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SmashBoards has created: Super Smash Bros. Ultimate - Expand-A-Character!

D

Deleted member

Guest
I'm a bit confused by this - how can there be more KO potential in the jar? Generally areas with walls and ceilings are considered "caves of life" for their ability to allow players to survive high percentages

Also, you need to include 4 songs for your stage
I cut the stage. I've been up all night and didn't really know what I was writing
 

nirvanafan

Smash Champion
Premium
Joined
Oct 14, 2016
Messages
2,505
Will resubmit Dr. Mario & Foreman Spike (would keep down special now but pill attack replaced with hammers)

Foreman Spike (Echo)

Main difference would be fludd attack being replaced by throwing a couple hammers.
nirvanafan said:
Dr. Mario (Stage)


<img src="/proxy.php?image=https%3A%2F%2Fstatic.wikia.nocookie.net%2Fvideogames-fanon%2Fimages%2F7%2F75%2FDr._Mario_V2_by_ALM5252_SSBB.png%2Frevision%2Flatest%3Fcb%3D20151130122848&hash=1ce844ad366f8857f94a84e4da4a211f" data-url="https://static.wikia.nocookie.net/videogames-fanon/images/7/75/Dr._Mario_V2_by_ALM5252_SSBB.png/revision/latest?cb=20151130122848" class="bbImage" data-zoom-target="1" style="width: 151px" />

Flat Base Platform, Pills will also be platforms that will be dropped down & placed randomly, sections would disappear from 3 of a color matching and occasionally all pills on the whole stage will be cleared.

Shouldn't this be saved for Dr. Mario?
Veronica

Really liked the idea of a Veronica echo, as long as its cool with cashregister9 cashregister9 who originally had the idea I would like to give her another shot as a Zelda echo, might be a better fit since they both have ties to more similar magic based attacks. Down special would be an attempt to summom Xander and neutral special would heal instead of reflect an attack.

Guardian Graveyard
Fighter on ground and on top of decaying guardians in various states and positions, with hazards on one in background may wake up and shoot laser towards a random fighter



Songs
Songs (all from age of calamity)
Searching the Lost Woods
Great Deku Tree
Astor, Profit of Doom
Battle of Hyrule Field

 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,085
Location
Wherever good books are sold.
Zelda Spirit: Link and Zelda (Faces of Evil)

  • Opponents: Link (Hyrule Warriors design), Zelda (third alt)
  • Stage: Battlefield Hyrule Temple
  • Music: Temple Theme (Melee)
  • Rules: Defeat both opponents within 2:00 to win. Zelda likes to use her Neutral Special. Link likes to use his Down Special. There will be random tidal-waves of Bob-Ombs.
Yes, I do have spirits for King Harkinian and Morshu in mind.
 

psb123

Smash Cadet
Joined
Apr 11, 2022
Messages
48
Zelda Stage - Turtle Rock



This stage takes place right outside the Dungeon of Turtle Rock from A Link Between Worlds. The platform right in front of the entrance serves as the main platform. Meanwhile the seesaws at the lower edges function like, well, seesaws. If a fighter stands at one edge of a Seesaw long enough, it will tilt to the other side and stay that way until enough weight is put on the other side.

Speaking of weight, a fighter's weight affects the seesaws. If the fighter standing on the lifted up part of the seesaw is heavier than the fighter standing on the lowered up, then the seesaw doesn’t move.

There are no soft platforms in this stage.

Songs:

Turtle Rock
Boss Battle (Lorule)
Death Mountain (A Link Between Worlds)
Boss Battle (Hyrule)

Spirits:

  • The Ocarina of Time:


Novice
Stage - Hyrule Castle
Song - Ocarina of Time Medley
Opponent - Zelda Default Color
Rules - Timed Stamina Battle

  • Twili Midna


Advanced
Stage - Bridge of Eldin
Song - Midna's Lament
Opponent - Zelda (Color 7)
Rules - The enemy reflects projeticles


  • The Goddess Hylia


Ace
Stage - Skyloft
Song - Ballad of the Goddess
Opponent - Zelda (Color 8)
Rules - The enemy heals overtime

  • The Golden Goddesses


Legend
Stage - Hyrule Castle
Song - The Legend of Zelda Medley
Allies - 2 characters of your choice
Opponents - Red Zelda, Blue Zelda, Green Zelda
Rules - Take your strongest team into this no frills battle!
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,608
Location
Ed Bighead for NASB 2
Time to take full advantage of Ubisoft's weird Schrodinger's-involvement with Smash!
Imagine Player
Imagine series
Advanced

Song: Rocket Road
Stage: New Donk City Hall
Opponents: Dr. Mario, Duck Hunt, Red female Byleth (red Dr. Mario if DLC not acquired), green Ness, white Peach, All-Stars Wedding Mario, red female Wii Fit Trainer and Baby Princesses (bib)
Rules: Defeat Dr. Mario and brown Duck Hunt, then Byleth and Ness, then Peach and Mario, then Wii Fit Trainer and the Baby Princesses

Goal Flag
Legend

Stage: Mushroomy Kingdom (paused at the end staircase)
Song: Lost Levels Medley
Opponents: Giant Palutena, Invisible Zelda x 3
Rules: Zeldas favour side special, Palutena is extremely fast, defeat Palutena to win, Palutena avoids conflict, you have low jump height
 
D

Deleted member

Guest

Hyrule \ Lorule
The battle takes place in Hyrule Field, basically like the Hyrule Skies stage from SSF2 but bigger and stationary. But at certain points the fighters will be transported to Lorule, where the stage is upside down and inverted. Hyrule castle appears in the back and will transform into Lorule 's version during the switch.
Tracks -
Lorule Castle Theme
Boss Battle (Lorule)
Yuga Ganon Battle Theme
Hyrule Field (Twilight Princess)


Dr. Luigi
Quite literally the Luigi to Doctor Mario's well, Mario. He'd have the same basis moveset but with changed speed and proportions to match Luigi. Also he'd bring back the Brawl final smash with a medical retheme.


Tetris
Players fight inside a game of Tetris, it's exactly what you'd expect this stage to be. Avoid falling blocks or use them as platforms. The HUD on the side tells you what blocks are coming so use that to your advantage. There was a Tetris spirit event in Ultimate so I figure this counts.
Tracks -
Battle Theme (Tetris 99)
Technotris 1994 (Super Tetris 3)
Contest Theme (Tetris Blast)
Versus Battle (Puyo Puyo Tetris 2)

Tetris Effect music felt too nice
 
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cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,673
Arch-vile (DOOM) over Zelda



The Arch-vile is one of the most powerful demons you will encounter in any Doom game

Arch-vile would be slower but stronger than Zelda, Taller too.

All elements are now fire based

Neutral Special is Flame Wall, Arch-vile puts up a wall of flame in front of them that blocks damage and damages opponents., Reflects projectiles at low percentages
Up Special is the same as Zelda's but with fire
Side Special is the same but slower and way more powerful
Down Special has Arch-vile summon a Pinky to charge forward instead of a phantom
Final smash has Arch-vile summon a lake of fire behind them and the whole stage is covered in fire as demons attack the whole stage. They will do their iconic pose as this happens

 
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Wario Wario Wario

Smash Legend
Joined
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Messages
11,608
Location
Ed Bighead for NASB 2
Reused content today!

Zelda echo: Dr. Robotnik (Jim Carrey) (Zelda)

  1. Robotnik is Zelda’s clone. He is faster but heavier, he's stronger but his disjoints and projectiles have smaller hitboxes
  2. His throws aren’t taken by Zelda but rather Marth.
  3. Zelda’s fair is moved to Robotnik’s nair while his fair is Captain Falcon’s
  4. His up smash is taken from Mega Man.
  5. His neutral special has him use a red ring force field, but functions the same
  6. His side special has a drone summon behind him and shoot a laser
  7. The phantom knight is his tank, with the hitbox appearing when it raises it’s plow
  8. He uses his glove controls to cause explosions for all Zelda’s fire and magic attacks
  9. His up special and dodges have him teleport with Master Emerald power - much less gracefully than Zelda does I should add. Takes longer but goes further
  10. His Final Smash has him teleport foes to the Mushroom Dimension then send drones to destroy the ring, working very similarly to Zelda’s FS.

Doc Echo: Small Mario

The miniature menace, Small Mario is lighter, faster, and weaker than his taller counterpart. He has a slow fall and fast air speed to keep foes on their toes.

Zelda stage: Hero's Respite

Rendered in HD, this stage is based on the title screen of Zelda 2. Stars light up the sky, you can occasionally catch a shooting star (or is that a fairy?). The stage's layout is taken from Melee Yoshi Adventure, though I have a feeling more of you will know it as Project M Sky Sanctuary (essentially hazoff Pokémon Stadium 2 with the soft platforms being sloped)

Title (NES) - Zelda 2
Title (FDS) - Zelda 2
Zelda 2 Title - SNES Burn-In Test Cartridge
Title - Zelda 2 (New Remix)


Doc Stage: Tetris Attack

This stage is essentially a Final Destination clone - the catch? The blocks raise up and down, sometimes extremely close to either vertical blast zone, making it a lot less safe to fight on that it initially appears. The stage never changes shape or loses blocks however. The background is taken from Raphael the Raven's stage as a direct SNES rip. The stage also has a built-in combo counter! There is no Panel de Pon variant, regardless of your region.
  1. Yoshi's Theme
  2. Lakitu's Theme
  3. Sky Area
  4. Yoshi's Cookie Medley
Additionally, the "Lip's Theme" music track is now shared between Others and Yoshi to account for this stage, as is the "Lakitu's Theme" track

Hilda
I honestly wondered if this was where they where going in Ultimate. Her visuals would be touched up to give her magic dark effects, and she'd have a couple moves using her staff.
Will resubmit Dr. Mario & Foreman Spike (would keep down special now but pill attack replaced with hammers)

Foreman Spike (Echo)


Veronica

Really liked the idea of a Veronica echo, as long as its cool with cashregister9 cashregister9 who originally had the idea I would like to give her another shot as a Zelda echo, might be a better fit since they both have ties to more similar magic based attacks. Down special would be an attempt to summom Xander and neutral special would heal instead of reflect an attack.

Guardian Graveyard
Fighter on ground and on top of decaying guardians in various states and positions, with hazards on one in background may wake up and shoot laser towards a random fighter



Songs
Songs (all from age of calamity)
Searching the Lost Woods
Great Deku Tree
Astor, Profit of Doom
Battle of Hyrule Field

Zelda Stage - Turtle Rock



This stage takes place right outside the Dungeon of Turtle Rock from A Link Between Worlds. The platform right in front of the entrance serves as the main platform. Meanwhile the seesaws at the lower edges function like, well, seesaws. If a fighter stands at one edge of a Seesaw long enough, it will tilt to the other side and stay that way until enough weight is put on the other side.

Speaking of weight, a fighter's weight affects the seesaws. If the fighter standing on the lifted up part of the seesaw is heavier than the fighter standing on the lowered up, then the seesaw doesn’t move.

There are no soft platforms in this stage.

Songs:

Turtle Rock
Boss Battle (Lorule)
Death Mountain (A Link Between Worlds)
Boss Battle (Hyrule)

Spirits:

  • The Ocarina of Time:


Novice
Stage - Hyrule Castle
Song - Ocarina of Time Medley
Opponent - Zelda Default Color
Rules - Timed Stamina Battle

  • Twili Midna


Advanced
Stage - Bridge of Eldin
Song - Midna's Lament
Opponent - Zelda (Color 7)
Rules - The enemy reflects projeticles


  • The Goddess Hylia


Ace
Stage - Skyloft
Song - Ballad of the Goddess
Opponent - Zelda (Color 8)
Rules - The enemy heals overtime

  • The Golden Goddesses


Legend
Stage - Hyrule Castle
Song - The Legend of Zelda Medley
Allies - 2 characters of your choice
Opponents - Red Zelda, Blue Zelda, Green Zelda
Rules - Take your strongest team into this no frills battle!

Hyrule \ Lorule
The battle takes place in Hyrule Field, basically like the Hyrule Skies stage from SSF2 but bigger and stationary. But at certain points the fighters will be transported to Lorule, where the stage is upside down and inverted. Hyrule castle appears in the back and will transform into Lorule 's version during the switch.
Tracks -
Lorule Castle Theme
Lorule Field Theme
Boss Battle (Lorule)
Yuga Ganon Battle Theme


Dr. Luigi
Quite literally the Luigi to Doctor Mario's well, Mario. He'd have the same basis moveset but with changed speed and proportions to match Luigi. Also he'd bring back the Brawl final smash with a medical retheme.


Tetris
Players fight inside a game of Tetris, it's exactly what you'd expect this stage to be. Avoid falling blocks or use them as platforms. The HUD on the side tells you what blocks are coming so use that to your advantage. There was a Tetris spirit event in Ultimate so I figure this counts.
Tracks -
Battle Theme (Tetris 99)
Technotris 1994 (Super Tetris 3)
Contest Theme (Tetris Blast)
Versus Battle (Puyo Puyo Tetris 2)

Tetris Effect music felt too nice
Arch-vile (DOOM) over Zelda



The Arch-vile is one of the most powerful demons you will encounter in any Doom game

Arch-vile would be slower but stronger than Zelda, Taller too.

All elements are now fire based

Neutral Special is Flame Wall, Arch-vile puts up a wall of flame in front of them that blocks damage and damages opponents., Reflects projectiles at low percentages
Up Special is the same as Zelda's but with fire
Side Special is the same but slower and way more powerful
Down Special has Arch-vile summon a Pinky to charge forward instead of a phantom
Final smash has Arch-vile summon a lake of fire behind them and the whole stage is covered in fire as demons attack the whole stage. They will do their iconic pose as this happens

Dr. Mario echo
  1. Dr. Luigi
  2. Small Mario
  3. Foreman Spike
Please vote fhere:

Zelda stage:
  1. Turtle Rock
  2. Hyrule/Lorule
  3. Guardian Graveyard
  4. Hero's Respite
Please vote for your top 2

Zelda echo:
  1. Arch-vile
  2. Veronica
  3. Hilda
  4. Robotnik (Jim Carrey)
Please vote for your top 2

Dr. Mario stage
  1. Tetris
  2. Tetris Attack

Please note that nirvanafan nirvanafan 's Dr. Mario stage submission won't be allowed due to not including 4 songs
 
D

Deleted member

Guest
Veronica
Robotnik



Respite
Lorule
 
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psb123

Smash Cadet
Joined
Apr 11, 2022
Messages
48
When voting for your top 2 you say your number 2 first and your number 1 second right?
 

psb123

Smash Cadet
Joined
Apr 11, 2022
Messages
48
Zelda Stage:

#1 - Turtle Rock

#2 - Hero's Respite


Zelda Echo:

#1 - Hilda

#2 - Veronica
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,085
Location
Wherever good books are sold.
Zelda Stages
  1. Turtle Rock
  2. Hero's Respite
Zelda Echoes
  1. The Gri - errr Robotnik
  2. Arch-Vile
Zelda Special: Light Arrow
Zelda's Brawl-4 Final Smash is reworked into a new special attack. The shot acts more like Byleth's Neutral Special than Link's - Charge it up, and you'll deal some serious damage!

Doc Special: Virus
Dr. Mario tosses a virus towards the ground (diagonally if grounded, straight down if airborne), which begins walking forward. If Dr. Mario hits the virus with a pill, it'll disappear in a small explosion. Hit it with a pill of the same color, though, and the explosion grows much larger and stronger!

Viruses are summoned in a consistent order, and have different effects upon contact and getting the color-matched explosion.
  • Fever: Contact deals fire damage, while the color-matched explosion is an instant shield-break.
  • Chill: Both contact and the color-matched explosion can freeze opponents.
  • Weird: Contact deals paralysis while the color-matched explosion shrinks all fighters caught in the explosion.
Zelda Assist
When summoned, Zelda prays to summon a magical barrier around the player. While the barrier gives the player overall stronger attack resistance, it also serves as a reflector.
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,608
Location
Ed Bighead for NASB 2
Dr. Mario special: Somersault

An extra recovery option for the good doctor which goes higher than his super jump punch. On the ground the move propels Doc backwards, primarily horizontally, and deals no damage. On the air it propels Doc forwards, primarily vertically, and has an electric hitbox when it lands. In both forms of the move, Doc can fire a single megavitamin during the first half of the animation. This is Doc's new Down Special, with Tornado as his Back Special
 
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psb123

Smash Cadet
Joined
Apr 11, 2022
Messages
48
Zelda Assist Function:

Sacred Bind - Approaches an enemy and releases a short range wave of light to hold them in place. Just as she did to Ganon at the end of Ocarina of Time.
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,608
Location
Ed Bighead for NASB 2
Dr. Mario's echo will be Foreman Spike, and his stage will be Tetris

  1. Guardian Graveyard = 2
  2. Turtle Rock = 5
  3. Hyrule/Lorule = 5
  4. Hero's Respite = 5
We have a 3-way tie. Please vote here, the vote will close in roughly 5 hours


  1. Hilda = 2
  2. Arch-vile = 3
  3. Veronica = 6
  4. Robotnik (Jim Carrey) = 6
We have another tie. Please vote here, the vote will close in roughly 5 hours

Doc AT: He juggles some pills and throws them to all fighters, healing everyone to 0%

  1. Turtle Rock
  2. Respite

  1. Arch-Vile
  2. Robotnik
Zelda Stages
  1. Turtle Rock
  2. Hero's Respite
Zelda Echoes
  1. The Gri - errr Robotnik
  2. Arch-Vile
Zelda Special: Light Arrow
Zelda's Brawl-4 Final Smash is reworked into a new special attack. The shot acts more like Byleth's Neutral Special than Link's - Charge it up, and you'll deal some serious damage!

Doc Special: Virus
Dr. Mario tosses a virus towards the ground (diagonally if grounded, straight down if airborne), which begins walking forward. If Dr. Mario hits the virus with a pill, it'll disappear in a small explosion. Hit it with a pill of the same color, though, and the explosion grows much larger and stronger!

Viruses are summoned in a consistent order, and have different effects upon contact and getting the color-matched explosion.
  • Fever: Contact deals fire damage, while the color-matched explosion is an instant shield-break.
  • Chill: Both contact and the color-matched explosion can freeze opponents.
  • Weird: Contact deals paralysis while the color-matched explosion shrinks all fighters caught in the explosion.
Zelda Assist
When summoned, Zelda prays to summon a magical barrier around the player. While the barrier gives the player overall stronger attack resistance, it also serves as a reflector.
Dr. Mario special: Somersault

An extra recovery option for the good doctor which goes higher than his super jump punch. On the ground the move propels Doc backwards, primarily horizontally, and deals no damage. On the air it propels Doc forwards, primarily vertically, and has an electric hitbox when it lands. In both forms of the move, Doc can fire a single megavitamin during the first half of the animation. This is Doc's new Down Special, with Tornado as his Back Special
Zelda Assist Function:

Sacred Bind - Approaches an enemy and releases a short range wave of light to hold them in place. Just as she did to Ganon at the end of Ocarina of Time.
Dr. Mario special
  1. Somersault
  2. Virus

Zelda assist
  1. Sacred Bind
  2. Magical Barrier
Zelda's special will be the light arrow by default, as will my Doc AT function
 

Wario Wario Wario

Smash Legend
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Sep 3, 2017
Messages
11,608
Location
Ed Bighead for NASB 2
My Zelda alts will be directly lifted from 3DS/Wii U with the TP designs


Doc alts
  1. Bucket Mario (Mario & Wario, throws blocks)
  2. Bucket Mario - swapped colours (based on the Mario & Wario preliminary US box art)
  3. Explorer Mario (Mario's Picross, throws hammers)
  4. Explorer Mario - Camo
  5. Chef Mario (Yoshi's Cookie, throws cookies)
  6. Chef Mario - Green (based on Yoshi)
  7. Painter Mario (Mario Paint, throws baby heads)
  8. Painter Mario - Red and lime (based on Adeleine from Kirby)
 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,085
Location
Wherever good books are sold.
Foreman Spike Alts
  1. Default (Mario Character Encyclopedia design)
  2. Wrecking Crew '98 (Black hat/hair, brown overalls, skin-colored shirt)
  3. Monochrome
  4. Eggplant Man (Purple hat/overalls, blue hair, white shirt)
  5. Builder Mario (Red hat/overalls, brown hair, yellow shirt)
  6. WC'98 Mario (Yellow hat, red shirt, blue overalls, brown hair)
  7. WC'98 Peach (Pink hat/shirt, purple overalls, blonde hair)
  8. Real-Life Construction Worker (Orange hat/overalls, yellow shirt, black hair)
  9. Mobile Golf clothes + Purple hair (model swap)
  10. MG Sprite (Blue hat/shirt, black hair/pants)
  11. MG Oyazi (White hat/shirt, black hair, green pants)
  12. MG U Dokun (White hat, blue shirt/pants, black hair)
  13. MG Builder Luigi (Green hat/shirt, blue pants, brown hair)
  14. MG Builder Toad (Blue hat/shirt, white pants, brown hair)
  15. MG Builder Toadette (Pink hat/shirt, white pants, brown hair)
  16. MG Gotchawrench (Purple hat/shirt, black pants, purple hair)
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,608
Location
Ed Bighead for NASB 2
Hyrule/Lorule layout

Red - soft platform
Orange - bridges (Hyrule only, soft for sharking through)
Blue - swimmable river (Lorule only)

Seen here is the Hyrule version. The Hyrule version takes place in a forest, while the Lorule version takes place in the fields themselves, you can see the Hyrule equivalent to the fields in the background of its form in the distance, same for the Lorule equivalent of the forest.
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,608
Location
Ed Bighead for NASB 2
Veronica
  1. Default (Book VI)
  2. Black and blue, silver armour
  3. Black and orange, gold armour
  4. Black and green, emerald armour
  5. Black and purple, pink gold armour
  6. Black and white, ruby armour
  7. Purple and red, non-reflective white armour (based on the shading of her Dragalia Lost artwork)
  8. Light pink and red, ruby armour (based on her bestowed love variant)
  9. Blue, sapphire armour, blue hair (based on Lucina)
  10. Cyan, sapphire armour, green hair (based on Lyn)
  11. Green and brown, emerald armour, grey hair (based on Echidna)
  12. Gold, amythest armour, purple hair (based on Fae)
  13. White and black, black hair, dark skin, silver armour (Based on Fogado)
  14. brown and yellow, bronze armour, black hair (based on Kagero)
  15. Light cyan and white, sapphire armour, blonde hair (based on Nanna)
  16. Pink and white, gold armour, blonde hair (based on Nyna, also resembles her root in Zelda)
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,608
Location
Ed Bighead for NASB 2
Zelda Palettes:


1 - Casual Clothes from A Link to the Past
https://fanfiction.fandom.com/wiki/Princess_Private_Clothes_(Legend_of_Zelda:_A_Link_to_the_Past)

2 - Red Casual Clothes
3 - Green Casual Clothes
4 - Pink Casual Clothes
5 - Yellow Casual Clothes
6 - White Casual Clothes
7 - Dark Blue Casual Clothes
8 - Black Casual Clothes with Purple Hair
My Zelda alts will be directly lifted from 3DS/Wii U with the TP designs


Doc alts
  1. Bucket Mario (Mario & Wario, throws blocks)
  2. Bucket Mario - swapped colours (based on the Mario & Wario preliminary US box art)
  3. Explorer Mario (Mario's Picross, throws hammers)
  4. Explorer Mario - Camo
  5. Chef Mario (Yoshi's Cookie, throws cookies)
  6. Chef Mario - Green (based on Yoshi)
  7. Painter Mario (Mario Paint, throws baby heads)
  8. Painter Mario - Red and lime (based on Adeleine from Kirby)
Please vote here for Zelda's alts

All other subs from yesterday will be used by default

Dr. Mario's new special will be the Virus, while Zelda's AT will be the barrier.
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,608
Location
Ed Bighead for NASB 2
Pichu stage: Mappy

This is a new Pac-Man series stage. It is semi-retro-styled in that all the textures are 2D images ripped from the game, but the background has a epilepsy-friendly, dimmed-to-prevent-distraction police lights blur with the light reflecting onto the sprites and fighters. The roof of the house is present, but unlike in the game it is only in the background and can't cover players or be walked inside.

The black squares are hard platforms, the green squares are trampolines, the yellow squares are soft platforms, and the red squares are item spawn points - why this is important we'll get back to later. Doors are absent as a mechanic, but permanently-opened doors appear in random locations in the background when the match starts. Mewkies don't appear, but Goro does, which we'll also get back to.

Trampolines can be jumped on - they begin green and shift colours like Pac-Man's Up B before breaking, they'll respawn a bit after breaking. If a trampoline breaks upon jumping on it, you will be instantly KO'd with a semi-unique animation of your character spinning (knocked back pose spins, then lying unconcious pose in its regular positioning, explode) and the Mappy death sound - if they're KO'd on their final stock or as a match-ender, the last few notes of the Mappy game over theme will play. Said sounds are only for the trampoline

Items will always spawn in the exact same locations simultaniously - excluding containers and item spawning moves, there will usually only be 7 items on screen at a time, no more, no less. Every "wave" of items also brings along Goro - every time you pick up or use a naturally spawned item there's a 1 in 7 chance Goro will appear and grant you a major stat boost. Every item wave is gauranteed to have one Goro, no more, no less.


If items are off or only items that spawn in small quantities are on, the treasures from Mappy spawn instead, with no functionality beyond the Goro hunt.

Multi-part items are disabled on this stage, and the Smash Ball does not apply to this stage's item rules

Music:
Dig Dug Medley (New Remix)
Toy Pop (Technic Beat)
Pac-Land (New Remix)
Title (Ms. Pac-Man: Maze Madness)

Falco stage: FX Cruise

Based on the original Starwing and rendered in flickery Super FX glory, you fight upon 4 Arwings.

Red: soft platforms, black: hard platforms

The arwings tilt slightly and the top arwing likes to occasionally "do a barrel roll!", which sends fighters on that platform down to the bottom platform. The arwings will occasionally change formation either clockwise or counter-clockwise by exactly one. Occasionally either the left, right, or top Arwing will drift off-screen, but will return before the next formation shift. The bottom Arwing will always have a hard base. Hazards appear in the background, but are purley cosmetic - if they go to the foreground they will always hit the Arwings, which makes them red and shake but does not deal damage, however the Arwings will usually shoot them down.

Somewhat similarly to Minecraft World, the background is randomly chosen at the beginning of the match, being either Corneria, Fortuna Sea, Asteroid Belt Route 3, Venom 2, Venom Lightning, Titania Storm, Sector X, or Out of This Dimension - the backgrounds will then change at random times in random orders, split up by a wavy effect, a corridor, and the ships activating hyperspeed boosters

You can occasionally see Stunt Race FX cars race across the ground (1 out of 1000 chance) - but they don't serve as hazards and could easily evade view

The Star Fox Smash taunt can be activated, and is rendered with SNES graphics

The Omega and Battlefield forms are based on the gates you have to pass through in the original game as opposed to the arwings, but you can see them fly and fight in a non-circle formation in the background.

Slot Machine
Titania
Macbeth
Meteor (New Remix)

Falco echo: Peppy Hare

He's slower and heavier with a more anti-zoning moveset that allows him to get close to his foes. His blaster creates an explosion at a set point (think Zelda's side special but instant and unangleable) that propels foes back to him; his reflector - known as the Evaporator - destroys matter based projectiles and reflects energy projectiles, and also has a bigger hitbox; his Fire Hare move goes up then down, with both phases being angleable to fit through narrow gaps; and his Illusion makes him invulnerable - it's slower and has more endlag than a roll, but also goes a longer distance and can be - thanks to it's special move placement - performed more quickly. He doesn't have any of Falco's unique moves

Pichu echo: Rattata

Rattata doesn't take recoil damage, but has slower attacks. It doesn't have electric effects for the most part, but it does keep thunder as a down special. It's forward smash is a bite which has the classic teeth effect as a hitbox, it's dash attack is a more aggressive tackle, and it's neutral special is Ice Beam, which doesn't climb up or down walls but is otherwise identical to the Chu line's neutral specials. Rattata rarely ever stands on two legs, only doing so when blocking.
 
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D

Deleted member

Guest

Slippy Toad
He's slower, but his clumsy nature would actually be worked into his moveset. He wouldn't be a joke character but there would definitely be elements of that which could be used to your advantage. His side b could be him slipping around and his up b would be a frog like bounce.


Orbital Gate Assault
It returns from Wii U and works the same
Tracks -
Venom (Star Fox Zero)
Titania (Star Fox Zero)
Asteroid Field (Star Fox Zero)
Corneria (Starlink: Battle for Atlas)

Edit: added a new Zelda song.
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,608
Location
Ed Bighead for NASB 2
Moto Bug
Novice

Stage: Green Hill Zone
Song: Green Hill Zone
Opponents: Metal Morton x 5
Allies: tiny cyan and green Falco x 4
Rules: A Falco will spawn every time you defeat a Roy, Falcos have Lip's Stick equipped

enhances into
Flicky
Ace


Dottori-Kun
Novice
2E1A1BFC-87E0-4AB9-8B06-81B5E41987A5.jpeg

Stage: 75M (hazards off)
Song: Menu (Smash 64)
Opponents: white Piranha Plant (spiky-eared Pichu if DLC not bought), flower Pichu x 3
Rules: Defeat Plant to win, Pichus will spawn as Plant gets more damage, Pichus become faster at high damage, all foes like to run away

Blue Max and Red Baron
Advanced

Song: Sky Kid Retro Medley
Opponents: Purple coat Falco, red Falco
Stage: Pilotwings
Rules: Foes have Ray Guns, a single Smart Bomb will spawn when the foes are at high damage

Voodoo Vince
Advanced

Song: Gear Getaway
Stage: Fourside
Opponent: tiny tanooki tail Pichu (team skull bandana), giant Veronica (Fogado colours)
Rules: you are tiny, Pichu favours neutral air, Veronica is passive, stamina

Krow
Novice

Opponent: Giant black Falco
Stage: Omega Pirate Ship
Song: Crocodile Cacophony
Rules: Beast balls spawn often, foe becomes invisible at high damage

Kururin
Novice

Stage: Peach's Castle 64
Opponent: Falco (red jacket)
Song: Yoshi's New Island (Remix)
Rules: Foe favours rapid jab, the screen will turn upside down, bumpers spawn often

This character does appear in the spirit artwork for his vehicle, but doesn't have a spirit of his own

Cursor
Legend

Stage: Battlefield Gaur Plain
Opponent: Metal Pichu
Song: Pedal Glider
Rules: Foe likes to grab, foe has a rocket belt, you will turn tiny at high damage

Let's just say that this last spirit may get a stage to call home quite soon

EDIT: Removed the Nester and Hester spirit, will try to come up with a different 4th Pichu spirit
 
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FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,085
Location
Wherever good books are sold.
Pichu Echo: Plusle (and Minun)

I was originally gonna make these two a IC-style duo, but that's a bit much for an echo, so Minun can just take half of Plusle's alt slots.

Anyway, Plusle lacks Pichu's self-damage, but is a little slower and weaker. Only a few of the moves flatout change, all but one of the changes having Plusle adopt elements of Pichu's Melee moveset.
  • Plusle's forward tilt has it kick with both hind feet at once, creating a more consistent hitbox.
  • Plusle's down smash is a single hit as opposed to Pichu's multihit.
  • Plusle's neutral air has it perform somersaults as opposed to Pichu's cartwheel.
  • The properties of Plusle's Thunder Jolt and Skull Bash are a happy medium between those of Pichu and Pikachu.
  • Plusle's Final Smash has it call upon Minun (or vice versa if using a Minun alt) and perform an attack similar to Kat and Ana's Assist Trophy.
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,608
Location
Ed Bighead for NASB 2
Replacement Pichu spirit
Adeleine
Ace

Stage: Dream Land 64
Song: Pop Star (Kirby 64)
Opponents: Dr. Mario (Mario Paint, green), giant blue Dedede, giant purple Greninja, giant spiky-eared Pichu, giant dark Kirby
Ally: Dr. Mario (Mario Paint, green)
Rules: Pichu favours down special and has a tanooki tail, Dedede has a freezie and favours neutral special, Kirby has a rocket belt, Greninja favours down special, Defeat each non-Dr. Mario foe in order, if Dr. Mario is defeated before the other enemies he will join you as an ally. Despite their size, the non-Dr. Mario enemies are very light and weak.
 
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cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,673
Katt Monroe over Falco



Katt Monroe is another member of Star Fox and is a friend of Falco

As an echo she would be very similar to falco only a bit faster.

Mimikyu over Pichu



Mimikyu would not take any recoil damage,
The electric attacks would be replaced with Dark Energy
final smash is now "Let's Snuggle Forever" in which Mimikyu does a Final Smash version of their Pokeball move.
 

psb123

Smash Cadet
Joined
Apr 11, 2022
Messages
48
Pichu Stage - Agate Village

Always nice to see the Shadow Pokemon games get some love. And Agate village fits the Pichu line more than one might expect. You know, Eagun being a Pikachu trainer and all.

In any case, there's really only one gimmick to this stage. And it's a gimmick familiar to any fan of Gerudo Valley. The bridge will sometimes break away, giving access to the water and small patches of land below it. But it will eventually be restored thanks to Celebi time shenanigans.

NPCs of the side of good from the Orre games cameo in the background, and the layout is what's highlighted in the red box below with edges at the side to serve as bottomless pits.


And that's Agate Village as a Smash Stage.

Songs:
Friendly Battle Theme (Pokemon Colosseum)
Miror B. Battle (Pokemon XD: Gale of Darkness)
Sunny Park Colosseum (Pokemon Battle Revolution)
Electric Battle (Pokemon Conquest)


Pichu Spirits:

  • Elekid:


Novice
Stage - Pokemon Stadium 2
Song - Pokemon Gold/Pokemon Silver Medley
Opponent - Pichu (Default Color)
Rules - Timed Stamina Battle

  • Magby


Advanced
Stage - Pokemon Stadium 2
Song - Pokemon Gym/Evolution - Pokemon Red/Pokemon Blue
Opponent - Pichu (Color 8)
Rules - The floor is lava


  • Electrike


Advanced
Stage - Prism Tower
Song - Battle! (Wild Pokémon) - Pokémon Ruby / Pokémon Sapphire
Opponent - Pichu (Color 5)
Rules - The floor is electrified

  • Shinx


Advanced
Stage - Spear Pillar
Song - Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl
Opponents - Pichu (Color 6)
Rules - Stamina Battle
 
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psb123

Smash Cadet
Joined
Apr 11, 2022
Messages
48
Falco Stage - Sector X

A simple, final destination style platform floating through Sector X. Debris from the destroyed base with sometimes enter the foreground. Some of it will serve as temporary soft platforms for the stage, some of it will be temporary hard platforms off the edges of the stage, and some will just float off the screen serving as a wall while they're on screen.

Songs:

Great Leader, Fox McCloud
The Loner, Falco Lombardi
Mr. Genius, Slippy Toad
Heroes of Old, Peppy Hare and James McCloud


Falco Spirits:

Arwing II



Legend
- Stage: Lylat Cruise
-Song: Great Leader, Fox McCloud
  • Opponents: Fox (Color 1) (Main Fighter), Falco (Color 1), Greninja (Color 6), Mii Gunner (Astronaut Outfit and Rabbid Hat)
  • Rules: Defeat the Main Fighter to Win

Sky Claw



Ace
- Stage: Lylat Cruise
-Song: The Loner, Falco Lombardi
  • Opponents: Fox (Color 4), Falco (Color 4) (Main Fighter), Greninja (Color 2), Mii Gunner (Astronaut Outfit and Rabbid Hat)
  • Rules: Defeat the Main Fighter to Win

Bullfrog



Novice
- Stage: Lylat Cruise
-Song: Mr. Genius, Slippy Toad
  • Opponents: Fox (Color 3), Falco (Color 3), Greninja (Color 5) (Main Fighter), Mii Gunner (Astronaut Outfit and Rabbid Hat)
  • Rules: Defeat the Main Fighter to Win

Arwing (Star Fox Command)



Advanced
- Stage: Lylat Cruise
-Song: Heroes of Old, Peppy Hare and James McCloud
  • Opponents: Fox (Color 2), Falco (Color 2), Greninja (Color 7), Mii Gunner (Astronaut Outfit and Rabbid Hat) (Main Fighter)
  • Rules: Defeat the Main Fighter to Win


Falco Echo - Leon Powalski:



Slightly heavier than Falco and harder to KO as a result. But a little weaker to compensate. His laser blast, afterimages from the Side B, fire from the Up B, and Reflector are all colored Green.
 
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