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Spirit Battle ideas

notarandomraider

Smash Journeyman
Joined
Sep 24, 2018
Messages
255
3DS FC
0490-9601-9789
Spirit: Kachua (Sin and Punbishemnt) (Novice, Enhance to Advanced)
Opponent: Reflect :ultlucina:(Red), :ultfox:(Yellow) x8
Spirit Info: Primary Balanced Spirit with 1 Slot, When Enhanced to Ruffian Kachua, You have PSI Attack Up.
Stage: Saffron City Omega
Rules: Stamina Battle, (You have 120 HP, Lucina has 1 HP, The Foxes have 30 HP Each). The Enemy will have Temporarily Invincibility. Defeat the main Fighter to Win.
Music: Theme of Solid Snake
Origin: The Foxes Represent the Armed Volunteer Soldiers. Lucina having 1 HP references her boss Fight (Specifically the First Phase,) having her Health set Very Low.
 

Wademan94

Smash Obsessed
Joined
Jul 30, 2015
Messages
25,716
Location
Where the weather changes as much as my avatar
NNID
Wade94
3DS FC
4897-6423-0493
Continuing on from the last page, Dyllybirdy Dyllybirdy and I have made for spirits for the Shantae series that we’d like to share:
CC6EC38B-3A6C-46BC-95D8-B1B60F1E2727.png

Spirit Type: Support :starman::starman: Neutral
Spirit Effects: Drill Equipped
Opponent::ultdoc: (Green)
Rules: Hazard: Slumber Floor
Conditions:
-The floor is sleep inducing
Stage: Great Bay
Music Track: Scuttle Town ~ Shantae and the Pirate's Curse
Alt.: The Great Cave Offensive (SSB4)
3BB6B88F-9AC6-4F1C-8611-46C5486022AA.png 8E09B6EA-E730-42C5-AC98-C4C86E93F343.png
Spirit Type: Support :starman::starman: Grab
Spirit Effects: Bomber Equipped
Opponent: :ultincineroar: (Green) & :ultiggy:
Rules: N/A
Conditions:
-The enemies heal over time
-The enemy becomes more powerful after eating
Stage: Luigi’s Mansion
Music Track: Run Run Rottytops! ~ Shantae and the Pirate's Curse
Alt.: The Roost (Brawl)
286A089B-6360-4AD9-B4E7-086B75C4B952.png
Spirit Type: Support :starman::starman: Defense
Spirit Effects: Air Defense ↑
Opponent: Giant :ultludwig:
Rules: Giant
Conditions:
-The enemy’s neutral special has increased power
-The enemy prefers neutral and side special
-The enemy is giant
Stage: Shantae’s stage or Great Bay Battlefield
Music Track: Boss Battle ~ Shantae and the Pirate's Curse
Alt.: SMB3 Airship Theme (Brawl)
BF9F4E20-6BB2-4429-9C86-BE1DB7B42407.png

Spirit Type: Support :starman::starman::starman: Neutral
Spirit Effects: Chance of Double Final Smash
Opponent: :ultinkling: (Cyan) & :ultzss: (Blue Shorts)
Rules: Sudden Final Smash
Conditions:
-The enemy starts out with a Super Scope (Vinegar)
-The enemy prefers down specials (Twitch)
-The enemy will suddenly get a Final Smash
Stage: Big Blue
Music Track: Cape Crustacean ~ Shantae: Half Genie Hero
Alt.: Big Blue (SSBU)
284CC743-2141-4F68-A23C-DADB85BA75AD.png

Spirit Type: Support :starman: Grab
Spirit Effects: Shield Damage↑
Opponent: :ultvillagerf: (Green), Giant :ultkrool: (Black)
Rules: Hazard: Heavy Wind
Conditions:
-The enemy tends to avoid conflict
-Dangerously high winds are in effect
-The enemy prefers neutral specials
Stage: Mushroomy Kingdom Omega
Music Track: Tassel Town ~ Shantae: Half Genie Hero
Alt.: Gritzy Desert (Brawl)
 
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Dyllybirdy

Smash Hero
Joined
Sep 4, 2018
Messages
8,847
Location
A sad, sad place... may I have hugs? <3
Continuing on from the last page, Dyllybirdy Dyllybirdy and I have made for spirits for the Shantae series that we’d like to share:
Spirit Type: Support :starman::starman: Neutral
Spirit Effects: Drill Equipped
Opponent::ultdoc: (Green)
Rules: Hazard: Slumber Floor
Conditions:
-The floor is sleep inducing
Stage: Great Bay
Music Track: Scuttle Town ~ Shantae and the Pirate's Curse
Alt.: The Great Cave Offensive (SSB4)
Spirit Type: Support :starman::starman: Grab
Spirit Effects: Bomber Equipped
Opponent: :ultincineroar: (Green) & :ultiggy:
Rules: N/A
Conditions:
-The enemies heal over time
-The enemy becomes more powerful after eating
Stage: Luigi’s Mansion
Music Track: Run Run Rottytops! ~ Shantae and the Pirate's Curse
Alt.: The Roost (Brawl)
Spirit Type: Support :starman::starman: Defense
Spirit Effects: Air Defense ↑
Opponent: Giant :ultludwig:
Rules: Giant
Conditions:
-The enemy’s neutral special has increased power
-The enemy prefers neutral and side special
-The enemy is giant
Stage: Shantae’s stage or Great Bay Battlefield
Music Track: Boss Battle ~ Shantae and the Pirate's Curse
Alt.: SMB3 Airship Theme (Brawl)
Spirit Type: Support :starman::starman::starman: Neutral
Spirit Effects: Chance of Double Final Smash
Opponent: :ultinkling: (Cyan) & :ultzss: (Blue Shorts)
Rules: Sudden Final Smash
Conditions:
-The enemy starts out with a Super Scope (Vinegar)
-The enemy prefers down specials (Twitch)
-The enemy will suddenly get a Final Smash
Stage: Big Blue
Music Track: Cape Crustacean ~ Shantae: Half Genie Hero
Alt.: Big Blue (SSBU)
Spirit Type: Support :starman: Grab
Spirit Effects: Shield Damage↑
Opponent: :ultvillagerf: (Green), Giant :ultkrool: (Black)
Rules: Hazard: Heavy Wind
Conditions:
-The enemy tends to avoid conflict
-Dangerously high winds are in effect
-The enemy prefers neutral specials
Stage: Mushroomy Kingdom Omega
Music Track: Tassel Town ~ Shantae: Half Genie Hero
Alt.: Gritzy Desert (Brawl)
And here are my ideas:

(Shantae Series)

The Pirate Master
PirateMaster.png
Spirit Type: Primary, :starman::starman::starman::starman:, Attack
Abilities: Weapon Attack Up

Opponent: King K. Rool (Black alt.)

Rules:
- The enemy's neutral special has increased attack power
- Stamina battle
- The enemy is giant after a little while

Stage: Omega Dracula's Castle
Music Track: Final Boss Battle (Shantae and the Pirate's Curse)

(or alternatively the Crocodile Cacophony remix)
(Shantae Series)

Hypno Baron

Spirit Type: Support, :starman::starman:, Neutral
Abilities: Magic Attack Up

Opponent: Robin (Blue alt.) Dr. Mario (Green alt.)

Rules:
- The enemy's magic attacks have increased power

Stage: Battlefield Unova Pokemon League
Music Track: Boss (Shantae: Half-Genie Hero) (Also, if she did make it in, one of the things I'd like to see is a medley made up of the various boss themes)

(I feel Nothing to Lose works as an alternative track)
(Shantae Series)

Squid Baron
squidbaron.png
Spirit Type: Primary, :starman::starman:, Defence
Abilities: Water Attack Up

Opponent: Inkling (Indigo alt.)

Rules:
- The enemy's side special has increased power
- The enemy is metal after a little while

Stage: Omega Mushroomy Kingdom
Music Track: The Tenacious Tentacled Terror

(I feel the alternative music track could be Splattack!. Ah, why not? :p)
(Shantae Series)

Wobble Bell


Spirit Type: Support, :starman:, Defense
Spirit Effects: Critical-Health Defense Up

Opponent: Duck Hunt Duo (Brown alt.)

Rules:
- The enemy tends to avoid conflict

Stage: Battlefield Distant Planet
Music Track: Sky's Theme

(The alternate track is Humoresque of a Little Dog. Big shift in tone between the two tracks, I know, but I still think this fits really well. :p)
(Shantae Series)

Dagron

Spirit Type: Primary, :starman::starman:, Attack
Abilities: Fire Attack Up

Opponent: Charizard (Grey? alt.)

Rules:
- The enemy breathes fire
- The enemy has increased move speed when the enemy's at high damage

Stage: Omega Norfair
Music Track: Boss Battle (Shantae and the Pirate's Curse)

(Alternative track is Vs. Ridley (Brawl))
(Shantae Series)

Techno Baron
techno.png
Spirit Type: Support, :starman::starman:, Neutral
Abilities: Bob-omb Equipped

Opponent: Tiny King K. Rool (Default alt.), Giant Palutena (Green alt.)

Rules:
- Defeat the main fighter to win
- The enemy tends to avoid conflict
- The enemy is giant

Stage: Battlefield Great Bay
Music: Boss (Shantae: Half-Genie Hero)

(alternate track is Yell "Dead Cell")
(Shantae Series)

Squidsmith
squidsmith.png
Spirit Type: Support, :starman:, Attack
Abilities: Critical-Health Attack Up

Opponent: Bayonetta (Red alt.)

Rules:
- The enemy is easily distracted by items (these said items being hammers)

Stage: Midgar
Music Track: Scuttle Town (Shantae and the Pirate's Curse)

(the alternate track is Inkoming!, because I think Splatoon music playing during this battle would be hilarious. :p)
(Shantae Series)

Mayor Scuttlebutt
ScuttlebuttHGHPortrait.png
Spirit Type: Support, :starman::starman:, Defense
Abilities: Stats Up after Eating

Opponent: King Dedede (Purple alt.)

Rules:
- The enemy becomes more powerful after eating
- The enemy is easily distracted by items

Stage: Battlefield Town and City
Music Track: Scuttle Town (Shantae and the Pirate's Curse)

(alternate music track is Humoresque of a Little Dog)
(Shantae Series)

Dance Parlor Lady
Dance Parlor Lady.PNG

Spirit Type: Support, :starman:, Neutral
Abilities: Transformation Duration Up

Opponent: Bayonetta (Green alt.)

Rules:
- The enemy loves to taunt
- The enemy has increased move speed after a little while

Stage: Dream Land GB
Music Track: Title (Shantae)

(alternate track is Let's Dance, Boys!)

And for the purchasable spirits:
(Shantae Series)

Spy Scope

Spirit Type: Support, :starman:, Defense
Abilities: Lightweight

- Purchase at Sheldon's Place for 500SP
(Shantae Series)

Steam Powered Oceanic Tinker Tub


Spirit Type: Primary, :starman::starman:, Neutral
Abilities: Weight Up

- Purchase at Funky Kong's Shack for 1000SP
What do you think Wademan94 Wademan94 and Dyllybirdy Dyllybirdy ?
I'm not too familiar with Sonic X, but those seem alright!
 
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D

Deleted member

Guest
I've got an idea for a spirit battle!
Spirit: Rudy
Spirit Type: Primary, Grab
Effects: N/A
Series: Wario Land
Class: :starman::starman::starman:
Fighter: :ultkingdedede:(green alt)
Conditions: The enemy favors grabs
Hostile assist trophies will appear (Isaac)
The enemy has increased speed after a little while

Stage: Dracula's Castle (FD form)
Music: SMB2 Boss Theme
 
Last edited by a moderator:

notarandomraider

Smash Journeyman
Joined
Sep 24, 2018
Messages
255
3DS FC
0490-9601-9789
And here are my ideas:

(Shantae Series)

The Pirate Master
View attachment 219079
Spirit Type: Primary, :starman::starman::starman::starman:, Attack
Abilities: Weapon Attack Up

Opponent: King K. Rool (Black alt.)

Rules:
- The enemy's neutral special has increased attack power
- Stamina battle
- The enemy is giant after a little while

Stage: Omega Dracula's Castle
Music Track: Final Boss Battle (Shantae and the Pirate's Curse)

(or alternatively the Crocodile Cacophony remix)
(Shantae Series)

Hypno Baron

Spirit Type: Support, :starman::starman:, Neutral
Abilities: Magic Attack Up

Opponent: Robin (Blue alt.) Dr. Mario (Green alt.)

Rules:
- The enemy's magic attacks have increased power

Stage: Battlefield Unova Pokemon League
Music Track: Boss (Shantae: Half-Genie Hero) (Also, if she did make it in, one of the things I'd like to see is a medley made up of the various boss themes)

(I feel Nothing to Lose works as an alternative track)
(Shantae Series)

Squid Baron
View attachment 219083
Spirit Type: Primary, :starman::starman:, Defence
Abilities: Water Attack Up

Opponent: Inkling (Indigo alt.)

Rules:
- The enemy's side special has increased power
- The enemy is metal after a little while

Stage: Omega Mushroomy Kingdom
Music Track: The Tenacious Tentacled Terror

(I feel the alternative music track could be Splattack!. Ah, why not? :p)
(Shantae Series)

Wobble Bell


Spirit Type: Support, :starman:, Defense
Spirit Effects: Critical-Health Defense Up

Opponent: Duck Hunt Duo (Brown alt.)

Rules:
- The enemy tends to avoid conflict

Stage: Battlefield Distant Planet
Music Track: Sky's Theme

(The alternate track is Humoresque of a Little Dog. Big shift in tone between the two tracks, I know, but I still think this fits really well. :p)
(Shantae Series)

Dagron

Spirit Type: Primary, :starman::starman:, Attack
Abilities: Fire Attack Up

Opponent: Charizard (Grey? alt.)

Rules:
- The enemy breathes fire
- The enemy has increased move speed when the enemy's at high damage

Stage: Omega Norfair
Music Track: Boss Battle (Shantae and the Pirate's Curse)

(Alternative track is Vs. Ridley (Brawl))
(Shantae Series)

Techno Baron
View attachment 219085
Spirit Type: Support, :starman::starman:, Neutral
Abilities: Bob-omb Equipped

Opponent: Tiny King K. Rool (Default alt.), Giant Palutena (Green alt.)

Rules:
- Defeat the main fighter to win
- The enemy tends to avoid conflict
- The enemy is giant

Stage: Battlefield Great Bay
Music: Boss (Shantae: Half-Genie Hero)

(alternate track is Yell "Dead Cell")
(Shantae Series)

Squidsmith
View attachment 219089
Spirit Type: Support, :starman:, Attack
Abilities: Critical-Health Attack Up

Opponent: Bayonetta (Red alt.)

Rules:
- The enemy is easily distracted by items (these said items being hammers)

Stage: Midgar
Music Track: Scuttle Town (Shantae and the Pirate's Curse)

(the alternate track is Inkoming!, because I think Splatoon music playing during this battle would be hilarious. :p)
(Shantae Series)

Mayor Scuttlebutt
View attachment 219091
Spirit Type: Support, :starman::starman:, Defense
Abilities: Stats Up after Eating

Opponent: King Dedede (Purple alt.)

Rules:
- The enemy becomes more powerful after eating
- The enemy is easily distracted by items

Stage: Battlefield Town and City
Music Track: Scuttle Town (Shantae and the Pirate's Curse)

(alternate music track is Humoresque of a Little Dog)
(Shantae Series)

Dance Parlor Lady
View attachment 219094
Spirit Type: Support, :starman:, Neutral
Abilities: Transformation Duration Up

Opponent: Bayonetta (Green alt.)

Rules:
- The enemy loves to taunt
- The enemy has increased move speed after a little while

Stage: Dream Land GB
Music Track: Title (Shantae)

(alternate track is Let's Dance, Boys!)

And for the purchasable spirits:
(Shantae Series)

Spy Scope

Spirit Type: Support, :starman:, Defense
Abilities: Lightweight

- Purchase at Sheldon's Place for 500SP
(Shantae Series)

Steam Powered Oceanic Tinker Tub


Spirit Type: Primary, :starman::starman:, Neutral
Abilities: Weight Up

- Purchase at Funky Kong's Shack for 1000SP

I'm not too familiar with Sonic X, but those seem alright!
Dyllybirdy Dyllybirdy and Wademan94 Wademan94 These are My Purchasable Spirit Ideas!
Spirit: Hibaru Yaju (Sin & Punishment) (Advanced)
Where to Find It: Anna's Emporium
Spirit Info:
Support that gives you Weapon Attack Up
Price: 1000 SP

Spirit: Aborigine (Tony Hawk) (Novice)
Where to Find it: Funky's Emporium
Spirit Info: Primary Balanced with 1 Slot that gives you Speed up
Price: 500 SP

Spirit: Turret (Portal) (Advanced)
Where to Find It: Sheldon's Place
Spirit Info: Support that gives you Supper Scope Equipped
Price: 1000 SP
 
D

Deleted member

Guest
Spirit: Dr. Neo Cortex
Spirit Type: Primary, Attack
Spirit Effects: Special Move Power
Series: Crash Bandicoot
Class: :starman::starman::starman::starman:
Fighter: :ultdoc: (yellow alt)
Conditions: The enemy starts the battle with a Ray Gun
Stamina Battle (500HP)
Certain items will appear during battle
Stage: Halberd
Music: Boss Battle 2 (Brawl) [Dr. Neo Cortex -Crash Bandicoot: Warped]
 
Last edited by a moderator:

notarandomraider

Smash Journeyman
Joined
Sep 24, 2018
Messages
255
3DS FC
0490-9601-9789
Spirit: Dr. Neo Cortex
Spirit Type: Primary, Attack
Spirit Effects: Special Move Power
Series: Crash Bandicoot
Class: :starman::starman::starman::starman:
Fighter: :ultdoc: (yellow alt)
Conditions: The enemy starts the battle with a Ray Gun
Stamina Battle (500HP)
Certain items will appear during battle
Stage: Halberd
Music: Boss Battle 2 (Brawl)
Don't forget that the CPU Ally Shulk in Briefs dying will cause a lose.
 
Last edited:

Perkilator

Smash Legend
Writing Team
Joined
Apr 8, 2018
Messages
11,407
Location
The perpetual trash fire known as Planet Earth(tm)
Spirit: Gnasty Gnorc
Class: Primary:starman::starman::starman:
Opponent: :ultganondorf:
Ally: :ultcharizard:
Conditions:

-The enemy is giant
-The floor is ice
-The enemy starts out with an Ore Club
-You lose if the ally is KO'd
Stage: Find Mii
Music: Gnasty Gnorc (New Remix)

Spirit: Ripto
Class: Primary:starman::starman::starman::starman:
Opponent:
Mecha :ultridley:
Conditions:
-The floor is lava
-The enemy starts with a Super Scope
-Fire/explosion power ^
-Jump height ^^
Stage: Norfair
Music: Ripto's Arena (New Remix)
 
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D

Deleted member

Guest
Spirit: Skeleton Bird
Spirit Type: Support, Attack
Spirit Effects: Jump Height ^
Series: Wario Land
Class: :starman::starman:
Fighter: :ultfalco:(black alt)
Conditions: The enemy's neutral special has increased power
Stamina Battle (Player: 50HP, Opponent: 150HP)
Music: Crescent Moon Village (New Remix)
Skeleton_Bird_WL4.png
 
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Oddball

Smash Lord
Joined
Oct 1, 2016
Messages
1,811
Cloud Strife must be lonely being the only Final Fantasy character in the game. Let's give him some Final Fantasy Spirit battles to make him feel more at home.


You fight: Daisy in her pink dress.
Stage: Fountain of Dreams
Music: The Forgotten Capital https://www.youtube.com/watch?v=0Xt0S6taFeI

Fire Flowers and Lip's sticks frequently spawn.


You fight: Lucina in her red outfit with green hair.
Stage: Arena Ferox
Music: Final Fantasy 6 battle Music: https://www.youtube.com/watch?v=uKf8cHlT4cs


You fight: ...
A Mii Swordsman wearing red
A Mii Brawler in SkullKid's Outfit and the blue Persona Wig
A Mii Brawler in a blue Fighter Uniform
A Mii Swordsman in a red pirate outfit and a wild west hat
A Mii Swordfighter in a maid Outfit and a Lacy Headband
A Mii Swordsman in Viridi's outfit nd a magic hat

Stage: Paluten'as Temple
Music: Final Fantasy 1's Map music https://www.youtube.com/watch?v=EBm4MOdkCiI


You fight: Rosalina in a green dress and Ridley
Stage: Reset Bomb Forrest
Music: Final Fantasy IV Boss Music https://www.youtube.com/watch?v=LT803dOa_TY

Sometimes the area is covered in fog.


You fight: Shulk in his Dunban color scheme
Stage: Umbra Clock Tower
Music: Liberi Fatali https://www.youtube.com/watch?v=Zfd9krEsr-k&list=PLAC6CCD5897973D5D&index=1


You fight: Snake
Stage: Rainbow Cruise
Music: Cid's Theme https://www.youtube.com/watch?v=Q8aQVwlr7J8
 
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notarandomraider

Smash Journeyman
Joined
Sep 24, 2018
Messages
255
3DS FC
0490-9601-9789
Here are some Fire Emblem Heroes spirits since they were missing in the game:

Spirit: Alfonse and Sharena
Type: Ace Attack Support Spirit that grants you Weapon Attack Boosts
Opponents: Marth, Lucina (Blonde Alt.), and another Lucina (Red Alt)
Stage: Coliseum
Music: Gear Up For...
Conditions: Assist trophies containing FE ATs will appear, the enemies' melee attacks have increased power

Spirit: Veronica
Type: Advanced Attack Support Spirit that boosts magic attacks
Opponents: Female Robin and Meta Knight
Stage: Castle Siege
Music: Id (Purpose) Remix
Conditions: Assist trophies containing FE characters frequently appear

Spirit: Fjorm
Type: Advanced Shield Primary Spirit
Opponents: Lucina (Blonde Alt) and Robin (White Alt)
Stage: Battlefield Castle Siege
Music: Eternal Bond
Conditions: The floor is frozen

Spirit: Kiran
Type: Legend Grab Primary Spirit
Opponents: Robin (White Alt), Marth, Roy, Ike, Robin, Lucina, Corrin, and Chrom
Stage: Coliseum
Music: Gear Up For...
Conditions: Killing Edges and Assist Trophies containing FE characters frequently appear, the fighter has a Super Scope equipped

Spirit: Eir
Type: Ace Neutral Support Spirit that grants you critical health-healing
Opponents: Palutena (Black Alt)
Stage: Castle Siege
Music: Eternal Bond
Conditions: You gain sudden damage, the stage has high wind

Spirit: King Surtr
Type: Legend Attack Primary Spirit that boosts your fire attacks
Opponents: Two Ganondorfs
Stage: Battlefield Castle Siege
Music: Against The Black Knight
Conditions: The floor is lava, reinforcements will appear after the fighter is K'Oed, fire and explosion attacks aren't as effective against the enemy

Spirit: Laegjarn and Laevatein
Type: Ace Attack Support Spirits that grants you mouthful of curry
Opponents: Female Robin and Lucina (Red Alt)
Stage: Castle Siege
Music: Prelude (Ablaze)
Conditions: The floor is lava, fire and explosion attacks aren't as effective

Spirit: Hel
Type: Legend Attack Primary Spirit
Opponents: Bayonetta
Stage: Castle Siege
Music: Against The Black Knight
Conditions: The floor is poisonous, the enemy starts with Death's Scythe, you gain sudden damage

And for a random spirit:

Spirit: Pepsiman
Type: Advanced Grab Support Spirit that gives you extra stamina
Opponents: Captain Falcon
Stage: Onett
Music: idk
Conditions: The enemy is metal, the enemy has increased move speed, the enemy gets stronger after eating, sodas frequently appear
For Pepsiman, As I mean by Extra Stamina, It's Stamina Up Up (Which means this Ability takes up 2 Slots) The Music Playing During pesiman's Spirit Battle is Minor Circuit
 

Mamboo07

Smash Hero
Joined
Mar 23, 2019
Messages
9,551
Location
Agartha, Hollow Earth
Spirit: Lord of Lightning
Class: :starman::starman::starman::starman: (Legend by 4 stars)
Spirit Type: Neutral
Spirit Effects: Immunity to Electric floors
Series: Super Mario (Odyssey)
Fighter: :ultridley:(Blue Alt)
Conditions: Giant, and Fog with Blue Ridley having strong attacks that rarely insta kill along with electric floors
Stage: Dracula's Castle or Umbra Clock Tower
Music: Ruined Dragon Battle
 
Last edited:

Perkilator

Smash Legend
Writing Team
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Apr 8, 2018
Messages
11,407
Location
The perpetual trash fire known as Planet Earth(tm)
Spirit: Yu Narukami
Class: :starman::starman::starman:
Spirit Type:
Support
Effect: PSI Attack ^

Opponent: :ultswordfighter:in Narukami’s outfit. and :ultcorrin: after a while
Conditions:
-The Stage is covered in fog
-The enemy’s Melee weapons have increased power
-Hostile Assist Trophies (Zero) will appear
Stage: Mementos
Music: Reach Out to the Truth
 
Last edited:

notarandomraider

Smash Journeyman
Joined
Sep 24, 2018
Messages
255
3DS FC
0490-9601-9789
Spirit: Yu Narukami
Class: :starman::starman::starman:
Spirit Type:
Support
Effect: PSI Attack ^

Opponent: :ultswordfighter:in Narukami’s outfit.
Conditions:
-The Stage is covered in fog
-The enemy’s Melee weapons have increased power
-Hostile Assist Trophies (Zero) will appear
Stage: Mementos
Music: Reach Out to the Truth
Don't forget the Only Item is Lightning

Spirit: Junpei (Persona 3) (Advanced)
Opponent: :ultmario: (Blue) and Gold :ultpit: (Yellow)
Spirit Info: Support Grab that Gives you Battering Items Up
Stage: Luigi's mansion
Rules: The Enemy Starts Battle with a Home-Run Bat. The Only items are Sports Items. Defeat the Main Fighter to win.
Music: Mass Destruction
Origin: LOL! SSE Reference.
 

Perkilator

Smash Legend
Writing Team
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Apr 8, 2018
Messages
11,407
Location
The perpetual trash fire known as Planet Earth(tm)
Spirit: Crash Bandicoot (assuming he's not DLC)
Class: :starman::starman::starman::starman:
Spirit Type: Attack
Effect: Spinning Attack Power ^^

Opponent: Orange :ultincineroar:
Conditions:
-The enemy favors neutral specials
-The enemy loves to jump
-The enemy will suddenly become invincible for a period of time every now and then
Stage: Kongo Falls
Music: Crash Bandicoot Main Theme Medley~New Remix
 
D

Deleted member

Guest
Spirit: Crash Bandicoot (assuming he's not DLC)
Class: :starman::starman::starman::starman:
Spirit Type: Attack
Effect: Spinning Attack Power ^^

Opponent: Orange :ultincineroar:
Conditions:
-The enemy favors neutral specials
-The enemy loves to jump
-The enemy will suddenly become invincible for a period of time every now and then
Stage: Kongo Falls
Music: Crash Bandicoot Main Theme Medley~New Remix
Really want him to be DLC. He's my most wanted character that actually has a shot at getting in.
 

Aurane

ㅤㅤㅤㅤ
Joined
Sep 17, 2011
Messages
34,063
Location
A Faraway Place
Err... not the best at this and going by muscle memory. But here's one for my boy Ralsei.
---
Spirit: Ralsei
Spirit Type: Primary, Shield
Spirit Effects: PSI Attack ^
Series: Deltarune
Class: :starman::starman::starman:
---
Fighter: :ultisabelle: (:ultyounglink:,:ultridley:)
(Ralsei, Kris and Susie)
Conditions: The enemy (:ultisabelle:) tends to avoid conflict
(Ralsei doesn't like fighting. The other two, however, are more than willing to hurt you.)
Timed Stamina Battle (:ultisabelle: 70 HP, :ultyounglink: 90 HP,:ultridley: 110 HP) (Time: 1:00)
(HP is copied from their canon HPs from Deltarune. Made it timed because their HP is low, so it adds more difficulty.)
Stage: Castle Siege
(I would imagine that this stage would be a reference to the final area of Deltarune, Chapter 1, where the final boss is met.)
Music: Rude Blaster (Deltarune)
 

JK08

Smash Cadet
Joined
Jan 8, 2019
Messages
47
Doki Doki Literature Club spirits

Spirit: Sayori
Opponent: Isabelle
Stage: Tomodachi Life
Music: The Roost Theme
Conditions: The opponent prefers to avoid conflict, timed battle, stamina mode
Type: Novice Support Shield Spirit that will grant you Critical Health Attack Increase

Spirit: Natsuki
Opponent: School Uniform Inkling
Stage: Tomodachi Life
Music: Plaza/Title Theme
Conditions: Food in the form of cakes appear, you are easy to launch
Type: Novice Support Attack Spirit that will grant you a Hothead

Spirit: Yuri
Opponent: Lucina and Inkling
Stage: Tomodachi Life
Music: The Roost
Conditions: You constantly get minor damage, the opponent starts with a Killing Edge, the screen will flip
Type: Advanced Primary Shield Spirit

Spirit: Monika
Opponent: Zelda, Inkling, Lucina, and Isabelle
Stage: Battlefield Tomodachi Life
Music: Shooting Star
Conditions: Stamina battle, the controls will reverse at high damages, the opponent starts with a Death's Scythe
Type: Legend Primary Grab Spirit that will boost your electric attacks
 
Last edited:

BowserKing

Smash Lord
Joined
Feb 16, 2019
Messages
1,918
Location
winnipeg
Since Godzilla: King of the Monsters coming in 2 days, here is 2 spirit battles (unless a Godzilla mod arrives)

Spirit: Godzilla (Monsterverse)
Spirit Type: Primary Neutral Legend (2 slots)
Spirit Effect: Increases power of neutral specials
Spirit Battle: Giant :ultbowser: (Grey)
Arena: Fourside
Rules: The enemy is Giant and prefers Neutral Specials
The neutral specials are more powerful
The enemy gains a sudden Final Smash
OST: vs Ridley (Ultimate)

Spirit: King Ghidorah (Monsterverse)
Spirit Type: Primary Attack Legend (2 slots)
Spirit Effect: increases aerial damage
Spirit Battle: Giant :ultcharizard:(Yellow), with 2 :ultpikachu:
Arena: Summit
Rules: The enemy is Giant
The Pikachu's prefer down specials
Charizard prefers neutral special
Defeat the main fighter to win
OST: Final Destination (Brawl)
 

notarandomraider

Smash Journeyman
Joined
Sep 24, 2018
Messages
255
3DS FC
0490-9601-9789
Doki Doki Literature Club spirits

Spirit: Sayori
Opponent: Isabelle
Stage: Tomodachi Life
Music: The Roost Theme
Conditions: The opponent prefers to avoid conflict, timed battle, stamina mode
Type: Novice Support Shield Spirit that will grant you Critical Health Attack Increase

Spirit: Natsuki
Opponent: School Uniform Inkling
Stage: Tomodachi Life
Music: Plaza/Title Theme
Conditions: Food in the form of cakes appear, you are easy to launch
Type: Novice Support Attack Spirit that will grant you a Hothead

Spirit: Yuri
Opponent: Lucina and Inkling
Stage: Tomodachi Life
Music: The Roost
Conditions: You constantly get minor damage, the opponent starts with a Killing Edge, the screen will flip
Type: Advanced Primary Shield Spirit

Spirit: Monika
Opponent: Zelda, Inkling, Lucina, and Isabelle
Stage: Battlefield Tomodachi Life
Music: Shooting Star
Conditions: Stamina battle, the controls will reverse at high damages, the opponent starts with a Death's Scythe
Type: Legend Primary Grab Spirit that will boost your electric attacks
Notes: Inkling during Yuri's battle is Possessed by Natsuki. The Inkling, Lucina, and Isabelle are also Possessed by their corresponding Spirit! (Similar of that of Dr Eggman)

Err... not the best at this and going by muscle memory. But here's one for my boy Ralsei.
---
Spirit: Ralsei
Spirit Type: Primary, Shield
Spirit Effects: PSI Attack ^
Series: Deltarune
Class: :starman::starman::starman:
---
Fighter: :ultisabelle: (:ultyounglink:,:ultridley:)
(Ralsei, Kris and Susie)
Conditions: The enemy (:ultisabelle:) tends to avoid conflict
(Ralsei doesn't like fighting. The other two, however, are more than willing to hurt you.)
Timed Stamina Battle (:ultisabelle: 70 HP, :ultyounglink: 90 HP,:ultridley: 110 HP) (Time: 1:00)
(HP is copied from their canon HPs from Deltarune. Made it timed because their HP is low, so it adds more difficulty.)
Stage: Castle Siege
(I would imagine that this stage would be a reference to the final area of Deltarune, Chapter 1, where the final boss is met.)
Music: Rude Blaster (Deltarune)
One Time, they we're Actually: :ultike:, :ultjigglypuff:, and :ultlucas: for kris, Susie, and Ralsei Respectively...

J JK08 I love Extreme Sports! Can you Coincide with mine?

Spirit: Kelly Slater (Pro Surfer) (Novice)
Opponent: :ultshulk:(Boxers)
Spirit Info: Support Shied that gives you Water & Ice Attack Up
Stage: Delfino Isle (Beach Area)
Rules: You can't Swim, The Enemy's Physical Attacks Have Increased Power.
Music: Float Islands
Origin: Shulk's Summer Outfit fits his Theme Though!
 

SnakeFighter64

Smash Obsessed
Joined
Nov 6, 2018
Messages
30,739
Location
Shadow Moses Island
I don’t know if these have already been done so I’m just gonna.....

Spirit: Tifa Lockheart
Opponent: Zero Suit Samus (White)
Rules: Favors melee attacks, high gravity
Stage: Midgar

Spirit: Barret Wallace
Opponent: Mega Man (Brown)
Rules: high gravity, opponent is giant, favors neutral moves
Stage: Midgar

Spirit: Aerith Gainsborough
Opponent: Peach (Red), Cloud, Mega Man (giant), Zero Suit Samus (White)
Rules: enemy has staff, high gravity, KO main Fighter, support fighters randomly heal
Stage: Temple

Spirit: Red XII
Opponent: Duck Hunt (tan)
Rules: opponent is giant
Stage: Gerudo Valley

Spirit: Yuffie Kisaragi
Opponent: Sheik (Green)
Rules: Uncontrollable Speed
Stage: Gaur Plains

Spirit: Cait Sith
Opponent: Incineroar (White) and Lucario (Grey)
Rules: Lucario is mini, opponents try to stick together
Stage: IDK which stage best approximates the Golden Saucer

Spirit: Vincent Valentine
Opponent: Snake (Red), Incineroar (Black)
Rules: Defeat the opponent and it’s reinforcements
Stage: Luigi’s Mansion

Spirit: Cid Highwind
Opponent: Chrom (Yellow)
Rules: Opponent has a jet pack, opponent behaves recklessly
Stage: Pilotwings

Spirit: The Turks
Opponent: Mii Brawlers (x4) (in suits)
Rules: enemies have laser guns
Stage: Midgar

Spirit: Rufus Shinra
Opponent: Joker (School White), Duck Hunt (Black)
Rules: Defeat Main Fighter
Stage: Midgar

Spirit: Professor Hojo
Opponent: Ganondorf (White) , Charizard (Grey)
Rules: Ganondorf is Mini, defeat both opponents
Stage: Midgar

Spirit: Jenova
Opponent: Bayonetta (blue)
Rules: fast Final Smash Charging
Stage: Final Destination

Spirit: Sephiroth
Opponent: Ike (Black)
Rules: Opponant is giant. Strength and defense boosted
Stage: Final Destination
Spirit Evolves into Safer Sephiroth

Spirit: The Weapons
Opponent: Charizard (x4) (Red, Blue, Grey, Green)
Rules: opponents are giant, opponents are super strong
Stage: Midgar

Spirit: Ifrit
Opponent: Ryu (Orange)
Rules: Opponent is Giant, Opponent is Curry-fied, only certain Summon Materia Spawn
Stage: Midgar

Spirit: Ramuh
Opponent: Palutena (Green)
Rules: Opponent is giant, only certain Summon Materia Spawn, favors neutral B
Stage:

Spirit: Odin
Opponent: Ganondorf (white)
Rules: Opponent is Giant, only certain Pokemon come from Poke Balls (Arceus), only certain Summon Materia Spawn, lightning bolts fall randomly
Stage: Midgar

Spirit: Bahamut ZERO
Opponent: Ridley (Grey)
Rules: Opponent is giant, Opponent has a jetpack, only certain Summon Materia Spawn
Stage: Midgar

Spirit: Leviathan
Opponent: Snake (blue)
Rules: Opponent is giant, only certain Summon Materia Spawn, slippery platforms
Stage: Midgar

Spirit: Chocobo
Opponent: Mii Brawler (Chocobo Hat) (x15)
Rules: opponents are tiny
Stage: Gaur Plains

Spirit: Moogle
Opponent: Squirtle (White) (x15)
Rules: opponents are tiny
Stage: Midgar

Spirit: Cactaur
Opponent: Ivysaur
Rules: Opponent has a Unira
Stage: Gaur Plains

Spirit: Warriors of Light
Opponent: Link (Teal), Peach (White), Ken (Default), Joker (Red), Ryu (Blue), Palutena (Blue)
Rules: Oponents are small, HP Battle
Stage: Corneria

Spirit: Firion
Opponent: Link (Indigo)
Rules: Opponent is fast, opponent has killing edge
Stage: Hyrule Castle (Battlefeild)

Spirit: Onion Knight
Opponent: Corrin (Red)
Rules: Opponent is small, opponent is fast
Stage: Gaur Plains (Omega)

Spirit: Cecil Harvey
Opponent: Chrom (x2) (White and Black)
Rules: both opponant alternate begin invisible, the invisible one is stationary
Stage: Mario Galaxy

Spirit: Bartz Klauser
Opponent: Pit (white)
Rules: Opponent has killing edge
Stage: Final Destination

Spirit: Terra Branford
Opponent: Zelda (Red)
Rules: Opponent favors special attacks, opponent has killing edge
Stage: Icicle Mountain (Battlefeild)

Spirit: Kefka Palazzo
Opponent: Joker (Red)
Rules: opponant behaves recklessly, Arsene is always out, random items drop
Stage: Icicle Mountain (Battlefeild)

Spirit: Squall Leonhart
Opponent: Cloud (Advent Black)
Rules: Opponent has Steel Diver item
Stage: Palutena's Temple (Omega)

Spirit: Zidane Tribal
Opponent: Pit (Blue)
Rules: Enemy has Tanooki Leaf
Stage: Gerudo Valley

Spirit: Tidus
Opponent: Cloud (Advent Blue)
Rules: Opponent frequently dodges
Stage: Gaur Plains

Spirit: Shantotto and Prish
Opponent: Robin (female), Corrin (Green)
Rules: Opponents are small, opponets favor special attacks.
Stage: Palutena's Temple (Omega)

Spirit: Vaan
Opponent: Cloud (Brown)
Rules: Opponent has a jetpack
Stage: Hyrule Castle

Spirit: Lightning
Opponent: Robin (Pink)
Rules: Opponent is fast, opponent has killing edge, lightning randomly falls
Stage: Port Town Aero Drive

Spirit: Y'ahtola Rhul
Opponent: Zelda (White)
Rules: Opponent has Takooki Leaf
Stage: Frigate Orpheon

Spirit: Noctis Lucis Caelum
Opponent: Cloud (Advent)
Rules: Random melee weapons frequently spawn
Stage: New Donk City (Omega)
Spirit: GLaDOS
Opponent: ROB
Rules: Opponant is giant, opponent is Metal, opponant is stationary, poison gas, 4 bob-ombs spawn on the battlefeild
Stage: Midgar (Battlefeild)

Spirit: Freddy Fazbear
Opponent:
Rules: Opponent is Metal, opponent is slow
Stage: Gamer

Spirit: Bonnie
Opponent: Incineroar (Purple)
Rules: Opponent is Metal, opponent is slow, opponent has Bunny Hood
Stage: Gamer

Spirit: Chica
Opponent: Falco (Orange)
Rules: Opponent is Metal, opponent is slow
Stage: Gamer

Spirit: Foxy
Opponent: Lucario (Pink)
Rules: Opponent is Metal, opponent is slow, opponant has Killing Edge
Stage: Gamer

Spirit: Gunvolt
Opponent: Joker (Blue)
Rules: Opponent has laser gun, fairy bottles spawn randomly
Stage: Midgar

Spirit: Isaac (The Binding of Isaac)
Opponent: Shulk (Trunks)
Rules: Opponent is tiny, opponent has steel diver
Stage: Dracula's Castle (Omega)

Spirit: Quote
Opponent: Mega Man (Red)
Rules: Opponent favors Neutral A, opponant is constantly jumping
Stage: 75m (Omega)

Spirit: Hammer Slam Bowser
Opponent: Bowser (Yellow)
Rules: Opponent starts with Hammer powerup
Stage: Temple (Omega)

Spirit: Turbo Charge Donkey Kong
Opponent: Donkey Kong (Yellow)
Rules: Opponent favors down B
Stage: Temple (Omega)

Spirit: Spy Hunter
Opponent: Snake (Black), Wario
Rules: Uncontrollable Speed, Wario is invisible
Stage: Mute City SNES

Spirit: Lizzie, George, and Ralph
Opponent: Donkey Kong (Red), King K. Rool (Yellow), Wolf (Black)
Rules: Opponents are giant
Stage: Wrecking Crew

Spirit: Gauntlet Party
Opponent: Link (Green), Palutena (Black), Lucina (Black), Simon (Orange)
Rules: Defeat All 4, Link and Palutena favor neutral b, Lucina has a back sheild, Simon favors side b.
Stage: Temple

Spirit: Loot Goblin
Opponent: Isabelle (Red) (x20)
Rules: Opponents are tiny, opponents favor grabs
Stage: Castle Seige (Volcano)
 
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notarandomraider

Smash Journeyman
Joined
Sep 24, 2018
Messages
255
3DS FC
0490-9601-9789
I don’t know if these have already been done so I’m just gonna.....

Spirit: Tifa Lockheart
Opponent: Zero Suit Samus (White)
Rules: Favors melee attacks, high gravity
Stage: Midgar

Spirit: Barret Wallace
Opponent: Mega Man (Brown)
Rules: high gravity, opponent is giant, favors neutral moves
Stage: Midgar

Spirit: Aerith Gainsborough
Opponent: Peach (Red), Cloud, Mega Man (giant), Zero Suit Samus (White)
Rules: enemy has staff, high gravity, KO main Fighter, support fighters randomly heal
Stage: Temple

Spirit: Red XII
Opponent: Duck Hunt (tan)
Rules: opponent is giant
Stage: Gerudo Valley

Spirit: Yuffie Kisaragi
Opponent: Sheik (Green)
Rules: Uncontrollable Speed
Stage: Gaur Plains

Spirit: Cait Sith
Opponent: Incineroar (White) and Lucario (Grey)
Rules: Lucario is mini, opponents try to stick together
Stage: IDK which stage best approximates the Golden Saucer

Spirit: Vincent Valentine
Opponent: Snake (Red), Incineroar (Black)
Rules: Defeat the opponent and it’s reinforcements
Stage: Luigi’s Mansion

Spirit: Cid Highwind
Opponent: Chrom (Yellow)
Rules: Opponent has a jet pack, opponent behaves recklessly
Stage: Pilotwings

Spirit: The Turks
Opponent: Mii Brawlers (x4) (in suits)
Rules: enemies have laser guns
Stage: Midgar

Spirit: Rufus Shinra
Opponent: Joker (School White), Duck Hunt (Black)
Rules: Defeat Main Fighter
Stage: Midgar

Spirit: Professor Hojo
Opponent: Ganondorf (White) , Charizard (Grey)
Rules: Ganondorf is Mini, defeat both opponents
Stage: Midgar

Spirit: Jenova
Opponent: Bayonetta (blue)
Rules: fast Final Smash Charging
Stage: Final Destination

Spirit: Sephiroth
Opponent: Ike (Black)
Rules: Opponant is giant. Strength and defense boosted
Stage: Final Destination
Spirit Evolves into Safer Sephiroth

Spirit: The Weapons
Opponent: Charizard (x4) (Red, Blue, Grey, Green)
Rules: opponents are giant, opponents are super strong
Stage: Midgar

Spirit: Ifrit
Opponent: Ryu (Orange)
Rules: Opponent is Giant, Opponent is Curry-fied, only certain Summon Materia Spawn
Stage: Midgar

Spirit: Ramuh
Opponent: Palutena (Green)
Rules: Opponent is giant, only certain Summon Materia Spawn, favors neutral B
Stage:

Spirit: Odin
Opponent: Ganondorf (white)
Rules: Opponent is Giant, only certain Pokemon come from Poke Balls (Arceus), only certain Summon Materia Spawn, lightning bolts fall randomly
Stage: Midgar

Spirit: Bahamut ZERO
Opponent: Ridley (Grey)
Rules: Opponent is giant, Opponent has a jetpack, only certain Summon Materia Spawn
Stage: Midgar

Spirit: Leviathan
Opponent: Snake (blue)
Rules: Opponent is giant, only certain Summon Materia Spawn, slippery platforms
Stage: Midgar

Spirit: Chocobo
Opponent: Mii Brawler (Chocobo Hat) (x15)
Rules: opponents are tiny
Stage: Gaur Plains

Spirit: Moogle
Opponent: Squirtle (White) (x15)
Rules: opponents are tiny
Stage: Midgar

Spirit: Cactaur
Opponent: Ivysaur
Rules: Opponent has a Unira
Stage: Gaur Plains

Spirit: Warriors of Light
Opponent: Link (Teal), Peach (White), Ken (Default), Joker (Red), Ryu (Blue), Palutena (Blue)
Rules: Oponents are small, HP Battle
Stage: Corneria

Spirit: Firion
Opponent: Link (Indigo)
Rules: Opponent is fast, opponent has killing edge
Stage: Hyrule Castle (Battlefeild)

Spirit: Onion Knight
Opponent: Corrin (Red)
Rules: Opponent is small, opponent is fast
Stage: Gaur Plains (Omega)

Spirit: Cecil Harvey
Opponent: Chrom (x2) (White and Black)
Rules: both opponant alternate begin invisible, the invisible one is stationary
Stage: Mario Galaxy

Spirit: Bartz Klauser
Opponent: Pit (white)
Rules: Opponent has killing edge
Stage: Final Destination

Spirit: Terra Branford
Opponent: Zelda (Red)
Rules: Opponent favors special attacks, opponent has killing edge
Stage: Icicle Mountain (Battlefeild)

Spirit: Kefka Palazzo
Opponent: Joker (Red)
Rules: opponant behaves recklessly, Arsene is always out, random items drop
Stage: Icicle Mountain (Battlefeild)

Spirit: Squall Leonhart
Opponent: Cloud (Advent Black)
Rules: Opponent has Steel Diver item
Stage: Palutena's Temple (Omega)

Spirit: Zidane Tribal
Opponent: Pit (Blue)
Rules: Enemy has Tanooki Leaf
Stage: Gerudo Valley

Spirit: Tidus
Opponent: Cloud (Advent Blue)
Rules: Opponent frequently dodges
Stage: Gaur Plains

Spirit: Shantotto and Prish
Opponent: Robin (female), Corrin (Green)
Rules: Opponents are small, opponets favor special attacks.
Stage: Palutena's Temple (Omega)

Spirit: Vaan
Opponent: Cloud (Brown)
Rules: Opponent has a jetpack
Stage: Hyrule Castle

Spirit: Lightning
Opponent: Robin (Pink)
Rules: Opponent is fast, opponent has killing edge, lightning randomly falls
Stage: Port Town Aero Drive

Spirit: Y'ahtola Rhul
Opponent: Zelda (White)
Rules: Opponent has Takooki Leaf
Stage: Frigate Orpheon

Spirit: Noctis Lucis Caelum
Opponent: Cloud (Advent)
Rules: Random melee weapons frequently spawn
Stage: New Donk City (Omega)
Spirit: GLaDOS
Opponent: ROB
Rules: Opponant is giant, opponent is Metal, opponant is stationary, poison gas, 4 bob-ombs spawn on the battlefeild
Stage: Midgar (Battlefeild)

Spirit: Freddy Fazbear
Opponent:
Rules: Opponent is Metal, opponent is slow
Stage: Gamer

Spirit: Bonnie
Opponent: Incineroar (Purple)
Rules: Opponent is Metal, opponent is slow, opponent has Bunny Hood
Stage: Gamer

Spirit: Chica
Opponent: Falco (Orange)
Rules: Opponent is Metal, opponent is slow
Stage: Gamer

Spirit: Foxy
Opponent: Lucario (Pink)
Rules: Opponent is Metal, opponent is slow, opponant has Killing Edge
Stage: Gamer

Spirit: Gunvolt
Opponent: Joker (Blue)
Rules: Opponent has laser gun, fairy bottles spawn randomly
Stage: Midgar

Spirit: Isaac (The Binding of Isaac)
Opponent: Shulk (Trunks)
Rules: Opponent is tiny, opponent has steel diver
Stage: Dracula's Castle (Omega)

Spirit: Quote
Opponent: Mega Man (Red)
Rules: Opponent favors Neutral A, opponant is constantly jumping
Stage: 75m (Omega)

Spirit: Hammer Slam Bowser
Opponent: Bowser (Yellow)
Rules: Opponent starts with Hammer powerup
Stage: Temple (Omega)

Spirit: Turbo Charge Donkey Kong
Opponent: Donkey Kong (Yellow)
Rules: Opponent favors down B
Stage: Temple (Omega)

Spirit: Spy Hunter
Opponent: Snake (Black), Wario
Rules: Uncontrollable Speed, Wario is invisible
Stage: Mute City SNES

Spirit: Lizzie, George, and Ralph
Opponent: Donkey Kong (Red), King K. Rool (Yellow), Wolf (Black)
Rules: Opponents are giant
Stage: Wrecking Crew

Spirit: Gauntlet Party
Opponent: Link (Green), Palutena (Black), Lucina (Black), Simon (Orange)
Rules: Defeat All 4, Link and Palutena favor neutral b, Lucina has a back sheild, Simon favors side b.
Stage: Temple

Spirit: Loot Goblin
Opponent: Isabelle (Red) (x20)
Rules: Opponents are tiny, opponents favor grabs
Stage: Castle Seige (Volcano)
TIME FOR A CHARACTER WHO'S NOT IN A SPIRIT BATTLE YET!

Spirit: Swampfire (Ben 10) (Advanced)
Opponent: Curry :ultpiranha:(Green)
Spirit Info: Primary Grab with 1 Slot that Gives you Water Weakness
Stage: Distant Planet Battlefield
Rules: The Enemy Breathes Fire, The Floor is Lava
Music: Central Highway
Origin: He's a Plantoid and He Uses Fire
 

Dyllybirdy

Smash Hero
Joined
Sep 4, 2018
Messages
8,847
Location
A sad, sad place... may I have hugs? <3
(Persona Series)

Sojiro Sakura

P5_Sojiro_Sakura.png
Spirit Type: Support, :starman::starman:, Defense
Abilities: Stats Up after Eating

Opponent: Snake (since Snake seems to portray almost ever dad character in spirit battles ;p), (White alt.)

Rules:
- Timed battle
- Certain items will appear in large numbers after a little while (of course being healing items, like food and such)

Stage: Battlefield Tomodachi Life
Music: Beneath the Mask
 
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Perkilator

Smash Legend
Writing Team
Joined
Apr 8, 2018
Messages
11,407
Location
The perpetual trash fire known as Planet Earth(tm)
01A3B4CC-E539-4B47-B07B-16AA952E3094.png

Spirit: Ultron Sigma
Class: :starman::starman::starman:
Spirit Type:
Attack
Effect: Lifesteal

Opponent: :ultganondorf::ultdarksamus:(White)
Conditions:
-Ganondorf starts with a Beam Sword
-The enemies are metal
-You lose if your ally (:ultmegaman:) is KO’d
-The enemy’s magic-based attacks (physical and ranged) have increased power
Stage: New Pork City (Battlefield)
Music: Theme of Ultron Sigma~New Remix

(Had to change images cause that last one was bigger than Ridley in Brawl and Smash 4)
 
Last edited:

Dyllybirdy

Smash Hero
Joined
Sep 4, 2018
Messages
8,847
Location
A sad, sad place... may I have hugs? <3
(Final Fantasy Series)

Chocobo

Spirit Type: Primary, :starman:, Defense
Abilities: Can Be Enhanced at Lv. 99

Opponent: Tiny Falco Team (x4) (Orange alt, Black alt, White alt, Pink alt.)
(or alternatively 4 Mii Fighters wearing the Chocobo Hat from Smash 4. Same rules still apply to this battle)

Rules:
- The enemy has increased move speed
- Timed battle

Stage: Battlefield Gaur Plain
Music: Electric de Chocobo

(Final Fantasy Series)

Gold Chocobo

Spirit Type: Primary, :starman::starman::starman:, Defense
Abilities: Speed Up
 

8-peacock-8

Smash Hero
Joined
Jul 23, 2012
Messages
9,337
Location
Somewhere
Name: Kamen Rider Zi-O
Spirit Type: Primary :starman::starman::starman::starman:, Attack
Opponents::ultjoker:(white school uniform), :ultrichter: (red), :ultzelda:(white), :ultrobin:, :ultganondorf:
Rules: Stock Battle, You start with damage that heals over time.
Stage: Onett (Battlefield)
Music: F-Zero Medley

Name: Kamen Rider Ex-Aid
Spirit Type: Primary :starman::starman::starman:, Attack
Can be enhanced at level 99
Opponents::ultmario:, :ultroy:, :ultpeach:, :ultgunner:, :ultwario:, :ultdoc:(black),:ultlittlemac:(blue)
Rules: Stamina Battle
Stage: Onett
Music: F-Zero Medley
 
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Dyllybirdy

Smash Hero
Joined
Sep 4, 2018
Messages
8,847
Location
A sad, sad place... may I have hugs? <3
(The Legend of Zelda Series)

Kass
Kass.png
Spirit Type: Support, :starman::starman::starman:, Neutral
Abilities: Strong-Wind Immunity (2 slots)

Opponent: Falco (Blue alt.), Tiny Falco Team (x5) (Purple alt, Pink alt, Orange alt, White alt, Green alt.)
(To reference Kass and his five daughters, Kheel, Notts, Kotts, Cree and Genli)

Rules:
- N/A
Conditions:
-Defeat the main fighter to win
-Reinforcements will appear during the battle
-The enemy starts the battle with a Gust Bellows

Stage: Great Plateau Tower
Music: Kass's Theme
 
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Perkilator

Smash Legend
Writing Team
Joined
Apr 8, 2018
Messages
11,407
Location
The perpetual trash fire known as Planet Earth(tm)
FABEE34B-7CA2-4CC1-A45A-A9896045C234.png
Spirit: Fernand
Class: :starman::starman:
Spirit Type:
Support
Effect: 1st Place Boost (Slightly boosts all of your starts when you’re in 1st place or otherwise)

Opponent: Green :ultroy:
Conditions:
-The enemy is weak to fire/explosion attacks
-The enemy loves to taunt
-The enemy’s attack is boosted when damage is high enough
Stage: Castle Siege
Music: Those Who Challenge Gods
 

Quillion

Smash Hero
Joined
Sep 17, 2014
Messages
5,979
I did some spirits for a few Links earlier. Now for two Ganons.

Spirit: Ganon (A Link to the Past) (image)
Rank: Legend
Type: Neutral
Opponent: Giant :ultganondorf: (blue alt)
Conditions:
- The stage is covered in Fog
- The enemy breathes fire
- You have reduced jump power

Spirit: Ganondorf (The Wind Waker) (image)
Rank: Legend
Type: Attack
Opponent: :ultganondorf: (brown alt)
Conditions:
- The enemy has increased move speed
- The enemy has increased jump power
- Stamina Battle
 

Dyllybirdy

Smash Hero
Joined
Sep 4, 2018
Messages
8,847
Location
A sad, sad place... may I have hugs? <3
(Castlevania Series)

Sypha Belnades
Sypha_Belnades.png
Spirit Type: Support, :starman:, Attack
Abilities: Magic Attack Up (1 slot)

Opponent: Palutena (Blue alt.), Simon Belmont (Indigo alt.)

Rules:
- N/A
Conditions:
-Defeat the main fighter to win
-The enemy favors side specials

Stage: Spear Pillar (Battlefield form)
Music: Mad Forest

yes im using her artwork from the castlevania pachislot. shoot me *****
 
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Torgo the Bear

Smash Lord
Joined
Mar 30, 2019
Messages
1,176
Location
the country where the pretty girls are from
NNID
u2outofcontrol
Switch FC
SW-1209-7008-3905
So, a while back I was thinking about what would potentially happen if we got Kingdom Hearts representation in Smash, and I started coming up with a ton of Spirit Battle ideas based on Disney Characters. Now, I don't actually believe something like this would happen (at the most we'd get spirits of Mickey, Donald, and Goofy alongside all the original characters from the series) but I had fun with these regardless. So here goes...

Alice (Alice in Wonderland)
Opponent: Blue colored Zelda
Stage: Distant Planet (Hazards Off)
Conditions: After a few seconds have passed, "Alice" will constantly cycle between being giant and tiny
Origin: The size changing represents how Alice constantly changed sizes throughout the movie. The stage represents the scene where Alice was tiny and was talking to the flowers.

Hades (Hercules)
Opponent: Blue-faced Ganondorf, alongside two purple Kirbys
Stage: Castle Siege, Form 3
Conditions: Defeat "Hades" to win. Once "Hades" reaches 50% damage, he becomes curry-filled.
Origin: The two Kirbys represent Pain and Panic. The fire-breath references how Hades would set himself on fire once he got mad. And the stage was the closest I could get to the Underworld.

Mulan (Mulan)
Opponent: Brown colored Samus, alongside a tiny red Ridley
Stage: Suzaku Castle
Conditions: "Mulan" starts with a Killing Edge. (If it was actually in the game, I would have also had cracker launchers spawn a lot)
Origin: Samus represents Mulan because they are both women mistaken for men because of their armor. Ridley represents Mushu. The stage represents the Emperor's castle, I guess.

Peter Pan (Peter Pan)
Opponent: Young Link
Stage: Pirate Ship
Conditions: "Peter" is less affected by gravity, has enhanced air speed, and powered-up air attacks
Origin: The whole thing is supposed to feel like fighting a flying Peter Pan. The stage represents Captain Hook's ship.

Jafar (Aladdin)
Opponent: Robin, alongside a tiny red Falco. Then, Giant green-colored Snake.
Stage: Castle Siege, Form 2
Conditions: "Jafar's" magic attacks are stronger. After both enemies are defeated, a giant Snake appears.
Origin: Falco represents Iago. Snake is supposed to represent the giant snake that Jafar turns into (bad joke, I know).

I made more, but these were my favorites.
 

notarandomraider

Smash Journeyman
Joined
Sep 24, 2018
Messages
255
3DS FC
0490-9601-9789
So, a while back I was thinking about what would potentially happen if we got Kingdom Hearts representation in Smash, and I started coming up with a ton of Spirit Battle ideas based on Disney Characters. Now, I don't actually believe something like this would happen (at the most we'd get spirits of Mickey, Donald, and Goofy alongside all the original characters from the series) but I had fun with these regardless. So here goes...

Alice (Alice in Wonderland)
Opponent: Blue colored Zelda
Stage: Distant Planet (Hazards Off)
Conditions: After a few seconds have passed, "Alice" will constantly cycle between being giant and tiny
Origin: The size changing represents how Alice constantly changed sizes throughout the movie. The stage represents the scene where Alice was tiny and was talking to the flowers.

Hades (Hercules)
Opponent: Blue-faced Ganondorf, alongside two purple Kirbys
Stage: Castle Siege, Form 3
Conditions: Defeat "Hades" to win. Once "Hades" reaches 50% damage, he becomes curry-filled.
Origin: The two Kirbys represent Pain and Panic. The fire-breath references how Hades would set himself on fire once he got mad. And the stage was the closest I could get to the Underworld.

Mulan (Mulan)
Opponent: Brown colored Samus, alongside a tiny red Ridley
Stage: Suzaku Castle
Conditions: "Mulan" starts with a Killing Edge. (If it was actually in the game, I would have also had cracker launchers spawn a lot)
Origin: Samus represents Mulan because they are both women mistaken for men because of their armor. Ridley represents Mushu. The stage represents the Emperor's castle, I guess.

Peter Pan (Peter Pan)
Opponent: Young Link
Stage: Pirate Ship
Conditions: "Peter" is less affected by gravity, has enhanced air speed, and powered-up air attacks
Origin: The whole thing is supposed to feel like fighting a flying Peter Pan. The stage represents Captain Hook's ship.

Jafar (Aladdin)
Opponent: Robin, alongside a tiny red Falco. Then, Giant green-colored Snake.
Stage: Castle Siege, Form 2
Conditions: "Jafar's" magic attacks are stronger. After both enemies are defeated, a giant Snake appears.
Origin: Falco represents Iago. Snake is supposed to represent the giant snake that Jafar turns into (bad joke, I know).

I made more, but these were my favorites.
More Disney like Scar, Buzz Lightyear, and even Lightning McQueen!
 

JK08

Smash Cadet
Joined
Jan 8, 2019
Messages
47
Spirit: Rhett and Link
Opponents: Snake and Joker (Shujin Academy outfit)
Stage: Town and City
Music: 2 AM
Conditions: Hostile assist trophies (Tiki) will appear. Food will randomly spawn and the opponents get stronger after eating.
Type: Ace Grab Support Spirit that will grant you poison immunity
 
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BonafideFella

Smash Journeyman
Joined
Jul 17, 2018
Messages
375
Location
Over there! (Note: Not a 100% guarantee)
SPIRIT: Chuckya
SPIRIT TYPE: Novice Primary (Grab type)
PUPPET FIGHTER: Purple King Dedede
STAGE: Rainbow Cruise
MUSIC: Slide (Original)
CONDITIONS: The opponent doesn't like to jump.
The opponent loves to grab.
The opponent's throw power is increased.

SPIRIT: Parabo & Satebo
SPIRIT TYPE: Advanced Support (Take less damage from electric attacks)
PUPPET FIGHTER: Cyan Rosalina & Luma
STAGE: Lylat Cruise
MUSIC: Famicom Medley
CONDITIONS: The opponent loves neutral specials
 

Wademan94

Smash Obsessed
Joined
Jul 30, 2015
Messages
25,716
Location
Where the weather changes as much as my avatar
NNID
Wade94
3DS FC
4897-6423-0493
Spirit: Scorbunny
Spirit Type: Support :starman: Attack
Spirit Effects: Mouthful of Curry
Opponent: Bunny :ultsonic: (White)
Rules: Hazard: Lava Floor
-The enemy is very fast and can’t stop quickly
-The floor is lava
-The enemy is giant after a little while
Stage: Paper Mario
Music Track: Pokémon Gym/Evolution (R/B)

Spirit: Sobble
Spirit Type: Support :starman: Defense
Spirit Effects: Swimmer
Opponent: Tiny :ultsquirtle:
Rules: Invisibility
-The enemy prefers neutral special
-The enemy is invisible after a little while
-The enemy is giant after a little while
Stage: Paper Mario
Music Track: Pokémon Gym/Evolution (R/B)

Spirit: Grookey
Spirit Type: Support :starman: Grab
Spirit Effects: Lip’s Stick Equipped
Opponent: Tiny :ultdk: (Green)
Rules: N/A
-The enemy starts the battle with a Lip’s Stick
-The enemy is giant after a little while
Stage: Paper Mario
Music Track: Pokémon Gym/Evolution (R/B)
 
D

Deleted member

Guest
Spirit: Scorbunny
Spirit Type: Support :starman: Attack
Spirit Effects: Mouthful of Curry
Opponent: Bunny :ultsonic: (White)
Rules: Hazard: Lava Floor
-The enemy is very fast and can’t stop quickly
-The floor is lava
-The enemy is giant after a little while
Stage: Paper Mario
Music Track: Pokémon Gym/Evolution (R/B)

Spirit: Sobble
Spirit Type: Support :starman: Defense
Spirit Effects: Swimmer
Opponent: Tiny :ultsquirtle:
Rules: Invisibility
-The enemy prefers neutral special
-The enemy is invisible after a little while
-The enemy is giant after a little while
Stage: Paper Mario
Music Track: Pokémon Gym/Evolution (R/B)

Spirit: Grookey
Spirit Type: Support :starman: Grab
Spirit Effects: Lip’s Stick Equipped
Opponent: Tiny :ultdk: (Green)
Rules: N/A
-The enemy starts the battle with a Lip’s Stick
-The enemy is giant after a little while
Stage: Paper Mario
Music Track: Pokémon Gym/Evolution (R/B)
Spirit: Wooloo
Spirit Type: Support :starman: Neutral
Spirit Effects: Impact Run
Opponent: Tiny :ultisabelle: (gray) x 3
Rules: N/A
-The enemy prefers to avoid conflict
-Defeat a horde of enemies
-The enemy deals damage by running into you
-Timed Battle (2 minutes)
Stage: Paper Mario
Music Track: Pokémon Gym/Evolution (R/B)
 
Last edited by a moderator:

GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,397
Spirit: Wooloo
Spirit Type: Support :starman: Neutral
Spirit Effects: Impact Run
Opponent: Tiny :ultisabelle: (gray) x 3
Rules: N/A
-The enemy prefers to avoid conflict
-Defeat a horde of enemies
-The enemy deals damage by running into you
-Timed Battle (2 minutes)
Stage: Paper Mario
Music Track: Pokémon Gym/Evolution (R/B)
Spirit: Corviknight
Spirit Type: Defense :starman::starman: Spirit
Spirit Effects: Metal
Opponent(s): Metal :ultfalco: (Black Feathers)
Rules: N/A
-The opponent has increased jump height.
-Hostile Assist Trophies spawn. (Kapp’n)
-Defeat the main fighter to win.
Stage: Castle Siege (Hazards Off)
Music Track: Trainer Battle (X/Y)
 

Wademan94

Smash Obsessed
Joined
Jul 30, 2015
Messages
25,716
Location
Where the weather changes as much as my avatar
NNID
Wade94
3DS FC
4897-6423-0493
Spirit: Corviknight
Spirit Type: Defense :starman::starman: Spirit
Spirit Effects: Metal
Opponent(s): Metal :ultfalco: (Black Feathers)
Rules: N/A
-The opponent has increased jump height.
-Hostile Assist Trophies spawn. (Kapp’n)
-Defeat the main fighter to win.
Stage: Castle Siege (Hazards Off)
Music Track: Trainer Battle (X/Y)
I was also thinking Navy :ultmetaknight: as well
 

notarandomraider

Smash Journeyman
Joined
Sep 24, 2018
Messages
255
3DS FC
0490-9601-9789
Spirit: Rhett and Link
Opponents: Snake and Joker (Shujin Academy outfit)
Stage: Town and City
Music: Warioware, Inc.
Conditions: Hostile assist trophies (Tiki) will appear. Food will randomly spawn and the opponents get stronger after eating.
Type: Ace Grab Support Spirit that will grant you poison immunity
Tiki is like the Chicken Dragon! But MORE Girly!
 

Dyllybirdy

Smash Hero
Joined
Sep 4, 2018
Messages
8,847
Location
A sad, sad place... may I have hugs? <3
(Metal Gear Solid Series)

Sniper Wolf
sniper wolf.png
Spirit Type: Support, :starman:, Attack
Abilities: Staff Equipped (1 slot)

Opponent: Zero Suit Samus (White alt.), Tiny Wolf (Black alt.)

Rules:
- N/A
Conditions:
-Defeat the main fighter to win
-The enemy's shooting items have increased power
-The enemy starts the battle with a Staff


Stage: Shadow Moses Island (Battlefield form)
Music: Cavern
 
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