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this
http://uk.youtube.com/watch?v=wkiCPq0GmLs&fmt=18As for gimping, a simple bair should knock him out of his cypher. You can grab release him from his cypher.
Be mindful of nades/mines. You shouldn't have to worry about C4. You can run past with ease.
Sonic can SDR through missles.
2- Cool note for the crazy people. C4 auto-detonates in 25 seconds. How do I know?
Running > Spinshot vs grenades. Spinshot, you slow down towards the end of it - IN THE AIR, whereas running, you don't waste any time charging, and you're on the ground the whole time.Spin shot is your friend here against nades. Also I have a hilarious vid of me owning a Snake main with his own nade. What do we think of he DAC? I never seem to get hit by it all, is that a DI issue?
This matchup is pretty bad for ZSS, nowhere near 45:55. I'd put it more at 60:40 Snake, if not more.
Part of the problem I've noticed with most character boards is that they base off of matchup statistics, but forget to take into consideration individual character traits. Example:
You guys say that ZSS combos Snake well in the air, which is true. You say she can pressure Snake well and edgeguard him very well. It's all true.
Fact is, every character can do this to Snake. Every character can capitalize on his weaknesses well...When he's in the air, his recovery etc. ZSS isn't the only one.
This does not however make the matchup even close. Snake's Ftilt will always deal 21% damage, regardless of how well you can combo him in the air. His Dthrow will always lead to at least 12% damage, most of the time around 30, and if it's a good player with good prediction sometimes between 40-50.
Penetrating Snake's Ftilt is nearly impossible for ZSS. It's a wall that she's hard pressed to get around.
Snake is heavy, we all know this. You're not hard pressed to find a Snake living in the 170 % area vs ZSS, and ZSS is lucky to live to 120 vs Snake. Sometimes Snake can live past 200 vs ZSS. He can do it vs every other character, ZSS is no exception.
So while ZSS may win in some areas, you have to keep in mind this is still Snake. Yes he has weaknesses, but his strength, weight, speed of attacks, killing power and range far, far outweigh anything ZSS can do to Snake. Every Ftilt hurts ZSS SO much in comparison to other characters like DDD that can live long.
Snake wins this by a longshot. 65:35 I say.
truuuue.Also, it isn't a good idea to get you and Snake blown up by his grenades unless you have about a significant percentage advantage or a stock advantage. Even then, you may get punished.
iono, I wouldn't approach Snack with dash attack anyway unless he was already mid-move/ to punish post-move lag.I was thinking along the lines of 65:35.
Once Snake gets stage control it can be very difficult to push him out of it and his Ftilt has ridiculous range as does his Utilt (which means your dash attack isn't so safe anymore :*( )
Its not just the fact he kills early, but that his range and stage control is very good.
I honestly prefer Oliamr to Snake.
Still fun to face one.
mmmmm...snacktruuuue.
Or just do it if you just know that you're just that much better than your opponent lol.
iono, I wouldn't approach Snack with dash attack anyway unless he was already mid-move/ to punish post-move lag.
Otherwise, running shields are better.
Oh fairly easy. The real question is,Question, how easy is it for Sonic to get Snake in the air?
That was a dumb question. And a dumb try at sounding smart. lolol.Oh fairly easy. The real question is,
How easy is it for Sonic to follow up in the air?
That was a dumb question. And a dumb try at sounding smart. lolol.
Snake is much easier to follow up into the air than it is to actually get him into hit.
Sonic pop up moves are his Uair, Usmash, Dtilt, Utilt, dash attack, and Uthrow.
Good luck landing any of those too often on a good snake.
O_O;-D-tilt. What does Snake have against d-tilt? Outranges his f-tilt.
I can imagine so. But I just realize now, it'll just poke them. Meaning they wouldn't be sent up.Can Sonic stand out of range of the first part and still hit Snake?
****, when's gametable?snake is a horrible matchup. i agree with KID. snakes D-tilt horribly outranges sonic's.
Snakes up tilt probably hits sonic out of his D-tilt....
snakes jabs will **** the EASY dash attack approach.
Grenade camping will destroy approaches in general.
Assuming both characters are at the highest skill level means assuming snake isnt dying until 200%.
catinthehat are u going to gametable in mineola next week? if so u can show me why u think the matchup is so even.
yes when is it? I might look into this.snake is a horrible matchup. i agree with KID. snakes D-tilt horribly outranges sonic's.
Snakes up tilt probably hits sonic out of his D-tilt....
snakes jabs will **** the EASY dash attack approach.
Grenade camping will destroy approaches in general.
Assuming both characters are at the highest skill level means assuming snake isnt dying until 200%.
catinthehat are u going to gametable in mineola next week? if so u can show me why u think the matchup is so even.
Unlike most matchup discussions, I think ours will be focused more on comparing Sonic's ability to punish Snake's lagtime.snake is a horrible matchup. i agree with KID. snakes D-tilt horribly outranges sonic's.
Snakes up tilt probably hits sonic out of his D-tilt....
snakes jabs will **** the EASY dash attack approach.
Grenade camping will destroy approaches in general.
Assuming both characters are at the highest skill level means assuming snake isnt dying until 200%.
catinthehat are u going to gametable in mineola next week? if so u can show me why u think the matchup is so even.
I think I'll legit be able to go. I have work. I get off like 2. Just in time for Melee singles.As in the 8th?
I'll be there with a steak sticker.
**** Melee's going to be there?I think I'll legit be able to go. I have work. I get off like 2. Just in time for Melee singles.