Hey 4tlas, critique vidz pls in vid thread pls?
Sure, I'll take a look. I'll edit this post after, so check back (because I don't think it notifies...).
Edit: Ok, I watched the Zelda games, specifically.
I didn't see any huge glaring issues that were
consistent problems, so all I can do is nitpick or give vague advice that you still have to figure out how to apply. Since I don't like nitpicking but that's usually more useful for people, I will give vague advice and then use a very small specific example from your games as "evidence". Tada, nitpicking.
Zelda is a slow character with hard-hitting, precise moves. This means you need to limit your opponent's options until you can read one and then BAM. Generally the easiest ways to do this are to either a) corner your opponent or b) force them to come at you. Since Zelda is slow, she has to corner her opponent by repeatedly taking small amounts of the stage (unless she teleports). You did a very good job of this with Dins in the Wario match at 16:50 for example. But every time you run or roll away, you give up a lot of stage control and have to fight for it all over again by the skin of your teeth. This brings me to something I saw in the Wario game, when you just abandoned all stage control for no apparent reason many times. Fortunately he didn't pressure you to the edge, so you placed a Din back at center stage and then teleported to it and got center stage back, but that's usually going to be a bad thing.
In a similar vein is the start of the CF match on Battlefield. Lower positions are also extremely powerful, since aerial movement is more restricted, theres no shielding in the air, theres no grabbing in the air (so you can shield any aerial), your moves are guaranteed to at least trade, and aerials (as well as jumps) are more of a commitment than ground options. The very first thing you did in the CF match wasn't to place a Dins at center stage or drop to center stage, it was to teleport straight at Falcon and let him take center stage. It was a ballsy play, but since CF is a character all about quick movement with no camping options, I think the probability of the Falcon player staying on that platform for you to catch him with that was about 0.
At the start of the Wario match, you placed a Dins at center stage (nice!) and then he jumped away from it, so you Nayru'd when he was physically incapable of getting in range because he had already jumped away. You didn't get punished too hard there, but I saw you do it a couple of other times that match as well. Make sure you never throw out a move that physically cannot hit.
Almost immediately afterward (at 16:00) you get Wario in a nice combo and kick him off the stage, at which point you use Dins to bounce him back toward the stage while in the air. This is great, because now he can't go for the ledge without you being able to intercept him. Then you wavedash away from the ledge and let him to exactly that. The better option there would've been to jump and lightning kick, which would either hit or force him to jump (which he didn't have at this particular moment, so guaranteed hit), at which point you could fastfall to gain ground and rejump or just doublejump and intercept him again.
Zelda has a great moveset, and there are no useless moves. I never saw you use dtilt uptilt or jab, and I saw one use of ftilt (which missed). These are excellent moves. If you'd like some advice on how to use those moves, there's a lot of discussion in the Triforce of Wisdom thread. I'd also be happy to elaborate later.
Against Falcon, you need to get every edgeguard. Remember you can teleport directly to ledge to edgehog him, the startup of Farore's is excellent for gimping him and can be used either on the ledge or when jumping far out for an edgeguard. For example, at 5:10 of the Falcon vid, you could have used the startup of teleport to kill him. If you can place Dins at the exact ledge, you should be able to get an easy edgeguard. You can also hog ledge and force him to recover on stage, then lightning kick him.
I loved your platform teleports, your use of Nayru's to cross up shield and get on stage, and your crisp wavedashes. You seem to have the tech down, you just need to get used to choosing the right options at the right time!
Also, was there some particular reason you wanted me to critique you? Or was I just the first person you saw? lol