 difference, with Smashville being a close runner up with an X: 1.19 distance. This does lead into earlier kills that would be more preferrably made for the right side of the stage. This, however, is not present on Yggdrasil's Altar, which remains the same distance on the left and right of the stage regardless.
This means that Yggdrasil's Altar's main platform is, by all definitions, a superior platform.
While it is true that Yggdrasil's Altar is notorious for a thin main platform, especially at the ledges, it is not an uncommon trait for the stage to have, considering both Smashville and Town and City have notably exploitable edges at the end. This would initially cause issues in the short term with people having to be more careful in recovering, but in the long term this will be a non-issue as players would adapt to such a small change in proper.
As with all stages, there is at least some form of exploitability within Altar's main platform, but there is another slight issue that Town and City (and to greater extent, Smashville) has that Yggdrasil doesn't: its bottom is asymmetrical in shape, too, having a more slanted right side and thinner right edge than left. This may not mean much, as it too is marginal, but it is still something of note.
As with all stages, there is at least some form of exploitability within Altar's main platform, but there is another slight issue that Town and City (and to greater extent, Smashville) has that Yggdrasil doesn't: its bottom is asymmetrical in shape, too, having a more slanted right side and thinner right edge than left. This may not mean much, as it too is marginal, but it is still something of note.
Understandably, one would be skeptical of my bold claim and state that there is a small wall underneath the main platform of Yggdrasil's Altar that can cause some potential issues. However, much like the issue of the thin size of the stage, this would only be a short term issue and thus become a long-term non-problem as players adapt to the platform. The stage itself also temporarily starts on the platform, but once it has taken off, that will be the last anyone will see of the main platform for the entire match, which I believe would justify even having the stage in the first place, let alone having it replace Town and City.
We have Final Destination. It gives me a headache using it, but I deal with it. Moving on.
One of the prominent issues larger and flatter stages have in Ultimate is the potential for some characters to easily camp against others, case in point being Town and City. This is an issue that is seen on all stages, most notably flatter ones, and has seen some things circumvent this potential by either introducing platforms or being small enough to get around it quick enough. Town and City, in my opinion, may have one of the bigger issues that results in giving more power to camping rather than less. While the platforms are indeed nice to have, these do little to truly compensate for the stage's large and otherwise campy stature overall, and there's not enough variety to introduce ways to circumvent camping from opponents.
This such issue is either lessened or does not exist on Yggdrasil's Altar. There are a significantly larger amount of both platforms and platform layouts at the disposal of the players that can actually aid better in circumventing the campy potential of the stage. You are basically being given more options at your disposal on that stage than you are on Town and City where it is likelier you will be camped or hit right back onto the middle platform, especially as a character who can't necessarily handle it.
Meanwhile, there are multiple combinations of layouts to use on Yggdrasil's Altar that can allow you to think out of ways to get past the opponent without necessarily needing to feed into them, far more than what Town and City currently provide. Higher platforms, platforms on one side, multiple platforms to jump onto, even a slanted platform, all of these simply provide more opportunities to come up with ways around your opponent. Granted, this is a double-edged sword, but it is subjectively better in most, if not all regards, than what we currently do have.
Granted, there is a slanted soft platform, but this can be of use as a tool against overzealous opponents who simply try to hit you with an up air or a long reaching attack, only to be out of range due to you being at a higher or lowered elevation. There is a lot more nuance to tactics in Altar that you won't see in Town and City.
This such issue is either lessened or does not exist on Yggdrasil's Altar. There are a significantly larger amount of both platforms and platform layouts at the disposal of the players that can actually aid better in circumventing the campy potential of the stage. You are basically being given more options at your disposal on that stage than you are on Town and City where it is likelier you will be camped or hit right back onto the middle platform, especially as a character who can't necessarily handle it.
Meanwhile, there are multiple combinations of layouts to use on Yggdrasil's Altar that can allow you to think out of ways to get past the opponent without necessarily needing to feed into them, far more than what Town and City currently provide. Higher platforms, platforms on one side, multiple platforms to jump onto, even a slanted platform, all of these simply provide more opportunities to come up with ways around your opponent. Granted, this is a double-edged sword, but it is subjectively better in most, if not all regards, than what we currently do have.
Granted, there is a slanted soft platform, but this can be of use as a tool against overzealous opponents who simply try to hit you with an up air or a long reaching attack, only to be out of range due to you being at a higher or lowered elevation. There is a lot more nuance to tactics in Altar that you won't see in Town and City.
Now given that we have been utilizing Town and City ever since its introduction in Super Smash Bros. for Wii U and 3DS, it would be an incredible task to switch from one stage to a different stage given that we have had more experience on it than we do on Yggdrasil's Altar. However, I do think that it is highly recommended we do actually switch off of Town and City in favor of what would possibly be a superior stage in all regards. If we were to keep a stage, I would rather it be the stage with a more symmetrical layout and far better ways to circumvent camping and generate better strategies than the stage that is all but.
And if we were to at least consider these two stages for a moment, I would like to at least state that we could either ban Town and City in favor of Yggdrasil's Altar, or we could make one of these two stages (preferrably Town and City) a counterpick stage if it really came down to it. And if it really did come down to it, we could put one of the two stages in as a replacement to one of the more contentious stages, such as Yoshi's Island (Brawl). It would be a much finer option than simply keeping Yggdrasil's Altar banned without figuring out the key nuances behind it.
And if we were to at least consider these two stages for a moment, I would like to at least state that we could either ban Town and City in favor of Yggdrasil's Altar, or we could make one of these two stages (preferrably Town and City) a counterpick stage if it really came down to it. And if it really did come down to it, we could put one of the two stages in as a replacement to one of the more contentious stages, such as Yoshi's Island (Brawl). It would be a much finer option than simply keeping Yggdrasil's Altar banned without figuring out the key nuances behind it.
If anyone has questions or anything to argue against, I'll be happy to respond.