The Cape
Smash Master
With our new abundance of lines we may have the ability to make new characters. As crazy as this sounds I have worked up Four movesets that I think you all may agree on for new characters that we could actually add to the existing roster.
What we will need to make this work:
New CSS for the character select screen
Costumes set to movesets
Ability to make a character only able to access a certain set of costumes
Some custom sound effects
Whole lot of patience and faith
I have four characters that I will list here by the character name and who they replace. It also lists all the changes from the current moveset to make them into their own character.
Doctor Mario
Moveset he superimposes: Mario
Moveset changes:
Roy
Moveset he superimposes: Marth
Moveset:
Zero
Moveset he superimposes: Ike
Hopefully we can find a texture too. No long hair, just the helmet.
MegamanX
Moveset he superimposes: Samus
Lost the texture
Sigma
Character he superimposes: Ganon
Moveset:
So what do you guys think of my crazy idea?
Edit:
Character specific size mod for Roy, MMX, and Zero?
Shrink them down a bit to fit their actual heights a bit better.
Edit 2:
Make Mario's Hat invisible except the emblem, problem solved.
Also, get rid of the Samus shoulder pads.
What we will need to make this work:
New CSS for the character select screen
Costumes set to movesets
Ability to make a character only able to access a certain set of costumes
Some custom sound effects
Whole lot of patience and faith
I have four characters that I will list here by the character name and who they replace. It also lists all the changes from the current moveset to make them into their own character.
Doctor Mario
Moveset he superimposes: Mario
Moveset changes:
Code:
[B]Smashes:[/B]
F Smash:
No Sweetspot hit
Weak hit buffed in KB and given elec power
Does Sweetspot damage
D smash:
Front and back hit are both strong
Lower Damage
U smash:
Higher base knockback
Lower scaling
[B]Tilts:[/B]
Up tilt:
Hits away in front
D tilt:
Hits behind Doc
F tilt:
More KB
[B]Dash attack:[/B]
Hits up and behind
[B]Aerials:[/B]
Uair:
Less KB
Bair:
Downward angle
Less KB
Less scaling
Dair:
Hits out instead of up
Fair:
Always hits away
Nair:
Reverse sex kick
[B]Specials:[/B]
B:
More damage
Taller trajectory
Move slower
fB:
Turns around, moves up
uB:
Moves slightly slower
More spaced out hitboxes
down B:
Puts flower on opponent, longer charge = more flowertime
No KB
[B]Throws:[/B]
U throw has same KB as Mario D throw
D throw lays on the ground like GW
F throw has increased KB
B throw as less KB and sends at a downward angle
[B]Other effects:[/B]
No walljump
Bit more grav (5%)
Bit more weight (5%)
Deals 5% more damage than Mario
Fixes to Mario to make them more distinguished:
Fair always spikes (three trajectories)
Moveset he superimposes: Marth
Moveset:
Code:
Smashes:
F smash:
Increased KB
D Smash: Increased KB
U smash:
Puts on fire
Multihits
Tilts:
D tilt:
Pops up
F and U:
Unchanged
Aerials:
Nair:
Less KB
Slower
Bair:
More KB
Slower
Fair:
Less KB
Slower
Dair:
Less KB
Slower
Uair:
Less KB
Faster
Specials:
B:
Fire
More KB and more scaling
Longer Charge up
fB:
Slower
More KB
Third hit up spikes
Third hit down burns and hits multi times
Fourth hit burns
down B:
1.5x damage and KB
up and B:
Slower
More range of motion
multiple hits
fire
throws:
U throw:
Up and behind
F throw:
Less KB
B throw:
Less KB
D throw:
More KB (killing throw)
Fire
overalls:
Heavier
Faster faller
More damage output
More landing lag
Slightly slower
More ALR
Sweetspot switch
Moveset he superimposes: Ike
Hopefully we can find a texture too. No long hair, just the helmet.
Code:
Smashes:
F smash:
Faster
Less damage
less KB
D smash:
Faster
less damage
less KB
U smash:
faster
less damage
less kb
Tilts:
U tilt:
Faster
less KB
less damage
D tilt:
faster
hits up
less damage
less KB
F tilt:
Faster
less damage
less kb
Aerials:
nair:
Alot faster
alot less KB
Fair:
faster
less kb
bair:
slower
more kb
dair:
always spikes
weaker kb
faster
uair:
weaker kb
less damage
faster
Throws:
D throw:
less KB scaling
less KB base
F throw:
Hits upward angle
B throw:
hits downward angle
U throw:
more KB base
lower KB scale
Specials:
B:
no charge
does 12 damage
medium knockback
hits down (meteor)
forward B:
Hits away
charges faster
lower KB
up and B:
moves faster
less kb on spike hit
down and B:
Does 8% damage
bigger window to counter
stuns
no KB
overall changes:
Floatier
much faster alr
faster
higher jumps
Moveset he superimposes: Samus
Lost the texture
Code:
Smashes:
F smash:
More KB
D smash:
hits inwards
U smash:
more damage
less KB
Tilts:
F tilt:
Unchanged
U tilt:
Faster
less damage
D tilt:
hits away (think Snake F smash)
Dash attack:
Hits the way Megaman is facing
Aerials:
Nair:
Lots more KB
Dair:
hits up
Fair:
more damage
less KB
Bair:
Less KB
More damage
uair:
Less KB
more damage
Specials:
Up and B:
Moves faster
Hits once
B:
Shoots faster
No charge
forward B:
No KB
Elec hit
Good hitstun
Smash missiles have more stun and damage than homing
down and B:
come out faster
do less damage
elec hit
stun
Throws:
D throw:
Throws down and behind
U throw:
Lots more KB
F throw:
Lots more KB
B throw:
Lots less KB
Sends at downward angle
Overall changes:
Higher grav
Fast faller
Higher full jump
lower SH
runs faster
lighter weight
more ALR (200%)?
Changes to Samus:
Faster F smash
Character he superimposes: Ganon
Moveset:
Code:
F smash:
Hits up
Electric type
U smash:
Electric type
Faster
Less KB
D smash:
Faster
Electric type
Tilts:
U tilt:
Much faster
Less damage
Electric on hit
F tilt:
Electric
Hits down and away
Faster
Less KB
D tilt:
Faster
Less Kb
Dash Attack:
Hits forward
Electric
Aerials:
Nair:
Faster
Less KB
Fair:
Electric
Less KB
Faster
Uair:
Faster
Less KB
Bair:
Electric
Hits down and away
Less KB
Dair:
Dark
Specials
B:
Alot Faster
Stuns
Lots less damage
dB:
Dark
come out faster, less winddown
forward B
no change
up and B:
more KB
throws:
U throw:
Less KB
D throw:
Electric
Lots more KB
Back throw:
Down and away
Less KB
F throw
Down and away
electric
Overall changes:
Less ALR
Floatier
Edit:
Character specific size mod for Roy, MMX, and Zero?
Shrink them down a bit to fit their actual heights a bit better.
Edit 2:
Make Mario's Hat invisible except the emblem, problem solved.
Also, get rid of the Samus shoulder pads.