MookieRah
Kinda Sorta OK at Smash
OMG, this is so unintentionally hilarious! I laughed so hard at Megaman XD. But yeah, that's awesome. I WISH you guys could bring Mewtwo back in somehow. I'd cry a tear of joy if you did.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
If Almas can perfect his clone code it's possible, he'd just have to be tied to Lucario. I think Roymaster made a texture hack to edit aura powers to look more like Mewtwo. Looks pretty pro...OMG, this is so unintentionally hilarious! I laughed so hard at Megaman XD. But yeah, that's awesome. I WISH you guys could bring Mewtwo back in somehow. I'd cry a tear of joy if you did.
LOL, well that's probably the best you can get it. It'd be even better if you could remove those dangly things from his head, but I'm fairly certain that you can't do that :-(.I think Roymaster made a texture hack to edit aura powers to look more like Mewtwo. Looks pretty pro...
Maybe for now, but honestly Roy's sweet spot was at the center of the blade, and it was rather large to the point that you could hit people with the sweet spot using most of the swords length. For example it'd be like this: ==**=- (* = sweetspot).about the roy sweetspot, we can now just move the "tipper" hitbox to the handle, might be a bit easier to work with
I think that will come. man I can't wait to play with roy, are there any decent textures yet?When I edit speed I'll have to address this move for balance sake.
I'm working on his physics. Currently I am using:Shouldn't he, uh, also have his own set of physics and frame speed mods? But awesome.
RSBE01
Smash Bros Brawl (US)
ROY CODES
WiiRD Codes
Roy Hitbox Data [Goodoldganon]
065A9800 000007F8
11043214 02169024
04320F02 01690000
FFFFFFFF 3F800000
1106461E 02169024
06462802 01690000
FFFFFFFF 3F800000
1109461E 02169027
0C461E02 01690000
FFFFFFFF 3F800000
110C5028 02169027
09502802 006E0000
FFFFFFFF 3F800000
11092828 0201E029
093C2802 00550000
FFFFFFFF 3F800000
11082819 0201E029
0A3C1902 00550000
FFFFFFFF 3F800000
11082814 0201E029
0A3C1402 00550000
FFFFFFFF 3F800000
110A2832 0201E029
07282802 001E0000
FFFFFFFF 3F800000
11097828 0206E028
08782802 006E0000
FFFFFFFF 3F800000
11097628 02169028
08762802 01690000
FFFFFFFF 3F800000
11087428 02169028
07742802 01690000
FFFFFFFF 3F800000
110C5A28 0206E028
0A5A2802 006E0000
FFFFFFFF 3F800000
110A7828 02055028
09782802 00550000
FFFFFFFF 3F800000
1109761E 02169028
08761E02 01690000
FFFFFFFF 3F800000
1109741E 02169028
08741E02 01690000
FFFFFFFF 3F800000
110C5A28 02055028
0A5A2802 00550000
FFFFFFFF 3F800000
110E463C 0216902C
0F524602 00230000
FFFFFFFF 3F800000
11134650 0216902C
0A283702 010E0000
FFFFFFFF 3F800000
110E4646 0204B02F
0F464602 004B0000
FFFFFFFF 3F800000
110E5032 0216902F
0E503202 00630000
FFFFFFFF 3F800000
11115032 0204602F
08503202 00A00000
FFFFFFFF 3F800000
110D4646 0203C02F
0E464602 003C0000
FFFFFFFF 3F800000
110D4632 0216902F
0D463202 00630000
FFFFFFFF 3F800000
11105032 0204B02F
08503202 00A00000
FFFFFFFF 3F800000
11114628 0205A032
053C4105 010E0000
90A00000 3F800000
110E502D 0205A032
0E502D05 005A0000
90A00000 3F800000
11046400 0007D032
04640005 007D0000
90A00000 3F800000
110A4628 02169033
083C2802 001E0000
FFFFFFFF 3F800000
110D5028 02169033
0A282802 00BE0000
FFFFFFFF 3F800000
110B551E 02169033
0E551E02 001E0000
FFFFFFFF 3F800000
110E5A1E 02169033
0A143202 01040000
FFFFFFFF 3F800000
110C461E 02169033
0B502802 010E0000
FFFFFFFF 3F800000
110C4628 02050033
0B371E02 00FF0000
FFFFFFFF 3F800000
110E5028 02118033
0A502302 00500000
FFFFFFFF 3F800000
110E5028 0210E033
0A461E02 00500000
FFFFFFFF 3F800000
110A4628 02050033
065A2C02 005A0000
FFFFFFFF 3F800000
110D5028 0005A033
065A2302 005A0000
FFFFFFFF 3F800000
1108641E 02169118
0A641E05 01690000
90A00000 3F800000
11096432 02169118
0A643205 01690000
90A00000 3F800000
11166432 02169119
32643205 01690000
90A00000 3F800000
11146432 02169119
32643205 01690000
90A00000 3F800000
11126432 02169119
32643205 01690000
90A00000 3F800000
11186432 02169119
32643205 01690000
90A00000 3F800000
1108285A 0216911D
0C285A05 01690000
FFFFFFFF 3F800000
110D4446 02169114
01006E05 004B0000
90A00000 3F800000
110D4446 0204A114
01006E05 004B0000
90A00000 3F800000
11075A14 02169114
06003705 00500000
90A00000 3F800000
11075A14 0204A114
06003705 00500000
90A00000 3F800000
11065A14 0004A114
06003705 00500000
90A00000 3F800000
11031923 0204B113
02192302 004B0000
FFFFFFFF 3F800000
11041923 02058113
02192302 00580000
FFFFFFFF 3F800000
11041923 02014113
03192302 00140000
FFFFFFFF 3F800000
11031932 02014113
03193202 00140000
FFFFFFFF 3F800000
11031E16 0204B11A
031E1602 004B0000
FFFFFFFF 3F800000
11031E16 0205A11A
031E1602 005A0000
FFFFFFFF 3F800000
11031E16 0202811A
031E1602 00280000
FFFFFFFF 3F800000
11031E16 0200A11A
031E1602 000A0000
FFFFFFFF 3F800000
11031E14 0204611A
03003202 00460000
FFFFFFFF 3F800000
11041E14 0205011A
03003202 00500000
FFFFFFFF 3F800000
11031E14 0203C11A
03003202 003C0000
FFFFFFFF 3F800000
11031E14 0202811A
03003202 00280000
FFFFFFFF 3F800000
11046400 0201E11B
03640002 001E0000
FFFFFFFF 3F800000
11056400 0201E11B
03640002 001E0000
FFFFFFFF 3F800000
11046400 0201911B
03640002 00190000
FFFFFFFF 3F800000
11046400 0201411B
03640002 00140000
FFFFFFFF 3F800000
1104501E 0216911B
03501E05 01690000
90A00000 3F800000
1105501E 0216911B
03501E05 01690000
90A00000 3F800000
1104501E 0210E11B
03501E05 010E0000
90A00000 3F800000
11043C1E 0203C11B
03281E02 01180000
FFFFFFFF 3F800000
11053C1E 0203C11B
03281E02 01180000
FFFFFFFF 3F800000
11043C1E 0203211B
03281E02 01180000
FFFFFFFF 3F800000
11043C1E 0201E11B
03281E02 01180000
FFFFFFFF 3F800000
11067D32 0216911C
067D3205 01690000
90A00000 3F800000
11087D32 0216911C
067D3205 01690000
90A00000 3F800000
11022802 0205011C
02280205 00500000
FFFFFFFF 3F800000
1103783C 0216911C
03783C05 01690000
FFFFFFFF 3F800000
1105783C 0216911C
05783C05 01690000
FFFFFFFF 3F800000
1106823C 0205011C
05823C02 00500000
FFFFFFFF 3F800000
1108823C 0205011C
05823C02 00500000
FFFFFFFF 3F800000
110A3746 0202D026
0A374B02 00820000
FFFFFFFF 3F800000
11093C23 00169026
093C2B00 00820000
FFFFFFFF 3F800000
110C3750 0202D026
09375002 002D0000
FFFFFFFF 3F800000
11063250 02169053
06325005 01690000
90A00000 3F800000
1105323C 0216908F
05323C05 01690000
90A00000 3F800000
11026400 0005003A
02640005 00500000
90A00000 3F800000
I don't think he needs the games worst recovery. Honestly, it should be similar to Marth's in terms of his upB (to make it more true you should make it have more horizontal distance at the expense of vertical distance). He would indeed recover worse than Marth, but that is because he is a fast faller. I think you might need to tone his stronger moves down a bit instead of nerfing his recovery.Roy will need higher gravity or a recovery nerf if my goal is to balance him with the games worst recovery.
Excellent, let's hear it.All right. I watched GoG's Roy video so I have a decent understanding of how he currently works. I was thinking about everything last night while I was trying to sleep, and I think I've worked out everything regarding the "Roy Mechanic" in my head. So without further adieu:
AgreedThe Roy Mechanic Mission Statement
Every move that Roy has, minus B moves, should have the Roy mechanic.
For varieties sake, I'd like to keep a few moves as different. The b-air tip spike is kinda nice, for example and the d-tilt tip pushes out, keeping it as a good ledge poke. Overall though, yes most tips should pull in.That is that the tips of attacks send the opponent closer to Roy. Most of them should send the opponent up and towards Roy.
Currently it does that. The d-air moves people towards Roy and above him. I'm unsure about what to do with the blade and hilt, cause it sending people downwards for such a large hit is currently way too good. I gave him TONS of gravity last night to see how he felt and it was still too good then. Anyway, D-air won't be a good juggle move since I'm gonna give it more ALR and the move is REALLY long. If I keep the meteor on it, it would make an already stupid good attack even better.Juggle moves should make the opponent move down closer to Roy, the dair tip should move the opponent upwards toward Roy, and the fair tip should move them towards Roy (say if the top hitbox of the sword hits it would pull them down and towards Roy, the horizontal part hits then it moves them straight towards Roy and etc).
It's the angle. I have it set to 190. I was trying to do two things with it, as well as make it a pull in attack.The tip's effect should be incredibly weak, and only amazing at high percents. Judging from the video the tip is currently too strong, capable of sending D3 behind Roy at 88%. I think it even was a bit too effective at lower percents too.
I though we couldn't directly lower or raise hitstun on an attack, it's just programmed into the game. Now if PK gets that code we could do it, but I don't know. Remember how small Marth's tip is in Brawl, this isn't something you can run around and spam tips. It's VERY precise. I think it's fine as it is, you should be rewarded for being so precise and if you get lucky with one you should be able to adjust accordingly, and not get punished.Keep in mind, Roy's tip should still function as a drastically weaker hit, like in Melee, it just has this new attribute applied to it. A general rule of thumb is that it should do at most a third of the sweetspot damage and have very lil BKB and KBG. The tip needs to have very, very little hitstun.
As I have it set up now, it's far from broken. I'd also rather make Roy too good at first and we can adjust him accordingly after. I fear if we try and keep him in check during development he'll end up as mediocre again. In order to make him feel more Roy-esque he is gonna need more gravity and his recovery starts to suffer, which is going to be a major balancing factor for him.At low percents the tip needs to provoke somewhat bad situations if one accidentally tipped someone. The opponent should have a good bit of frame advantage, and be able to attack out of the tip in these low percents. The tip, I fear, would be broke if it was ALWAYS a good decision *does the Sam Adams pose*, and I really like the idea of the tip being a double edged sword (not intended to be a pun). That's not to say that it wouldn't be good at low percents, but at lower percents it could be an awesome mind game trick.
I'm gonna change the F-smash tip angle from 270 to 110 or 120ish today. Tipped F-smash is quite useless at this moment in time.I think the tip effect should also be applied to the Fsmash. I think this would help balance the move a little, as a tipped fsmash sounds pretty useless. By introducing these checks and balances on the Roy Mechanic, it helps prevent it from being too broken. Roy seems like he'd be an amazing character, and I'd like for him to be tournament legal. I'd also like for him to have his ability to OHKO Meta with a reverse blazer :-P.
That kinda makes sense due to it being an odd sword movement. I do like that.The b-air tip spike is kinda nice
I honestly think that making it send them up and towards Roy would be better, imagine tipping them off the stage like that INTO AN FSMASH. Also, Marth's dtilt does that, so why make the Roy mechanic be similar to Marth?for example and the d-tilt tip pushes out
EXACTLY what I was thinking. It'd be way more sexy, and have several applications other than just a ledge guard.Dtilt I wanted for its tip to basically be like falco's new shine at a slightly higher angle and maybe more growth.
I was actually being a bit redundant. By having very weak damage as well as weak BKB and KBG it would have low stun. At higher percents they will have some stun, and at really high percents tumble. That way tips won't be fantastic till at least moderate percents, and until then it should be a risky thing to do if you planned to do it intentionally. There has to be a downside, otherwise he's just like Marth, but better. We don't want Marth to be the new Roy, lol.I though we couldn't directly lower or raise hitstun on an attack, it's just programmed into the game.
But Roy already has a sweetspot, he doesn't need two good sweetspots. As it stands now his tip is pretty ridiculous XD. If the Roy player messes up and tips with Roy then he should be punished for it is all I'm saying, and at low percents it shouldn't be necessarily a good thing. Keep in mind, Roy players will have to space well, but not too well, and because it will be inevitable that they will try to make the most of their range their will be accidental sweetspots.Remember how small Marth's tip is in Brawl, this isn't something you can run around and spam tips.
This isn't so much an afterthought as much as it is a way to fix Roy's problem. I wasn't aware that you developed the idea first as an Isaac mechanic, but seeing as how Isaac would be a character made after Roy, and we have an early build of Roy in the works, I'm thinking we have time to develop a new mechanic for Isaac. In any case, it sucks for a character like Roy that swings a sword but can only use 2/3rds of it's length effectively, especially while the tip is garbage and borderline useless. This is the perfect mechanic for Roy, cause it allows him to use his sweetspot more effectively, and give his tip a use. At first I was against it just cause I wanted some insane uair juggling, but when I thought about it, I realized how amazing it was. I don't think I could come up with a better solution to making Roy good. We just have to make sure that it's not too good is all.I recognize that this would make roy not feel like... roy, but it's an insanely cool mechanic with so much potential, which is why I wanted to flesh out a character based on it, rather than add it on to another as an afterthought..
I was actually thinking the exact same thing when I was playing roy today... we should use the sound pitch modifier for roy, which would not only give him a deeper voice, but also a different sword slash sound, too, so we'd be killing two birds with one stone.Almas said:It would be possible to lower the pitch of Marth to make a more manly voice for Roy.