
vs.

?
...I can't see too much different here than the fight against Ness... 50:50?
With rope snake, zap jump, and PKT2, no Lucas that knows what they're doing is getting gimped. At the same time, though, I find Lucas' usual edgeguarding tactics pretty menaningless against Sonic. PK Freeze is just too slow to be worth anything; same with PKT. Sonic's recovery is too versatile for him to succumb to any of these moves. Lucas has a hard time approaching on the ground... PK Fire should be used sparingly at most to avoid predicatability. Spinshots > PK Fire. Sonic avoids the bolt and is put in a favorable position for an offensive move. PK Fire does, however, effectively fend off Sonic's grab game, to an extent, by either forcing him into the air or, of course, hitting him. Neutral air disrupts Sonic's up air combos, which rack up damage quickly if left unanswered; short hopped nairs punish at close range on the ground and lead into upt tilts. I can't think of anything Lucas can really do out of a teched dthrow... Maybe a shorthopped nair to eat away at Sonic's shield/punish a spotdodge, but that's about it. Lucas should play this one patiently. Sonic's gonna be all over the place, so it's to our advantage to wait for an opening rather than come out with both guns blazing.
Phew... I gotta learn to be more concise.