I'm not gonna lie, I loved the commentary.
But let me have a go at interpreting the new game.
As of right now, which may not be the same in the future, the competitive scene seems like it will struggle due to mechanical changes of the game. From first glance, it looks similar to brawl but faster. This isn't bad. It won't have that technical depth that some people are looking for in melee. That's fine, different strokes for different folks.
However, the mechanical changes @
#HBC | Red Ryu
posted, if they remain final, may be a big hindrance to the competitive community.
The options on approach have been limited and that could potentially favor more defensive play styles, but it is too early to say.
But talking about this game from the sakurai viewpoint, I can't help but feel that it's better than all the other smash games though. It looks fantastic, and while some say you can't judge it without playing it, I can look at it and really feel that it is impressive for how Sakurai views smash brothers.
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Me personally, like I said, I don't like that dash dancing is gone, along with crouch out of a dash. Those are really good for approaching / retreating. It's like the air mobility that kirby has, but on the ground. The options are really good. I've got this weird feeling about SDI being gone, but I just don't like that the smart bombs will eat me alive in casual play. for competitive, I don't really mind that it's gone, but other people probably will.
The changes to grab are strange as well. It might be good overall, but it's bad for how the smash metagame advanced.
But if it did anything right in my opinion, it was the removal of crouch cancelling, and the ledge grab mechanics. If the top two I mentioned were still in, I could see a lot of people still picking it up competitively.