da K.I.D.
Smash Hero
right, it may be overstated and overemphasised, which is true for both characters being discussed, but its not misinformation.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Sorry if what I said is true, and yes I know Bowser is not Ganon slow, but he ain't Meta Knight fast.*Sigh* Hyprocrisy fail. You ***** and moan about Sonic's common misconceptions and then do the exact same to a different character.
It would be nice though, if he did, wouldn't it though?QFT (that's twice now >_> <_<)
Bowser is nowhere near as slow as the other heavyweights. Also, bowser doesn't really need the speed (only really handy against projectile spammers, which sonic isn't and even then there's other way's around it).
-Bowser King
Yep! Too bad that's actually true, and I admit Sonic could have a little bit more range on his attacks... oh well.The fact remains that sonic has terrible priority and kill power compared to the likes of Bowser.
See what I did there?
Your using a misconception that most bowser player's KNOW and try to get around. It's also a very poor misconception.
-Bowser King
I can look out for myself (I had to go grab lunch, which is why I didn't respond), but thanks for the back-up Kid.also to the person bagging on kinzer.
all he said was that bowser is fat. which is fact
that he gets screwed by a stupid game mechanic. also fact
and that he is slow. which is fact as well.
you may say that hes not as slow as some of the other heavies, but the fact still remains that compared to all the other characters in the game, (including the likes of MK, Fox, squirtle, CF and sonic) bowser is still slower than most.
and to the person that was debating me about grabs.
You underestimate sonics throws, Ive taken bowsers from 0-60+ from one grab, but i do see your point and I was also underestimating bowsers grab game, my bad on that one. Sonics is good but a grab from sonic never leads into a 100% guaranteed kill until 190%+ bowsers grab game is definitely better, but sonics is nothing to scoff at either
ohhhh.... my little boy is turning into a man.I can look out for myself (I had to go grab lunch, which is why I didn't respond), but thanks for the back-up Kid.
If Sonic started at 60% andt hen took 33% = 93% then Sonic would probably die. Not for sure on that though. It's likely to happen, but its something we have to look out for. Also, I've been KOed by the up air at some incredibly low percents and KOed by the upsmash at 80%.There's no denying its god awful speed, first hitting at frame 26, second hit at frame 28. However, what it lacks in speed it makes up for in everything else. This move is hugely powerful, doing 33% for both hits uncharged and with knockback that'll kill most of the cast around 80%. Yes, the move does have two hits (1st hit 10%, 2nd hit 23%) but they link into each other very easily with appropriate spacing.
Again, the same can be said for sonic.If Bowser players "know and try to get around" it, then it's not a misconception.
I haven't checked it, but I wouldn't be surprised if Bowser's forward smash can kill sonic at 60% when he hits with both hitboxes (unless that isn't in brawl anymore).
If a wolf actually uses up-B offensively then hes not very good. Wolfs up-b is sooo bad its ridiculous. It doesnt really matter if your F-smash outprioritizes it cuz a good wolf will never use it except for recovery.@randomnote:
So, Sonic's F-smash outprioritizes Wolf's up-B. It's a rather trivial fact that I picked up playing some Wolf people on wifi. However, I'm going to go ahead and extend it to B-air.
I haven't seen or performed it myself, but I'm going to assume that Sonic can B-air Wolf into or away from the stage if he has to use up-B from below. If not, go ahead and debunk me.
But either way, Wolf should very much avoid getting grabbed from ledge actions, especially things like ledgehopped aerials. Pummel-releases off the edge are evil setups, but they're even more evil if we can grab you out of your double jump.
I agree that it does have SOMETHING to do with the matchup but it play's a pretty minor role.Well, he is big and kind of slow... but at least we aren't pulling 65:35 on you.
It's just something that can be taken advantage of, no matter what you do (unless you play some kind of Brawl+ where you shrink Bowser's hitbox down to the point like Sonic gets in his USmash).
I know it's a legit misconception but it (speed) play's VERY little part in the matchup because bowser doesn't really need it and the amount he has is good enough for what he does.This is NOT a misconception though. Bowser IS big and slow. It IS a misconception to think that the problem will be the deciding factor in the matchup. I think this distinction needs to be drawn because I think we all agree on this in the way that I just worded it.
That said, I do believe that Bowser's large size is a factor of a match up to some degree. He is a larger target for attacks. A good Bowser WILL play defensive to minimize the effect that this factor has on the match, but I don't believe that the problem can be completely eliminated. Also, Bowser's size, and here I am referring to how his size influences the size of his hitboxes, makes a difference on certain stage. I have played Bowser on Yoshi Island (brawl) and when the shy guys fly in, my opponent was in the middle of trying to land an aerial and he ended up in hitstun that stalled him for a few frames that caused the attack to miss. This is significant on a fast character like Sonic. The same things can work in reverse when a large character's giant hitboxes get caught on hurtboxes that belong to the stage and cause the hitbox to remain active longer than normal causing Sonic or any other opponent to get hit when they might not have otherwise. This is why I believe Bowser's large size does factor in.
I think the speed that was being referred to was Bowser's movement speed like running not necessarily lag on attacks. I might be wrong.The speed one which Bowser's attacks come out and lag are slow in comparison to others. Since Sonic is great at punishing/fainting. Speed should be considered.
Wouldn't it be the other way around?kill him. So easier to kill when we are finally ready, but takes longer to get him to that point.
Bowser's attacks are surprisingly fast (well not really fast but....pretty fast for the majority). Some moves have after lag but other then that, move speed isn't really a problem unless the bowser is spamming fsmash.The speed one which Bowser's attacks come out and lag are slow in comparison to others. Since Sonic is great at punishing/fainting. Speed should be considered.
Thats kind of what I was trying to say. We can get damage on him easier because of his size, but the weight makes him harder to kill, but when we are ready to go for that final kill shot with the Fsmash for example, hes a bigger target.Wouldn't it be the other way around?
Easier to get damage on him (because his size) but harder to kill because his weight.
Ahhh...alright.Thats kind of what I was trying to say. We can get damage on him easier because of his size, but the weight makes him harder to kill, but when we are ready to go for that final kill shot with the Fsmash for example, hes a bigger target.
I believe Charizard's is longer and Bowser's is thicker. I can't remember which decay's faster, but I think it might be Charizards. I think Bowser's has shorter start up lag and longer ending lag. Again I might be wrong.I certainly hope that's not what you're basing off of DJ.
AFAIK, Boozer's flame is thicker... that's all I know, I'm not sure which one's go longer, which one might decay slower, which has longer/shorter start-up/ending lag, etc.
That, and all I heard was one of them had a better flame than the other from a couple of people, so it must be true.
I just wish somebody would clarify for me the exact details.
Some characters, it's tough to gimp Sonic unless they get really dumb with the low-Spring recovery.
Even though teh Boozer might have a huge grab range... you ain't getting rid of Sonic any other way than outright killing him.
Trust me, recovery is oh so easily done, it's not funny.
As for Sonic's gimp game... it's mediocre at worst.
(Still can't gimp the likes of Meta Knight)
Edit: That's just how weroll, BK.t
Mhm... BK... Angus... Tasty!
Charizard's has more range but overall bowser's is better.I was certain charizards flame is better?
like in the opening cutscene in brawl, they both flame each other and charizard starts to push bowsers back, DBZ style, gohan vs cell with kamaehamaeha![]()
I'll go test that (or if there's a charizard frame rate thread then we can compare the 2).I believe Charizard's is longer and Bowser's is thicker. I can't remember which decay's faster, but I think it might be Charizards. I think Bowser's has shorter start up lag and longer ending lag. Again I might be wrong.
I would say 50:50, possibly 55:45 bowser but the 1st seems pretty reasonable to avoid dispute.I wanted to say Steak but then they don't have Steak at BK, just Angus Beef.
Not as good as the original, but still good nonetheless.
And nobody would flame you for saying it's impossible, MK is just that good.
So I feel that we've gotten rid of most everything for teh Boozer as far as discussion goes, the consensus loooks like it's more or less neutral with no clear advantage to either chaarcter, though Bowser seems more reasonable, but still...
Just's just a TL:DR version, but of course when I go to do the write-up I'll be much more detailed, so is there anything that has yet to be covered or am I gettign something wrong or what?
Chaingrab can potentially deal about 25%. After that, Dtilt.I am curious as to how Bowser would be killing off Sonic at 60% =\
His grab range is actually pretty sad. Dash grab is fine, but has a lot of lag afterwards.Even though teh Boozer might have a huge grab range...
Bowser>CharizardI was certain charizards flame is better?
YeahWow...you guys were really busy while I was away.
Chaingrab can potentially deal about 25%. After that, Dtilt.
Basically. Charizard's is pretty good for keeping others away but bowser's comes in a lot more handy when it comes to keeping them trapped.Bowser>Charizard
Does well against =/= always winssliq doesnt d3 do good against wolf as well?
1. This is why I shouldnt have to share my tier spot with you. My shoulders are weak from carrying you so much.
A number of moves will kill at lower percentages when chargd. And Di can also help reduce that as well as momentum canceling.2. i pretty sure all of bowsers smashes could kill sonic at 60. they might have to be charged but whatever.
But thats the same as saying Sonic's uair is a kill move then cause of hitting them high enough in the air.theres also his up air and down b which can both kill stupid early if you hit them high enough in the air.
which is why i asked, HOW does Bowser kill Sonic at 60%.and note that that post said that bowser CAN kill sonic at 60. Not that he WILL kill sonic at 60
I thought that was when it mattered? During recovery I mean, since the sweetspot for wolf is rather poor.If a wolf actually uses up-B offensively then hes not very good. Wolfs up-b is sooo bad its ridiculous. It doesnt really matter if your F-smash outprioritizes it cuz a good wolf will never use it except for recovery.
And faster!Wolf outspaces and kills sonic earlier than sonic kills wolf.
NO! *hits you*Plus wolf has a really good projectile that beats spindash.
Like I said it doesn't matter.Oh and D-smash/reflector also beat spindash.
The few combos Sonic has won't be shined away because the hitstun is too long in between hits. Most moves are follow ups and shining won't really do much since Sonic can cancel his movement.Wolfs reflector can be used as an escape from any weird combo like things sonic could do as it gives him momentary invincibility.
I think Sonic can also do well in messing with Wolf's ability to space because of his very quick speed.Sonic has his fast movement speed and a better recovery but not much else over wolf.
Agreed.60-40 or 55-45 wolfs favor IMO.
We'll still respond cause we love you.Oh wait I didnt notice you guys were doing bowser sorry bout that. ignore this I was linked to an older page so whateva.
We're a rather busy board surprisingly.Wow...you guys were really busy while I was away.
I don't think the Dtilt would kill of Sonic because he can momentum cancel with side B and then jump then ^B or homing attack.Chaingrab can potentially deal about 25%. After that, Dtilt.
Never meant it in a gay fashionNo Shadow, we do not love people, we are not gay.
I don't know its hard to tell tone on the web.BTW I get the impression the DTilt thing was a joke.
[1] By bringing up the "it was on wifi", I meant that the Wolf used up-B either via lag missing the ledge or by accident, and I just realized that obviously trivial "Fsmash outprioritizes Wolf's up-B" fact.[1] If a wolf actually uses up-B offensively then hes not very good. Wolfs up-b is sooo bad its ridiculous. It doesnt really matter if your F-smash outprioritizes it cuz a good wolf will never use it except for recovery.
[2] Everything outprioritizes spindash