Yeah I tested it on a person, throw->jump->Key is too slow, they can airdodge the key.
However, fthrow or bthrow -> Key at 80% IS a true combo, but only if they DI down. They can't airdodge it in time, and it can kill. Only problem is nobody should really be DI-ing down.
There are some interesting mixups with the Bell though. Pacman's power is fun.
Ok so.. Rosalina has no defense besides shielding against Lumashot (unless some attack beats it, which I doubt). It goes right through her Luma and hits her, it's an extremely valuable tool in the matchup.
Backthrow->Bair works on Bowser guaranteed at 0%, probably works on other big/heavy characters, I don't know which ones for sure.
Game & Watch can Bucket Kirby's Final Cutter (just like Brawl) but cannot Bucket the Food power (unlike Brawl)
Wario and Dedede can eat Kirby's Final Cutter... but Kirby can't? Even though his whole gimmick is eating everything? Ok Sakurai. Dedede has some bad lag upon inhaling Cutter, so you can run up and punish him. Wario's lag is smaller, punishing seems unlikely.
Copying Nayru's Love gives Kirby the ability to reflect Phantoms back at Zelda, and makes dodging Din's Fire a breeze because you "reflect" it.
Kirby can float in place after throwing->using Dark Pit's bow. Moving the control stick around to change direction makes him float longer.
Kirby can Pocket Villager's: Bowling ball fsmash (from a safe distance too!), fair, bair, dash attack, tree, watering can (useless) and Gyroid. Pocketing Tree is basically a guaranteed kill as long as Villager is at like 15% or higher.
These are just some things I tested, many of which are knock but I'd like to throw them out there.
You guys should also practice ledge trumping, it seems extremely good for Kirby. First practice running off the stage and instant ledge grabbing without messing up, then test letting go of ledge (there is a brief delay where you can't) and then instant Bair or double jump Bair. On Sheik, for example, it seems like it's guaranteed after you trump her, but it was a computer so it's hard to tell. It's also hard to get computers to grab the ledge, they love to recover really high randomly.
Love this post!
Going to test out F-Throw/B-Throw to Key, and try to collect specific percents instead of just 80%. If it can kill, that'll be really great. While it'll require a bit of "luck", some players may decide to try to vector the move thinking that they may die or something.
I've been using Rosalina's Copy Ability so much, it's fantastic. It basically has priority over all of her moves, destroys her Luma, and can't actually be hit/killed like hers can. The cooldown on the move is a bit annoying, though. It's really good for killing, because keeping it held when she tries to airdodge it can guarantee a punish from the lag.
Timmy actually has a list of B-Throw to B-Air combo percents on the front page, under the section about combos and follow-ups. It's really useful, especially on characters like Ness, Charizard, and Villager.
G&W's Copy Ability has proved useful for me so far, as he has a really hard time approaching the little flinging foods, either resorting to running in (then getting thrown back by that sweetspot on the pan), or jumping over and using D-Air, which can be punished by shielding.
Wario and DeDeDe being able to eat Kirby's Final Cutter isn't really that big of a problem. They can both eat a lot more things than Kirby can, such as how they can eat DeDeDe's Gordo's, while Kirby can not. While fighting against them, you can use their Copy Ability to eat everything they can, though. You can punish DeDeDe-ciding by throwing Final Cutter's wave into his mouth, then he'll just fall to his death.
Haven't really had much time to try out Nayru's Love, but I see what you mean. So far, I've gotten a lot of uses by doing it right after dropping my shield, finishing a roll, or as a safer approach option. I can't confirm it, but I think it actually sucks opponents into it if they're close enough. That, or it just has a horribly placed hitbox.
I'm not sure if Kirby's little float with Dark Pit's bow is a glitch, but it's really fun to do. I didn't know that moving the control stick causes it to last longer, so that's good! We should start testing out any combos that may be possible with it.
Kirby's Villager MU is a lot easier with his Copy Ability. Kirby seems to have more range than Villager does, as his pocket grabbing distance is HUGE. F-Smash is good for a surprise kill, or for edgeguarding a Villager that's coming up from below the stage. F-Air and B-Air are good finishers for combos, and can actually kill at higher percents. His dash attack is a good "get-away" move, as it just flies out and smacks opponents in the face. The tree kills Villager incredibly early, but you NEED to be careful with it. Same goes with other moves, such as F-Smash. Don't keep it in your pocket too long (it automatically goes away after 30 seconds), but don't send it out right away. Try to get a good read, punish, or something like that to ensure it lands. I usually wait a while while rushing in, trying to make them forget I have the tree/bowling ball in my pocket, because eventually, when they decide to stop shielding in case you send out the tree, you can smack them. Use mindgames.
Also, I talked about ledge trumping earlier. It's incredibly useful, and I agree people should try it out. I usually switch between hovering over the ledge and stalling right next to it, then right when they grab the ledge, fall down/run over and trump them. I usually follow up by jumping back with a B-Air or N-Air, jumping above with a D-Air into Footstool, reverse Inhale for a Kirbycide, or angling Final Cutter backwards then forward, as if it lands, they'll fly upwards with you then be flung down into their death while you grab onto the ledge and come back safely or they'll grab onto the ledge, you'll miss them on the way up, but they meteor them down, as they don't get any ledge invincibility back, and get meteor'd.
I recommend grabbing Shield Breaker against Marth and Lucina. If you can break their shield while using it, you get a free FULLY CHARGED Hammer Flip on them, which kills EXTREMELY early. Also, if you can break a character's shield a little bit (so it's not full), if you land on them with Stone and they try to shield it, you'll basically destroy their shield for a free punish. Killed a Toon Link at early percents by hitting their shield with an arrow, then breaking their shield with Stone.
Also, I recommend taking Toon Link and Link's arrows. They're really good in case they're trying to projectile spam you, can be used for edgeguarding from a distance, and can actually kill at high percents (at least, Link's arrows can - haven't tried out Toon Link's).