iRJi
Smash Champion
- Joined
- Sep 9, 2008
- Messages
- 2,423
Riddge (iRJi): 201-334-2659
Brian (bschung): 201-560-2136
Smashboards: http://www.smashboards.com/showthread.php?t=330006
AiB: http://allisbrawl.com/ttournament.aspx?id=13871
Facebook: https://www.facebook.com/events/440817922652616
Venue
Clarkson's Corner
4 Grayrock Road
Scarsdale, New York (Westchester County)
4 Grayrock Road
Scarsdale, New York (Westchester County)
Wanna see a picture of the venue?
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Livestream
Looking for good quality streaming? Look no further! Collision will be bringing one of the best streams available within our community. You know when you see a clash stream, you know it's great quality!
http://www.clashstream.com
http://www.clashstream.com
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For more information about traveling by car and parking (that could save you money), look below:
Parking
Ok guys, I know what you are thinking. "This is in NY! The tolls and parking are HORRIBLE" Well, allow me to save you some hassle on multiple accounts.
First, there is free parking around the venue. No gimmicks, no tricks, no time span. As long as you get to the area past 10:00 AM, you can park behind the building, and even on the side for free and without a parking permit. There is a lot of parking spaces, however, parking is competitive, so grab them while you can. Also, please don't actually park where there is a parking toll. Those are not the spaces I am talking about.
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Traveling Made Cheaper!
(Dodging the GW Bridge)
(Dodging the GW Bridge)
Ok, this one is important if you are coming from NJ. I know from experience that the GWB is a massive killer on the wallet. I am here to save you some money! This section is dedicated on how to dodge the George Washington Bridge, and the best part is, it's simple!
Anyone who is coming from NJ should know what the Garden State Parkway is. For those not familier with it, it's one of the main highways that can take you through the state no matter which town you come from. It's accessible in multiple locations, all you have to do is look.
Well, the Garden State Parkway if taken can lead you to a bridge called the Tappen Zee bridge. This bridge can also take you to the venue, for less then half the price of the GWB, and it only adds about 15 minutes to your trip.
To get to the Tappen Zee Bridge, all you have to do is take Garden State Parkway North all the way to the end. When you are getting close to the bridge, you will start seeing signs for the Tappen Zee. The Tappen Zee Bridge toll is $5.00, where if you want to compare it to the GWB, where it's $12.00.
This is important! Your GPS will try to guide you to the GWB until you reach a couple miles within the Tappen Zee Bridge area. A GPS will not guide you to the venue via the Tappen Zee Bridge. Once you are near the Tappen Zee Bridge, you can safely use your GPS to get to the venue without it guiding you to the GWB. Once turned on, you can easily pilot to the venue with little problems. It add's an extra 15 minutes to your trip, but it saves you $7.00 from tolls.
Also (and the best part) You can take the GWB BACK TO NJ AND THERE IS NO TOLL, so getting back to NJ will only take you 20-25 min.
Easy? Money saving? I know.
Schedule
Brawl + Melee
Venue opens: 11:00 A.M.
Doubles Signups start: 12:00 A.M.
Doubles Start: 1:00 P.M
Singles Signups starts: 3:00 P.M.
Singles Starts: 4:00 P.M.
Venue closes: 11:00
Venue opens: 11:00 A.M.
Doubles Signups start: 12:00 A.M.
Doubles Start: 1:00 P.M
Singles Signups starts: 3:00 P.M.
Singles Starts: 4:00 P.M.
Venue closes: 11:00
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Prices, Discounts, Payout, and Prizes
Discounts
If you bring a setup and we use it, you will receive a discount!
This does not mean you are guaranteed a setup discount if you brought one. We have to actually give you an OK to use it! Sticking your setup in and setting it up randomly without telling us will not get you a discount! You must bring it and check it in at the T.O desk to see if it will be used. Your name will be written down stating that you have a setup and need to be reimbursed. This also prevents players from getting anything stolen, or people randomly taking it.
Also to note, your setup must maintain there throughout the whole event. If you leave early, you will not receive a setup discount. All setups brought and used will be reimbursed during the end of the event!
Full setup: $5.00
Wii/Cube: $2.00
If you bring a setup and we use it, you will receive a discount!
This does not mean you are guaranteed a setup discount if you brought one. We have to actually give you an OK to use it! Sticking your setup in and setting it up randomly without telling us will not get you a discount! You must bring it and check it in at the T.O desk to see if it will be used. Your name will be written down stating that you have a setup and need to be reimbursed. This also prevents players from getting anything stolen, or people randomly taking it.
Also to note, your setup must maintain there throughout the whole event. If you leave early, you will not receive a setup discount. All setups brought and used will be reimbursed during the end of the event!
Full setup: $5.00
TV: $3.00
Wii/Cube: $2.00
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Prices
Prices
Brawl + Melee
Venue Fee: $10.00
Singles: $10.00
Doubles: $10.00
Venue Fee: $10.00
Singles: $10.00
Doubles: $10.00
Payout
Doubles
With 10-20 teams
1st - 60%
2nd - 30%
3rd - 10%
With 20-30 teams
1st - 50%
2nd - 25%
3rd - 15%
4th - 10%
With 30+ Teams
1st - 45%
2nd - 25%
3rd - 15%
4th - 10%
5th - 5%
Singles
With 20-40 people
1st - 60%
2nd - 30%
3rd - 10%
With 41-60 people
1st - 50%
2nd - 25%
3rd - 15%
4th - 10%
With 61+ people
1st - 45%
2nd - 25%
3rd - 15%
4th - 10%
5th - 5%
Doubles
With 10-20 teams
1st - 60%
2nd - 30%
3rd - 10%
With 20-30 teams
1st - 50%
2nd - 25%
3rd - 15%
4th - 10%
With 30+ Teams
1st - 45%
2nd - 25%
3rd - 15%
4th - 10%
5th - 5%
Singles
With 20-40 people
1st - 60%
2nd - 30%
3rd - 10%
With 41-60 people
1st - 50%
2nd - 25%
3rd - 15%
4th - 10%
With 61+ people
1st - 45%
2nd - 25%
3rd - 15%
4th - 10%
5th - 5%
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BRAWL RULESET
General Rules
- 3 Stocks
- 8 Minute Time Limit
- Items set to “Off” and “None”
- Pause set to “Off”
- Meta Knight’s infinite dimensional cape tactic is banned.
- All infinites and chain grabs are legal.
- There is a 40 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
- The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
- In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
- If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters. The only other exception to this is the game ending from a Bowser or Ganon Suicide tactic, where the initiator of the move wins.
- Team Attack set to “On”
- Double Meta Knight is Banned.
- Life stealing is allowed.
- In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
- In the event of a game going to time and the Ledge Grab Limit can no
- If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
- Player Priority is determined if it can not be agreed on. (See below for details)
- Each Team selects one controller port to use for each Player.
- Each Team selects one character for each Player. A double blind pick may be called by any player.
- The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
- The first match is played.
- The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
- The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
- The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
- The Team that won the previous match chooses one character for each Player.
- The Team that lost the previous match chooses one character for each Player.
- The next match is played.
- Repeat steps 6-11 for all proceeding matches.
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Stage List
Starters
Battlefield
Final Destination
Lylat Cruise
Smashville
Yoshi’s Island (Brawl)
Counterpicks
Battleship Halberd
Pokemon Stadium 1
Castle Siege
Delfino Plaza
Frigate Orpheon
Conduct Rules
- No scrooging (player may travel under the stage only once from the ledge)
* "Traveling under the stage once from the ledge" is defined as dropping off the ledge on one side of the stage and reaching the height of the original ledge on the other side of the stage.
Corollaries to Rule 6:
* When one of the players is attacked by the other and takes damage, Rule 6 does not apply.
* The moving platform on Smashville is considered to be equivalent to a ledge, i.e. if a player starts from the moving platform on one side of the stage and travels beneath the stage to the ledge/platform on the opposite side of the stage, the player may not travel beneath the stage back to the ledge/moving platform on the opposite side before until he lands back on the platform. - In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
- Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
- The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
- Any hacks, including (but not limited to) textures, music, and model changes are not allowed.
Melee Ruleset
Singles Stage List
Starters/Neutrals:
- Yoshi’s Story
- Fountain of Dreams
- Battlefield
- Final Destination
- Dream Land
- Pokemon Stadium
Starters/Neutrals:
- Yoshi’s Story
- Pokemon Stadium
- Battlefield
- Final Destination
- Dream Land
- DK 64
- Items are set to off.
- Stock and Time are set to 4 stock and 8 minutes, respectively.
- Wobbling is banned.
- Double Blind*: If elected.
- Contest Port Priority*: If elected.
- Neutral Start*: If elected.
- DSR will be used*
- Gentleman’s Clause*
- Forced Character Selection*: Off
- Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count.
- Team Attack: ON.
- Life Stealing is allowed.
- If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
- Players select their characters. Either player may elect to Double Blind.
- Use Stage Striking* to determine the first stage.
- The players play the first match of the set.
Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start.Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over. - Winning player of the preceding match bans a stage/stages (if applicable).
For Best of 3 sets, each player gets 1 stage ban.
For Best of 5 sets, there are no stage bans. - The losing player of the preceding match picks a stage for the next match.
- The winning player of the preceding match may choose to change characters.
- The losing player of the preceding match may choose to change characters.
- The losing player of the preceding match gets first pick of port. Either player may elect for a
- Neutral Start, but RPS will not be played to determine first pick.
- The next match is played.
- Repeat Steps 4 through 9 for all subsequent matches until the set is complete.
- Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
- Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
- Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority. Singles:
Stage Port 1 Port 2 Port 3 Port 4 FD * *
FoD * *
YS * *
DL
*
* BF
* * PS
* *
Doubles:
Stage Port 1 Port 2 Port 3 Port 4 FD Team A Team B Team A Team B PS Team A Team B Team B Team A BF Team A Team B Team B Team A YS Team A Team B Team B Team A DL Team A Team B Team B Team A - DSR: A player/team may not counterpick to the stage they last won on.
- Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR.
- Forced Character Selection: The losing player once had the option to select Random Stage as their counterpick and remove the option to change characters from the winner of the previous round. This is no longer legal. If a player wishes to select Random Stage as their counterpick, the winner of the previous round may choose to change their character.
- Stage Striking: Players eliminate stages from the Starter/Neutral list until there is one stage remaining.
Players strike stages in this order: Strike Player 1 Player 2 Strike 1 *
Strike 2
* Strike 3
* Strike 4 *
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Additional Rules
- Any violence that happens on the premises of the event will have you warned or removed from the venue without a refund, and a possible ban may occur from future events depending on the severity of the act. This includes (but not limited to): Verbal abuse, discriminating actions (against bisexuals, transsexuals, homosexuals, African-Americans, or any other race or religion that can be deemed discrimination(Yes, calling a person or action gay, saying **** to describe how badly you lost, calling a girl disrespectful names all fall under this category)), extreme disrespect to women and men alike, fighting, and/or assault
- The times that are listed for when events start and signup are only there to give a estimate. They are not static times, and events can start earlier and later then listed. If you have any questions, feel free to call any of the tournament Organizers, or post a question
- These rules are subject to change leading up to the event date.
- The Tournament Organizer(s) reserves the right to remove you from the venue at his discretion for any reason.
- (Brawl only) Each player can have 1 coach DURING the match of their singles/doubles game. Having more then one person coach you during the match will result in a game loss. Failure to follow the rule after being warned will result in a match loss.
- Also to be noted, all rules and regulations are at the discretion of the tournament organizer(s). If there are any disputes, the tournament organizer(s) have the right to make a final decision on the on going problem to come to the most efficient solution available. All rules made by the tournament organizer(s) are final, and having disputes with the ruling can have a result having the player removed from the venue without a refund.
- The Tournament Organizer and his assistants, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during this event. Nor will the Tournament Organizer, the venue, its owners, affiliates, employees, members, sponsors, or volunteers be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date you are displaying your agreement with this policy.
- Violation of any rule is punishable by non-refunded disqualification and all violations will be delivered at the discretion of the TO.