Jun.
Smash Lord
I think the most important aspect of the game is setups. It doesn't matter if you have crazy execution on combos if you can't close the gap or can't mix up your opponent. Just like in smash, if you watch the best players, its their movement and trickery that makes them so dangerous.
Very closely related to setups are assists. One of the most ridiculous things in the game IMO is Sentinel's drone assist which is almost as useful as him as a character. For example my point is Magneto who has very long and damaging strings but he has a horrible issue with getting close to the opponent. If you just call Sentinel's assist at the right time, almost every character can approach so safely its stupid. Or the exception is that your character has a teleport I guess.
Also, Dorammu's DHC traps the enemy in a lot of things getting them hit by things which would have otherwise not hit them.
And there is my team. Magneto as point, Dorammu as chipper/keepaway, Sentinel as anchor.
Pretty damn stupid.
Very closely related to setups are assists. One of the most ridiculous things in the game IMO is Sentinel's drone assist which is almost as useful as him as a character. For example my point is Magneto who has very long and damaging strings but he has a horrible issue with getting close to the opponent. If you just call Sentinel's assist at the right time, almost every character can approach so safely its stupid. Or the exception is that your character has a teleport I guess.
Also, Dorammu's DHC traps the enemy in a lot of things getting them hit by things which would have otherwise not hit them.
And there is my team. Magneto as point, Dorammu as chipper/keepaway, Sentinel as anchor.
Pretty damn stupid.