Just finished another long 1v1 session with my cousin. Did some FF dubs earlier too. Found out that out of my top 3
I have the least worries with Mewtwo. Cloud, I'm always afraid of getting gimped early and Robin, I have to fear cqc a bit but the biggest issue Mewtwo tends to have is just dying early due to weight.
Starting to love jab which is a move I didn't use too often before. Due to its trample effect, I was able to use jab at the same time my cousin used utilt with Peach and Fox and was able to land a grab since the two moves didn't interact and jab ends faster. Still trying to make more use of shad fair. Also need to either stop going so deep for edgeguards or at least be more careful about it. Died twice in 2 separate matches to his Falcon all because he snagged me of my double jump with Falcon Dive. Also need to start incorporating Teleport ledge cancels into my game.
Random thought I've had since my last session with my cousin when I used Confusion getting back on stage and I got his Puff onto a Battlefield platform but I've thought of the idea of Confusion -> read get up with Disable -> nair or small Shadow Ball -> Shadow Ball jab lock -> Disable -> punishment of choice. Not even sure if Confusion puts opponents on the platform when performed while grounded and if it does, who all it works on. Probably a thread somewhere about it and if not then it's not too hard to test. Idea might work with dthrow too since I believe that can force opponents onto a platform too at certain percents. All of this assuming of course that the opponent doesn't tech.
Last thing for this post but from what I've seen mentioned in the CCI, Greninjas tend to avoid using shield since their OoS options aren't too good. I'm wondering if Mewtwo is in a similar boat. Teleport isn't an offensive tool, usmash and grab would be good but our traction is bad so perhaps using our mobility to avoid the need for shielding as much as possible is a good idea.