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Legend of Zelda Speaking of remakes...

Slockey

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I was talking with my sister the other day about the OoT 3D remake and I had the idea that next they should remake A Link To The Past but instead of making it actual 3D they should make it with Twilight Princess stylized visuals; really dark and gloomy. I mean who wouldn't want to relive the Dark World in stunning HDTP graphics? :bee:
 

Luigitoilet

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TP had the most boring artistic design of all time, so yeah, no, I wouldn't want that.

I really like the idea of the Light World being incredibly vibrant and full of color, and then the Dark World would be a much gloomier and disturbing color scheme. But please not boring TP style ever again.
 

Gatlin

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TP graphics were okay, I kinda felt like they were a little too advanced for a Zelda game though. The Zelda games usually have this specific charm in the graphics, and I didn't really feel that charm while playing TP, it was more like just playing a typical adventure game.
 

Problem2

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I liked TP's art style.. some areas could use more color, but for the most part, it was great. However, I can't really see the point in an older game being remade with TP's graphics. I mean... can you imagine Zelda II with Wind Waker's Cell Shaded art? Would that make any sense? No, not really. If anything, they can remake aLttP and fully redo the world and dungeons to be 3D, but use the original concept art for the graphic direction.
 

Spire

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I mean... can you imagine Zelda II with Wind Waker's Cell Shaded art? Would that make any sense? No, not really.
That would be really awesome, actually, especially if it was done in full 3D. I've always seen the Cel Shaded art style to be reminiscent of the early Zelda games, so to remake LoZ and/or AoL in WW's style could work. Though it would be necessary to utilize the original designs of said characters for the most part. Look at http://zeldawiki.org/images/4/41/Death_Mountain_LoZ.jpg

Word?
 

Ganonsburg

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I personally think that the cel shading is perfect for Zelda games. But that's just me, haha. SS's and OoT's/MM's style works too...although I kind of wish they had been a bit more original with SS's Link.
 

Spire

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I'm totally satisfied with everything Skyward Sword so far, especially in its irresemblance of the rather drab piece of concept art from 2009. While I enjoy the piece for what it's worth, I prefer the post-impressionist-WW/TP hybridized look that SS has assumed.
 

IYM!

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if you see SS, you will be able to se the same models and actions of TP game, even Link is the same :ohwell:

and for me, the game still looking as an "improved cell shade" :ohwell:


Ss have a new art style, i am agree with it, but nintendo dint representate it well in the game IMO
 

Luigitoilet

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I felt the same way when the game first debuted. I however am very impressed with how much the graphical style improved in the past year. I love it. I can sorta see where you're coming from though, I guess, but I couldn't disagree more.
 

etecoon

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the only gripe I have with the art in SS so far is link's lips...and you spend 99% of a zelda game looking at link's back so that's a pretty tiny complaint
 

MysteryRevengerson

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Favorite styles in order:

1. Skyward Sword - I think they combined the celshaded style and a realistic style perfectly, and the visuals look great
2. OoT style - Based less on the N64 games, and more on the 3D game, where I think the visuals and colors should be the standard of zelda games
3. The Oracles - This is more of a favorite based on the hand drawn art, plus it has Onox, General of ****ing Badassery
4. Wind Wakers - This has never been much of a favorite of mine, but it has a lot of charm and creates a very creative atmosphere
5. Twilight Princess - I think they went for dark and gloomy, which they achieved...But I think they tried a bit too hard. Majora's Mask was a dark game, but that didn't stop it from using color

Just an opinion folks.
 

MoRpHeEl

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3. The Oracles - This is more of a favorite based on the hand drawn art, plus it has Onox, General of ****ing Badassery
This, I agree with so much.
No other Zelda has the exact same art style as the Oracles. The only Zelda's that come close are Awakening and Link to the Past.
 

Bassoonist

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I'd definitely be interested in seeing what A Link to the Past would look like remade in 3D, as well. I loved Twilight Princess's style, but I think that they'd have to go with something a little different because that's not A Link to the Past's style. Although I'd prefer that level of detail in the remake. OoT 3D was... meh.

Personally, though, I'd rather see Oracle of Seasons remade into a full-blown 3D adventure. Mostly because that was first Zelda game that I ever owned, and I just think it would be really pretty and neat to see it re-imagined as a 3D adventure.

I don't see either of them happening, though. If the ALttP remake really does happen it will likely be done similar to Phantom Hourglass - pseudo 3D. Making it into a 3D adventure would be a total overhaul - One I would love, but at that point they'd probably think "Why not just make a new Zelda game?". But if they did go full-out it would be incredibly epic and I'd have to forgive them for OoT3D.
 

lanky_gunner

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I highly doubt seeing it in any other form other than what its original state, with an overhauled 3D graphic update.

I bet if it happens, it will be the same style, same character design, but in three dimensions.

Not that I would complain though. ALttP is my favorite 2D Zelda title.
 

etecoon

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I don't think MM makes sense for a portable to begin with even if you give it a different save system, it's not a "pick up and play for 5 minutes and turn it off again" type of game. neither is OoT for that matter

I'm also against it because they dramatically changed the color palette in OoT3D, which I think was fine for that game, but I can't shake the feeling that they would ruin MM's artistry if they decided to recolor it
 

Super_Sonic8677

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They could do the opposite of what they did in OoT and make it darker instead of lighter. The ds screens are bright enough without coloring things light anyway. It's not like the ds phat where if the sun's shining on it..you're screwed lol

They didn't revamp OoT's save system did they? I think it'd be fine as it is. Just upgrade the textures and possibly give it it's own master quest and call it good. Like PG said, the models are half done already lol since they're reused in MM. When you close the ds it goes into sleep mode, that's good enough really unless you're not going to play it for a long time.

Zelda isn't a pick up and play 5 minutes and turn off kind of series. It's done just fine on portables for years despite that. Hell my first Zelda was Link's Awakening DX for GBC.
 

etecoon

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making it darker wouldn't necessarily be good either

and that's probably why LADX is the only portable zelda game I like...and I don't play it on my GBC anymore, I use my computer -_-
 

Super_Sonic8677

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What about the Oracle games or the ALLTP remake or the the WW styles Zelda's for DS?

Don't just say something with no reasoning <.<; WHY would it being the same or possibly darker not be good? MM is a dark and twisted game. I think keeping things the same hue or even darkening them would benefit areas. Like the forest temple boss just as a quick example. Or alot of the things in Ikana as well.

I don't play it on pc only because I don't like how pixelated it is =/
 

Luigitoilet

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"dark" doesn't literally mean that "everything must be dark colors". You can have a dark and twisted story/game/movie without having the aesthetic directly mirror that. In some cases, that works even better in favor for the mood of a piece.

For example, there is a horror film from the 70s called Suspiria. It's one of my favorite horror movies of all time, and it is pretty damn dark and twisted. It is also covered reel to reel in garish neon colors- pinks, reds, psychedelic greens, etc...





The film would not be nearly as effective if they drenched everything in depressive dark/earth tones. Now, Majora's Mask isn't nearly as colorful as Suspiria is, but it's still got a fairly wide palette- and I would even go ahead and say that MM's use of color is extremely effective. You can tell how close the world is to destruction by the color of the sky, then there's the "poisonous" colors of the swamp- purple water and the red shrubbery, there's the bleak sepia-tone of Ikana, and the sickly greenish hue that Great Bay has. Someone going in and saying "okay make everything DARKER" would be shortsighted and a misuse of color direction.
 

Super_Sonic8677

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You got me all wrong. I like Majora's color pallette just fine. I liked OoT's brighntess level originally just fine too. But they made it alot brighter for the 3ds. So If they are going to change it no matter what, I'd rather it be as much the same as possible maybe slightly darker lol. But not brighter <.<

But really I'd be content with them leaving the brightness level alone and just updating the models and textures. ^^;;
 

Luigitoilet

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I think the "brightness" you're talking about in OoT3DS is mostly due to the improved draw distance. The N64 looked so dark and obscured because of that fog they used to cover up the low draw distance.

As a result, you can see everything from much further away but at times it does feel like the remake is "too" clean or clear. The larger indoor rooms don't look so big because you can see everything from any given point you happen to be standing. It was kinda disappointing to see that room in Spirit Temple with the spirit colossus looked so SMALL all of a sudden, and then I realized it was just because there was no "fog" anymore.

I don't think it's significantly "brighter" but I might be wrong. I just can't tell.
 

etecoon

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"dark" doesn't literally mean that "everything must be dark colors". You can have a dark and twisted story/game/movie without having the aesthetic directly mirror that. In some cases, that works even better in favor for the mood of a piece.

For example, there is a horror film from the 70s called Suspiria. It's one of my favorite horror movies of all time, and it is pretty damn dark and twisted. It is also covered reel to reel in garish neon colors- pinks, reds, psychedelic greens, etc...

The film would not be nearly as effective if they drenched everything in depressive dark/earth tones. Now, Majora's Mask isn't nearly as colorful as Suspiria is, but it's still got a fairly wide palette- and I would even go ahead and say that MM's use of color is extremely effective. You can tell how close the world is to destruction by the color of the sky, then there's the "poisonous" colors of the swamp- purple water and the red shrubbery, there's the bleak sepia-tone of Ikana, and the sickly greenish hue that Great Bay has. Someone going in and saying "okay make everything DARKER" would be shortsighted and a misuse of color direction.
QFT

haven't seen the movie but I agree with everything you said, when you darken everything you also lose a lot of the color and much of the expressiveness of majora's mask visually is in it's color selection. termina is jarring not because it is dark but because it appears to be foreign and diseased in the most surreal way. many things are a little off in what color you would expect them to be, things don't flow together in the natural way at times, the moonlight is crimson! the unusual color choices lend to the feeling of being in an alien world that has something wrong with it, going dark and gritty with it would kill the surrealism that makes the game such an unusual experience.
 

theeboredone

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They didn't revamp OoT's save system did they? I think it'd be fine as it is. Just upgrade the textures and possibly give it it's own master quest and call it good. Like PG said, the models are half done already lol since they're reused in MM.
Yes, let's pay 40 bucks for an old game with updated graphics and "mirror" mode with some extra puzzles. C'mon, if they are gonna report/remake MM, they need to do it right and not be cheap like they were with OoT. Redo the graphics, add some more SQs or an extra dungeon, more text/dilaogue with characters, and add some other nice features like a MQ, maybe a new item or two. Then, and only then it will be worth a full retail 3DS price.

Honestly, OoT3D is a bit of joke price wise. It should not be worth 40 bucks for what it offers.
 

Gatlin

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I disagree.

In terms of OoT3DS, I know a lot of people, myself included, were looking for nothing more than an exact remake of OoT with updated graphics and 3D capabilities; enough of a refresher while keeping the nostalgic feel. That, with the included Master Quest and boss mode all together was definitely worth the 40 dollars in my opinion. The game is beautiful, and it's finally on a handheld which has been dreamed of for over a decade now. I'm not saying that adding dungeons or changing up the story a little is a bad idea, it's just 9 times out of 10 in terms of a remake, it's going to be nothing more than aesthetics with some bonus material.
 

Sariku

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Yes, let's pay 40 bucks for an old game with updated graphics and "mirror" mode with some extra puzzles. C'mon, if they are gonna report/remake MM, they need to do it right and not be cheap like they were with OoT. Redo the graphics, add some more SQs or an extra dungeon, more text/dilaogue with characters, and add some other nice features like a MQ, maybe a new item or two. Then, and only then it will be worth a full retail 3DS price.

Honestly, OoT3D is a bit of joke price wise. It should not be worth 40 bucks for what it offers.
Yeah, I think you're stupid too. :] If you own OoT on other consoles, don't buy it on this. It's not a joke because the game is still phenomenal. I paid full price for it and I have loved every second of it. The game still does everything right, and I almost wish I've never played this game before so I could feel that mind-boggling sense of adventure like I did as a child.

Sure, I really wish that Nintendo made a brand new Zelda instead of remaking OoT. I think that would be a sick way to promote the 3DS, but this game is still absolutely amazing and deserves to be sold at 39.99.
 

theeboredone

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Yeah, I think you're stupid too. :] If you own OoT on other consoles, don't buy it on this. It's not a joke because the game is still phenomenal. I paid full price for it and I have loved every second of it. The game still does everything right, and I almost wish I've never played this game before so I could feel that mind-boggling sense of adventure like I did as a child.

Sure, I really wish that Nintendo made a brand new Zelda instead of remaking OoT. I think that would be a sick way to promote the 3DS, but this game is still absolutely amazing and deserves to be sold at 39.99.
I never said the game was bad for its gameplay, but it is bad for what the overall package is. 40 dollars IMO is not worth a game that has been re-released onto VC and Gamecube, only to have updated graphics.

The reason you paid full price, among many others was a simple reason, and that's nostalgia. OoT is my favorite Zelda game of all time, and probably number 2 in general, but I know when a price or item is justified for its worth. I'd personally put it at 30 bucks as that seems more reasonable for a "remastering" of the game.

When I say I wanted some more story elements, there are a lot of characters that were there for one second, and then became important the other. The two main ones that stick out in my mind were Nabooru and Rauru. Nabooru you run into as a kid and she's like "oh hi kid, get me gloves" and then you don't see her again until after you rescue her and now she's a sage?!

Rauru: "Hey Link, good job pulling sword, don't mind the fact I was chillin with you all these 7 years, here is a medallion. Oh btw, you won't see me again until you get the other sages. Kthxbye."

Link: "K" -Gets light medallion-

I mean, at least they went far with characters like Saria, Rutoro, Darunia...but those two other characters, and the spirit temple's background in general was simply lacking. I was hoping that would be one of the things they went into more detail, but Nintendo passed on it.

Among that, I think it would have been neat to have an extra optional dungeon, maybe a new additional item, and naturally some additional dialogue, side quests, etc. etc.

I just don't think overall, that just because OoT is considered a great game, doesn't mean it can be justified with a full price tag if all you do is essentially update the graphics.
 

Super_Sonic8677

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Don't forget you're also paying for the ability to play the game wherever you want.

My consols are in a garage and I sit on a hard plastic chair rather than a comfy sofa. No A/c in here either. There is simply no place for my own tv other than out here. And no time to play anything if I had a console hooked to say the living room tv.

I like portability in games especially games I really like. Such as OoT and SFIV. I will get a 3ds eventually, maybe when it's a little cheaper xD
 

Teran

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I think it's funny how Phantom Ganon is still the toughest boss in the game.

Like really, a ghostly image of Ganondorf is more difficult to face than the actual guy and his metamorphosed form.

I think remakes of any game should address bad boss difficulty curves, it's kinda anticlimactic to pwn Ganondorf and Ganon without even getting a scatch.
 

Problem2

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I think it's funny how Phantom Ganon is still the toughest boss in the game.

Like really, a ghostly image of Ganondorf is more difficult to face than the actual guy and his metamorphosed form.

I think remakes of any game should address bad boss difficulty curves, it's kinda anticlimactic to pwn Ganondorf and Ganon without even getting a scatch.
Amen! I never understood that. When I finally beat Phantom Ganon, I was thinking "oh ****, my first boss as Adult Link was hard as hell. The next bosses are going to be monsterous! o.O" and then they weren't.
 
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