lol @ just downtilt to win.
also, dont both of those moves do less than 5%? I dont mind get beat out by those moves three or 4 times, if the one time I do get in, ill do more damage then the 4 times I lost the exchange...
Never said dtilt won him the match.
Diddy has follow ups on the dtilt that can only be avoided by jumping or hitting upB, both of which put you in a terrible position against him in the air.
1st of all, there is a period of time when the diddy pulls out a nanner where hes in lag... its actually quite rare for the diddy to pull out a banana and have sonic NOT in a postion to take it away before he can grab it.
2ndly, if diddy has the banana control, who made the law that you have to touch his shield? just dance around until he gets anxious and tries to throw it at you or shoot peanuts or something. If you dont hit his shield you dont have to worry about oos options.
1) Always going for the banana after a pull also puts Sonic in a punishable position. Above that, Diddy Kong has methods for avoiding punishment while spawning bananas. By going for a banana that Diddy Kong pulls, you risk getting smacked around by his faster aerials.
2) That part more or less is when you're not in the lead. When you're not in the lead, it becomes an obligation to eventually attack your opponent.
And what if he never reacts? Unreasonable, but it's happened to me on several occasions, where the opponent simply just sits there as I try to force them to take an action.
Heck, I've done it to other Sonics too.
Oh, and Sonic can actually outrun a glide tossed fthrow banana if you space the bair so the very tip of the hitbox hits Diddy's shield.
However, just "running around" until they do something doesn't put you at any type of advantage. Diddy Kong has safe options on Sonic if he's just "running around".
heres the way I see marth.
Marth v fox is 50-50. fox has short stubby limbs and crap range on most of his moves, and thus gets ranged even harder than sonic, but hes fast enough that he can get inside and wreck marth anyway. Same concept should apply to sonic.
Fox also has faster, stronger KO moves, a projectile that Marth can't block without eating up his shield or using downB (why), and an auto-snap on the ledge with his recovery options.
All Sonic has over Fox on the Marth match up is ground speed and recovery flexibility, most of which doesn't work if the Marth just throws out a properly spaced aerial.
false, against this character, we dont NEED to run around on the ground. its just our first inclination. its probably a lot safer, and a lot more effective to do a fair amount of aerial manuvering in this matchup. f smash is very low to the ground, as is down smash, and grab cant even hit you if youre in the air. so just moving in the air, takes away 2-3 of the characters best options.
I disagree. The air seems like a valid option because it's your only option vs. Olimar.
You do realize that Olimar beats everything we have in the air as well, right?
All we have is bair to space, and improperly doing so gets you grabbed.
I love how you didn't even bother to mention Olimar's amazing usmash, by the way.
I dont have a mass of experience vs diddy aside from like 1 doubles match with adhd, and random people in my area playing him in friendlies, but with the knowledge I have on the character, I cant see this matchup being so much more difficult than other matches.
I've played Gnes several times in recent events, and I've played against other Diddy Kong players in the past like Fliphop, Le Thien (before he quit), Dao, and Dekar. I feel like I have plenty of knowledge and experience vs the character, and I can EASILY see this match up being much more difficult than others.
Lasers:
Lasers are the reason sonic can win this matchup... I swear i get like 3-5 spindash combos on falco every stock just because I charge when he jumps to double laser and hit him on his landing. Im not going to say their bad against sonic, but theyre just sooo much less effective than they are against, say, ddd.
A smart Falco shouldn't be shooting many lasers while the Sonic's grounded.
Nair:
doenst up air beat nair? it has to beat it from underneath, but even from the sides it seems like it would work... also, we need to get better and sdi that shiz.
It beats it from underneath, but that's situational at best. At the same time, a Falco only uses nair if he's below you. It's completely useless vs. Sonic at any other time.
Jab.
It kind of ***** us, no two ways about that. the range on that move is madd gross. but if we can start being more consistent about the sdi to up/f air punish on the rapid jabs, it can lower the **** level on the move on us.
They can shield/grab before the fair/uair hitbox comes out. The only way those moves punish is if they've already committed themselves to the rapid jab.
I guess that means that IM beyond you... =P
sonics worst matchups:
MK/ICs maybe tied for the worst, I cant decide.
Snake/Wario. Cant tell whos worse here either.
nobody else imo really comes close to the stupid level of fighting those 4.
I doubt that ICs are the worst. Sonic has methods to deal with them, and separating the Ice Climbers is so easy it hurts.
Not to mention Sonic can legitimately 0-death Nana if he does so.
Wario's never felt that bad either, though the only experience I have to work off of is DMG, PhantomX, Bassem, and Jnig, so I might not have as much knowledge as I should.
It just doesn't feel like a bad match up to me. Everything Wario does, Sonic has a practical answer to. It doesn't work that way with other characters.
And Snake being one of Sonic's worst match ups? No way.
=====
@KID's above post:
Rule #1 vs. ICs: Don't spin dash unless there's plenty of lag to punish.
Oh, and don't get grabbed.
