I legit have an idea for my own TCG, but I feel that I need to work on the idea way more before I even think of making concrete rules.
basically;
You don’t have a hand, you start with 5 face up “Damage” and one “Guardian” who is the top card of your deck at the start of your game, and can’t be changed.
Both players take their turns at the same time(so it’s more so a round, rather than a turn)
instead of drawing, you can Scry 1(look at the top card, leave it on top, put it on bottom, or put it into the damage zone)
Both players attack each other at the same time, and when you do, you compare the (insert name of placeholder numerical value here) of both Guardians, and the one who has a higher one wins. Before you actually deal damage, both players flip over the top card of there decks, and add that card’s power/effects to the Guardian, then put it into the equivalent of the GY or Drop Zone of other games.
When you take damage, just flip over one damage(or more, depending of the power of the opponent)
Once no damage is face-up, you lose.
The main thing I’m going for here is speed; I want the game to be as fast as possible, setup included(so no shenanigans with multiple decks and hands)
Board size is another factor I want to aim for, I don’t want the board to be super scrunched up, but modular in a way so the user can customize to there needs. For example, having a small piece of cardboard be the board, or going big with a tournament style table.
but, I also don’t want the game to be entirely luck-based, so I have to tread a fine line in between the two.