MrEh
Smash Hero
This is an almost an exact copy of the thread I made on the Jigglypuff boards. I just replaced "Jigglypuff" with "Sonic" a lot, so excuse the copy and pasting. I was lazy.
What the crap is this thread for anyway?
Grab Releases with Sonic is ********, but I wanted to help you guys out. When I first came to the Sonic boards, I was pretty freaked out. There's Haunter everywhere and apparently everyone here likes Steak. Or Something. Either way, I like Haunter, and I like Steak, so I like the Sonic Boards.
Obviously, Sonic is no Bowser, but I wanted to test if grab releases even worked with him. It turns out...yeah, there are some grab releases that work. He can do some pretty funny stuff.
What's a grab release?
Grab releases are when you grab your opponent, and you don't throw them. After a certain amount of time, your opponent will break out of the grab on their own. To start off, let me say that there are two kinds of Grab Releases; ground releases and jump releases.
Ground Releases are when your opponent breaks out of your grab right in front of you. That usually happens if your opponent breaks out while you're pummeling them. After releasing your opponent with a ground release, Jigglypuff will suffer 30 frames of immobility, or half a second. Your opponent will also suffer from 30 frames of immobility. Because of this, Sonic can't do anything to anyone out of a ground release. The only exceptions are Lucas and Ness. DK is also special as well. More on this later...
Jump Releases are when your opponent jumps out of your grab, probably because they were mashing buttons in order to escape. After releasing your opponent with a jump release, Sonic will suffer 30 frames of immobility, or half a second. Your opponent will suffer 50 frames of immobility, meaning that Sonic has 20 frames to do whatever he wants.
Why are Bowser's Grab Releases so awesome?
A lot of you are now aware that Bowser totally ***** with his grabs. When Bowser grabs his opponents, he can do all sorts of crazy stuff to them. From Jabs, to Tilts, to Klaws, to even his Fsmash. Why can Bowser do this so well though? Why can't anyone else do what he does? That's because his grab is a little different then everyone else's.
As you now know, everyone suffers from 30 frames of immobility after releasing your opponent from a grab. It doesn't matter if you're using Jigglypuff, Mario, or even someone fast like Falcon. Everyone suffers from those 30 frames of immobility...except for Bowser. Bowser, for some unknown Godforsaken reason, only suffers from 20 frames of immobility, meaning that he can do all sorts of crap to people because he has those 10 extra frames. That's why he can pull off all that crazy stuff out of a grab. No one is safe from Bowser...except for DK.
What's the deal with DK?
DK is also special when it comes to grab releases. When DK is released from a grab with a Ground Release, he only suffers 20 frames of immobility. Because everyone except Bowser suffers from 30 frames of immobility, DK will actually recover from being grabbed faster then the person grabbing him. That's why it's useless to try to Ground Release DK, since he'll be able to attack you with his Ftilt, Dtilt, or Jabs while you're still frozen. So basically, don't try it...ever. You'll probably just get hit and look really stupid in the process. And if you're ********, you might even get hit by his Dsmash, and you know how overpowered that piece of crap is.
Why does DK recover so fast?
Ahh, this is an interesting question. You see, all of this was caused by Nintendo's developers. It turns out that a lot of Nintendo's developers are very competitive with one another. They all support certain characters, and they all try to sneak in little advantages for their favorite characters in Brawl. When the President of Nintendo found out about this, he was not pleased. In order to settle this fairly, he decided that all the characters in Brawl would have a singing contest in order to see who would get the best Grab Release advantages.
Bowser came in 1st place, since he beat the living hell out of all the other contestants. He didn't even have to sing, he let his claws do the talking. Because of his 1st place victory, Bowser received the most **** Grab Releases in the game.
Ness and Lucas arrived late due to their bus getting attacked by ghosts, so they ended up arriving a bit after Bowser. The judges let Lucas and Ness sing their duet, since there were no more contestants conscious at the time. Ness and Lucas sang so horribly that the developers decided that instead of giving them an advantage, they would get a disadvantage for singing so bad. As it turns out, Ness and Lucas both got 4th place.
All of the other characters, beaten unconscious by Bowser, were all tied for 3rd place. However, there was one other character who had yet to sing.
Donkey Kong had overslept that day, and arrived at the contest even later then Ness and Lucas. The judges let DK sing, and the judges were in shock and awe by DK's fantastic singing voice. Since Bowser had already won 1st place, they awarded DK immunity to everyone's Ground Breaks, which was the 2nd place prize.
And that my friends, is why pot is still illegal.
What's all this stuff I hear about Ness and Lucas?
Unlike everyone else, Ness and Lucas suffer from 40 frames of immobility when they're released with a Ground Release. Because of that, the entire cast gets 10 free frames to do whatever they want when Ness and Lucas get ground releases. Bowser, being as sexy as he is, gets 20 frames, which is why he absolutely destroys Ness and Lucas out of a grab. Quite a few characters can take advantage of these 10 free frames, Sonic included. You see, Sonic can do a pretty hilarious thing to Ness and Lucas. And that thing is called...
CHAINGRABING LOLOLOLOL!!!
I'm certain you've all heard of Marth's chaingrab on Ness and Lucas? Of course you have; the Lucas and Ness boards used to ***** about it every 5 seconds. Funnily enough, they never even mention Bowser's chaingrab, which is even better then Marth's. No idea why, I guess they really just aren't scared of Bowser.
Anyway, it turns out that Sonic can use his extremely fast dash and and a grab to chaingrab Ness and Lucas. All you have to do is use a dashing grab out of a Ground Release. If your timing is perfect, you should be able to regrab both Ness and Lucas. This is sort of a novelty though, since it doesn't do a lot of damage, and Ness and Lucas can both try to get Jump Releases in order to escape. Having an extra regrab on your opponent to smack them around can still be used to your advantage though. 9% extra damage may bot seem like much, but every little bit counts, especially if you're using Sonic. If not for the damage, use it for the laughs. It's hilarious.
EDIT: Sorry about my copy-and-pasting. The ground release regrab only works on Ness.
The three types of Grab Release follow ups
There are three types of grab release follow ups, all of them color coded. They are as follows...
Combo Grab Release
This means that an attack out of a Grab Release will chain and work 100% of the time as long as your timing is correct.
WPWALATDSIC Grab Release
Don't worry if you don't know WPWALATDSIC means. Why? Because I just invented it 5 minutes ago. WPWALATDSIC means "will-probably-work-as-long-as-they-don't-see-it-coming." So in other words, a WPWALATDSIC Grab Release is a Grab Release that doesn't chain, but it is hard to dodge if your opponent doesn't predict it. WPWALATDSIC Grab Releases usually involves you using your Usmash, since it comes out quick and has a big wierd hitbox.
Sonic **** Grab Release
These Grab Releases are total ****. That's all that needs to be said.
And finally, the list of Grab Releases
Remember that all of these only work out of a Jump Release.
Bowser
Chaingrab- Just grab him again.
Dash Attack- Whee!!!
Fair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Captain Falcon
Chaingrab- Just grab him again.
Dash Attack- Whee!!!
Down or Side Taunt- ****.
Charizard
Chaingrab- Just grab him again.
Dash Attack- Whee!!!
Nair- Whee!!!
Fair- Whee!!!
Uair- Whee!!!
Usmash- Whee!!!
Down or Side Taunt- ****.
Diddy Kong
Chaingrab- Just grab him again.
Dash Attack- Whee!!!
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Donkey Kong
Nair- Whee!!!
Fair- Whee!!!
Uair- Whee!!!
Usmash- Whee!!!
Down or Side Taunt- ****.
Falco
Chaingrab- Just grab him again. Timing is strict.
Dash Attack- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Fox
Down or Side Taunt- ****.
Mr. Game and Watch
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Ganondorf
Chaingrab- Just grab him again. Really easy.
Dash Attack- Whee!!!
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair- Whee!!!
WPWALATDSIC Usmash-Whee!!!
Down or Side Taunt- ****.
Ice Climbers
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Ike
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Ivysaur
Nair- Whee!!!
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Jigglypuff
Down or Side Taunt- ****.
The Chaingrabbing Jerk
Chaingrab- Just grab him again. Delicious irony.
Dash Attack- Whee!!!
Fair- Whee!!!
Uair- Whee!!!
Down or Side Taunt- ****.
Kirby
Nair- Whee!!!
Fair- Whee!!!
Uair- Whee!!!
Down or Side Taunt- ****.
Link
Chaingrab- Just grab him again.
Dash Attack- Whee!!!
WPWALATDSIC Fair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Lucario
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair- Whee!!!
Down or Side Taunt- ****.
Lucas
Chaingrab- Whee!!!
Dash Attack- Whee!!!
Fair- Whee!!!
Uair- Whee!!!
Usmash- Lucas appears to have lots of misfourtune eh?
Down or Side Taunt- ****.
Weegee
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Mario
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Marth
Fair- Whee!!!
WPWALATDSIC Uair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Meta Knight
Chaingrab- Just grab him again. Good fun.
Dash Attack- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Ness
Nair- Whee!!!
Fair- Whee!!!
Uair- Whee!!!
Bair- No idea why this works.
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Peach
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Campachu
Chaingrab- Just grab him again.
Dash Attack- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Captain Olimar
Fair- Whee!!!
Uair- Whee!!!
Down or Side Taunt- ****.
Spammy McArrow
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Usmash-
Down or Side Taunt- ****.
R.O.B.
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair
Down or Side Taunt- ****.
Samus
Fair- Whee!!!
WPWALATDSIC Uair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Shiek
Down or Side Taunt- ****.
Chuck Norris
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Sonic
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Squirtle
Chaingrab- Just grab him again. Pretty easy.
Dash Attack- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Toon Link
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Wario
Utilt- Poor Wario...
Nair- Poor Wario...
Fair- Poor Wario...
Uair- Poor Wario...
Bair- Poor Wario...
Usmash- Poor Wario...
Fsmash- Angle it upwards. This is epic.
Down or Side Taunt- ****.
Wolf
Down or Side Taunt- ****.
Yoshi
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Zelda
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair-
WPWALATDSIC Usmash-
Down or Side Taunt- ****.
Zero Suit Samus
Chaingrab- Just grab her again.
Dash Attack- Whee!!!
WPWALATDSIC Fair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
As you can see, I'm crazy. Really crazy.
What the crap is this thread for anyway?
Grab Releases with Sonic is ********, but I wanted to help you guys out. When I first came to the Sonic boards, I was pretty freaked out. There's Haunter everywhere and apparently everyone here likes Steak. Or Something. Either way, I like Haunter, and I like Steak, so I like the Sonic Boards.
Obviously, Sonic is no Bowser, but I wanted to test if grab releases even worked with him. It turns out...yeah, there are some grab releases that work. He can do some pretty funny stuff.
What's a grab release?
Grab releases are when you grab your opponent, and you don't throw them. After a certain amount of time, your opponent will break out of the grab on their own. To start off, let me say that there are two kinds of Grab Releases; ground releases and jump releases.
Ground Releases are when your opponent breaks out of your grab right in front of you. That usually happens if your opponent breaks out while you're pummeling them. After releasing your opponent with a ground release, Jigglypuff will suffer 30 frames of immobility, or half a second. Your opponent will also suffer from 30 frames of immobility. Because of this, Sonic can't do anything to anyone out of a ground release. The only exceptions are Lucas and Ness. DK is also special as well. More on this later...
Jump Releases are when your opponent jumps out of your grab, probably because they were mashing buttons in order to escape. After releasing your opponent with a jump release, Sonic will suffer 30 frames of immobility, or half a second. Your opponent will suffer 50 frames of immobility, meaning that Sonic has 20 frames to do whatever he wants.
Why are Bowser's Grab Releases so awesome?
A lot of you are now aware that Bowser totally ***** with his grabs. When Bowser grabs his opponents, he can do all sorts of crazy stuff to them. From Jabs, to Tilts, to Klaws, to even his Fsmash. Why can Bowser do this so well though? Why can't anyone else do what he does? That's because his grab is a little different then everyone else's.
As you now know, everyone suffers from 30 frames of immobility after releasing your opponent from a grab. It doesn't matter if you're using Jigglypuff, Mario, or even someone fast like Falcon. Everyone suffers from those 30 frames of immobility...except for Bowser. Bowser, for some unknown Godforsaken reason, only suffers from 20 frames of immobility, meaning that he can do all sorts of crap to people because he has those 10 extra frames. That's why he can pull off all that crazy stuff out of a grab. No one is safe from Bowser...except for DK.
What's the deal with DK?
DK is also special when it comes to grab releases. When DK is released from a grab with a Ground Release, he only suffers 20 frames of immobility. Because everyone except Bowser suffers from 30 frames of immobility, DK will actually recover from being grabbed faster then the person grabbing him. That's why it's useless to try to Ground Release DK, since he'll be able to attack you with his Ftilt, Dtilt, or Jabs while you're still frozen. So basically, don't try it...ever. You'll probably just get hit and look really stupid in the process. And if you're ********, you might even get hit by his Dsmash, and you know how overpowered that piece of crap is.
Why does DK recover so fast?
Ahh, this is an interesting question. You see, all of this was caused by Nintendo's developers. It turns out that a lot of Nintendo's developers are very competitive with one another. They all support certain characters, and they all try to sneak in little advantages for their favorite characters in Brawl. When the President of Nintendo found out about this, he was not pleased. In order to settle this fairly, he decided that all the characters in Brawl would have a singing contest in order to see who would get the best Grab Release advantages.
Bowser came in 1st place, since he beat the living hell out of all the other contestants. He didn't even have to sing, he let his claws do the talking. Because of his 1st place victory, Bowser received the most **** Grab Releases in the game.
Ness and Lucas arrived late due to their bus getting attacked by ghosts, so they ended up arriving a bit after Bowser. The judges let Lucas and Ness sing their duet, since there were no more contestants conscious at the time. Ness and Lucas sang so horribly that the developers decided that instead of giving them an advantage, they would get a disadvantage for singing so bad. As it turns out, Ness and Lucas both got 4th place.
All of the other characters, beaten unconscious by Bowser, were all tied for 3rd place. However, there was one other character who had yet to sing.
Donkey Kong had overslept that day, and arrived at the contest even later then Ness and Lucas. The judges let DK sing, and the judges were in shock and awe by DK's fantastic singing voice. Since Bowser had already won 1st place, they awarded DK immunity to everyone's Ground Breaks, which was the 2nd place prize.
And that my friends, is why pot is still illegal.
What's all this stuff I hear about Ness and Lucas?
Unlike everyone else, Ness and Lucas suffer from 40 frames of immobility when they're released with a Ground Release. Because of that, the entire cast gets 10 free frames to do whatever they want when Ness and Lucas get ground releases. Bowser, being as sexy as he is, gets 20 frames, which is why he absolutely destroys Ness and Lucas out of a grab. Quite a few characters can take advantage of these 10 free frames, Sonic included. You see, Sonic can do a pretty hilarious thing to Ness and Lucas. And that thing is called...
CHAINGRABING LOLOLOLOL!!!
I'm certain you've all heard of Marth's chaingrab on Ness and Lucas? Of course you have; the Lucas and Ness boards used to ***** about it every 5 seconds. Funnily enough, they never even mention Bowser's chaingrab, which is even better then Marth's. No idea why, I guess they really just aren't scared of Bowser.
Anyway, it turns out that Sonic can use his extremely fast dash and and a grab to chaingrab Ness and Lucas. All you have to do is use a dashing grab out of a Ground Release. If your timing is perfect, you should be able to regrab both Ness and Lucas. This is sort of a novelty though, since it doesn't do a lot of damage, and Ness and Lucas can both try to get Jump Releases in order to escape. Having an extra regrab on your opponent to smack them around can still be used to your advantage though. 9% extra damage may bot seem like much, but every little bit counts, especially if you're using Sonic. If not for the damage, use it for the laughs. It's hilarious.
EDIT: Sorry about my copy-and-pasting. The ground release regrab only works on Ness.
The three types of Grab Release follow ups
There are three types of grab release follow ups, all of them color coded. They are as follows...
Combo Grab Release
This means that an attack out of a Grab Release will chain and work 100% of the time as long as your timing is correct.
WPWALATDSIC Grab Release
Don't worry if you don't know WPWALATDSIC means. Why? Because I just invented it 5 minutes ago. WPWALATDSIC means "will-probably-work-as-long-as-they-don't-see-it-coming." So in other words, a WPWALATDSIC Grab Release is a Grab Release that doesn't chain, but it is hard to dodge if your opponent doesn't predict it. WPWALATDSIC Grab Releases usually involves you using your Usmash, since it comes out quick and has a big wierd hitbox.
Sonic **** Grab Release
These Grab Releases are total ****. That's all that needs to be said.
And finally, the list of Grab Releases
Remember that all of these only work out of a Jump Release.
Chaingrab- Just grab him again.
Dash Attack- Whee!!!
Fair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Chaingrab- Just grab him again.
Dash Attack- Whee!!!
Down or Side Taunt- ****.
Chaingrab- Just grab him again.
Dash Attack- Whee!!!
Nair- Whee!!!
Fair- Whee!!!
Uair- Whee!!!
Usmash- Whee!!!
Down or Side Taunt- ****.
Chaingrab- Just grab him again.
Dash Attack- Whee!!!
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Nair- Whee!!!
Fair- Whee!!!
Uair- Whee!!!
Usmash- Whee!!!
Down or Side Taunt- ****.
Chaingrab- Just grab him again. Timing is strict.
Dash Attack- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Down or Side Taunt- ****.
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Chaingrab- Just grab him again. Really easy.
Dash Attack- Whee!!!
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair- Whee!!!
WPWALATDSIC Usmash-Whee!!!
Down or Side Taunt- ****.
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Nair- Whee!!!
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Down or Side Taunt- ****.
Chaingrab- Just grab him again. Delicious irony.
Dash Attack- Whee!!!
Fair- Whee!!!
Uair- Whee!!!
Down or Side Taunt- ****.
Nair- Whee!!!
Fair- Whee!!!
Uair- Whee!!!
Down or Side Taunt- ****.
Chaingrab- Just grab him again.
Dash Attack- Whee!!!
WPWALATDSIC Fair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair- Whee!!!
Down or Side Taunt- ****.
Chaingrab- Whee!!!
Dash Attack- Whee!!!
Fair- Whee!!!
Uair- Whee!!!
Usmash- Lucas appears to have lots of misfourtune eh?
Down or Side Taunt- ****.
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Fair- Whee!!!
WPWALATDSIC Uair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Chaingrab- Just grab him again. Good fun.
Dash Attack- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Nair- Whee!!!
Fair- Whee!!!
Uair- Whee!!!
Bair- No idea why this works.
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Chaingrab- Just grab him again.
Dash Attack- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Fair- Whee!!!
Uair- Whee!!!
Down or Side Taunt- ****.
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Usmash-
Down or Side Taunt- ****.
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair
Down or Side Taunt- ****.
Fair- Whee!!!
WPWALATDSIC Uair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Down or Side Taunt- ****.
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Chaingrab- Just grab him again. Pretty easy.
Dash Attack- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Utilt- Poor Wario...
Nair- Poor Wario...
Fair- Poor Wario...
Uair- Poor Wario...
Bair- Poor Wario...
Usmash- Poor Wario...
Fsmash- Angle it upwards. This is epic.
Down or Side Taunt- ****.
Down or Side Taunt- ****.
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
Fair- Whee!!!
Uair- Whee!!!
WPWALATDSIC Nair-
WPWALATDSIC Usmash-
Down or Side Taunt- ****.
Chaingrab- Just grab her again.
Dash Attack- Whee!!!
WPWALATDSIC Fair- Whee!!!
WPWALATDSIC Usmash- Whee!!!
Down or Side Taunt- ****.
As you can see, I'm crazy. Really crazy.