Sonic iz hi tier!1
I feel bad for M3D because his foreword was cut out.
After a full spring and summer of competition, the SBR felt as though it was time to take the first stab at a tier list for Brawl. Before I post it, let me remind you all of a few important things:
1. Tier placement doesn't necessarily reflect your ability to beat your friends with a specific character. You might beat your friend's Metaknight with Sonic, but that doesn't mean Sonic is top tier. It means you win that matchup against your friend. Tiers are not absolute measurements of match outcomes.
2. Instead of measuring match outcomes, tiers are more a measurement of potential of characters against the rest of the cast in a competitive, 1v1 tournament environment. It shows general strength of a character's abilities in a specific tournament environment. So yes, maybe Yoshi is a beast in teams or Ganon is REALLY good with items turned on... but this list measures somethingd different than those things.
3. This list is based on a combination of tournament result data, extensive discussions with top players and tournament hosts and looking at general trends in play in the current competitive metagame. It took a lot of work on the part of some of the best minds in Smash to compile this list.
4. This list might change with time. It is based on how we perceive the game to be and play it competitively NOW. However, if a replacement for l-canceling is discovered or new tactics cause the game to evolve over time, this list could change. So if you main a character that isn't near the top, keep playing and evolving their game. You might be the one, like Chu Dat's Ice Climbers back in Melee, that cause people's opinions to change.
5. That said, don't give up hope! Just because your character isn't ranked at or near the top, doesn't mean you can't do fantastic things with them with enough talent and effort. We do not publish this list to encourage players to change their main tournament character. If anything, it should serve as a challenge to take the game to the next level.
6. In Smash, any character can win in any matchup if you are smarter and better than your opponents by a wide enough margin. So keep playing to win and work hard to be the best player you can be, regardless of which character you use.
...
High
Marth
Wario
Lucario
Donkey Kong
Diddy
Pikachu
Ice Climbers
Kirby
Pit
Wolf
Now let's look at the high tier characters.
Marth has a crazy range/spacing game, mean grab-game, and fairly quick, lagless, and generally powerful disjointed attacks, not to mention his up-B of combo breakage. It's Marth.
Wario has mobility to weave in and out aerially, with pretty decent aerial priority to boot, AND a command grab (Bite) that destroys many ... characters' approaches, while keeping a pretty insane pressure game. Pretty decent recovery with Bike, charged farts, etc. Has a few problems with people doing infinite grabs on him, but aerial characters when played well... are... almost impossible to grab.
Lucario... well, spacing, aura for crazy comebacks, etc. Pretty versatile, and his aerial game is pretty powerful on the offensive. Oh yes, disjointed attacks. Wall clinging and his aerial floatiness can help him get back on the stage despite edgehoggers.
DK dies hard, kills early, and has range to make Snake and MK cringe. Sometimes. He's bigger, faster, and stronger too. Super armor on alot of very usable attacks, and I believe he's the fastest attacker of the heavyweights. Aside from going against spikers, has a pretty hard to gimp recovery, and a crazy out-of-spotdodge/shield punisher with D-smash.
Diddy has items. He breaks the game. But really, he's the only other character to chaingrab with nana. >_> Diddy can do so much with bananas - his glide toss slide is perfect for 'dribbling', provide ways around characters and to build momentum with things like banana locking and combos.
Pikachu - Priority, projectile, chaingrab on Snake, QAC for mixups, approaches, all-purpose movement. Pikaaaah.
IC - whoa, didn't see this one. Well, they can 0-death,
within tourney rules that ban chaingrabs lol. But really, desynchs and chaingrabs - quite the potential there. Somewhat gimpable recovery, but aside from the point that Nana dies, IC's are way too destructive.
Kirby - kills early, has alot of priority, and an easy 30-40% combo at 0% for many characters. arggh Sakurai. Good recovery, projectile, jeez.
Pit - versatile projectile, well-rounded CQC game with quick, disjointed attacks- generally outdoes people in the air, mirror shield, and of course, all those happy gimmicky AT's. Pretty good recovery range, and smarter Pit players should be able to DI or just move smartly to avoid getting gimped during WoI.
Wolf - lazor, b-air, d-smash, f-smash, shine. But really, lagless aerials, scarring, and such. Moderately heavy, kills decently, pretty well rounded aside from his problems recovering with up-B. But he recovers with side-B anyway, so it doesn't really matter.
Sonic - Vertical (dropping) projectile, awesome recovery, generally little priority, very nice speed for punishing, chasing, has cancellable approaches.
Mind you, I don't main those characters, aside from Sonic, but look at their traits as characters, and look at Sonic's traits. High tier much?
..not really.
And the current trend in the competitive metagame? Basic, smart, play. `.`;
3000, one of the most successful and cited Sonics recently, won tournaments where infinites like chaingrabs and such are banned. His playstyle also doesn't make use of all the fancy feinty stuff that we've been messing around with, AFAIK.
The more we laud that, the more we give approval to his gameplay being the representation of the Sonic metagame.
So:
TL;DR
1) Read the foreword, and take into account the bolded parts >_> Being low tier doesn't mean there's no point, or that "oh no, this character is a brick wall that Sonic can't beat!". If you think that is true, stfu and get off the Sonic boards.
2) Sonic is not high tier.
3) More awesome Sonic mains need to get into tourneys and:
- - - Get some wins with Sonic
- - - Make a better representation of what the Sonic metagame is like.
That's all. This thread has escalated into a TR4Q/TDE spambait.
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As for my opinion on Sonic's placement, his tourney results definitely don't condemn him to 5th from worst, and that's an inconsistency that many people want an answer for.
._.; I can see him getting mid or higher in low-tier, but it's sort of hard to judge. I've been brickwalled by Marth, Dedede, Sheik, and Wario, and it's not a very fun situation to be in. Many characters can do it too, since being limited in your choice of movement and not having a move to break it... sort of sucks.