lol. Pacman is an annoying character.
Your Mewtwo wasn't bad though. Only reason I did just one game as him is because I hate the ditto a lot. I noticed you can be a bit too aggressive though and that gets shut down by Pac or people who know how to punish well in general. Slow it down a bit and I'm sure you'd do better.
He probably wasn't aggressive enough. A true aggressive player would be able to beat a defensive one. Speed's problem probably came more from not being 100% aggressive when he started rushing you down, as opposed to being offensive at all.
Hey, @
Mario Smith, I thought you said that skill means nothing in Smash 4. How come you say that, but you also say that you win because you have a lot of skill, not because of your character choices? I sense a serious inconsistency here.
If you play Mewtwo and fight Link, more times than not, prepare to hear some hyrule music. However, it's my skill at the game that gives me a somewhat more valid chance against people. It's also my skill that lets me know that once I have beaten somebody as Mewtwo, to switch into another character, because Link is coming to town.
In the end, the reason skill doesn't mean anything is because not only are there no advanced techniques, which removes the skill cap (perfect pivoting is unreliable), but Sakurai (yes, I am just going to say Sakurai or Nintendo, it saves time) is focusing too much on making characters seem as if they jumped from their game into Smash, as opposed to making them appear as though this is an alternate dimension where they are just Smash Characters. The difference between the two is that with the first one, we wind up getting a severely unbalanced and unfair cast, filled with Fast/Strong characters (of whom invalidate other characters who aren't like them),
like Diddy Kong (who's balance philosophy was being "faster and stronger than humans", which is already broken), then we get Sheik, who has the fastest attacks, in a game where everyone is slow, to the point where Sheik doesn't even need to be Strong to win. We have Donkey Kong and Bowser, who are fast/strong characters (regardless of their size), we have R.O.B, who can spam from one side of the universe to the other, then finish you off with a Smash or Uair, Pacman, who's a gimmicky character, and to make it even worst, has a lagless Dash Attack (the only good approach option from the ground).
(list doesn't end there)
Yet with the second one, we would see more balance, because it wouldn't matter who the characters are, it would matter that they're here, and need to be balanced.
The only
true skill that exists in Sm4sh is skill of the
matchups,
anything besides from that has little meaning, unless you are
literally a pro going up against a noob, as anyone else who even comes close to being at your level will destroy you if they play you "counter"
Smash 4 is too character-centric for it's own good. Nintendo needs to start viewing the characters as part of the game, as opposed to individual, unique, entities that are joining together to Smash.
Is it that time of the month, again @
Mario Smith?
What the? Anyways, my ranting about how unbalanced the game is and how much Mewtwo needs improvement probably won't change until Nintendo patches up Sm4sh again.
There's no logical reason how a giant can be lighter than a mouse. If anything Mewtwo's "psychic powers" could be used to
prevent him from getting launched.
-------------------------------------------------------------------------------------
Either that or give him a gimmick where at first he is the lightest character in the game (since he's using his powers to float into oblivion), but as his % increases, he starts to use less and less of his weightless-powers, so by the time he gets to about 100%, his weight value will be about as high as Ganondorf's (in which his weight-increase could stop there). At least that way, while he can be defeated early on, he can also survive longer than before (due to his real weight).