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Snake: MU Discussion Supplement

A1lion835

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Falcon, what I'm trying to say is this: different players have different styles, and being able to beat that one style doesn't mean there's a matchup advantage. For instance, Ally doesn't really know the kirby matchup, and chudat PROBABLY knows the snake matchup very well (given that he gets high in tournies and has to face good snakes a lot and if you face a good snake without knowing the matchup, you're pretty much ****ed). There are also other factors: whether chu's aggressive or not, how good at mindgames he is, how good at pressuring he is, etc. same applies for Ally.

Hence my lvl 9 mk example: I can beat THAT specific style of play (extremely suckish), but that doesn't mean the matchup is in my favor.
 

SheerMadness

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LOL Falcon is such on ***** on smashboards. Every single one of his posts are condescending as hell like he knows more than everyone else about Kirby.

I'd say its a 60/40 matchup for Snake. Kirby is pritty good vs Snake but comes into the match with WAY less room for error than Snake does.
 

Falconv1.0

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Sheer Madness, at least I dont take almost every opportunity to call someone a *****. Seriously, **** off.

A1Lion, are you saying it's true for Chillen as well?

I'm not saying single player vs player matches should determine ratios, but when you see it happen quite a few times it kinda indicates something. And it still stands that your analogy was horrid. I brought up two examples of very real matches between equally skilled player, and could get more, you brought up a human vs lvl 9 idea, that just doesn't work.

And yes, having a 65/35 does hamper a character's ability to place, especially when that 65/35 is vs Snake. What kind of ****ing question is that.


EDIT-Sheer, I'm saying this one more time, back the **** off, address my points, don't just call me names and make yourself look like a bigger prick.
 

A1lion835

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I was referring to him not having much knowledge in the match up.
Okay, you've got that.

BUT

even if chu can not get ***** by these guys doesn't affect the matchup at all. Maybe chu has some perfect balance of gameplay for fighting snakes or something...there are just a lot of different factors, too many to decide "okay, the MU is A-B because of player C being able to beat players D-G all using character H."
 

Falconv1.0

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Okay, you've got that.

BUT

even if chu can not get ***** by these guys doesn't affect the matchup at all. Maybe chu has some perfect balance of gameplay for fighting snakes or something...there are just a lot of different factors, too many to decide "okay, the MU is A-B because of player C being able to beat players D-G all using character H."
Chu was one example, if you really, reeeaaallly want, I could go find a **** ton of examples later. My issue is that Chu is solid proof of a Kirby being successful vs Snake.

The point is I dont think Kirby would be anywhere near as popular/place as high if he was shut down by Snake that bad, but hey, that's just me.
 

A1lion835

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Chu was one example, if you really, reeeaaallly want, I could go find a **** ton of examples later. My issue is that Chu is solid proof of a Kirby being successful vs Snake.
Your issue on Chu is solid proof of A kirby being succesful vs SOME Snakes.

The point is I dont think Kirby would be anywhere near as popular/place as high if he was shut down by Snake that bad, but hey, that's just me.
Kirby is popular and places high?

Edit:
We went over there, but they were sort of discussing 4 matchups at once and I left after 1 post : /
 

A1lion835

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I said wouldn't be AS POPULAR and place AS HIGH, way different meanings dude.
Okay, THAT I understand, but kirby still isn't very popular or place very high at all:(.[/quote]

I'm done going on in circles, we aren't going to get to any conclusion, and I'd rather this not end with me logging off at 2 am flaming people.
Same.
 

thrillagorilla

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I'm done going on in circles, we aren't going to get to any conclusion, and I'd rather this not end with me logging off at 2 am flaming people.
Thank you both, this saves me some trouble.

@Falcon: You've got good points. It would be great if you could find some vids of Chu playing and winning against a good Snake, it might give us some ideas on how he handles the MU and what we might learn from it. Thanks in advance if you are willing.

@A1: That was kind of a poor analogy, A1. :( Besides, Play-style isn't character specific, its player specific. If there is a better way of playing against a certain character, then use it. If your style is failing, change it. Its that simple. If its true that the opponents Chu has been facing don't know the MU, it will become rather obvious after a vid or two.
 

Suspect

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the chillin one was forever ago

then the one against ally i guess from cot4

but anything chu does, his fanboys live off it forever, i wouldnt be surprised if they are still talking about when he whooped Inui something awful

i beat razer (the best snake in texas, also one of the best here) but does that mean anything? no
 

Suspect

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i wasnt even really talking about you, just talking in general

and you quoted me way to fast
 

Lord Viper

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Are we even getting into detail about Snake anymore? =P

Getting into detail about what moveset and combo's we can use against Snake will me helpful *cough* Stone Kirby *cough*... that's if anyone knows how to use it or use it in general. D=
 

DFat2

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I'm pretty much done arguing what makes it at the least even, I've done so already a bunch of times in other threads.

I will say though, if it was 65/35 I think we'd be really, really, REALLY ****ed in terms of tournament placings.
I have no problem believing 6/5 or 55/45, but anything harder than that is ludicrous to me.
60:40 Is very manageable. Too bad that most of the times when your wining a 60:40 match you end up getting Gimped (MK), Killed early (Snake, Game and Watch) or Spaced the F*** out and camped until the time runs out (Marth and Falco, blah blah blah).

care to explain how 65/35 would make us ****ed in tourny placings?
It all depends on the character that 65:35's yours. If you get 65:35'd by Yoshi, good for MotherF***ing you. Now, if you Get 65:35'd by Marth or Falco, it's bad news for you because it's a widely played character, unlike Yoshi (example).

If Yoshi has 5 bad match ups, but only 1 gets played in tourney's, he's better off than having or 4 bad match ups, and having them all being played widely throughout all the players. Kirby get's more chances of a Bad Match up, he gets more chances of a Lost Match. It doesn't matter how close it is, if you loose, you loose.

also by your logic that means any character that has a 65/35 matchup are ****ed
Now you're just assuming things and putting words in his mouth (logic, lol)

I've yet to see (in page 8 and 9) what really needs to be seen. The Pros and Cons, the different play styles (which means different options to adapt) and Shizz like that.

Arguing over who is the better 'X' player and how many good 'Y' players has he faced is ridiculous. Discuss the characters. Chudat and Chillin aren't going to play the match for you anyway.
 

Suspect

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Now you're just assuming things and putting words in his mouth (logic, lol)

I've yet to see (in page 8 and 9) what really needs to be seen. The Pros and Cons, the different play styles (which means different options to adapt) and Shizz like that.

Arguing over who is the better 'X' player and how many good 'Y' players has he faced is ridiculous. Discuss the characters. Chudat and Chillin aren't going to play the match for you anyway.
im not assuming nothing, which is why i said "by your logic"...which what you just said was logic...so this "logic thing" can go back and forth. Difficult to explain...

NO MORE CHUCHILLIN ****! :mad: *throws chair*
 

thrillagorilla

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Edit: I think everyone saw this post's original text that needed to, and I don't want to dissuade any Snake main from posting, so I'm replacing it with this.

Sorry to come swooping in at the ninth hour. Feel free to continue discussing!
 

Kewkky

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This is why I dislike posting on smashboards. People are always fighting about useless crap.

There are too many factors that come into view when we talk about matchups...

1) People's experiences, our own experiences, the enemy's experiences... So you whoop Snake's *** all day and night, maybe even during nay or dight! I myself don't have a problem with snake. I 3-stocked (in the worst most horrible way) a snake in a tourney I went saturday, and I used kirby. It doesn't mean that Snake is an easy, manageable, or hard matchup at all! It just means I know what to wait for, how to punish, when to expect tilts, how fast to shield attacks... I also 3stocked (WITH 9% DAMAGE) a diddy in friendlies, which is also apparently the best diddy in PR (according to what people have been fighting about in our forums), but it's also because I KNOW WHAT TO WAIT FOR, and I know HOW HE WILL REACT... Ergo MY EXPERIENCE, not ALL OF OUR EXPERIENCES. Stop being predictable and running into snake's utilts at 130% when he's standing right next to the ledge and you decide to go on-stage with an airdodge/roll.

2) General skill, generally. I can use kirby better than God knows how many people in PR. I can **** up a snake or two without even doing a single downB. I ACTUALLY KIRBICIDE SNAKES AND THEY DONT (x)TILT ME WHEN I DO. I've learned my character, and I know how far my attacks can reach, how obvious they are, what punisheable frames he has from doing them... It's up to you wether or not you want to shorthop-dair a snake, run for a grab at 130% when he's at <10%, or attempt a kirbicide when you're at a stock advantage... In the end, it's YOUR stock you'll end up risking, and against a character who manipulates you into doing what he wants you to do: it's YOUR loss most of the time.

3) We all have different playstyles. How can you expect someone else to use downB the way you use it, or upB as an approach/GTFO move, or INHALES (!!!) that actually mean something, when they can't think the way you do? My game style involves almost no downB, no upB (apart from ledges), no approaching inhales, no dtilts, AND I USE GROUND HAMMERS. My style apparently works because I end up winning the majority of my matches (losing to the same people... meh), and I keep on finding ways of making it better. YOU might beat a snake near your area because he focuses on grenades, but what if you find a CQC snake? What's gonna protect you from the random tilts, smashes, and grenade grabs? ... Or what about a snake that decides to go aerial on your *** (mine does, and it works... Don't judge me)? Same as any other character, including MK (planking, anyone?). Don't base off matchups because of how you play against them, we're trying to see if a plain kirby can beat a plain snake, hold the onions (get it? I'm such a funny guy).

See, the good thing about SmashBoards is that it has lots of people. Lots of people who use the same character, with different inputs each other, different ways of viewing the same point... But we're all just human, and in the end, we'll end up refusing to believe the other guy, and say that our way is better. Some say 65:35, others go as low as 50/50 or lower (me). Now, it's up to YOU how you feel, because in the end, it's all just going to be an approximation of what it actually is (one guy says 60/40, other guy says 50/50... 55/45, anyone?)... We can't REALLY end up with a perfect number, because WE ARE ALL DIFFERENT!

You want to know something? I don't think Marth and G&W are Kirby's worst matchups, nor Snake for that matter. I beat marths all the time, and G&Ws are pretty, if not incredibly, predictable. To me, a harder matchup is Luigi and a grounded Olimar (at least, the olimar for now). Marth always goes for spaced approaches, so bait his fairs/dtilts/dancing blades and punish. G&W want to break your bairs, so get better with your shieldgrab game. Snake's utilt/ftilt kills you? Then PREDICT IT WHENEVER YOU'RE AT HIGH % AND YOU'RE RUNNING TOWARDS HIM FOR SOME UNKNOWN REASON YOU CAN'T EVEN FIGURE OUT. Fighting over who's right over a number will not help you beat your opponent's snake.

And who cares about Chudat? He practically dumped Brawl over B+, and we all saw the effects of mixing two game's physics in APEX (approach Pika with dairs and land with lag right in front of him... You'll know what I mean: Brawl doesn't have the same effects as B+! SO he was a God at Brawl with kirby before, big deal, ANYONE can get as good as him! Want to know the difference between you Chu fanboys and Chu? HE DIDN'T SPEND TIME FIGHTING OVER STUPID NUMBERS IN THE INTERNET. If Snake is seriously that big a problem, learn him however you can, OR get better at everything else (predicting, baiting, grabbing... Learn your character's limits and ranges). If Chu wins all the Brawl tourneys he goes to, and you guys keep getting low placings (obviously excluding a couple of you fellow kirby mainers), how will THAT help you become a better player? Kirby will be more popular and we'll discover wavedashing, or some AT we can practice? Make due with Kirby as he is now, and adjust to him. He's this way now, so adjust to his present, not his future.

For those of you who like disagreeing, have fun trying to convince me that kirby is NOT TOP/HIGH TIER. That character is beyond good, if I would've stayed maining ZSS, I wouldn't even have a tenth (1/10) of the skill I currently have... And please don't say that it could've happened with any character I would've loved maining, because that's not the point.

I'm standing by an evenish matchup number, and I will not change my mind. 45/55 (kirby's favor), 50/50 or 55/45 (snake's favor)... Depends on what kind of snake. Campy means our advantage. Rushy means even. A mix means his advantage.
 

SuSa

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This is why I dislike posting on smashboards. People are always fighting about useless crap.

There are too many factors that come into view when we talk about matchups...

1) People's experiences, our own experiences, the enemy's experiences... So you whoop Snake's *** all day and night, maybe even during nay or dight! I myself don't have a problem with snake. I 3-stocked (in the worst most horrible way) a snake in a tourney I went saturday, and I used kirby. It doesn't mean that Snake is an easy, manageable, or hard matchup at all! It just means I know what to wait for, how to punish, when to expect tilts, how fast to shield attacks... I also 3stocked (WITH 9% DAMAGE) a diddy in friendlies, which is also apparently the best diddy in PR (according to what people have been fighting about in our forums), but it's also because I KNOW WHAT TO WAIT FOR, and I know HOW HE WILL REACT... Ergo MY EXPERIENCE, not ALL OF OUR EXPERIENCES. Stop being predictable and running into snake's utilts at 130% when he's standing right next to the ledge and you decide to go on-stage with an airdodge/roll.
I'm not even going to pull the 'location card' (IE: Maybe PR Snake's aren't as good as x Snake's) because I don't feel like going to PR just to find the skill level of any locally known Snake's there and therefore cannot use this as any evidence to support any claims. (I personally don't understand people who pull the 'location card' when they have no experience against the other location.)This could be relevant but I have no proof.

My personal experiences is that I rarely lose to Kirby when using Snake. The times I do, I made simple mistakes that I shouldn't have made. (Placing a C4 on stage at gimpable %'s and being gimped and not able to recover - just as an example)

Now then, your argument is pretty lopsided. You're saying you do well basically because you know the matchup and your opponent doesn't. Or you don't fall for 'stupid things for no reason' but you're opponent does.


2) General skill, generally. I can use kirby better than God knows how many people in PR. I can **** up a snake or two without even doing a single downB. I ACTUALLY KIRBICIDE SNAKES AND THEY DONT (x)TILT ME WHEN I DO. I've learned my character, and I know how far my attacks can reach, how obvious they are, what punisheable frames he has from doing them... It's up to you wether or not you want to shorthop-dair a snake, run for a grab at 130% when he's at <10%, or attempt a kirbicide when you're at a stock advantage... In the end, it's YOUR stock you'll end up risking, and against a character who manipulates you into doing what he wants you to do: it's YOUR loss most of the time.
Down-B... vs Snake? The Kirby's I must be facing (the one's who win) are generally those who don't use down-b. Down-B just isn't highly effective in the match except during specific scenarios in which your opponent doesn't know how to react or avoid. (The whole Yoshi Island platform tilted and you slide. Some people still don't know about that and fall for it) Down-B has a decent amount of start-up lag and goes perpendicular to the stage so how it hit's isn't anything that's hard to predict. You can be grabbed from the rock form, and have a small (but punishable) end lag when you leave the rock form. If your opponent is falling for uair out of the rock - they don't know the matchup.

If the Snake is spacing properly, it is very difficult to bait and punish attacks with Kirby. Kirby's range just isn't large enough to punish a Snake who (if fell for the bait) spaced properly. Inproper spacing and general stupidity will get the Snake punished.

"I've learned my character, and I know how far my attacks can reach, how obvious they are, what punishable frames he has from doing them..."
And so should any good player of a character.

3) We all have different playstyles. How can you expect someone else to use downB the way you use it, or upB as an approach/GTFO move, or INHALES (!!!) that actually mean something, when they can't think the way you do? My game style involves almost no downB, no upB (apart from ledges), no approaching inhales, no dtilts, AND I USE GROUND HAMMERS. My style apparently works because I end up winning the majority of my matches (losing to the same people... meh), and I keep on finding ways of making it better. YOU might beat a snake near your area because he focuses on grenades, but what if you find a CQC snake? What's gonna protect you from the random tilts, smashes, and grenade grabs? ... Or what about a snake that decides to go aerial on your *** (mine does, and it works... Don't judge me)? Same as any other character, including MK (planking, anyone?). Don't base off matchups because of how you play against them, we're trying to see if a plain kirby can beat a plain snake, hold the onions (get it? I'm such a funny guy).
While we all have different playstyles, each character has a specific move-set. You can punish a move in only certain ways based off of your own moveset. Their are playstyles that are more effective against a character that can be judged off that characters' moveset. Playstyle's also vary from region to region. The notable Snake's (Ally, Samura Panda, Ultimate Razer, Candy, Afro Thundah) each have a different playstyle. Yet they all place and do well in tournaments.

It's adapting to a playstyle based off of which moves they utilize of their moveset that will let you win. You win the majority of matches against players who are failing to adapt to your playstyle. Possibly because it's different, possibly because they don't know the matchup.

You are also losing to the same people (you said it not me) because you are also failing to adapt to their playstyle based off of which moves in their moveset that they utilize.

See, the good thing about SmashBoards is that it has lots of people. Lots of people who use the same character, with different inputs each other, different ways of viewing the same point... But we're all just human, and in the end, we'll end up refusing to believe the other guy, and say that our way is better. Some say 65:35, others go as low as 50/50 or lower (me). Now, it's up to YOU how you feel, because in the end, it's all just going to be an approximation of what it actually is (one guy says 60/40, other guy says 50/50... 55/45, anyone?)... We can't REALLY end up with a perfect number, because WE ARE ALL DIFFERENT!
All movesets are the same. All movesets can be punished from certain moves in another moveset (for the most part) so while playstyes vary, a moveset for a character is the same no matter where you are. The options from move vs move and advantage over disadvantage is what determines the general matchups.

Matchup numbers are based off of 'perfection' or 'near perfection' so assuming a player never slips up and knows the matchup down to every detail - it could be said all 55:45 matchups are 100:0 and all 45:55 matchups are 0:100. This is not so, hence while they are a good guideline to go by (few people want to play a 30:70 or worse. Want to know why?)

Some people will say "50/50" because they feel it's even - however the other player may just be of a greatly different skill level.

This is why you can have many people agree on "60:40" and a few on "40:60" on matchups - and generally the majority win. It's because the minority generally has swayed views on the matchup.

Just because you win against all the Snake's you play - does not make the matchup change from a 55:45 or 60:40 to a 40:60.

You want to know something? I don't think Marth and G&W are Kirby's worst matchups, nor Snake for that matter. I beat marths all the time, and G&Ws are pretty, if not incredibly, predictable. To me, a harder matchup is Luigi and a grounded Olimar (at least, the olimar for now). Marth always goes for spaced approaches, so bait his fairs/dtilts/dancing blades and punish. G&W want to break your bairs, so get better with your shieldgrab game. Snake's utilt/ftilt kills you? Then PREDICT IT WHENEVER YOU'RE AT HIGH % AND YOU'RE RUNNING TOWARDS HIM FOR SOME UNKNOWN REASON YOU CAN'T EVEN FIGURE OUT. Fighting over who's right over a number will not help you beat your opponent's snake.
Funny, I find Olimar one of my easier matches for my Kirby. If you ask me - it comes down to knowing the matchups.


I've covered most of these points - and I have to go to work. So I'll end my post here. (I logged in at my friends house just to post my replies.)
 

Lord Viper

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Since SuSa replied to Kewkky post very well, I can't add anything to it. I almost replied with my own post, but SuSa's is much well detailed.

The only use I've found for stone is to break or feint and AD from the cypher
True, I guess I have to do more research myself as I am a Stone Kirbyholic. =P

Stone on most stage's is not needed, and it's best to use it on stages with good slants like Lylat Curse, I love using Stone there. I wouldn't risk using Stone on boring stage's like Battlefield or Final Destination unless your outside the stage trying to punish Snake when he recovers or just want to use Stone to grab the edge.
 

RoflWafflez

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Just make sure to use Stone in specific situations, if the Snake can land and get to u while ur Stoning around, he can punish u big time. Of course, this is given advice, common sense.
 

Kewkky

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Since I don't want to be quoting everything, I'm just gonna put dots in between things you say, so you know from where to where I'm quoting. :)
I'm not even going to pull the 'location card'... Or you don't fall for 'stupid things for no reason' but you're opponent does.
I knew I was going to get things mixed up. I was being sarcastic about the whole "PR Snake Skill". Of COURSE there are mart snakes in PR, as well as smart whatever in any other place. New Jersey and Texas aren't the only places with competent players. >_>[/quote]

My point in the "experience" part of my argument is that, you can't throw all of the snakes in one bag and say "These are all going to utilt you at 130%", or "these are all going to ftilt when you go near". The point of what I said was for them to notice their opponents' patterns, and maybe even include common sense (when you're at high %, he'll be trying to kill you). Now, I want to emphasize that I'm not saying that people suck, I'm pointing out the things we are SUPPOSED to be looking out for. If it's common knowledge, then I'll still point it out, because it's important knowledge also.

Down-B... vs Snake?If your opponent is falling for uair out of the rock - they don't know the matchup.
I didn't mean the "use downB on snake". I myself NEVER use it against snakes, they can just relax right next to you and wait for you to transform back to utilt/ftilt/fsmash you (or even grab you if you're on the ground). I was just using it as an example, to point out that there are some attacks, like the downB, that you're better off NOT using, because of the amount of time you're helpless doing nothing afterwards (while transforming back, or the landing lag you get when you transform back).

If the snake is smart, he'll be punishing YOU for mistakes. Avoid doing ones that are easily readable. That's what I meant, but it's pretty general, and not specific anywhere.

If the Snake is spacing properly, it is very difficult to bait and punish attacks with Kirby. Kirby's range just isn't large enough to punish a Snake who (if fell for the bait) spaced properly. Inproper spacing and general stupidity will get the Snake punished.
They're both in the same boat where the one who spaces improperly gets punished. Kirby can punish a failed, spaced snake ftilt by waiting out until he finishes whatever he's doing, then walking a small amount and ftilting. Kirby can punish utilts by knowing the disjointed hitbox's range and doing the same thing (unless you powershield while running towards him... Grabbing wins here)...

See, the bad thing about using an area's people as examples of something we're trying to point out is that, unless the people we want to convince have had proof of some sort, they won't believe out word... Which is why I try to no say "our snakes are good", the same as "our snakes are NOT good". Let's just leave the affirmations to whoever wants to apply some of what's said to their game (no offense intended).

You are also losing to the same people (you said it not me) because you are also failing to adapt to their playstyle based off of which moves in their moveset that they utilize.
Yep, and I gladly admit it. The good thing about losing is that you know you can improve and do better. Me, I've been losing against DDDs (******** grab games win) and MKs (self explanatory), but my tourney results aren't what I'm here to talk about, since the topic is about Snake. And I don't consider myself "faling to adapt"... I'd rather just call it "learning from experience", sounds better. ;) Eventually I'll find a way around grabs and laser swords.

Explanations about how matchup numbers are character-skill based and not player-skill based
I know how they work, and I know their functions in society. I'm pointing out how people's experience are constantly used to point out a number or two -- I can say "My experiences tell me that Snake gets owned by WoP whenever he uses cypher", but we all know that's not the case with ALL the Snakes, ergo me not wanting to use my own experiences to point out a matchup number. If we want to find the perfect number for this, we'll need someone to learn both characters, play against himself at full power, and see who comes out the victor each time... And we can't possibly do that, so we have to use everyone's numbers and points to determine a generalized one.

I myself don't have a problem with Snake, or at least not as big a problem as against DDD or MK... I find that ignoring grenades (except cooked ones), noticing what % I'm at (prevents them from "SUPRISE UTILT"ing me), counting my jumps (gimping/returning), finding patterns (grab-happy snake is grab-happy), and other simple matters of the sort can prevent many accidents from happening. I never talk in MU discussions because I end up biased towards my character... I don't even know why I decided to talk here, or in the Lucario vs. ZSS matchup (only two that I've actually posted anything in). Maybe it had something to do with people doing the same as going nowhere... Back and forth between disadvantage and even.

Funny, I find Olimar one of my easier matches for my Kirby. If you ask me - it comes down to knowing the matchups.
I don't know the olimar vs kirby matchup, to tell you the truth... I was always falling for pivot grabs, and I always tried to outspeed him whenever I saw another grab approaching. In due time, I'll find out a good way of taking him down that doesn't include me being thrown backwards because of me spamming bairs like it says in the MU discussion... Because that's what I tried doing that time, and it didn't work. (they were friendlies, btw).


And in the end, my personal view, my own opinion, still stands to me... Campy snakes aren't a problem. Aggressive snakes might be troublesome to a couple of people. Snakes that are both campy and aggressive ARE troublesome.
 

SuSa

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WTF TOO MANY WALLS OF TEXT! @_@ easy duz it ppl
Would you rathers I post reasons with no evidence to support them and then be asked for said reason?

It's a discussion. I prefer walls of texts to anything else.

Since SuSa replied to Kewkky post very well, I can't add anything to it. I almost replied with my own post, but SuSa's is much well detailed.
Thanks, but I didn't touch up on certain parts all to well. I was in a rush (12 minutes late to work...)


True, I guess I have to do more research myself as I am a Stone Kirbyholic. =P
I could probably make a post here helping you and others who are Stone-a-holics... :p I used Random for a long time and I love using the stone but you REALLY need to know when to use it to minimize your chances of being punished. Not being a Kirby MAIN may make people see my post as useless however.
Stone on most stage's is not needed, and it's best to use it on stages with good slants like Lylat Curse, I love using Stone there. I wouldn't risk using Stone on boring stage's like Battlefield or Final Destination unless your outside the stage trying to punish Snake when he recovers or just want to use Stone to grab the edge.
Lylat Cruise, Yoshi's Island (Brawl), some parts of Delfino Plaza, Pictochat (if legal), and Pirate Ship. I don't really use it anywhere else due to its readability.

Since I don't want to be quoting everything, I'm just gonna put dots in between things you say, so you know from where to where I'm quoting. :)
I didn't quote everything of you either, I left out like 2-3 paragraphs I believe.
I knew I was going to get things mixed up. I was being sarcastic about the whole "PR Snake Skill". Of COURSE there are mart snakes in PR, as well as smart whatever in any other place. New Jersey and Texas aren't the only places with competent players. >_>
That's not what I was commenting on. Obviously - regions generally do have different levels of skilled players. This could be explained by those people having to play the minority of the 'gifted' players (M2K, DSF, Azen, Ninjalink, etc.) therefore coming closer to their skill level simply by playing them. That's a POSSIBLE explanation, but again the point was moot. I wasn't going to say "Come face some WC players or Florida players and see if that changes your opinion about Snake" because I don't know the skill level of your players - hence my point = moot. So I wasn't pulling that 'location card'.

My point in the "experience" part of my argument is that, you can't throw all of the snakes in one bag and say "These are all going to utilt you at 130%", or "these are all going to ftilt when you go near". The point of what I said was for them to notice their opponents' patterns, and maybe even include common sense (when you're at high %, he'll be trying to kill you). Now, I want to emphasize that I'm not saying that people suck, I'm pointing out the things we are SUPPOSED to be looking out for. If it's common knowledge, then I'll still point it out, because it's important knowledge also.
Yes, others won't attempt an uptilt and rather "let it happen" or wait for the right moment - rather then force it, etc.

Yes, I know you were saying to learn to read your opponents playstyle - but that's not the entire part of it. You should also be analyzing which of your moves would be the best to punish their said moves. Some moves have a very 'you can punish with this move' list. If a Snake uses Fsmash and misses, you can punish with most anything. If he whiffs an ftilt or utilt, it's much harder to punish because there is less lag - and the ranges are different. So you have a smaller 'I can punish with this' list. Knowing this list will make your punishing game much better. Then it comes down to spacing and baiting so you can punish.

I didn't mean the "use downB on snake". I myself NEVER use it against snakes, they can just relax right next to you and wait for you to transform back to utilt/ftilt/fsmash you (or even grab you if you're on the ground). I was just using it as an example, to point out that there are some attacks, like the downB, that you're better off NOT using, because of the amount of time you're helpless doing nothing afterwards (while transforming back, or the landing lag you get when you transform back).
We are in agreement with this. So no point furthering this discussion.
If the snake is smart, he'll be punishing YOU for mistakes. Avoid doing ones that are easily readable. That's what I meant, but it's pretty general, and not specific anywhere.
Not just avoid the easily readable ones. You want to make as few mistakes as possible - and not give Snake room to punish. Snake has a very good punishing game (due to range) and a very good pressure game (grenades, c4, mines, nikita on occasion) Snake's entire game is almost built on people making mistakes - which is impossible to avoid every mistake. So the goal is to capitalize on the Snake's mistakes as well. Kirby has a much better punishing game (maneuverability and being able to string attacks together) and a rather good gimping game (dair/footstool, stone for predictable recoveries (and/or hammer) weak bairs...I'm sure you guys know all this. lol) however it's simply harder for Kirby to do so because Kirby has less options.

Hence where my argument of Snake's advantage comes into play. He's allowed to make far more mistakes - because often times the Kirby player doesn't know what to use to punish or doesn't know if they can punish - hesitates - and get's punished themselves.

As said way back in this thread - the Kirby player cannot make nearly as many mistakes.

They're both in the same boat where the one who spaces improperly gets punished. Kirby can punish a failed, spaced snake ftilt by waiting out until he finishes whatever he's doing, then walking a small amount and ftilting. Kirby can punish utilts by knowing the disjointed hitbox's range and doing the same thing (unless you powershield while running towards him... Grabbing wins here)...
Not entirely true, there are some moves for Snake that only have to be spaced well. Kirby has to space close to perfection. Snake also has more options to punish, blah blah blah. I don't want to repeat myself twice in one reply.

See, the bad thing about using an area's people as examples of something we're trying to point out is that, unless the people we want to convince have had proof of some sort, they won't believe out word... Which is why I try to no say "our snakes are good", the same as "our snakes are NOT good". Let's just leave the affirmations to whoever wants to apply some of what's said to their game (no offense intended).
This is why I am not using area to justify my 60:40 opinion nor any of my evidence being based off of players in a particular region.

Yep, and I gladly admit it. The good thing about losing is that you know you can improve and do better. Me, I've been losing against DDDs (******** grab games win) and MKs (self explanatory), but my tourney results aren't what I'm here to talk about, since the topic is about Snake. And I don't consider myself "faling to adapt"... I'd rather just call it "learning from experience", sounds better. ;) Eventually I'll find a way around grabs and laser swords.
If you are losing to the same people - you may be learning more - but you are still failing to adapt in game which is what is important. You do not want to do better the next time but rather win this time. So whether or not you would rather call it something, it is in reality failing to adapt.

I know how they work, and I know their functions in society. I'm pointing out how people's experience are constantly used to point out a number or two -- I can say "My experiences tell me that Snake gets owned by WoP whenever he uses cypher", but we all know that's not the case with ALL the Snakes, ergo me not wanting to use my own experiences to point out a matchup number. If we want to find the perfect number for this, we'll need someone to learn both characters, play against himself at full power, and see who comes out the victor each time... And we can't possibly do that, so we have to use everyone's numbers and points to determine a generalized one.
We can use 2 people who uses their character at high levels of play whom are of equal skill level. Which is likely impossible - so rather we look at the previously mentioned strengths, weaknesses, movesets, advantages over, and disadvantages against of each character. We also take many peoples ideas because one person cannot possibly cover every possible thing. Generally people end up coming to an agreement in a majority that dictates one number - and the minority can still hold their belief of a different number. Generally their number isn't drastically off anyways. (eg; if the matchup is 60:40 they feel its 55:45 or 65:45)

I don't know the olimar vs kirby matchup, to tell you the truth... I was always falling for pivot grabs, and I always tried to outspeed him whenever I saw another grab approaching. In due time, I'll find out a good way of taking him down that doesn't include me being thrown backwards because of me spamming bairs like it says in the MU discussion... Because that's what I tried doing that time, and it didn't work. (they were friendlies, btw).
Playing as an Olimar - I find Kirby an easy matchup until I make a mistake and get punished for it. Then it becomes a hellish matchup. Spacing bairs and avoid grabs is really the best way to approach an Olimar (coming from my Olimar perspective. I have never used my Kirby vs an Olimar...)
[/quote]

And in the end, my personal view, my own opinion, still stands to me... Campy snakes aren't a problem. Aggressive snakes might be troublesome to a couple of people. Snakes that are both campy and aggressive ARE troublesome.
When a player knows when to be defensive (camping) - and when to be aggressive. They are generally always better then playing just one stile.

Against Kirby, a Snake player should not be trying to play defensively. Kirby is good at avoiding things because of his maneuverability. A grenade here or there (OoS ACT's or Instant-Grab from platforms etc) can be helpful, but we shouldn't be trying to camp with them.
 

DFat2

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I'm sorry Kewkk, and it's not that I want to gang up on you as well, but you haven't Played DSL or Lee%. Rated's Snake doesn't even Compare to DSL's Snake and Lee%'s Snake is just as good.

Rated Spams nades effectively, but he telegraphs things too much. I'm using rated as an example because he is the first Snake player (second mainer) with whom you play with that comes to mind.

Rated's Snake is Campy and relies on Grenades too much. I beat his snake like 3 or 2 times in friendlies in Mayawest with my Kirby. I also beat his DDD but, it was friendlies, even though I saw him play Locuan and he play's pretty much the same.

DSL doesn't play any more, but he played ****. I think there are some Vids of him Vs. Reflex. It went to the third match and Reflex Won by a Waft.

The only advice I could give you is to play Lee% in a tourney match and see how it goes for you. If all of your match up info is correct, then for you it's good info and screw anyone that doesn't take it.

You can "Beat a Snake", but you Can't beat a Ness because you don't know the Match up. Really, if Lee% and Me could make it to May 30th, check to see if you play with him in the bracket and if not, ask for a friendly.

I rate match ups on Pro's and Con's always. General Skill doesn't play the biggest factor in a Match Rating. The biggest con Vs Snake is Killing Power. Snake kills way to easy and Kirby has limited Killing options:

FSmash, USmash, DSmash, or Hammer. TBH, FSmash and DSmash could count as the same seeing as you can only do them while standing. Dsmash is faster than Fsmash, but Fsmash has more range. So it depends on what you are punishing. Now Snake on the other hand has Utilt, which out ranges Bair. He could just wait until you are in Range and BAM, Zohan Kick and you loose a Stock, and it's probably always sooner than you expect. If fresh it could kill you at 100% (because chances are that you won't expect it [since you expect it at arround 130%] and you won't have time to react with DI.)

Snake could Spam either FTilt, The Jabs or Up Tilt but if any one of those is fresh, the kill is ridiculous. The same factor comes in with G@W. You could know the match up perfectly, but that doesn't erase the fact that DSmash kills at 80% or that Up Smash Kills at 90%. Kirby Kills him roughly around those %s as well, but G@W's Dsmash has IASA frames (if I'm not mistaken).

You could space Bair Perfectly and still be in range for Ftilt or DACUS against Snake. A snakes Sloppy Spacing game > A Kirby Perfect Spacing Game. Not literally, but more ironically.
 

Kewkky

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I'm sorry Kewkk, and it's not that I want to gang up on you as well
It's cool, don't worry about it. I'll never be able to play DSL now that he quit and went back to Melee (nor HDL), so I have to make due... And didn't Lee% go MK only in Arcadia? Hopefully he's still a Snake mainer...

but you haven't Played DSL or Lee%.
... And I haven't played Razer, or Ally, or whatever other Snake main that jumps to mind. I know how crazy Snake can be, I use him. :ohwell:

Really, if Lee% and Me could make it to May 30th, check to see if you play with him in the bracket and if not, ask for a friendly.
If you guys end up going, don't tell him I want a friendly with him, or don't tell people to seed me with him in brackets. I want it to be a surprise... heheheheh. ;)

I rate match ups on Pro's and Con's always. General Skill doesn't play the biggest factor in a Match Rating. The biggest con Vs Snake is Killing Power. Snake kills way to easy and Kirby has limited Killing options
... which is why I'd rather just ignore MU discussions... Until people start saying the MU is impossible. Then I have to say something, because at the very least, for me it's not true (not saying people have been saying this, it's an example).

[since you expect it at arround 130%]
Noooo, I was using 130% as an example (and possibly even a hyperbole). I know it can kill ridiculously fast, just the same as Luigi's fsmash can kill at 80% fresh and angled upwards (still gonna say 100% every now and then because it's a number that's also realistic).


Oh, and... I know Rated's isn't even the 3rd best in PR. I'm talking both theoretically (what you have to do in order to find a way around Snake) and [insert word tat means non-theoretically] (what should you expect in a match. Like, if you're living up to 130%, you're obviously going to be seeing lots of attempts to kill you, like utilts/ftilts).

PS: yesterday I was in a generally foul mood, and I just wanted to vent somehow, and since people are fighting here over Snake vs Kirby, I decided to vent here... So ignore the posts if you want to...... Even though I still stand by them.
 

DFat2

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It's cool, don't worry about it. I'll never be able to play DSL now that he quit and went back to Melee (nor HDL), so I have to make due... And didn't Lee% go MK only in Arcadia? Hopefully he's still a Snake mainer...
That's why I suggested a Friendly. He'd probably Pick MK (I'm pretty sure he would) vs. Kirby.

... And I haven't played Razer, or Ally, or whatever other Snake main that jumps to mind. I know how crazy Snake can be, I use him. :ohwell:
But you can Play him. You can't go to the States to play them, but he's in PR. And every one knows how crazy Snake can be and how broken f tilt is.

... which is why I'd rather just ignore MU discussions... Until people start saying the MU is impossible. Then I have to say something, because at the very least, for me it's not true (not saying people have been saying this, it's an example).
Like SuSa said, MU discussions analyze pros and cons. As a result, if a match is 55:45, the 55 wins it because in the MU, that character has more Pros than cons over the opponent.

Now, in a real match, nothing is impossible, albeit that the more skilled just plain beats the lower skill player. In this case: It wont matter which character the higher skilled player uses, he'd probably win the most matches because he's better, not because his character has more Pro's on his opponents than cons.

This is where you're getting things mixed up. It's obvious that the beating a snake isn't impossible, and maybe the person that said it was venting as well, but it is more probable that you will loose to won because you will get out played.

I'm talking both theoretically (what you have to do in order to find a way around Snake) and [insert word tat means non-theoretically] (what should you expect in a match. Like, if you're living up to 130%, you're obviously going to be seeing lots of attempts to kill you, like utilts/ftilts).
You could find a way around snake, but the chances are that if the snake's any good, he'd Adapt to whatever tactic you use to approach him and Blah Blah Blah.

Adapting is really important because you have to expect anything so when you encounter something that gives you a problem, you'd be able to find a way around it and continue the flow of the match in you're favor.

This sounds easy, but accomplishing it in battle takes great skill. That's why so many people fall for Bair walls. Because they fail to adapt to it.
 

markopoleoh

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i truthfully its in snakes favor, he has the advantage on stage due to camping nades and his U-tilt. not only if kirby gets to high % then the air isnt a option. not only a good snake would use his F-tilt to space and kirby isnt a range fighter, id say 4/6 snakes advantage.
 

Kewkky

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Geez, can someone lock this thread? We're gonna discuss Snake anyway in the MU discussion soon enough anyway.
 

Lord Viper

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i truthfully its in snakes favor, he has the advantage on stage due to camping nades and his U-tilt. not only if kirby gets to high % then the air isnt a option. not only a good snake would use his F-tilt to space and kirby isnt a range fighter, id say 4/6 snakes advantage.
You should really go to the Snake match up thread that's currently talking about Kirby at the moment. Plus this match up thread is pretty old.... HOW DID YOU EVEN FIND THIS!?! O_o
 

thrillagorilla

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You should really go to the Snake match up thread that's currently talking about Kirby at the moment. Plus this match up thread is pretty old.... HOW DID YOU EVEN FIND THIS!?! O_o
I started it last month, Viper... Anyways, its supposed to be a supplement thread, so it'll be up to A1 if he wants to close it or not.
 
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