I may be a Mario fan, but I think Sonic deserves better scores...
Not very helpful my good lad
But when it comes to Snake, when there is distance between us, remember, Snake has few options to cover said distance:
DACUS: Can be baited out and Shielgrabbed, or even FSmash when he's @ higher %'s.
Grenades: I'd normally go to the air, get up close, and ASC the shield and cancel out in a jump to Spring.Anything after the spring is acceptable, but be cautios of using Spring all the time;
Dont get grab released near the edge.
Side+B: I dont think
any Snake would use this move as is; The distance needed to punish Snake is far, but can be covered by an SDJ or Spinshot, so a Snake
shouldnt use this on the ground, but mostly aerial
Close-Combat:
Snake is Slow, but
very powerful on all his attacks.
First off, his Nair.
Sidestepping it is NOT reccomended. Its obviously broken, so avoid at all costs. Its a normal tactic for Spacing, and when you are recovering from the ledge. 2 options.
1. Up close, Dont shield it; You'll just take a wasted shield and be pushed back farther. Dont Spotdodge; You'll probably get hit by the 2-3 hit of it, unless you get a successful powershield, on which, the 4th hit will take you back to the beginning of step one.
2. On the ledge:
Basically anything you do on the ledge will be mauled by that move
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, BUT, you still have options...
Springjump a edge fastfall and you should be behind Snake while he is stuck in the lag of his attack,
DONT RUN UP TO HIM AT THIS TIME, YOU WILL GET FTILT'D OR BAIR'D!
You could wait the move out, but these are possible:
1.After his Nair you decide to jump from the ledge= Utilt or Uair ftw.
2.You decide to attack from the ledge= Shieldgrab or even another Nair results.
3.You want to roll the edge= SH Bair or chase to grab awaits.
4.You want to ledge hop and attack= Shieldgrab'd, or if the Snake has a keen eye, Stage Spike.
5.Meh, your cool and dont care wth happens, so you get up normaly= This is actally not very bright, as you could take another Nair right back off the ledge.
In the event you DO get caught by a Nair, SDI up&away and jump or Springjump if you have depleted your 2nd jump.
Ftilt: Its a quick, strong, 2-hit combo= Going to be used a lot...
DO NOT SHIELD IT OR TRY TO ROLL BEHIND IT, instead, Roll backwards and go for a Grounded Spinshot Bair, or just ASC.
Preferably,
nothing Sonic has goes against this, and you could time a Grab correctly, but dont try Shieldgrabbing this move...
Utilt: 2 uses: To get the opponent Airborne, and to KO.
The latter is normally the best usage, so dont expect it much until higher %'s.
It has a HUGE disjoint; Its just BROKEN...
DSmash/Mine: Easy, no worry, just drop a Spring ^__^
FSmash: Snakes
should not do this more than 2-3 times in a game.
It has horrible start-up and end lag, so be suprised if you see this attempted AT ALL.
Normally used with prediction; This isnt the kind of move that would just be a Sidestep→FSmash sort of move...
Snakes should rely
heavily on Tilts, Aerials, Nades, and DACUS to get from place to place.