thecatinthehat
Smash Master
lol click the fu**** Melee's going to be there?
I have to stop playing Brawl so I don't suck for Melee.
Yeah, I'm gonna suck in melee. I'm so rusty.
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lol click the fu**** Melee's going to be there?
I have to stop playing Brawl so I don't suck for Melee.
- stale moves.Has anyone here by any chance played xJumpx's Snake, from AiB? What do you think of it if you have?
I can't believe the matchup numbers throwing out, but oh well.
Sonic can get past snakes defenses better than most characters.
Snakes ftilt will always do 21% damage? ASC will always do 18, plus easy follow ups averaging more. Sonic combos into snake so well.
Question cuz I've never tried it, can sonic Grenade counter if he grabs a nade?
And just grab if you see a nade counter coming, lol. Wait, you can grab it right? Just use a bthrow so you don't hit the nade.
Nade spam shudnt be an issue btw... Dash attack. grab them, use them against him, or jest get them out of the way.
What I mean from the Nikita is, if it's a low Nikita on the ground, you can go through it with Sonic, right?I have no clue why snake would use nikita in this matchup more than once or twice. SDRing owns it. Even if he cancels it, it should be no problem for you. You can see the nikita drop rather slowly when he cancels it, so just SDJ and HA, lol. Ending lag on that thing is horrendous.
Alternatively, after playing Ally a few times over the summer, U-air can be as dangerous as U-tilt if you somehow forget about it lol. SH U-air has comparable knockback but more reach (since he can do it out of jumps)And yea, every character can gimp snake pretty much, but for Sonic this really too easy. if you fsmash snake from one end of FD to the other end offstage, no other character has the speed to get to snake before he realeases himself from his C4. Gimp Gimp Gimp. Uair juggle onstage.
Utilt is the only thing I find particularly dangerous in this matchup. Just dont use HA against Snake unless it to punish horrendous lag(nikita, fsmash/dsmash startup), for gimping, or for recovery. otherwise Utilt will be like a instinctual reaction from Snack that will own you. I don't consider ftilt particularly problematic, since SDRs and your own tilts at least clang with it. Ftilt trip to usmash is annoying though.
The main difference between Sonic and Snake D-throws in this matchup is that Snake can DI so that he can double jump and/or avoid tech chasing. I guess you can do landchasing lol.Don't get grabbed by snake. Dthrow techchase is too good.
On the other hand, grab snake. Dthrow techchase is too good. Bthrow techchase is too good. Uthrow into aerial juggling and strings is too good.
Snake's tilts and attacks come out quick, but their ending lag is very noticeable. Shieldgrab everything. And against Snake, its really not that hard, since Sonic eats through his defenses sooooo well and is so quick. Shield cancels are also uber important because of ending lag. Using sideB powershield Cancel into Snake's ftilt is too good, and this really isnt hard to do. I've realized that because SideB cancelling pushes you forward instantly, if you initiate SideB cancel right outside your opponents range, and then shield cancel, you will be "pushed" right into your opponents hitbox into an immediate shield. What does this mean? An auto-powershield. Its too good, try it.
Meh, the landmines, like grenades, are doublesided. They limit your moves, and they limit Snake's. If anyone remembers "MaD" from a certain... chat transcript, he was being dumb and tried to approach me by jumping over his own landmine. I took advantage of his landing lag and Falcon Punched him out of it lol. Better Snakes will probably camp behind a land mine or whatever. I haven't fought a land-mine campy Snake yet, so I don't know what kind of behavior that would call for. In that case, you might want to break it, I guess.C4s... make sure you keep moving, and snake is going to have a very tough time landing them on you, because of the nature of Sonic's movements, he's just so darn quick.
Landmines: Unless you want to try to use it against snake at your own risk, or you enjoy blowing up, just eliminate it immediately. Some snakes will plant a landmine right after they kill you. just use your starter invincibility frames to run over the mine and blow it up, lol. No matter where in the stage he may put them, Sonic is quick enough to get there before his invincy frames wear out.
If he plants one onstage at any other time, just run right at it, SH and UpB. The spring will blow it up, you can Dair back down, and you're safe now.
Good Snakes (and even Ikes for that matter) can avoid the landing lag we so love :[Since we're judging at the highest level of play, Sonic *will* be punishing the ending lag of Snakes moves. Yea, you can say punishment doesn't come into a match-up discussion, but for a character like Sonic its a crucial aspect. If snake has ending lag for Sonic to punish, Sonic will get a grab, simple as that.
I really want someone to tell me why this matchup is 60:40 or above in Snake's favor. 55:45 seems Ok to me, even if I personally would call it neutral. I just really want to know what Snake has significantly over Sonic besides weight and amount of kill moves? Its not just a player based thing for Sonic to get around snake's projectiles and punish ending lag: its in the nature of the character.
So yea, sorry for the wall of text.
lol fine, argue that. Just space well. I've chased after Snake in cypher just to get U-aired a bit too many times via Ally.Edit: Oh and Tenki, you mentioned something about snake recovering from above the edge to avoid being punished. The problem with that against Sonic is that, Cypher is slow, Snakes airspeed/mobility is slow, and Sonic is quick. Sonic can be there before snake gets back on stage.
ShadowLink said he prefers fighting Olimar to Snake, I find that soooo interesting. Olimar is such a pain for my Sonic ugh. Snake is easy peasy though.
btw, Uair kills will be common in this matchup if you know what you're doing. you uair> his dair. if he cyphers too high up... then he dies.
Yeah. It's called Ftilt. LMAO=
They're probably disgusted at our strawman ezpz Snake and actually have some sort of invincible antiSonic strategy that neutralizes/neuters everything we've ever said.
Wait you grab released him across a level? and there was noway for the snake to get out?As a note against Snake. I was playing as Pikachu against my brother and he recovered high and went to land on the stage. I caught him before he TECHNICALLY hit the ground and just let him release. He popped in the air and I ran forward and caught him again. (NO grabjabs.) I chained 3 grabs and watched him fall helpless.
Can we do that? He might have been able to escape. He's not really good.
I don't KNOW. DI or nades might have saved him but he doesn't really play Snake so he didn't know this. his second jump and cypher were DEFINITELY unavailable. And since I never let him hit the ground and he kept air releasing I just carried him to death.Wait you grab released him across a level? and there was noway for the snake to get out?
lol I guess.Play smarter Snakes
NapNapNapNapNapNapNapNapNapSnake mainsss where aree youuuu.
I want to see what they'll say. I still don't see clear values of why snake would have the advantage here.
And I just mentioned xJumpx because I pwned his snake the first time I faced him, and lost the second time only because of at least one SD every match in the set -_-. He's a pretty good snake.
And yea, I haven't faced Ally, but I'm sure I'd probably lose that just because of the huge skill gap anyways, lol.
Pretty much what we've been trying to get across to everyone else.Dang, you guys have such good matchups. I was shocked to see Sonic that low on the tier list. Like seriously.
ya ino rite?Dang, you guys have such good matchups. I was shocked to see Sonic that low on the tier list. Like seriously.
Thank you.Dang, you guys have such good matchups. I was shocked to see Sonic that low on the tier list. Like seriously.