infomon
Smash Scientist
Yeah, Sonic's not much of a shield-poker anyway >.>
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Spin Shot isn't an attack, it's just a type of jump.... so I think you meant something else here. Aerial Spin Charge (ASC) perhaps?]- Egg Roll Cancels out Spin Dash, and I think it actually beats out Spin Shot! (Though I am not 100% Sure).
Your router is routerless? That's.... normal, isn't it?Can't, My Routerless Router is Down
I'm not sure if it will beat out spindash/charge. It has prett darn high priority at appropriate distances. Also, SideB(Spin Dash) has invincibility frames upon release that could be used to eat egg roll(lolz im awesome). I think the moves are evenly matched priority wise =P- Egg Roll Cancels out Spin Dash, and I think it actually beats out Spin Shot! (Though I am not 100% Sure). This is a problem because even if it does cancel it out, he can immediately follow it up with a Jab (2 Frame) or Ftilt (3 Frame), or even a Dsmash (4 Frame)
True, although I mention spring more as an evasive tactic than to hit yoshi. So does Yoshis usmash for that matter.- Uair can actually cancel out falling springs!
Thing is, a properly spaced Uair by Sonic will beat it out XD. Its extremely disjointed =P- Be very careful when Spring Chasing, If Yoshi reads it and counters with an Aerial DownB, than it can actually be fatal from that height!
True. Sonic could easly land a grab in eggthrow lag =P. But they are very effective in stopping Spin Dash rolls and And stuff.- Eggs shouldn't really be used often because it's Sonic, Lawl! His speed can pretty much punish anywhere if he's on solid ground.
This is true, not to mention the aerial agility he has if he does have to use his second jump. How exactly does Yoshi's recovery work? =P- You are going to have to try alot harder to Edgeguard Yoshi than what it's presented. You also have to learn how Yoshi's Recovery actually works. No good Yoshi is going to rely on Double Jump Armour for recovery.
Ahh I see. As Tenki said, bair should break it. But it might be hard to land with Yoshis mobility.- Speaking of, His Armour is actually Knockback Based, and not Damage Based, although the Armour diminishes when he is at an high percent.
Bair is the biggest issue in this matchup to me XD.- If you thought Pivot were bad, then Bair is probably going to be an nightmare. He can actually Knock you straight out of your Spins, and can combo into more deadlier attacks/combos on cancel. Nair is probably something you want to look out for too. It's 3 Framed, and has a surprisingly lot of ranges on the first frames. It also can combo stale
Eggroll ties with a fully charged SDR.I'm not sure if it will beat out spindash/charge. It has prett darn high priority at appropriate distances. Also, SideB(Spin Dash) has invincibility frames upon release that could be used to eat egg roll(lolz im awesome). I think the moves are evenly matched priority wise =P
Eggtosses+Aerial momentum to get close to the stage and then Double Jump->airdodge to avoid edgeguards. Yoshi keeps the double jump's momentum throughout his airdodge. So really you'd have to wait near the end of his double jump range in order to even have a chance at hitting him. But then he could just mix up his recovery and go for the ledge or something.This is true, not to mention the aerial agility he has if he does have to use his second jump. How exactly does Yoshi's recovery work? =P
Not if you learn to smash DI.Bair is the biggest issue in this matchup to me XD.
One of the most beautiful things about Sonic is that he's almost never fully commited to an approach. If he sees you dash away to attempt a pivot grab he can just jump out of whatever he was doing (he's still not going to be punishing you since your grab isn't laggy enough, but still.) Pivot grabbing is still a threat, but it's also fairly easy to avoid if you watching closely enough.- Pivot Grabs is something you will encounter very often in this matchup, as it's his primary method of defence.
Everything can cancel out falling springs. Springs just force you to...stop chasing us. They are a small barrier that posses almost no threat, but still must be dealt with before reaching us (just like eggs).- Uair can actually cancel out falling springs!
Uair beats everything Yoshi has.- Be very careful when Spring Chasing, If Yoshi reads it and counters with an Aerial DownB, than it can actually be fatal from that height!
Yep- You are going to have to try alot harder to Edgeguard Yoshi than what it's presented. You also have to learn how Yoshi's Recovery actually works. No good Yoshi is going to rely on Double Jump Armour for recovery.
I wouldn't worry too much about nair, unless I'm trying to combo with fairs or something (uair juggling would be much more effective and safe in this matchup). As for bair...well I honestly haven't compared enough moves to see what to do about this. It's possible that Sonic's tilts might beat out Yoshi's bair (especially uptilt), but I'd need to test it to be sure. The simplest solution right now is to simply not use spins while Yoshi is in the air (the safest time to use spins would be while Yoshi is getting ready to land).- If you thought Pivot were bad, then Bair is probably going to be an nightmare. He can actually Knock you straight out of your Spins, and can combo into more deadlier attacks/combos on cancel. Nair is probably something you want to look out for too. It's 3 Framed, and has a surprisingly lot of ranges on the first frames. It also can combo stale
if.I've never worried about his aerial game for some reason. Yoshi is also pretty heavy/large so if you do land an SDR/ASC, its party time.
another 'if'.yoshi has no follow ups on sonic from the CG Awesome.
somebody find out what the damage cap is for yoshis heavy armor.
i know snakes cypher is 7% but im pretty sure yoshis is way more
either way. like i said a while back as Mmac said, it's knockback based.
ASC is really good against yoshi because if you can get it on his shield, the only things he can do are take the grab or spotdodge, which can also set up for a grab.
his back air has really stupid gay looking combos at low damages
neutral air is acombobreaker, it has mad priority and is a sex kick
ive seen yoshis up air compared to snakes up tilt. its super strong way fast and has a huge hitbox
I agree with this number.I'm lazy so I'll just say 55-60. Yoshi.
On an interesting note about eggrolls, if you can't run/pivot grab it, then run to the edge.Yoshi's RPG (dayum, nice acronym lol. Retreating Pivot Grab) is one of his biggest assets in this fight.
This.oh yeah, don't DI down when you get hit with dash attack. It kills.
Usually a Spin w/e (don't know the difference) just use that to punish yoshi's almost nonexistant landing lag from Bair, sonic's fast enough that he can easily do that I would think.Eggroll ties with a fully charged SDR.
Eggtosses+Aerial momentum to get close to the stage and then Double Jump->airdodge to avoid edgeguards. Yoshi keeps the double jump's momentum throughout his airdodge. So really you'd have to wait near the end of his double jump range in order to even have a chance at hitting him. But then he could just mix up his recovery and go for the ledge or something.
Not if you learn to smash DI.
But yeah, it's going to be knocking you out of a lot of things.
@Mmac-I would challenge you to some matches, but I just realized you live in Canada.
One of the most beautiful things about Sonic is that he's almost never fully commited to an approach. If he sees you dash away to attempt a pivot grab he can just jump out of whatever he was doing (he's still not going to be punishing you since your grab isn't laggy enough, but still.) Pivot grabbing is still a threat, but it's also fairly easy to avoid if you watching closely enough.
Everything can cancel out falling springs. Springs just force you to...stop chasing us. They are a small barrier that posses almost no threat, but still must be dealt with before reaching us (just like eggs).
Uair beats everything Yoshi has.
Yep
I wouldn't worry too much about nair, unless I'm trying to combo with fairs or something (uair juggling would be much more effective and safe in this matchup). As for bair...well I honestly haven't compared enough moves to see what to do about this. It's possible that Sonic's tilts might beat out Yoshi's bair (especially uptilt), but I'd need to test it to be sure. The simplest solution right now is to simply not use spins while Yoshi is in the air (the safest time to use spins would be while Yoshi is getting ready to land).
I know it kills at 115% on MK at the edge of FD if they DI down (expecting Usmash ) So I'm sure you'd survive to 125% at least if you majorly DIed that nonsense or for some reason got hit.oh yeah, don't DI down when you get hit with dash attack. It kills.
Heavy, but isn't a fast faller. "Combo" breaking second jump (sometimes Nair works too, that nonsense is fast)I've never worried about his aerial game for some reason. Yoshi is also pretty heavy/large so if you do land an SDR/ASC, its party time.
I stopped reading after thisUsually a Spin w/e (don't know the difference)
Maybe, but I'd need transportation. Would you be able to give me a ride that day? Because I wouldn't be able to use my car (my mom uses it during the day to go to work).DS, You should consider going to Tony's smashfest tomorrow (friday) since you live right there pretty much, we can get in some Sonic vs. Yoshi matches. even though you're crazy pro with sonic while I'm about sub-pro with yoshi.
What's wrong with Canada? Canada's networking services are awesome, and are probably BETTER than the US. Then again, probably 80% of the people here have Comcast@Mmac-I would challenge you to some matches, but I just realized you live in Canada.
The thing you are forgetting though, is that Yoshi DOESN'T need to move backwards to use Pivot Grabs, With a QDS Setup, he can do them on the spot just like a regular shield grab.One of the most beautiful things about Sonic is that he's almost never fully commited to an approach. If he sees you dash away to attempt a pivot grab he can just jump out of whatever he was doing (he's still not going to be punishing you since your grab isn't laggy enough, but still.) Pivot grabbing is still a threat, but it's also fairly easy to avoid if you watching closely enough.
Ftilt might, but I not to sure. You also have to remember that Bair is an horizontal attack and not a vertical one, so I am not sure how well Utilt would actually work.As for bair...well I honestly haven't compared enough moves to see what to do about this. It's possible that Sonic's tilts might beat out Yoshi's bair (especially uptilt), but I'd need to test it to be sure. The simplest solution right now is to simply not use spins while Yoshi is in the air (the safest time to use spins would be while Yoshi is getting ready to land).
Thing is, a properly spaced Uair by Sonic will beat it out XD. Its extremely disjointed =P
I don't really know though... Sonic's have tried this on me, and I haven't really seen one beating the battle yet. Most of the time, it just simply trade hits with Sonic suffering more of course, or getting beaten out altogether...Uair beats everything Yoshi has.
- Probably won't work. Yoshi is going to wait until he is close until he's going to airdodge. Even if you delay it, he will probably get away, assuming that you are in the airSome interesting ideas about edgeguarding Yoshi that I haven't tried:
- well first off, one that I DID try: camp an airdodge from his double jump --> delayed B-air.
- Jump out/above Yoshi, pretending to go for a footstool, then if he DJ U-airs/airdodge, attack with B-air
- from below, spring > footstool lol (it's awesome, noone ever uses it XD)
http://www.youtube.com/watch?v=OsPU6nCm5iII thought Spin Shot was the name of the SideB Spin Dash.... I lack in Sonic Terminology
I live in Florida. That's pretty far away. We can try it anyway if you want (I've got brighthouse, which is decent I guess). I'm free...right nowWhat's wrong with Canada? Canada's networking services are awesome, and are probably BETTER than the US. Then again, probably 80% of the people here have Comcast
What's QDS? And Shieldgrabs are generally too slow to get Sonic out of an ASC. The point is that Sonic should be using ASC from an angle where just standing still and grabbing wouldn't work, so the only way to grab him out of it would be to move backwards before grabbing (pivot grab). But since the Sonic player knows this...he'd be looking out for it and if you moved backwards he would retreat instead of continuing his ASC.The thing you are forgetting though, is that Yoshi DOESN'T need to move backwards to use Pivot Grabs, With a QDS Setup, he can do them on the spot just like a regular shield grab.
Uptilt is ridiculously disjointed, so what I'm really going for is hitting your tail with my uptilt, not necessarily outranging you. Though admittedly it is a bit of a stretch.Ftilt might, but I not to sure. You also have to remember that Bair is an horizontal attack and not a vertical one, so I am not sure how well Utilt would actually work.
You're talking about Yoshi's aerial down B right? Uair should eat right through it, unless the Sonic players are trying to hit you with the first hit of the uair or something. The second hit has more than enough disjointed range to beat every one of Yoshi's aerials (and specials).I don't really know though... Sonic's have tried this on me, and I haven't really seen one beating the battle yet. Most of the time, it just simply trade hits with Sonic suffering more of course, or getting beaten out altogether...
He meant going under Yoshi and up Bing, and then footstooling as he passes Yoshi (Sonic can do that). But that's really more of a mindgame thing anyway so...nah.- Please don't mention footstalling, please don't. Plus how are you suppose to follow it up with anything after a spring, let alone a footstool?
Sure it's only like 60 seconds out of my way which is no big deal. It starts at 4 so I can get you there, I'll have to take my friends to the airport for an 8 o'clock flight then I'd return to tony's I'm guessing at 7:30 (they want to get there early of course) incase you need a ride home at some point after that too. Tonyfests tend to go pretty late (sometimes overnight ) so it's really up to you when you want to leave.Maybe, but I'd need transportation. Would you be able to give me a ride that day? Because I wouldn't be able to use my car (my mom uses it during the day to go to work).
He can do that? Wow, that is a good "mindgame" for those who don't know of it.He meant going under Yoshi and up Bing, and then footstooling as he passes Yoshi (Sonic can do that). But that's really more of a mindgame thing anyway so...nah.
I already said that my Router is broken though, and I still haven't got it fixed yetI live in Florida. That's pretty far away. We can try it anyway if you want (I've got brighthouse, which is decent I guess). I'm free...right now
Quick Double Stick, Putting the C-Stick to Smash/Grab, and imputing the Control Stick, C-Stick, and a Grab Button in a certain order and rythem to do it on the spot, without being in a dash. Also, I DIDN'T Say to use Shield Grabbing. I said it's LIKE a Shield Grab as he doesn't need to move to do it. I don't see why Yoshi would need to retreat backwards unless I'm am missing an important element I should knowWhat's QDS? And Shieldgrabs are generally too slow to get Sonic out of an ASC. The point is that Sonic should be using ASC from an angle where just standing still and grabbing wouldn't work, so the only way to grab him out of it would be to move backwards before grabbing (pivot grab). But since the Sonic player knows this...he'd be looking out for it and if you moved backwards he would retreat instead of continuing his ASC.
The only problem is that I don't think you can actually hit the tail to damage him. I know that Some moves like his Dtilt you can hit his tail, but I haven't really seen it with his other tail based attacks.Uptilt is ridiculously disjointed, so what I'm really going for is hitting your tail with my uptilt, not necessarily outranging you. Though admittedly it is a bit of a stretch.
I guess, but even if it does beat it, you are going upwards just as fast as he is going down, and you are going to space it to hit him with the 2nd Kick. I think this is much easier said than done actually...You're talking about Yoshi's aerial down B right? Uair should eat right through it, unless the Sonic players are trying to hit you with the first hit of the uair or something. The second hit has more than enough disjointed range to beat every one of Yoshi's aerials (and specials).
Wow, indeed of massive Mindgames. However this sounds more like a Defence to an Edgeguard by Yoshi, than as an offencive Edgeguard. However what if he uses an Egg to gain immunity from the footstall, and sweetspots the ledge, edgehoging you?He meant going under Yoshi and up Bing, and then footstooling as he passes Yoshi (Sonic can do that). But that's really more of a mindgame thing anyway so...nah
The angle that Sonic is comming in at (like 30 degrees or something) would allow him to go right over your grab if you were to attempt it from your position. But it's pretty cool that you can pivot grab...without the pivot. It definitely sounds a lot safer than trying to shield grab.I don't see why Yoshi would need to retreat backwards unless I'm am missing an important element I should know
Hmm...well, there goes that strategy. Bair will continue to cause problemsThe only problem is that I don't think you can actually hit the tail to damage him. I know that Some moves like his Dtilt you can hit his tail, but I haven't really seen it with his other tail based attacks.
Not really, I just start the uair a little early (like when fighting G&W since you know he's going to try to key). But if spacing is really such an issue, you could also move a little horizontally before springing to take advantage of the massive horizontal range of the first hit of the uair instead (but you risk them DIing out of the second hit entirely).I guess, but even if it does beat it, you are going upwards just as fast as he is going down, and you are going to space it to hit him with the 2nd Kick. I think this is much easier said than done actually...
Well, not exactly. Sonic's footstool sends him rediculously high, and he'll probably just land on the stage rather than even attempting to grab the ledge. You can still footstool people while their attacking, so Sonic will still recover. He just wouldn't have edgeguarded you like he was trying to. If worst comes to worst he can just wall jump off the ledge while your grabbing it, and then footstool of you once your invincibility runs out to recover (I've actually done this to people. It's pretty sweet!)Wow, indeed of massive Mindgames. However this sounds more like a Defence to an Edgeguard by Yoshi, than as an offencive Edgeguard. However what if he uses an Egg to gain immunity from the footstall, and sweetspots the ledge, edgehoging you?
Well then, can I play you today (I'm free until about 4:00)Well, I got my Router fixed after all....
Yay....