Keep an open mind and give the game time before you completely dismiss it. If you Melee elitists want to play Melee forever then by all means do so, but at least wait until you've had a chance to sit down with the game and explore it before you condemn it. Otherwise, get ****ed.
Nope, I can't play this game exactly like Melee on day 1 so it obviously will suck for the next 5-10 years.
So people who advocate Melee and dislike Brawl are Melee elitists. What do we call people like you?
Smash 4 seems to have a philosophy of actions being commitments but rewards being high. SF4 has a similar philosophy in design; jump-ins are dangerous but you get ridiculous damage from them. In Melee, everything is low risk high reward leading to players freely throwing out attacks to fish damage (hence "aggressive play"), and in Brawl, everything is high risk low reward. Middle ground.
This is wrong because the moment you commit to an incorrect decision in Melee, it can mean your stock. The movement options in Melee work on a two way street. They make you more evasive, but they exponentially increase your ability to punish mistakes. Melee is high risk high reward. That's what makes it exciting to play, and to watch.
TSON, the problem I have with your viewpoint here is that you essentially invalidate the value, and the necessity, for criticism and scrutiny in game design. There is nothing to be gained by just accepting what is given to you and calling it a day. As a playerbase, regardless of how small, niche, or irrelevant specific parties might label us to be, we matter. We have opinions, and largely with legitimate foundations, especially considering we come from a sector in the community that knows more about the specifics. For the people who want to play Melee, they'll play Melee. And for people who want to play Brawl, they'll do that too. That's not the issue at heart here.
That is really sad to see. They gave her such an honor to come play and she just said the game has no hope? Geez. I'm not saying that people shouldn't express if they didn't like things who played at the invitational but that kind of pessimism isn't necessary either, hows about constructive criticism?
If you don't have anything constructive to say, how do provide constructive criticism. You make it seem like there is absolutely no way a player can play this game and be genuinely disappointed with its development, and where its going, for legitimate reasons.
After playing ten minutes of a beta game that nobody had prior experience in, with weird (but understandable) rules and most of the matches being FFA?
Had this been Melee and it was at E3 2000 it wouldn't look nowhere near as in-depth as the final product, nor would it have played the same. Throwing the towel this early is simply idiotic and won't help the game at all.
This argument
does not work anymore. I keep seeing it, and it's pretty antiquated, honestly.
We didn't know a damn thing in early Melee because 64 had next to no tournament scene, no large following, no accumulative wealth of previous knowledge, no pro players to turn to for opinions. We were starting from nothing, from bare scratch. We're
not doing that now. We have the knowledge, we have the community, we have the experienced veteran players with the good mechanics and tech skill. We know what's good Smash design, and what is less preferable.
It isn't inconceivable to believe that we might actually be able to make a few well rounded assessments from the footage we've been given at the invitational tournament, especially considering that Melee was a very deep game, and its sequels have a lot less to learn.
Hi, I'm a Brawl player and I was ranked 6th on the Florida Brawl PR in 2013.
As someone who loves and plays brawl both competitively and casually from watching game play and watching the tournament closely I can't say too much but this honestly is looking worse than brawl from a competitive aspect. There are a lot of things like A lot less auto canceling moves, hit stun is still the same, etc.
If you beg to differ, go watch game play and actually pay close attention to individual characters and their attacks, especially their aerials, and how they land after short hop aerials. There are many things that were even taken away from brawl that I see lacking in this DEMO.
However, I'm going to the Best Buy Smash-fest event to play smash 4 as despite what I've seen I just want to play it and give it a chance. My opinion may change.
PS: Gotta state the obvious for all the dumb people out there. This is definitely not looking like Melee. Sakurai is either trying to make the game super casual or it's not far enough in development. Alas, if you think about how he said the 3ds version is near completion (and only needs Debugging) and you watch 3ds gameplay it is the same as Wii U and it does worry me.
But I will still move on to Smash bros U and Smash bros 3ds because its the new thing and Rosalina&Luma are in it XD.
This is what I really wanted to reply to.
I think the irony of this entire thing is that while a lot of players accuse Melee for being a game centred around glitches and exploits, the contrary was quite true in regards to Brawls life as a competitive title. A large part of what gave Brawl any depth was the fact that it was
littered with glitches, game oversights, poor design, and problems that led to a layer of depth and learning that was required in order to remain competitive. DACUS, grab release mechanics, momentum cancelling aerial attacks, Shuttle Loop refreshes, infinites. These things were a part of the competitive learning experience, regardless if their inclusions were healthy for the game overall, or not.
I suspect that not only are most of these things cleansed from Smash Wii U, but that the game largely overall will be quite bug free. Or at least comparatively speaking. This is funny because while this would normally be a good thing in the context of proper game design, it actually detracts from the competitive learning curve and what made Brawl interesting for the players who enjoyed it. On top of all this, they're removing mechanics that Brawl had organically, like SDI.
My impression of Smash Wii U is that it is literally Brawl 2. It is a pure successor to Brawl in that regard. However, it is seemingly going to be a watered down version of Brawl, for whatever its worth.
This is actually wonderful for the casual players because I honestly believe Brawl was kinda a piece of trash casually speaking. I mean, didn't stop people from enjoying it, and people feel differently than I do. But I think this is a huge step up. And for the people who played Brawl competitively I'm sure they'll enjoy this to varying degrees. For the people who appreciated deeper gameplay though, I think they're not going to find satisfaction with this.