LoveGame
Master of the Disco Stick
Don't think too much, just bust that kickY'know, I'm a perv so I shouldn't be reading this when sleepy
I wanna take a ride on your d i s c o s t i c k
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Don't think too much, just bust that kickY'know, I'm a perv so I shouldn't be reading this when sleepy
Er...I'm a woman...Last time I checked we don't typically have disco sticksDon't think too much, just bust that kick
I wanna take a ride on your d i s c o s t i c k
What do you think Mewtwos tail r e a l l y i sEr...I'm a woman...Last time I checked we don't typically have disco sticks
I feel like all he needs is to be buffed to midweight like in PMNice to see you back, @ LoveGame ! It's been awhile! As for your question about Mewtwo, generally speaking, he's considered average. He hits hard and has a good recovery, but he's really light, especially for someone his height, and he has poor frame data. Mewtwo isn't bad, but, at the same time, he's not great, either. He's pretty middle-of-the-road. Last time I checked, I believe he was high C+, or "viable with secondaries." Personally, I feel like that's a pretty accurate placement for now. Hopefully, Mewtwo will get buffed in the future, but, until then, I'm content with him being C+.
Check my status updatesWhat do you think Mewtwos tail r e a l l y i s
Personally, I'd rather see Mewtwo's overall power level and speed increased, as well as fix a few bugs fixed here and there. I like the "glass cannon" aspect Sakurai has attempted to give Mewtwo, so I'd rather not make him a middleweight. I mean, buffing his weight a little bit, such as into the 75-80 range, would be fine, but, personally, I'm content with Mewtwo's "glass cannon" archetype. That's just me, though.I feel like all he needs is to be buffed to midweight like in PM
His kill moves feel way better than Melee at least
I agree. Too many of his moves miss when they shouldn't. Like you said, a slight weight buff would be fine but the "glass cannon" aspect works well. Hopefully he finally gets buffs in the next patch coming next month.Personally, I'd rather see Mewtwo's overall power level and speed increased, as well as fix a few bugs fixed here and there. I like the "glass cannon" aspect Sakurai has attempted to give Mewtwo, so I'd rather not make him a middleweight. I mean, buffing his weight a little bit, such as into the 75-80 range, would be fine, but, personally, I'm content with Mewtwo's "glass cannon" archetype. That's just me, though.
Make him like his Smash 4 self, but with more power, speed, and hitbox fixes.So here's a topic for y'all
Let's say a hypothetical "Melee HD" with balanced characters is released
What would YOU change about Mewtwo?
Think that would work with his wavedashing, l cancel, DJC, etc. and Melee physics? Not doubting you, just wonderingMake him like his Smash 4 self, but with more power, speed, and hitbox fixes.
Just give him his PM speed and Teleport that let you attack and do stuff out of it.... I wouldn't even care about his weight anymore, he would be the sickest character in the game if he had PM's Teleport and speed.Personally, I'd rather see Mewtwo's overall power level and speed increased, as well as fix a few bugs fixed here and there. I like the "glass cannon" aspect Sakurai has attempted to give Mewtwo, so I'd rather not make him a middleweight. I mean, buffing his weight a little bit, such as into the 75-80 range, would be fine, but, personally, I'm content with Mewtwo's "glass cannon" archetype. That's just me, though.
Definitely not the worst.So it's been a few months.
What's everyone's general consensus on Sm4sh Mewtwo? I've heard everything from him being really high risk/high reward to the worst character in the game. One complaint I hear is that he dies too early, but I mean, come on. It's Smash 4. No one dies early.
The speed would be fine, but I'd rather steer clear of Mewtwo's Project M Teleport. I mean, it's cool and all, but I don't feel like it fits Smash 4 Mewtwo. The two are very different characters, and, in my opinion, P:M's Teleport should stay in Project M. I just don't think it fits Smash 4 Mewtwo very well.Just give him his PM speed and Teleport that let you attack and do stuff out of it.... I wouldn't even care about his weight anymore, he would be the sickest character in the game if he had PM's Teleport and speed.
It couldn't possibly hurt, could it? I mean, from what I understand, wavedashing, L-cancelling, and double jump cancelling would all be unaffected by Smash 4 Mewtwo's extra speed and power. I think Melee physics and Smash 4 Mewtwo would mix together alright, but I'm not entirely sure on that one.Think that would work with his wavedashing, l cancel, DJC, etc. and Melee physics? Not doubting you, just wondering
Fair. Mewtwo is the one reason why I watch PM.... I love that Mewtwo, specially in the hands of that Emukiller guy.The speed would be fine, but I'd rather steer clear of Mewtwo's Project M Teleport. I mean, it's cool and all, but I don't feel like it fits Smash 4 Mewtwo. The two are very different characters, and, in my opinion, P:M's Teleport should stay in Project M. I just don't think it fits Smash 4 Mewtwo very well.
Mewtwo has a lot of problems, and I honestly think Confusion and dair isn't one of them. Giving him a frame 1 Confusion and a better dair isn't fixing his issues. Sure, he'd be better, but it isn't enough to make him top tier.Make confusion frame one and her down air really fast and easy to combo off of. Boom top tier.
I beg to differ. Confusion frame 1 would be incredibly OP.Mewtwo has a lot of problems, and I honestly think Confusion and dair isn't one of them. Giving him a frame 1 Confusion and a better dair isn't fixing his issues. Sure, he'd be better, but it isn't enough to make him top tier.
We could also reflect any projectile on reaction and escape any combo that isn't a true combo. Also it would allow us to survive unbeliveably long since Confusion stops all our momentum (which allows us to survive longer as long as we have 12 frames to perform the attack. But with this buff, as long as we had 1 frame outside of hitstun we would be able to survive any KO move).I feel that would make Mewtwo unfairly strong by being able to beat shields and have a guaranteed combo follow up or kill move. Is one thing to buff a character but one has to be careful to not go overboard.
Fair enough. You convinced me.We could also reflect any projectile on reaction and escape any combo that isn't a true combo. Also it would allow us to survive unbeliveably long since Confusion stops all our momentum (which allows us to survive longer as long as we have 12 frames to perform the attack. But with this buff, as long as we had 1 frame outside of hitstun we would be able to survive any KO move).
Also we would have a "get out of jail free card" every time we threw a laggy attack. Just like Little Mac, just spam the frame 1 attack (Yoshi/Falcon too, but theirs is frame 3).
Honestly, any frame 1 attack is OP imo. I hate Little Mac's jab (and Falcon's/Yoshi's).Fair enough. You convinced me.
I don't think he needs frame 1 invincibility, that would be a little too powerful. Honestly I think Teleport should be made faster, yes, but I feel like N-Air is the move that should get priority. Make it frame 4 and increase it's hitbox by 50% (Mewtwo's hurtbox is bigger than N-Air's hitbox, that is just bull****). Make the hitbox of the whole move be the same as the one on the last hit. Also give it SOME priority. I know that it destroys projectiles, that's nice, but Mario's N-Air beating Mewtwo's is also bull**** and needs to be fixed.something that would help mewtwo alot is one frame invincibilty teleport (that he has invincibilty like sheik) so he can escape any non-true combos with one frame window!
if thats it, i really dont care about that endlag if he had that one frame invincibility
I think it wouldnt be that powerful if it still has that speed and endlag as before. but it means he can harmful escape any situations without being attack during the start upI don't think he needs frame 1 invincibility, that would be a little too powerful. Honestly I think Teleport should be made faster, yes, but I feel like N-Air is the move that should get priority. Make it frame 4 and increase it's hitbox by 50% (Mewtwo's hurtbox is bigger than N-Air's hitbox, that is just bull****). Make the hitbox of the whole move be the same as the one on the last hit. Also give it SOME priority. I know that it destroys projectiles, that's nice, but Mario's N-Air beating Mewtwo's is also bull**** and needs to be fixed.
That would make N-Air our anti-air and our combo breaker aerial, allowing us to use it to get out of combos and juggles.
People, calm down, Fox has a 1 frame move that does all of that except for the survive part and he is not nearly as strong as you're making that out to be....We could also reflect any projectile on reaction and escape any combo that isn't a true combo. Also it would allow us to survive unbeliveably long since Confusion stops all our momentum (which allows us to survive longer as long as we have 12 frames to perform the attack. But with this buff, as long as we had 1 frame outside of hitstun we would be able to survive any KO move).
Also we would have a "get out of jail free card" every time we threw a laggy attack. Just like Little Mac, just spam the frame 1 attack (Yoshi/Falcon too, but theirs is frame 3).
many are sad because they fixed the "bug" of reflector in melee there you can jump-cancel itI don't think Fox's reflector has the same versatility as in Melee and Brawl after it was nerfed. Better ask some Fox mains though.
Fox reflector is frame 6 in this game. It also has less range and is not a command grab or a movement tool or a survival tool. All it is is a reflector. Mario's cape is much better.People, calm down, Fox has a 1 frame move that does all of that except for the survive part and he is not nearly as strong as you're making that out to be....
Ok, I may be wrong here, but his Reflector is still 1 frame in this game, right?
I wish Disable did good shield damage/shield stun/shield push. It can already be jumped, ducked and just outright looked to the other side. It also is really slow in terms of startup. Why does shielding have to mean we get punished for it when there's so many ways for the attack to fail anyways.Personally, if I wanted Mewtwo buffed, I would want a better disable. More range and the air knockback from Melee would be nice. And although the shield should be null during this, I think that because they are blocking, they do not look into the eyes of the Cloned Mew/Our Fair Lady/Mr. Genderless.
The real Disable in the Pokémon series only disables the target's last used move, right? So it is definitely not like that....I wonder what it would be like to be disabled. Would your mind be shocked and paralyzed by the stern glare and the flashing eyes? Or would you be so mesmerized by the colors that there would be no way to respond to the glory that is Mewtwo.