Reidlos Toof
Foot Dive!
- Joined
- Nov 4, 2007
- Messages
- 111
Essentially we still have the same ledge snapping utility as before, but now it takes more skill to execute properly. Farore's STILL ends early if it comes into contact with a wall, which pisses me off, and teleshorting still has too much endlag imo and doesn't provide as much utility as I'd like it to, but the fix to Din's Camera is all I absolutely needed from this patch. Honestly, I'd rather the boomerang effect just go away and die entirely. Just remove the return animation and let me put out another dins as soon as the first one detonates and I'll be perfectly happy. The detonating while it's returning is still janky as **** and seems like a very obvious blemish on an otherwise highly polished character.