I thought of an entire DLC Spirit Board for Sora if he got in, without using any of the non-VG originating characters.
DLC Board Theme: Link to All
Shadow Heartless
(Kingdom Hearts Series)
Spirit Type: Primary Novice Grab
Spirit Effect: Can be Enhanced at Lv. 99
Opponents:
(x8)
Conditions:
-The stage is covered in fog.
-Timed Battle (2 Minutes)
-Defeat an army of fighters.
Stage: Destiny Islands
Music: Night of Fate
Origin: The Fog is a reference to the darkness from where the Heartless spawn. The music, time limit, and stage all reference to Destiny Island's destruction at the beginning of KH1.
Enhances Into:
Darkside
(Kingdom Hearts Series)
Spirit Type: Primary Ace Grab
Spirit Effect: Lifesteal
Origin: Effect references the Heartless stealing hearts.
Riku
(Kingdom Hearts Series)
Spirit Type: Primary Ace Attack
Spirit Effect: Weapon Attack +
Main Opponent:
(White Alt.)
Minions:
(Black Alt.)
Conditions:
-The enemy starts the battle with a Killing Edge (Dark Pit)
-Reinforcements will appear during battle. (Mario)
-The enemy's melee weapons have increased power.
-The enemy starts the battle with a Star Rod. (Mario)
Stage: Kalos Pokemon League (Hazards Off, Main Hall)
Music: Scherzo di notte
Origin: Mario is a reference to King Mickey. Both of their weapons reference their respective Keyblades, Soul Eater and Star Seeker. The stage references Dive to the Heart. The music references the fight against Riku in Hollow Bastion in KH1.
Kairi
(Kingdom Hearts Series)
Spirit Type: Support Novice Defense
Spirit Effect: Stamina +
Main Opponent:
Minions: Sora
Items: Star-Based Items (Such as Invincibility Stars, Launch Stars, Warp Stars, etc.)
Conditions:
- The enemy starts the battle with Lip's Stick (Peach)
-Hostile Assist Trophies will appear. (Starfy)
Stage: Destiny Islands
Music: Hand in Hand
Origin: Lip's Stick is a reference to Kairi's Keyblade, Destiny's Embrace. All of the stars reference paopu fruits.
Ansem
(Kingdom Hearts Series)
Spirit Type: Primary Advanced Defense
Spirit Effect: None
Main Opponent:
(Grey Alt.)
Minions: Giant
(Black Alt.)
Conditions:
-Defeat the main fighter to win.
-The enemy has increased defense (Kirby)
Stage: Destiny Islands
Music: The Deep End (The Last Phase)
Origin: This is all a reference to the first battle with Ansem in KH1 (except that I used the KH3 version of the song), with Kirby as a stand-in for his guardian.
Axel
(Kingdom Hearts Series)
Spirit Type: Primary Advanced Neutral
Spirit Effect: Fire/Explosion Resist +
Opponent:
(Red Alt.)
Conditions:
-The floor is lava.
-The enemy starts the battle with a Boomerang.
-The enemy's fire/explosion attacks have increased power.
Stage: Isle Delfino (FD)
Music: The 13th Struggle
Origin: The boomerang references his chakrams. Of course, his increased fire power references his fire powers. The stage references Twilight Town and the lava floor references his fight with Roxas in KHII. The 13th Struggle pretty much always plays whenever you fight Axel throughout the series.
Roxas
(Kingdom Hearts Series)
Spirit Type: Primary Ace Neutral
Spirit Effect: None
Main Opponent: Sora
Minions: Giant Metal Sora
Conditions:
-Defeat the main fighter to win.
Stage: Prism Tower
Music: Another Side – Battle Ver.-
Origin: The Giant Metal Sora references Xion in her Final Form. The stage references the Twilight Town Clock Tower and the music references Roxas' fight against Riku in 358/2 Days.
Xemnas
(Kingdom Hearts Series)
Spirit Type: Support Advanced Neutral
Spirit Effect: Beam Sword Equipped
Main Opponent:
(White Alt.)
Minions: Giant
(Grey Meta Alt.)
Conditions:
-The floor is electrified (The three soft platforms)
- The enemy starts the battle with a Beam Sword (Ganondorf)
- The enemy starts the battle with a Ray Gun (Ridley)
Stage: Fourside (Battlefield variant)
Music: Another Side – Battle Ver.-
Origin: The beam sword and electrified floor all reference Xemnas' laser attacks. Ridley references Xemnas' dragon ship. The stage and music references the Memory's Skyscraper.
Terra, Aqua, and Ventus
(Kingdom Hearts Series)
Spirit Type: Primary Advanced Defense
Spirit Effect: None
Main Opponent:
Minions:
, Sora
Conditions:
-The enemy will occasionally turn metal (timed intervals)
Stage: Castle Siege (Throne Room; no transitions)
Music: Fate of the Unknown
Origin: Lucina represents Aqua, Ike represents Terra, and Sora represents Ventus. The Metal Shift references their Keyblade Armors. The stage represents the castle in the Land of Departure. The song references their fight with Xehanort and Vanitas.
Xehanort
(Kingdom Hearts Series)
Spirit Type: Support Legendary Grab
Spirit Effect: Idk, something unique that's not in the game yet.
Main Opponent:
Minions:
(Grey Alt.),
(White Alt.),
(Black Alt.)
Conditions:
-The screen will suddenly flip.
-Stamina Battle
-Reinforcements will appear after an enemy is KO'd. (Robin won't show up until the other three fighters are taken out.)
- The enemy starts the battle with a Beam Sword (White Ganondorf)
-The enemy has increased move speed. (Richter)
-The enemy favors melee weapon attacks (Richter)
-The enemy's melee weapons has increased power. (Robin)
Stage: Umbra Clock Tower (FD variant)
Music: Oscurita di Xehanort
Origin: The two Ganondorf's are again Ansem and Xemnas, and Richter represents Young Xehanort. You must fight them before facing Xehanort, just like in KH3. Richter's increased speed represents his time manipulating powers. The stage represents where you fight in the final phase of Xehanort's fight, and the screen flip references the first phase of the Xehanort fight. The song is a medley of the boss themes of Xehanort's various incarnations.
Cloud (Sky-Soarer Outfit)
(Kingdom Hearts Series)
Spirit Type: Primary Ace Attack
Spirit Effect: Floaty Jumps
Opponent:
(Red Alt.)
Conditions:
-Stamina Battle
-The enemy's Special Moves have increased power.
-The enemy's FS meter charges quickly.
Stage: Coliseum (FD form)
Music: Shrouding Dark Cloud (KH3 version)
Origin: Pretty much all a big reference to the boss fight against Cloud in KH1, except that I put the (even better) KH3 version of the song.
Squall “Leon” (Sleeping Lion Outfit)
(Kingdom Hearts Series)
Spirit Type: Support Ace Attack
Spirit Effect: Critical Hit +
Main Opponent:
(Black Alt.)
Minions:
(Advent Children Alt.),
(Black Alt.),
(Red Alt.),
(Black Alt.),
(Blue Alt.),
(Blue Alt.)
Conditions:
-Stamina Battle
-Reinforcements will appear after an enemy is KO'd. (You fight two at a time, with Wolf coming in last.)
-The enemy favors kicks. (Zero Suit Samus)
-The enemy favors Neutral Special attacks. (Greninja, Wolf)
-The enemy heals over time (Zelda)
-The enemy has increased jump power (Corrin)
-The enemy favors down aerial attacks (Corrin)
-The enemy's magic attacks has increased power (Robin)
Stage: Town and City
Music: Night of Fate
Origin: Cloud represents...Cloud, ZZS reps Tifa, Greninja reps Yuffie, Zelda reps Aerith, Corrin reps Cid, and Robin reps Merlin. The stage represents Hollow Bastion. The song was used when Leon fought Sora at the beginning of KH1.