PKBeam
Smash Lord
- Joined
- Jul 2, 2013
- Messages
- 1,819
- Location
- Wyong, NSW, Australia
- NNID
- PKBeam64
- Switch FC
- SW 0386 4264 7224
you can't absorb his smashes. only AS and side-B.
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my bad, i was saying you could reflect the aura sphere back with ness's fsmash n_n.Isn't it is Side-B (Force Palm) that can be absorbed? I'm pretty sure his Smashes can't be absorbed. o.o
even on day 1 its easy to tell that ness has all of the tools to beat ryu pretty convincingly. PKT off stage, great combo game, etc.I've been able to stomp every Ryu I've faced in For Glory. Can't tell if I have an advantage or they're just bad, but Ness seems to have superior priority
It'll take time to fully explore the matchup, but from initial impressions, I feel like Ness has the edgeHe hasn't even been out for a week yet, none of us have the experience to say that. Give him a chance.
As a G&W main, how is this MU even in Ness' favor? Sure Ness has combos out of dthrow and a kill throw but, G&W has good dthrow combo actions, good although laggy aerials if spaced well, and about 3 ways you can screw with Ness offstage when trying to recover (Bucket, Up B windbox part, and Fair/Bair Gimps). The MU could go in either way depending on the player.Hey so here's an excel sheet I made for the entire cast. Sorted first by the SWF Community Tier List then by alphabetical then by the matchup spread. This was quick and I'm sure there are a lot that are wrong (I'm second guessing a couple as I look back over it now, even), but it's just my hot take on Ness compared to everyone in the game. And I take back what I said about him only having three matchups, I think Shulk is a disadvantage too. (Stuff has probably changed from my post above) You don't have to count this stuff since it has .5s just wanted to do this for the hell of it.
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Thank you very much for not skimping on Charizard, for one, as he's a very good character for being a heavyweight. Something I'd like to add is that PSI Magnet can absorb Flamethrower, although I'm not sure whether or not the Charizard can simply cancel the attack and punish you. But is it plus one, or minus one?I am changing my mind on a few MUs Going to make this chart again.
: (1) Charizard can Anti-Air Ness pretty well and really covers Ness landing Options. BAN BATTLEFIELD AT ALL COSTS
: (+1)
: (+1) (Don't sleep on him...)
: (0)
: (-1)
Thank you very much for not skimping on Charizard, for one, as he's a very good character for being a heavyweight. Something I'd like to add is that PSI Magnet can absorb Flamethrower, although I'm not sure whether or not the Charizard can simply cancel the attack and punish you. But is it plus one, or minus one?
Why is Doctor Mario plus one? Sure, he's fairly slow, and has a worse recovery than Mario, but he can afford to be more defensive and gets more reward off of his moves. That, and I think his D-Air can contest with N-Air. His dash attack pops characters into the air at low-mid percents, too, somewhere where Ness definitely doesn't need to be. I think it should be even.
Thank you very, very much for putting Mac at a reasonable number. Sure, he can be walled out, but with Ness not being as spectacular on the ground as he is in the air, it's more difficult for him then you'd think.
Wait, why is the Mii Swordfighter even while the Brawler is plus 2? I would think the Brawler would have an easier time against Ness. Is it because of his lack of range?
I don't think R.O.B is a terrible match-up for Ness. Sure, he can be walled out by projectiles, but your aerials generally ourperform him, with the exception of N-Air. That, and lasers can be absorbed for health.
This is w/o customsThank you very much for not skimping on Charizard, for one, as he's a very good character for being a heavyweight. Something I'd like to add is that PSI Magnet can absorb Flamethrower, although I'm not sure whether or not the Charizard can simply cancel the attack and punish you. But is it plus one, or minus one?
Why is Doctor Mario plus one? Sure, he's fairly slow, and has a worse recovery than Mario, but he can afford to be more defensive and gets more reward off of his moves. That, and I think his D-Air can contest with N-Air. His dash attack pops characters into the air at low-mid percents, too, somewhere where Ness definitely doesn't need to be. I think it should be even.
Thank you very, very much for putting Mac at a reasonable number. Sure, he can be walled out, but with Ness not being as spectacular on the ground as he is in the air, it's more difficult for him then you'd think.
Wait, why is the Mii Swordfighter even while the Brawler is plus 2? I would think the Brawler would have an easier time against Ness. Is it because of his lack of range?
I don't think R.O.B is a terrible match-up for Ness. Sure, he can be walled out by projectiles, but your aerials generally ourperform him, with the exception of N-Air. That, and lasers can be absorbed for health.
When does Ness have mediocre approach?My impressions so far:
Either even or slightly in Ness' favor. His mindgames and punish game are good. His appraoch is not that good but neither is Ness'. A little easy to gimp tho.
I find this guy to be a little easy. Just never approach. Ryu can't do anything about it. His range sucks and his hadoken is a bad projectile. Tatsumaki whatever is easy to intercept, just Nair it. Up close it's a pain, but with PK Thunder and PK Fire there is no reason to be near Ryu. His aerial mobility sucks and I find it easy to juggle him with Uair or doing Fair chains. His recovery is very gimpable. Tatsumaki Sepukku whatever is easily intercepted by PK Thunder. For Shoryuken, same as Luigi, snipe his second jump with an aerial and he is dead. And unlike Lugi, Ryu doesn't have cyclone for a second chance. He can't edgeguard that well either because his recovery is bad. He has Focus Punch and Fair tho. The only thing I find that Ryu is good at besides close combat is juggling Ness, but anybody can juggle Ness.
Even. Both can Rosalina gimp each other, so juggling each other, comboing each other, harrasing each other without being one sided. Both characters have mediocre approach and they can't abuse of their projectiles because magnet. Either one or the other wins by pure mindgames and punishes.
His projectiles aren't safe and his range is meh. So does his speed.When does Ness have mediocre approach?