Combination of work and the holidays caused a bit of a snag in my video recording plans but I do have some uploaded:
https://www.youtube.com/user/ArchSageDragonlord/videos?view_as=subscriber
I have videos up so far for Brinstar, Castle Siege, Dracula's Castle (although I need to reupload the 2nd one as it didn't go through properly for some reason), Frigate Orpheon, Green Greens and Halberd. If anyone would like direct links instead, just let me know and I'll make another post with them in a spoiler (which is what I'll do anyways when all of the videos are uploaded). I have all of the replays recorded, it's just a matter now of rewatching them and seeing if they're worth uploading or not.
As for semi-solids and sharking, my buddy and I tested all of the potential stages that have that issue (Halberd, Skyloft, Wuhu, part of Frigate Orpheon, Prism Tower) and from that session, I found that only Meta Knight and Jigglypuff can really shark effectively. Maybe Peach/Daisy as well but I didn't test with them. The Pits don't have very vertically disjointed uairs, their uair lasts a long time, their air speed isn't the greatest and their jumps aren't that high so they can't shark too well and any other character with shark potential either has too few jumps (
) or too poor of an air speed (
) to be that threatening. My buddy was able to hit me through the stage a couple times when I tried sharking with MK and Puff (the latter for sure, might be misremembering with the former) so it isn't completely safe but then I could also just have been spacing the uairs poorly. As for the ledge invincibility issue, you can just hold down or input an attack as you pass the ledge to prevent grabbing it, that way when you're done sharking you can still grab the ledge with invincibility (plus the amount you get is partly based on how long you were in the air for). The bigger issue I find with semi-solids is how they interact with recoveries. I've mentioned this before but characters with already poor recoveries like
get their options even more limited since their side specials will send them through the stage unless spaced properly while characters with good recoveries and even just good ledge options like
get even more options since they can go under and up through the stage. Tethers can also let you up through the semi solid as I was able to do so with Isabelle's Fishing Rod. Lastly, semi-solids inherently make non-directional recoveries harder to use. There was at least a couple matches where my buddy tried to recover with Marth but because he was too far inside the stage, he ended up missing the ledge, not going up through the stage and falling to his death. As with the side specials of
, there's always just properly spacing your recovery but it's not as lenient as traditional stages since on those, ever since Sm4sh anyways, the edges of the stage would guide your character towards the ledge. It's not immediately banworthy imo since you can just ban it if it ends up as a counterpick (it being any semi-solid really) but it benefits already strong characters while also hindering already weak characters so that could be a problem.
Anyways, I'm gonna see about getting more of the videos uploaded so hopefully with the holidays largely over, I'll be able to get them done soon.