I believe a good place for any stage discussion to start is the subjects of M2K's latest video on stages, so please follow the link below and give it a watch. I believe all TOs should view this and strongly consider M2K's points about (1) balancing the list to best allow all characters an equal playing field and (2) refraining from being overly conservative SO early. I'd also recommend you watch video if you plan to discuss this post because its the main influence for my stage list ideology.
M2K's lates Stage discussion video as of 1/2/19:
https://www.youtube.com/watch?v=79F06MJ01W8&t=1393s
Ok, so here's my main thoughts after watching the video:
1. I'm not a huge fan of Lylat due to the popular video that showed the character flying from below the stage and through it. However, M2K, being the lab monster that he is, claims to have seen the glitch happen on other stages and that the occurrence is rare. If we assume that M2K's intentions are genuine (and I believe that they are because he's one of the few well-known community figure heads that regularly advocates for all Smash players to be unified as 1 community and expresses love for all the games), then the widely known glitch should not dissuade TOs from allowing it until further testing reveals new issues; and if it never does, leave Lylat in. Its unique platform layout and tilted base offer a lot as a counterpick. The tilted surfaces offer varied play, and its on the players to learn how to most effectively play on tilted surfaces of stages like Lylat, Yoshi's Island [Brawl], Yoshi's Story [Melee], and Castle Siege.
2. The stage list is HEAVILY influential on the meta, so it's ABSOLUTELY necessary that it be as balanced as possible. Consequently, stage lists NEED to try very to have just as many or nearly has many small stages as wide stages; see video to hear detailed reasoning.
3. TOs need to be more willing to try the stages that folks are vocally contesting. Educate yourselves on the game, be leaders, and don't be scared to include a stage players don't like. Most people are level-headed and will simply appreciate you holding an event. I am a TO and I allowed Umbra Clock Tower in a few Sm4sh tourneys right after the stage's release, and most people loved having the new stage to try in bracket and spectators loved the change of scenery. We ended up banning it later, but at least we were open-minded enough to give it a chance. That's the type of mentality we need from our TOs.
4. If you as a player don't like a stage, don't castrate TOs for letting people try it out. You have bans, so if you REALLY hate a stage, just ban it. For example, if you die at 0% to an Inceniroar on Warioware...that's your fault. You could have banned it. Don't like the tilts on Castle Siege and Lylat?... ban it. We as a community need to stay open-minded and give ourselves the best chance of thorough testing which can ultimately lead to the best stage list for our game later.
All that being said, here's my stage rules proposal:
General Rules
-Each player bans 2 stages from the starter list before the first round. The single remaining stage is played on.
-This is a 12 stage list, so winner of each round bans 3 stages from the complete stage list.
-Players cannot return to a stage on which they previously won.
-If both players have won a round on a stage, that stage becomes available as a counter pick for both players again.
-Hazards stay off simply for logistical reasons at larger tourneys. I hate this and wish people could be trusted, but it's simply not worth the risk to rely on trusting players not to mess up the rules somehow through switches.
Starter Stages
-Smashville
-Battlefield
-Final Destination
-Castle Siege (1 small stage is needed to offset Pkmn Stdm 2 being a starter since it is one of the widest stages. Warioware is too small to be a starter, Yoshi's Story [Melee] is arguably not as ideal because it would put 2 triplats in the starter list, but I'm sure a case could be made for it as a starter)
-Pkmn Stdm 2 (though I personally prefer 1 aesthetically, everyone seems to be using this one so *shrugs* it doesn't really matter)
Counter Pick Stages
-Lylat Cruise
-Yoshi's Island [Brawl]
-Yoshi's Story [Melee]
-Town and City
-Kalos Pkmn League
-Warioware
-Dreamland/ Frigate Orpheon/ Skyloft/ etc
Closing thoughts and clarifications:
The slashes ( / ) between the last stages in the counter pick list indicate that I'm not sure which would be the best last stage, but I definitely think we need a 12th stage to justify 3 bans. I think 3-bans/12-Stages allows players to ensure they strike stages that heavily favor a character while simultaneously ensuring the stage selector still gets a stage that favors him/her. For example, I would likely ban Warioware, Yoshi's Story, and Castle Siege against an Inceniroar/Ganon/etc, but they could still take me to a small'ish stage like Smashville. Regarding the selection of that 12th stage, I need to do more research. I would love to see the full breakdown of the blastzone size and shape of each stage to best enable me to make the best choice; if anyone has the link to such a resource, I'd love to have it. Hell, I honestly think a case for a 14-stage list could be made, so I'm all ears if folks have things to say about multiple stages. Early on, more is better because that leads to the testing of more stages.
Anywho, those are my thoughts on stages. I'm open to civil discourse about any of the points discussed and look forward to hearing the thoughts of others!
-Turk