A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
- Messages
- 12,542
- Location
- RPV, California
- NNID
- A2ZOMG
- Switch FC
- SW 8400 1713 9427
G&W can just walk up, shieldcamp, you can't approach, you have to run away or mindgame into grabbing him. If you miss the grab, you get punished. If you get cornered at the ledge, you get punished. Basically, the only option for Sonic is to somehow get past G&W's shieldcamping, which can only be done if he successfully grabs.They haven't played me either than I guess... anybody can be in the neutral position at the start of the match... I know better than to approach G&W because of his tools, and I have no reason to approach with that mindset... not to mention G&W can't going to force one, I happen to be very patient. (Bacon does not count, it is slow, and too easy to punish with FTilt)
I WANT you to go to the ledge. This is an advantageous position for G&W. I can counter any of your getups with a D-air or D-tilt. If you try to Up-B above me, I'm still in a better position as I can juggle.LOL insta-edgehog and G&W approaching me or jumping offstage/out of the way to let him whiff his Bair... C'mon man, both characters can play gay, why would G&W be any different? His Bair isn't THAT long.
By the way, you can't go to the ledge if you hold up shield. I can just then run towards you to coerce you to the ledge and then once you're there you get ***** by G&W's ledge trap options.
If you mess up the slightest, I have an opening to Up-smash, and you get gimped. So I don't care what stupid ways you have to punish G&W for messing up. I punish you way better when you mess up. I'm overall much safer when nobody is messing up.IF, the keyword... you won't do it right everytime, and even matchup discussions have their limits on how far both characters can be perfect. BTW I have been able to punish G&W's attacks... perhaps the player was not frame perfect, but it's somewhere close, I've done it, and you cannot disprove that no matter how hard you want to try without having to get frame data ofr a helluva lot of things... besides that, punishing is one thing, but being able to react with things like an Up-B, be it out of shield or not, have to wait for things like... oh I dunno... Lag? Deadframes exist, and Sonic players always work to find them because they can only do so in this short timeframes.
Don't CP small stages against G&W. That is actually suicide as he starts KOing you really early with F-airs and D-airs.Again, IF! I doubt they'll get it dead-on all the time, and besides that, there's only so long before you get pinned, like say you get FSmashed near the end of the 2nd stage of Castle Siege... I'd like to see you DI that. It's not always going to be on Final Destination from the other side.
FD is CLEARLY a better stage for Sonic against anyone....sure it brings out G&W's Bucket Braking more. Doesn't matter when Sonic wants space to spindash.
Sonic's momentum cancel isn't as good. Sonic's KO moves by far are much more limited and hurt by stale moves. G&W clearly lives a lot longer. THe only time Sonic lives to high percents is when G&W is more focused on dealing damage than scoring the KO early. G&W however ALWAYS should live to high percents regardless of how hard Sonic tries to score the KO early.Both character can live at the same percent, G&W isn't the only character with a a momentum-killing move. BTW unless I'm really screwing up, I don't ever see my opponents live past 150%, in which case I'd just play to rack-up damage to post 200%, and go for the grab... U-throw kills in that range... however that shouldn't even be happening... unless as I've already said, I screw up bigtime. Yes I'm willing to admit I mess up here and then.
110% is about the percent Mario dies from a F-smash. G&W should actually survive that with the momentum brake. Sonic's F-smash is also REALLY unsafe and telegraphed. If I see you using F-smash, I will punish it with a F-air. And then you will be dead instead.Sure, if I can get you at the ~110% range, G&W won't be able to live to my Forward smashes either! ^_^ Again Sonic players can play campy if they want to, contrary to popular belief.
Yeah, most G&W players don't have experience vs Sonic. =/It could or it couldn't be, but personally I see little trouble to it thanks my multiple experience with very good G&W players... I can always pick up on G&W's deadtime in which he can't do anything, I assume other Sonic and G&W players alike would do the same thing if they wanted to get anywhere in tourneys.
I'll be glad to prove you wrong. Despite G&W sucking massively on wifi.Well now I hope you realise that Sonic is G&W but heavier. The only reason he would be dying any sooner than G&W, is because he fell into some stupid junk... I haven't been killed by an USmash iv forever, it's always DSmash because it has more range... but man how easy is it to land a FTilt OoS when you get hit by a Dsmash, huh? It's funny because most of the G&W players I face get so scared of me that they release the attacks as I get to them, but I always put up a shield, and my PSing against G&W has gotten so phenominal, that unless it's a Dair/Bair, I won't really have any trouble. :D
Yes, G&W sucks a lot on wifi. He relies on tight spacing, which is ruined by wifi lag.