betterthanbonds9
Smash Ace
Before people start flaming me for even the notion of CP spear pillar, hear me out. EDIT: If you have problem with Palkia's effects or are not sure what Palkia's unique effects are, they are the flipping of the stage, lowering the gravity, and inverting the stage. So do not post anything about those effects.
first, im arguing that only the cresselia and dialga stages are CP worthy, palkia deserves the ban.
second, i just spent the last hour trying to figure out exactly what did what, so please don't reply to contradict me without having tested it first.
alright, time for some stats, everybody loves stats
chances of a pokemon appearing (note: i did this on training mode to be most efficient):
-dialga 23/50= 46%
-palkia 19/50= 38%
-cresselia 8/50= 16%
----of the 50 trials only three-peated dialga and palkia once, a repeat was more common with dialga than palkia, cressy repeated once as well.
now for the effects of each pokemon (as far as i can tell, it's completly random with the lasers and stage distruction as to which location will receive the effect)
----------------Dialga-------------------
stage destruction 0% (3 locations)
laser- 27% (4 locations)
halve the speed of the characters
jump out of center-25% (affects a little more than half of upper level)
tilt stage (wolf's lasers still followed the floor, didn't go literally straight ahead)
----------------Palkia-------------------
Stage destruction
laser
lower the gravity
switch controls
flip stage (which also switches controls)
tilt stage
----------------Cresselia-----------------
single cresent 20% (pink in color, semi homing, but not really)
multiple cresents (cannot hit bottom floor) forget the % iirc it's somewhere between 15-20
the laser is completly shieldable, same with dialga jumping on the stage, and cressy's pink cresent. The cresents are all air-dodgable, roll-dodge, spotdodge. I COULD NOT air or spotdodge dialga no matter how hard i tried when he jumped out.
with all that said, i find that the ONLY part of this stage that is bannable from tournies is palkia's due to the changing of controls (even the low gravity isn't that bad because it generally lasts for less time than in PS2).
so here's the real case why the other 2 should be allowed, it's based off of 2 main arguments
1: you are warned before any effect
2: no effect is in anyway over powered
dialga before he acts ALWAYS does a head roll, about halfway through an action will take place (unless he's jumping out, in which case, he waits until the end and then another second, then jumps, waits a half second, does his thing, retreats). If it's a laser, you have enough time to run away or simply grab a ledge (if it's a vertical laser you can even stand on the edge without getting hit, without needed to do the "hanging over the ledge" dance characters do). The stage destruction is a minimal effect at the most can be argued to have the same effect as PS1 and PS2, both are at least CP imo. Last, tilting the stage is nothing, lylat cruise tilts more, and more randomly but most have that as neutral.
Cresselia ALWAYS becomes brighter, shakes, screams before acting and is always in a pattern (lets call the rapid fire attack Attack A and the single one Attack B). If cressy starts off with A then the next on is B and so on, even when returning to the stage after disapearing, she keeps the pattern. Of course the same applies for if she starts with attack B. Now i know some people (if they are still reading this) are thinking "But Brian, how do we know which will be first?!" It's pretty simple, if you see air swirling ABOVE cressy she's readying A. If there's a pink swirl more "on" cressy (that's the only way i can describe it) she's readying B. I made a mistake is saying that her attack is "homing". What cressy really does is fire off her pink cresent and randomly chooses from one of 3 paths. One path starts in the upper left, crosses the top level, then crosses the bottom. The second makes a figure 8 starting in the upper left and finishes in the lower left (if you know what a figure 8 looks like, that makes sense to you. Last, this one is the fastest, starts in the upper left and goes down, crosses the bottom level and then goes up.
--Also, I have seen the teching on the bottom level harmed by cressy's rapidfire cresents (it's the only way to get hit by them on the bottom level) so even though cressy can't blast people or destroy terrain, the cave of life doesn't work with cressy.
now i know some people are still thinking "Well, how do we know if dialga/cressy are startign and not that ****ed Palkia?" It's rather obvious really, if the tiles are pink, it's Palkia (it's impossible to miss), if the tiles are blue it's either Dialga or Cressy (i spent most of those 50 trials trying to discern the difference in the stage between the 2, i failed). My camera sucks, but the dojo's pictures are good enough to be able to see the difference between the pink and the blue.
http://www.smashbros.com/en_us/stages/stage29.html
thought I'd add in a subject about the cave of life just so it's easier to see basically, dialga stops the CoL by destroying terrain and blasting them out, cressy uses her cresents. These tactics also stop characters from running around constantly like in temple. Also unlike temple, there are no horizonal areas that will save your *** and keep you alive, once you hit ~170% i dont care who you are, you are zooming out of there. My friend and I once stayed in temple constantly getting above 500% damage for a 7 stock match (for the lulz). We lasted 15 minutes (3 stock) and quit. I can safely say that this situation simply doesn't happen nearly to that extent or efficiency in brawl and in Spear Pillar
And finally, my solution to the problem that is spear pillar: if you see pink press pause (let go of pause) then L+R+A+start, repeat as necesary. I know it might waste some 25 seconds maximum (depending on load times), but the stage is so good it deserves the time.
tl;dr-then dont post (i didn't just spend all this time writing this to have somebody blindly refute this)
first, im arguing that only the cresselia and dialga stages are CP worthy, palkia deserves the ban.
second, i just spent the last hour trying to figure out exactly what did what, so please don't reply to contradict me without having tested it first.
alright, time for some stats, everybody loves stats
chances of a pokemon appearing (note: i did this on training mode to be most efficient):
-dialga 23/50= 46%
-palkia 19/50= 38%
-cresselia 8/50= 16%
----of the 50 trials only three-peated dialga and palkia once, a repeat was more common with dialga than palkia, cressy repeated once as well.
now for the effects of each pokemon (as far as i can tell, it's completly random with the lasers and stage distruction as to which location will receive the effect)
----------------Dialga-------------------
stage destruction 0% (3 locations)
laser- 27% (4 locations)
halve the speed of the characters
jump out of center-25% (affects a little more than half of upper level)
tilt stage (wolf's lasers still followed the floor, didn't go literally straight ahead)
----------------Palkia-------------------
Stage destruction
laser
lower the gravity
switch controls
flip stage (which also switches controls)
tilt stage
----------------Cresselia-----------------
single cresent 20% (pink in color, semi homing, but not really)
multiple cresents (cannot hit bottom floor) forget the % iirc it's somewhere between 15-20
the laser is completly shieldable, same with dialga jumping on the stage, and cressy's pink cresent. The cresents are all air-dodgable, roll-dodge, spotdodge. I COULD NOT air or spotdodge dialga no matter how hard i tried when he jumped out.
with all that said, i find that the ONLY part of this stage that is bannable from tournies is palkia's due to the changing of controls (even the low gravity isn't that bad because it generally lasts for less time than in PS2).
so here's the real case why the other 2 should be allowed, it's based off of 2 main arguments
1: you are warned before any effect
2: no effect is in anyway over powered
dialga before he acts ALWAYS does a head roll, about halfway through an action will take place (unless he's jumping out, in which case, he waits until the end and then another second, then jumps, waits a half second, does his thing, retreats). If it's a laser, you have enough time to run away or simply grab a ledge (if it's a vertical laser you can even stand on the edge without getting hit, without needed to do the "hanging over the ledge" dance characters do). The stage destruction is a minimal effect at the most can be argued to have the same effect as PS1 and PS2, both are at least CP imo. Last, tilting the stage is nothing, lylat cruise tilts more, and more randomly but most have that as neutral.
Cresselia ALWAYS becomes brighter, shakes, screams before acting and is always in a pattern (lets call the rapid fire attack Attack A and the single one Attack B). If cressy starts off with A then the next on is B and so on, even when returning to the stage after disapearing, she keeps the pattern. Of course the same applies for if she starts with attack B. Now i know some people (if they are still reading this) are thinking "But Brian, how do we know which will be first?!" It's pretty simple, if you see air swirling ABOVE cressy she's readying A. If there's a pink swirl more "on" cressy (that's the only way i can describe it) she's readying B. I made a mistake is saying that her attack is "homing". What cressy really does is fire off her pink cresent and randomly chooses from one of 3 paths. One path starts in the upper left, crosses the top level, then crosses the bottom. The second makes a figure 8 starting in the upper left and finishes in the lower left (if you know what a figure 8 looks like, that makes sense to you. Last, this one is the fastest, starts in the upper left and goes down, crosses the bottom level and then goes up.
--Also, I have seen the teching on the bottom level harmed by cressy's rapidfire cresents (it's the only way to get hit by them on the bottom level) so even though cressy can't blast people or destroy terrain, the cave of life doesn't work with cressy.
now i know some people are still thinking "Well, how do we know if dialga/cressy are startign and not that ****ed Palkia?" It's rather obvious really, if the tiles are pink, it's Palkia (it's impossible to miss), if the tiles are blue it's either Dialga or Cressy (i spent most of those 50 trials trying to discern the difference in the stage between the 2, i failed). My camera sucks, but the dojo's pictures are good enough to be able to see the difference between the pink and the blue.
http://www.smashbros.com/en_us/stages/stage29.html
thought I'd add in a subject about the cave of life just so it's easier to see basically, dialga stops the CoL by destroying terrain and blasting them out, cressy uses her cresents. These tactics also stop characters from running around constantly like in temple. Also unlike temple, there are no horizonal areas that will save your *** and keep you alive, once you hit ~170% i dont care who you are, you are zooming out of there. My friend and I once stayed in temple constantly getting above 500% damage for a 7 stock match (for the lulz). We lasted 15 minutes (3 stock) and quit. I can safely say that this situation simply doesn't happen nearly to that extent or efficiency in brawl and in Spear Pillar
And finally, my solution to the problem that is spear pillar: if you see pink press pause (let go of pause) then L+R+A+start, repeat as necesary. I know it might waste some 25 seconds maximum (depending on load times), but the stage is so good it deserves the time.
tl;dr-then dont post (i didn't just spend all this time writing this to have somebody blindly refute this)