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Smashboards Creates: SSB If It Was Created During the Switch Era

Masked Borb

Smash Cadet
Joined
Jul 28, 2024
Messages
56
Location
Cookie Country
Switch FC
SW-3140-1930-0932
Fighters:
1. Luigi - So NOW it's okay to add Luigi? After all I was told after submitting him earlier?
2. Zelda - Why not?
3. King Dedede - Apologies, my fellow Bandana Dee hopers. It hurts me to say it, but I just can't see a world where he gets in over the King or the Knight. Especially since Forgotten Land wouldn't be out yet in this timeframe.

Assist Trophies:
1. Squid Sisters
2. Hammer Bro
3. Soren

Job 41: Stage:
Gerudo Town (Legend Of Zelda)


I figure we could use a desert-y stage of sorts. I could see a few shops being used as bounce pads to use while in the air. As you fight, several of the Gerudo, with a special appearance by Urbosa, all watch as you duke it out.

Job 42: Samus & Kirby Alts:
Blue (Default) - Dread Suit
Pink - Super's Gravity Suit
Brown - Dark Suit
Purple - Prime's Gravity Suit
Green - Sakurai's "Green Samus"
White - Light Suit
Black & Cyan - Dark Samus
Orange - Varia Suit/Iconic Orange

Pink (Default) - Kirby
Yellow - Keeby
Blue - The Blue One that has no name for some reason
Green - "Kusamochi" is apparently a codename, but it's too cute to not be its name
Red - That red one from Amazing Mirror that also has no name
Orange- The orange one from Battle Royale that doesn't have a name either
Dark & Swirly Purple, White Eyes & Mouth - Shadow Kirby
White + New Face - Classic Kirby

History Cards:
Red & Charizard (Pokemon)
Blue & Blastoise (Pokemon)

Zeke & Pandoria (Xenoblade Chronicles 2)
Tora & Poppi (Xenoblade Chronicles 2)
 
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LoZ00

Smash Journeyman
Joined
Dec 11, 2015
Messages
361
Location
Italy
Fighters:
1. Zelda: I have spoken at length about how I consider a new Zelda character to be of paramount importance and I think that the owner of the Triforce of Wisdom makes perfect sense. It will be very fun to come up with a moveset for her, considering how Zelda's moveset in the OT Smash series is based on the four spells from Ocarina of Time and the only reasons why Zelda had that moveset is that OoT was the most recent Zelda game at that time and Zelda has been shown as capable of harnessing magic. And this makes her inclusion even more interesting to me!
2. Yoshi: Let's face it, Luigi is going to be included regardless of the results of this job. So I'd be interested in rounding up the big Mario characters by adding Yoshi, as the fifth most important face in that series. I think that Luigi and Zelda will be added, but I will still cast my vote for my preferred choice here.
3. King Dedede: This addition would complete the three characters I absolutely feel like they are required to round up the currently represented series (besides Luigi who, again, I think could appear as a clone as well). King Dedede is also interesting as he would be yet another "villain" and a big body too, completing the trifecta of him (the King of Dream Land), Bowser (the King of Koopas), and DK (the King of the Jungle).

Very quickly, I'd like to give a shoutout to some great choices:
  • Both Villager and Tom Nook were interesting additions to spice up the current Animal Crossing representation. Personally, I'd go with Villager, but since we already have Isabelle I think that Tom Nook might make a bit more sense. At any rate, I would NOT be upset if anyone of them showed up in a future job.
  • Waddle Dee is an enlightened choice only held back by the fact that King Dedede is one of my favorite characters in gaming and that we may just be running short of slots to have both of them. But if we are planning to do DLCs for this game you bet I am supporting him!
  • Luigi feels like an inevitable choice. And that makes a ton of sense, I mean, it's Luigi! I haven't voted for him simply because I can see him being a clone, so we would have one more free slot for a non-clone fighter, but I can't wait to design a moveset for the green brother, trying to balance his Mario-inspiration and add enough flavor to have him stand out on his own.

Assist Trophies
1. Squid Sisters: I am not a huge fan of the idols in Splatoon (or in real life, for that matter), but even I cannot deny their importance to the series. Now, with Pyra and Mythra, as well as the Pokemon Trainer, I cannot see them being stance changing fighters. At the same time, I cannot see them being Ice Climbers-like fighters, simply because I think they'd be a bit overwhelming with an ink gimmick attached on top of their duo gimmick. But as Assist Trophies, they are a great addition! You may even call them ink-redible!
2. Spiny: Some simpler ATs are also very welcome! I like some simple enemies to play a role in this category as well and Spiny is a neat candidate!
3. Soren: I stand by the idea that representing characters coming from other nooks of the Fire Emblem series is a good idea and considering how vast the rosters of those games picking a non-Lord for some role is a nice touch. Anyway, I won't die on this hill. I have never even played the Tellius duology anyway...

Stage: NES Remix
UNESRNewCover.jpg

A very retro stage! Initially, fighters would be pit in a stage similar to Pokemon Stadium, but NES themed (the main platform is actually a NES) and the two floating platforms are inclined. However, the stage has various transformations:
  • One themed after Super Mario Bros., where the stage turns into the first screen of World 1-1, modified to remove the walk-offs.
  • A recreation of the first level of Donkey Kong, 25m.
  • One themed after Punch-Out!!: the fighters are on a ring and sprites of Little Mac and Von Kaiser fight against each other. Their punches can damage players, but they can be defeated if hit enough times.
  • One themed after Ice Climber: the stage transforms into two parallel ice platforms made of ice cubes which can be destroyed.
  • One themed after Balloon Fight, being similar to the first stage of that game only without walk-offs.
  • One themed after The Legend of Zelda: the stage remains largely the same, only changing its aesthetic to match the one from the game, while on the background some scenes of Link exploring Hyrule play.
  • One themed after NES Open Tournament Golf: the stage gets flat and in the background one can see the map of a golf course. However, when the ball is hit in the background, a ball projectile appears on stage.
  • One themed after Clu Clu Land, where Bubbles flies around the stage and stuns players using her shockwaves.
  • Finally, one themed after Tennis, where the stage turns into a tennis court and the sprites of two players in the background exchange the tennis ball, which deals damage to the fighters in the foreground.
The stage cycles randomly through the nine variations. I wanted to add a stage which doesn't represent any series in particular, but it pays homage to the whole NES era (and the two NES Remix games).
 

Louie G.

Smash Hero
Joined
Aug 21, 2013
Messages
9,850
Location
Rhythm Heaven
1. Zelda
2. King Dedede
3. Luigi

Sorry I haven't really been contributing as much lately, but I've just needed to shift my priorities elsewhere. Still, the reason I sat out from last round doesn't really have to do with that and has more to do with the fact that pretty much every character I cared to talk about was nominated. My votes are pretty boring, but I think they're the right ones. After Peach and Bowser have already made it, and given that Luigi can be a clone if need be, adding onto other series feels like the right move and Zelda is the obvious step forward. I don't see a roster without her in it so we ought to just get it out of the way. I'm also voting for King Dedede because... well, I just love the guy. And I do believe his moveset would stand out among the pack here. I'm uncertain if Kirby is the series that absolutely needs a second character right now but given how colorful its cast is and how naturally they pivot over to Smash in the first place, it's not a bad call.

And alright, I mean Luigi could be a clone like we said, but should he be one? Luigi's got a hell of a strong personality, and has some of his own adventures to lean into, so I think there's plenty that can be done to make him unique even if he's still deviating off the jist of Mario's moveset. I guess then the question should be "what does a clone look like in this game?" and seeing if Luigi fits that bill - if it's a Melee style clone, I'm not sure if it's the right move. And frankly seeing how Mario uses Cappy for some of his moves I think it might be strange to see Luigi do that.

Honorable mentions toward Tom Nook and Squid Sisters. I would like to see Tom Nook get onto the roster soon and will probably be gunning more for him as we move closer toward the supplemental stuff (but we're going to need more justification than "he's more of a character than Villager"... I wish some characters got more in-depth explanations for their nominations but I digress). Squid Sisters are a shame, IMO. I wanted to endorse an idol duo for this game but the double whammy of Pyra / Mythra and Pokemon Trainer discouraged me from pursuing it much further. And everyone seems eager to throw them into the AT role, so whatever. Maybe we can talk about Off the Hook or DJ Octavio later. Between these series and the ones I voted for, I think that should be our general pool for IP that warrant secondary reps.

Oh yeah, and Marth. I don't really know what to make of Marth here but I do think I want someone like Marth in the game. I had been tossing around the idea of bringing in Chrom, who is close to a modern series face equivalent to Marth, but FE celebrates its history enough to justify the man himself. In any case I would like to see us add a more traditional swordie at some point. I think, archetypically speaking, Smash is better for having Marth around.

1. Soren
2. Nia
3. Hammer Bro

I'd vote for Resetti, but I assumed that Cranky Kong was kind of doing his job for him in this version.
 

darkvortex

Smash Champion
Joined
Jul 1, 2023
Messages
2,444
  1. Zelda
  2. Luigi
  3. Dedede

  1. Hammer Bro
  2. Soren
  3. Squid Sisters
Luigi's_Hotel.jpg

Last Resort (Luigi's Mansion 3)
A stage that goes upwards though the mansion, using a lift like system that stops on each floor. Each floor has a pretty simple layout it is themed differently

Cards
Grookey, Scorbunny, and Sobble
Mewtwo

Morag and Brighid
Malos
 

Pupp135

Smash Champion
Joined
Mar 30, 2020
Messages
2,278
Here are the votes

Villager 2
Yoshi 9
King Dedede 5
Bandana Waddle Dee 3
Princess Zelda 22
Luigi 22
Tom Nook
Diddy Kong 2
Marth 1
Squid Sisters

Princess Zelda and Luigi are the next fighters.

Squid Sisters 14
Nia 6
Hammer Bro 20
Spiny 4
Riki
Burrowing Snagget 4
Soren 8
Mr. Resetti 4

Hammer Bro, Squid Sisters, and Soren are the next assist trophies.

Here are the stage nominations
Pupp135 Pupp135 Boxing Ring
Masked Borb Masked Borb Gerudo Town
LoZ00 LoZ00 NES Remix
Northsouthmap Northsouthmap Noisy Notebook
D darkvortex Last Resort

Vote for your three most wanted, where yours is not first.

1. NES Remix
2. Boxing Ring
3. Gerudo Town

I think the NES Remix stage is a really clever idea, and I think a second Legend of Zelda stage is warranted regardless of Zelda’s recent inclusion.

Also, we’ll use Masked Borb Masked Borb ’s Samus and Kirby recolors and alts.

Job 43: Submit a Boss Not from Legend of Zelda
SM Kraid.jpg

I’ll nominate Kraid from the Metroid series, and he would be based on his Super Metroid boss fight.
Job 44: Submit Pokemon Trainer and Aegis Movesets

For history cards, I’ll need to replace something in place of Squid Sisters

As it was submitted earlier, feel free to submit something different for a Pokemon history card.
 
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Masked Borb

Smash Cadet
Joined
Jul 28, 2024
Messages
56
Location
Cookie Country
Switch FC
SW-3140-1930-0932
Stages!
1. Noisy Notebook - I FORGOT THIS GAME EXISTED, ITS SO ADORABLE. YES.
2. Gerudo Town - Desert level.
3. Last Resort - Last, but not least. The classic Mansion will be missed, ofc. But this is a great enough replacement that'll act differently.

Job 43: Non-Zelda Boss
Whispy Woods (Kirby)

Good ol' Whispy. One of the kings of first bosses everywhere. He'll work pretty much exactly how he does in Star Allies & the Kirby Clash games, having a second phase having him JUMP OUT OF THE GROUND and try to flatten you, or use his roots as spikes.

Job 44: Pokemon Trainer Moveset(s)
Alrighty! Time to bite the bullet and make a moveset for my creation! I didn't expect all the love it recieved at first, nor did I expect it to get it accepted, either! Buuuuut I also didn't expect all the disdain for it after it got accepted alongside Pyra & Mythra though. I'm sorry for making you all feel like we were "cheating the system" or something, technically adding three unique characters(two of which aren't that new, one of these being JIGGLYPUFF of all things) alongside two others. This was just an idea I thought sounded fun.

With the yammering out of the way, here's what I came up with. Since there's three Pokemon, each one gets a moveset of their own. So... two """""sorta-reworks"""", and one built from the ground-up.... sorta.
Pikachu will be the fastest character of the bunch, moving as fast as lightning to rack up damage. But it'll also have a few shocking projectiles to trap the opponent and get them to play by your rules.

Jab - Headbutt: Exactly like in Ultimate.
Dash attack - Tackle: Essentially like his Running Headbutt in Ultimate, but renamed.
F-Tilt - Pound: Pikachu punches in front of itself once. Can be angled slightly.
U-Tilt - Tail Flip: Works like his Tail Attack in Ultimate.
D-Tilt - Tail Sweep: Just like in Ultimate.

F-Smash - Thunder Punch: Pikachu charges up electricity in its paw, thrusting it forward for a devastating attack.
U-Smash - Iron Tail: Pikachu charges up what looks to be a Tail Attack, only for its tail to be coated in Iron for a brutal overhead slash.
D-Smash - Shockwave: Pikachu charges up electricity, letting it out as a small, electric dome around its whole body for a few moments, acting as a three-hit attack range.

Neutral Air - Discharge: Works exactly as Pikachu Shock in Ultimate.
F-Air - Aerial Iron Tail: Pikachu's tail coats itself in iron to deliver a hard downwards slash. This move can spike.
B-Air - Electro Kick: Pikachu kicks its feet back, sending electric sparks in that direction.
U-Air - Tail Chop: Works like in Ultimate
D-Air Double Kick: Pikachu kicks downwards twice.

Grab & Pummel:
It takes you by the paw and Nuzzles its cheek sacs against the opponent.
F-Throw - Electric Throw: Just like in Ultimate.
B-Throw - Submission: Like in Ultimate.
U-Throw - Skull Bash: Just like Heading in Ultimate, not to be confused with the old Side Speical.
D-Throw - Tail Whip: Pikachu tosses you to the ground and swipes its tail at you.

Neutral Special - Thunder Jolt: Just like how it is in Ultimate.
Side Special - Zippy Zap: Pikachu almost instantly dashes ahead with electricity wrapped around itself. It won't stop unless it hits something, or you try to go the other direction. Works kiiiinda like an electric version of Bowser Jr's Side Special in 4 & Ultimate.
Up Special - Quick Attack: Pikachu zips upward at high speed up to three times, dealing small amounts of damage to anyone it passes by. Exactly like in Ultimate, but it's an actual attack now.
Down Special - Switch Out!: Like the name suggests, Pikachu gets swapped out to Eevee. Using it twice swaps over to Jigglypuff. And so forth.

Eevee will be the all-arounder character, as per its nature of possibly evolving into so many things, but the current form not really committing to any one type. As such, while Eevee is not the strongest with any of its move types, it does have the greatest variety of types shown off. Of the three, Eevee unfortunately has the "worst" recovery game, not being as slippery as Pikachu, nor having a safety net like Jiggs.

Jab - Headbutt: See Pikachu.
Dash Attack - Tackle: See Pikachu.
F-Tilt - Tail Sweep: Eevee swipes its tail forward.
U-Tilt - Tail Flip: See Pikachu.
D-Tilt - Pounce: Eevee pounces towards its opponent. Essentially Kirby's Slide Kick, but Eevee jumps slightly.

F-Smash - Sand Attack: Eevee kicks up a small wave of sand at its opponent for a single hit.
U-Smash - Freezy Frost: Eevee charges up, before encasing itself in a large ice crystal that stabs any opponent above it. Eevee unfreezes 1 second after the hit. This affect is treated like any other after-attack animations, and not like Eevee is actually frozen.
D-Smash - Buzzy Buzz: See Pikachu's Shockwave attack. This one is sliiiiightly weaker, due to Eevee not actually being an electric-type.

Neutral Air - Flail: Eevee flails its limbs in an adorable panic.
F-Air - Aerial Tail Sweep: Eevee swipes its tail forward in the air.
B-Air - Kick: Eevee kicks its feet back, similar to Pikachu, but not electric.
U-Air - Tail Chop: See Pikachu.
D-Air - Body Slam: Eevee rams down with its head for a surprising spike attack.

Grab & Pummel:
Eevee uses a tiny bit of weak psychic energy to grab the opponent, and performs mini Glitzy Glow attacks for a pummel.
F-Throw - Tackle (...2!): Eevee lets the opponent go with a Tackle attack.
B-Throw - Quick attack: Eevee zips around the opponent before hitting them in the back.
U-Throw - Glitzy Glow: Eevee unleashes its psychic power to launch the opponent upwards.
D-Throw - Tail Whip: See Pikachu.

Neutral Special - Swift: Eevee sends out a star-shaped projectile slightly larger than Pikachu's Thunder Jolt that reaches halfway across the stage. Can be done in rapid succession up to three times, like Mega Man's jab.
Side Special - Sizzly Slide: Eevee wraps itself in fire and dashes forward for a burning tackle. Works similarly to Pikachu's old Skull Bash special, but fiery.
Up Special - Sparky Swirl: Eevee covers itself in sparkles and fairy dust and rises up like a rocket coated in pink. Similar to Super Jump Punch, but slower, and only does one hit.
Down Special - Switch Out!: See Pikachu.

Jigglypuff gives the trio a character who can recover safely, thanks to its multiple jumps. While it is the weakest of the bunch, and the slowest on the ground, its air speed gives it a way to string many of these attacks together.

Jab - Double Slap: Jigglypuff performs two alternating forward slaps.
Dash Attack - Tackle: ...See Pikachu? Same as Jiggly Ram in Ultimate? Both?
F-Tilt - Roundhouse: Same as Ultimate.
U-Tilt - Clean Sweep: Jigglypuff throws one of its stubby hands... paws... stubs in the air over its head.
D-Tilt - Sweep Kick: Jigglypuff flattens and sweeps its foot under the opponent. Think Kirby's old D-Tilt.

F-Smash - Lunge Kick: Same as in Ultimate.
U-Smash - Stockpile: Jigglypuff squats down, before suddenly puffing up for an attack that hits all around it!
D-Smash - Jiggly Split: Same as in Ultimate.

Neutral Air - Jiggly Spin: Similar to Kirby's Neutral Air, Jigglypuff extends its limbs to hit opponents like a saw.
F-Air - Puff Drop: Similar to its Front Kick Ultimate.
B-Air - Twirly Takedown: New name to its Spinning Back Kick in Ultimate.
U-Air - Aerial Clean Sweep: Similar to Ultimate/U-Tilt but in the air.
D-Air - Fairy Cyclone: Jigglypuff perform its Spinning Kick from Ultimate, with some Fairy-Type energy surrounding it it's whole body like a tornado.

Grab & Pummel: Jigglypuff reaches out to grab the opponent, performing little kicks on them. Jiggs also has the worst grab range, despite being the only bipedal one of the troupe.
F-Throw - Bumper: Same as Ultimate.
B-Throw - Bumper ....(2!): A backwards version of the F-Throw.
U-Throw - Twirly Toss: Same as Ultimate's Tornado Throw, with more sparkles.
D-Throw - Gravity: Jigglypuff tosses the opponent down with a small bit of psychic power.

Neutral Special - Fairy Wind: Jigglypuff twirls like a ballerina, surrounding itself in... well, a fairy wind tornado that speads around about half of the size of two Jigglypuffs. The move lasts as long as you keep the B button held, and you can move it slowly by moving left or right. Jigglypuff can be hit out of it by a physical attack that can out range it, or by a strong enough projectile, like a 3/4 charged Charge Shot. Think Leaf Kirby's main B attack from RTDL.
Side Special - Gyro Ball: Same as Rollout, but Jigglypuff is now coated in metal, and it can only be stopped when the move ends, which depends on how much you charged it.
Up Special - Sing/Hyper Voice: ...same as Ultimate on the ground. In the air, any opponent in the field of this new song is pushed back.
Down Special - Switch Out!: See Pikachu.

Final Smash: Let's Go, All Together!: All three Pokemon are released at once, as their trainer stands behind them and commands them to each use the most powerful moves they know! Pikachu using Thunder to send a long distance shock across the stage, Eevee using Last Resort to send a barrage of stars that pull the opponent in when hit, and Jigglypuff using... wait, Boomburst!? Using it to deal 3 ear-piercing attacks alongside the others to help send their opponents flying!

...TL;DR - Triple Finish but with lightening, stars, and screaming.

Lemme know how I did when I wake up, Imma tireeeeeeeegetehsybweyhwyhyjxhwhsywguqyjqshyhwqukuybshwsshsssss.................

History Card Replacements?
Capn' Cuttlefish (Splatoon)

Leaf & Venusaur (Pokemon)
 
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LoZ00

Smash Journeyman
Joined
Dec 11, 2015
Messages
361
Location
Italy
Stage vote:
  1. Noisy Notebook: I'd like to use this job to add a stage which doesn't come from a series which is already represented and Snipperclips is a great idea to throw into the mix in this case! The aesthetic could be very unique as well.
  2. NES Remix: Self vote, but I really think it is healthy to represent Nintendo's whole history and having at least one stage which represents the good ol' days of yore is important, imo.
  3. Gerudo Town: A very sleeper pick as far as Zelda stages go. Now, Zelda herself just got added, but since I don't see ourselves adding any other Zelda fighter soon, I could make an exception for this one AND another stage from the series to accompany the Wise Princess of Hyrule.
You may have noticed that, among the list, I haven't voted for Boxing Ring, which comes from a series without a fighter. That is because I am still hoping we can add Little Mac later down the line and that would legitimately be the only stage from the series I can see added.

Job #43: King Bob-Omb
king_bobomb.png

The very first boss in Super Mario 64, King Bob-Omb surely is an iconic character in Nintendo's history. With his round body and glorious mustache, what could King Bob-Omb do in a game like Smash? Well, first of all he could toss Bob-Ombs around. Then he could of course use his large body to perform some punches, kicks, and slams. Another interesting attack I could see him doing is actually blowing up, then emerging like nothing ever happened. After all, I assume you don't become the ruler of Bob-Ombs without some special abilities. And since it is his most iconic ability, King Bob-Omb HAS to be able to grab players and fling them around. I think we could come up with a few more attacks, like a rain of Bob-Ombs, but you get the gist.
But on top of his admittedly not huge moveset potential, I think King Bob-Omb could have an argument for himself by being the first boss in a 3D Mario game ever. That has to account for something, right?

Job #44: Pokémon Trainer and the Aegis' movesets
I think that the Aegis should have their movesets from Smash Ultimate, but I'd add a few changes to Mythra's moveset specifically to make her a bit less... "special"? compared to Pyra.
Namely, I'd make her up special being just Ray of Punishment, her uncharged up special. Then, I'd remove her Foresight ability. If we want to reference it (and I'd like to), we can implement it in her normal dodging ability.
From my admittedly extremely limited knowledge about Xenoblade Chronicles 2, Mythra should be a more special version of Pyra, but I don't really like the sort of "favoritism" that has been played in this case. But other than that, I think their movesets flow very well, so I am in favor of not overhauling them (especially because I'd have no idea on how to do it hehe).

Now, for the Pokémon Trainer
Ok, we need to come up with a moveset for Pikachu, one for Eevee, and one for Jigglypuff. Unlike Squirtle, Ivysaur, and Charizard, here it is a bit harder to come up with a speedy/balanced/powerhouse kind of trio. So my general approach is as follows:
  • Pikachu is the balanced member of the trio, but it is also the fastest one when it comes to movement speed. It would be the most rushdown Pokemon in this array and it would feel somewhat similar to his current Smash self, perhaps a teeny tiny slower and heavier but more powerful for balancing purposes.
  • Eevee is actually the stronger one of the trio, although its strength is a very far cry from Bowser's or DK's. However, its speed would be much higher than these two heavyweights as well. All in all, Pokémon Trainer lacks a true powerhouse, as Eevee's damage output would be somewhat on the same level of Pit in OT Ultimate. So nothing to write home about, but not too poor either. It would also be the heaviest member in the trio and its running speed, while better than Jigglypuff's, would be below Pikachu's.
  • Jigglypuff retains its tremendously polarized playstyle: overbearing in midair, but extremely poor on the ground. It would still be a very lightweight character and its general physics wouldn't change much.
Now, for character specific movesets:
PIKACHU
I am only listing the moves I'd change from OT Ultimate Pikachu, for simplicity sake.
  • Jab: Pikachu now has a three-hit combo jab: a one-two punch followed by a roundhouse kick. I think it does something similar in Pokkén Tournament, otherwise this is just me wishing to see Pikachu performing a roundhouse kick.
  • Dash attack: It would remain kind of similar to its current dash attack, but it would also add some electricity to the mix. This in turn greatly changes its properties, since it now becomes a multi-hit attack with slightly higher damage output than its Ultimate counterpart.
  • Forward Smash: The main concept remains the same, but now Pikachu stands on all four while performing the attack and it creates a visible arc in electricity. The overall use cases should not change much, but it now more faithfully resembles Pikachu performing special moves as seen in Pokémon games from X and Y onward, as well as Pikachu using Thunderbolt in the anime. Its range is expanded a bit: after all, in this trio, we only have small fighters, so I guess that, for variety sake, we could add one move with more range.
  • Down Smash: Pikachu releases a single, powerful electric shockwave around its body that sends opponents far away. This new move is now inspired by the Pokémon move Discharge and it is a single hit rather than a multi-hit, trading off some damage output for KO power and reliability.
  • Back aerial: Pikachu performs a powerful backward kick. If it sounds familiar, it is because it is Pikachu's back aerial from Smash 64.
  • Down aerial: Remove the spike from this attack. I don't want to give Pikachu another aerial KOing tool (other than its new back aerial), not to overlap too heavily with Eevee and Jigglypuff.
  • Neutral Special -- Thunder Wave: Picture the eponymous custom move from Smash 4. It deals low damage but it stuns opponents at high percentages (not at low percentages, though: stun could work like ice). This would emphasize Pikachu's status as a rushdown-type of fighter. Stunning opponents with their Neutral Specials is a common theme which I wanted to keep, with various degrees, with these three Pokémon.
  • Side Special -- Volt Switch: Pikachu backflips in midair, jumping diagonally backwards, and launches an electric zap while doing so. A very unique attack, since it propels Pikachu in the opposite direction compared to the one it was facing. The electric zap is not too powerful, but it can disrupt enemy approaches. This attack is meant to be used like Volt Switch in the Pokémon games, as a positioning and retreating tool. After being used, Pikachu is left in midair and it can attack and move freely, but it cannot perform Volt Switch unless it lands on the ground. If it is used in midair, however, it will launch Pikachu mostly horizontally forward and Pikachu zaps where it was, making it a good recovery tool too.
  • Up Special -- Spark: Pikachu dashes upwards covering itself in electricity. It is kind of similar to Fire Fox or Fire Bird, but it is much faster and it travels a greater distance. Much like these moves, it can be aimed. I don't necessarily think that all of Pikachu's moves should be electricity-themed, but at least his specials should, in my opinion. After all, it is Pikachu's only unique attribute.
  • Down Special -- Pokémon Switch: Switch out Pikachu for Eevee. Removing Thunder hurt, but I think that it is a bit better to have transformation moves being mapped to Down Special instead of, say, Shield Special because transformation characters, if done properly, are at a huge advantage compared to other fighters, so we should at least remove one of their attack to account for their added flexibility.

EEVEE
Unlike with Pikachu, for Eevee I had to make up all of the moveset from scratch.
GROUND ATTACKS
  • Jab: Eevee hits forward with its left paw, then it spins and hits with the tail, and ends off with a double kick with its back legs.
  • Side tilt: Eevee pivots on its front legs and sweeps its tail forward. A deceptively powerful attack, it can be aimed up or down and it KOs very early for its quite high speed.
  • Up tilt: Eevee stands on its back legs and headbutts upwards.
  • Down tilt: Eevee slides forward while crouching. It is also a pseudo-crawl attack!
  • Dash attack: Eevee happily hops forward while hitting with its whole body. Again, a deceptively strong attack, especially if one takes into account its wholesome animation.
SMASH ATTACKS
For Eevee's Smash attacks, I wanted to reference the OG Eeveelutions: Vaporeon, Flareon, and Jolteon, using their inspired moves from Pokémon Let's Go Eevee.
  • Side Smash: Eevee cloaks itself in fire and dashes forward at a short distance (similar to Wario's Side Smash in Brawl, as a reference point). This attack is very powerful, especially coming from a small fighter like Eevee and, uniquely, the more the attack is charged the farther Eevee will dash. It is based on the move Sizzly Slide.
  • Up Smash: Eevee summons a lightning, hitting above in a multi-hit attack at a short distance. Due to its multi-hit nature, it is a bit unreliable, but it can KO somewhat early. It is based on the move Buzzy Buzz.
  • Down Smash: Eevee summons two water bubbles, one in front of it and the other behind, which immediately explode. It is based on the move Bouncy Bubble.

AERIAL ATTACKS
  • Neutral aerial: Eevee curls up and spins 360˚. It is somewhat similar to Pikachu's neutral aerial from Melee to Smash 4, but Eevee takes a moment to start attacking and it deals much more knockback at the very beginning of the attack, essentially trading speed for power. I swear there was an attack with similar properties in Smash, but I can't seem to remember it right now.
  • Forward aerial: Eevee sweeps its tail forward in a horizontal swing. Somewhat uniquely, this is Eevee's premiere KOing aerial tool instead of back aerial. This was meant to further differentiate Eevee from Pikachu and Jigglypuff, whose back aerial are actually stronger KOing tools.
  • Back aerial: Eevee swings its tail in an upwards arc, covering a decent arc behind it.
  • Up aerial: Eevee swings its tail in a wide arc above it, starting from behind.
  • Down aerial: Eevee spins diagonally and hits below it using its tail. The sweetspot of the attack is a powerful spike, but it is overall a slow move.
GRAB AND THROWS
  • Grab: Eevee grabs opponents by biting them and holding with its front paws.
  • Pummel: Eevee chews the opponent.
  • Forward throw: Eevee headbutts the opponent, launching them forward.
  • Back throw: Eevee kicks the opponent back using its back legs, launching the opponent diagonally upwards.
  • Up throw: Eevee lies on its back and tosses the opponent up using its four legs.
  • Down throw: Eevee slams the opponent on the ground, launching them diagonally upwards.
SPECIAL MOVES
  • Neutral Special -- Sand Attack: Eevee steps on the ground in front of it and launches a cloud of sand forward. This attack is quite short range and it deals almost no damage, but it stuns opponents, leaving them vulnerable to Eevee's attacks.
  • Side Special -- Covet: Eevee dashes forward a short distance, hitting opponents and launching them upwards with almost fixed knockback. Despite its seemingly scarce use cases, this attack has a unique property: if it hits an opponent who's holding an item, then Eevee will snatch it.
  • Up Special -- Last Resort: Eevee performs a very high jump upwards, then it is left helpless falling down (hence why I chose Last Resort). It is a very powerful vertical recovery tool, but it lacks flexibility otherwise. Its power is also quite underwhelming, except for the very beginning which deals high damage and knockback (picture Dr. Mario's Up Special as a reference).
  • Down Special -- Pokémon Switch: Switch out Eevee for Jigglypuff.

JIGGLYPUFF
Yet again, for Jigglypuff I am only listing the moves I'd change from its OT Smash Ultimate incarnation.
  • Dash attack: Jigglypuff rolls on the ground, hitting opponents multiple times. It is based on the move Rollout which, predictably, I am removing from its moveset.
  • Forward Smash: This is where I'd move Pound. Animation-wise, it is a hilarious move to throw here. I know that removing Pound from its Side Special is most likely a nerf but (quote) "it's a sacrifice I am willing to make".
  • Neutral Special -- Sing: Yep, I moved Sing from Up to Neutral Special. It fits better both the move slot and the common theme of "stunning opponents with Neutral Special" this Trainer has going on.
  • Side Special -- Play Rough: Jigglypuff pounces forward at a rather short distance. If this move connects with an opponent, then it creates a cartoon fighting dust cloud (come on you know the one), after which the opponent is launched away. It can also be used as a horizontal recovery tool, meaning that Pound's utility is not completely lost.
  • Up Special -- Bounce: Jigglypuff curls in a ball and jumps upwards, before dropping down. Unlike most moves of this category, the descent for this one can be cancelled and, regardless, Jigglypuff can steer sideways quite smoothly even while falling. If opponents are hit by Jigglypuff as it falls, then they are launched sideways, but if they are hit at the very beginning of Jigglypuff's descent, they will be spiked instead. If this move lands on the ground, it creates a shockwave and Jigglypuff bounces back in midair, able to act, about at the same height of a full hop.

Final Smash -- Hyper Beam: For its Final Smash, Pokémon Trainer throws all their Poké Balls on stage. Pikachu, Eevee, and Jigglypuff appear, but among them towers a fourth, "secret" Pokémon, Dragonite. Dragonite is actually the one performing the move Hyper Beam, releasing a powerful, well, beam of energy forward, while Pikachu, Eevee, and Jigglypuff cheer on the side. Don't ask me why the Trainer doesn't use Dragonite in their normal moveset. Jokes aside, I just wanted to reference Gen 1 pseudo-legendary and one of its most iconic and powerful moves, Hyper Beam.
 

Northsouthmap

Smash Champion
Joined
Apr 11, 2022
Messages
2,688
1. The Last Resort
2. Noisy Notebook
3. Gerudo Town


Giratina
The Pokemon equivalent of Satan would be perfect for a boss
I'd imagine that it would use Dragon Breath from his PokeBall appearance.
 

Pupp135

Smash Champion
Joined
Mar 30, 2020
Messages
2,278
Here are the votes

Boxing Ring 2
Gerudo Town 7
NES Remix 8
Noisy Notebook 9
Last Resort 4

Noisy Notebook and NES Remix are the next stages.

Here are the boss nominations:

Pupp135 Pupp135 Kraid
Masked Borb Masked Borb Wispy Woods
LoZ00 LoZ00 King Bob-Omb
Northsouthmap Northsouthmap Giratina

Vote for your three most wanted, where yours is not first.

1. King Bob-Omb
2. Kraid
3. Giratina

Here are the Aegis and Pokemon Trainer movesets:
Movesets are the same as Smash Ultimate.

Job 44: Pokemon Trainer Moveset(s)
Alrighty! Time to bite the bullet and make a moveset for my creation! I didn't expect all the love it recieved at first, nor did I expect it to get it accepted, either! Buuuuut I also didn't expect all the disdain for it after it got accepted alongside Pyra & Mythra though. I'm sorry for making you all feel like we were "cheating the system" or something, technically adding three unique characters(two of which aren't that new, one of these being JIGGLYPUFF of all things) alongside two others. This was just an idea I thought sounded fun.

With the yammering out of the way, here's what I came up with. Since there's three Pokemon, each one gets a moveset of their own. So... two """""sorta-reworks"""", and one built from the ground-up.... sorta.
Pikachu will be the fastest character of the bunch, moving as fast as lightning to rack up damage. But it'll also have a few shocking projectiles to trap the opponent and get them to play by your rules.

Jab - Headbutt: Exactly like in Ultimate.
Dash attack - Tackle: Essentially like his Running Headbutt in Ultimate, but renamed.
F-Tilt - Pound: Pikachu punches in front of itself once. Can be angled slightly.
U-Tilt - Tail Flip: Works like his Tail Attack in Ultimate.
D-Tilt - Tail Sweep: Just like in Ultimate.

F-Smash - Thunder Punch: Pikachu charges up electricity in its paw, thrusting it forward for a devastating attack.
U-Smash - Iron Tail: Pikachu charges up what looks to be a Tail Attack, only for its tail to be coated in Iron for a brutal overhead slash.
D-Smash - Shockwave: Pikachu charges up electricity, letting it out as a small, electric dome around its whole body for a few moments, acting as a three-hit attack range.

Neutral Air - Discharge: Works exactly as Pikachu Shock in Ultimate.
F-Air - Aerial Iron Tail: Pikachu's tail coats itself in iron to deliver a hard downwards slash. This move can spike.
B-Air - Electro Kick: Pikachu kicks its feet back, sending electric sparks in that direction.
U-Air - Tail Chop: Works like in Ultimate
D-Air Double Kick: Pikachu kicks downwards twice.

Grab & Pummel:
It takes you by the paw and Nuzzles its cheek sacs against the opponent.
F-Throw - Electric Throw: Just like in Ultimate.
B-Throw - Submission: Like in Ultimate.
U-Throw - Skull Bash: Just like Heading in Ultimate, not to be confused with the old Side Speical.
D-Throw - Tail Whip: Pikachu tosses you to the ground and swipes its tail at you.

Neutral Special - Thunder Jolt: Just like how it is in Ultimate.
Side Special - Zippy Zap: Pikachu almost instantly dashes ahead with electricity wrapped around itself. It won't stop unless it hits something, or you try to go the other direction. Works kiiiinda like an electric version of Bowser Jr's Side Special in 4 & Ultimate.
Up Special - Quick Attack: Pikachu zips upward at high speed up to three times, dealing small amounts of damage to anyone it passes by. Exactly like in Ultimate, but it's an actual attack now.
Down Special - Switch Out!: Like the name suggests, Pikachu gets swapped out to Eevee. Using it twice swaps over to Jigglypuff. And so forth.

Eevee will be the all-arounder character, as per its nature of possibly evolving into so many things, but the current form not really committing to any one type. As such, while Eevee is not the strongest with any of its move types, it does have the greatest variety of types shown off. Of the three, Eevee unfortunately has the "worst" recovery game, not being as slippery as Pikachu, nor having a safety net like Jiggs.

Jab - Headbutt: See Pikachu.
Dash Attack - Tackle: See Pikachu.
F-Tilt - Tail Sweep: Eevee swipes its tail forward.
U-Tilt - Tail Flip: See Pikachu.
D-Tilt - Pounce: Eevee pounces towards its opponent. Essentially Kirby's Slide Kick, but Eevee jumps slightly.

F-Smash - Sand Attack: Eevee kicks up a small wave of sand at its opponent for a single hit.
U-Smash - Freezy Frost: Eevee charges up, before encasing itself in a large ice crystal that stabs any opponent above it. Eevee unfreezes 1 second after the hit. This affect is treated like any other after-attack animations, and not like Eevee is actually frozen.
D-Smash - Buzzy Buzz: See Pikachu's Shockwave attack. This one is sliiiiightly weaker, due to Eevee not actually being an electric-type.

Neutral Air - Flail: Eevee flails its limbs in an adorable panic.
F-Air - Aerial Tail Sweep: Eevee swipes its tail forward in the air.
B-Air - Kick: Eevee kicks its feet back, similar to Pikachu, but not electric.
U-Air - Tail Chop: See Pikachu.
D-Air - Body Slam: Eevee rams down with its head for a surprising spike attack.

Grab & Pummel:
Eevee uses a tiny bit of weak psychic energy to grab the opponent, and performs mini Glitzy Glow attacks for a pummel.
F-Throw - Tackle (...2!): Eevee lets the opponent go with a Tackle attack.
B-Throw - Quick attack: Eevee zips around the opponent before hitting them in the back.
U-Throw - Glitzy Glow: Eevee unleashes its psychic power to launch the opponent upwards.
D-Throw - Tail Whip: See Pikachu.

Neutral Special - Swift: Eevee sends out a star-shaped projectile slightly larger than Pikachu's Thunder Jolt that reaches halfway across the stage. Can be done in rapid succession up to three times, like Mega Man's jab.
Side Special - Sizzly Slide: Eevee wraps itself in fire and dashes forward for a burning tackle. Works similarly to Pikachu's old Skull Bash special, but fiery.
Up Special - Sparky Swirl: Eevee covers itself in sparkles and fairy dust and rises up like a rocket coated in pink. Similar to Super Jump Punch, but slower, and only does one hit.
Down Special - Switch Out!: See Pikachu.

Jigglypuff gives the trio a character who can recover safely, thanks to its multiple jumps. While it is the weakest of the bunch, and the slowest on the ground, its air speed gives it a way to string many of these attacks together.

Jab - Double Slap: Jigglypuff performs two alternating forward slaps.
Dash Attack - Tackle: ...See Pikachu? Same as Jiggly Ram in Ultimate? Both?
F-Tilt - Roundhouse: Same as Ultimate.
U-Tilt - Clean Sweep: Jigglypuff throws one of its stubby hands... paws... stubs in the air over its head.
D-Tilt - Sweep Kick: Jigglypuff flattens and sweeps its foot under the opponent. Think Kirby's old D-Tilt.

F-Smash - Lunge Kick: Same as in Ultimate.
U-Smash - Stockpile: Jigglypuff squats down, before suddenly puffing up for an attack that hits all around it!
D-Smash - Jiggly Split: Same as in Ultimate.

Neutral Air - Jiggly Spin: Similar to Kirby's Neutral Air, Jigglypuff extends its limbs to hit opponents like a saw.
F-Air - Puff Drop: Similar to its Front Kick Ultimate.
B-Air - Twirly Takedown: New name to its Spinning Back Kick in Ultimate.
U-Air - Aerial Clean Sweep: Similar to Ultimate/U-Tilt but in the air.
D-Air - Fairy Cyclone: Jigglypuff perform its Spinning Kick from Ultimate, with some Fairy-Type energy surrounding it it's whole body like a tornado.

Grab & Pummel: Jigglypuff reaches out to grab the opponent, performing little kicks on them. Jiggs also has the worst grab range, despite being the only bipedal one of the troupe.
F-Throw - Bumper: Same as Ultimate.
B-Throw - Bumper ....(2!): A backwards version of the F-Throw.
U-Throw - Twirly Toss: Same as Ultimate's Tornado Throw, with more sparkles.
D-Throw - Gravity: Jigglypuff tosses the opponent down with a small bit of psychic power.

Neutral Special - Fairy Wind: Jigglypuff twirls like a ballerina, surrounding itself in... well, a fairy wind tornado that speads around about half of the size of two Jigglypuffs. The move lasts as long as you keep the B button held, and you can move it slowly by moving left or right. Jigglypuff can be hit out of it by a physical attack that can out range it, or by a strong enough projectile, like a 3/4 charged Charge Shot. Think Leaf Kirby's main B attack from RTDL.
Side Special - Gyro Ball: Same as Rollout, but Jigglypuff is now coated in metal, and it can only be stopped when the move ends, which depends on how much you charged it.
Up Special - Sing/Hyper Voice: ...same as Ultimate on the ground. In the air, any opponent in the field of this new song is pushed back.
Down Special - Switch Out!: See Pikachu.

Final Smash: Let's Go, All Together!: All three Pokemon are released at once, as their trainer stands behind them and commands them to each use the most powerful moves they know! Pikachu using Thunder to send a long distance shock across the stage, Eevee using Last Resort to send a barrage of stars that pull the opponent in when hit, and Jigglypuff using... wait, Boomburst!? Using it to deal 3 ear-piercing attacks alongside the others to help send their opponents flying!

...TL;DR - Triple Finish but with lightening, stars, and screaming.
Now, for the Pokémon Trainer
Ok, we need to come up with a moveset for Pikachu, one for Eevee, and one for Jigglypuff. Unlike Squirtle, Ivysaur, and Charizard, here it is a bit harder to come up with a speedy/balanced/powerhouse kind of trio. So my general approach is as follows:
  • Pikachu is the balanced member of the trio, but it is also the fastest one when it comes to movement speed. It would be the most rushdown Pokemon in this array and it would feel somewhat similar to his current Smash self, perhaps a teeny tiny slower and heavier but more powerful for balancing purposes.
  • Eevee is actually the stronger one of the trio, although its strength is a very far cry from Bowser's or DK's. However, its speed would be much higher than these two heavyweights as well. All in all, Pokémon Trainer lacks a true powerhouse, as Eevee's damage output would be somewhat on the same level of Pit in OT Ultimate. So nothing to write home about, but not too poor either. It would also be the heaviest member in the trio and its running speed, while better than Jigglypuff's, would be below Pikachu's.
  • Jigglypuff retains its tremendously polarized playstyle: overbearing in midair, but extremely poor on the ground. It would still be a very lightweight character and its general physics wouldn't change much.
Now, for character specific movesets:
PIKACHU
I am only listing the moves I'd change from OT Ultimate Pikachu, for simplicity sake.
  • Jab: Pikachu now has a three-hit combo jab: a one-two punch followed by a roundhouse kick. I think it does something similar in Pokkén Tournament, otherwise this is just me wishing to see Pikachu performing a roundhouse kick.
  • Dash attack: It would remain kind of similar to its current dash attack, but it would also add some electricity to the mix. This in turn greatly changes its properties, since it now becomes a multi-hit attack with slightly higher damage output than its Ultimate counterpart.
  • Forward Smash: The main concept remains the same, but now Pikachu stands on all four while performing the attack and it creates a visible arc in electricity. The overall use cases should not change much, but it now more faithfully resembles Pikachu performing special moves as seen in Pokémon games from X and Y onward, as well as Pikachu using Thunderbolt in the anime. Its range is expanded a bit: after all, in this trio, we only have small fighters, so I guess that, for variety sake, we could add one move with more range.
  • Down Smash: Pikachu releases a single, powerful electric shockwave around its body that sends opponents far away. This new move is now inspired by the Pokémon move Discharge and it is a single hit rather than a multi-hit, trading off some damage output for KO power and reliability.
  • Back aerial: Pikachu performs a powerful backward kick. If it sounds familiar, it is because it is Pikachu's back aerial from Smash 64.
  • Down aerial: Remove the spike from this attack. I don't want to give Pikachu another aerial KOing tool (other than its new back aerial), not to overlap too heavily with Eevee and Jigglypuff.
  • Neutral Special -- Thunder Wave: Picture the eponymous custom move from Smash 4. It deals low damage but it stuns opponents at high percentages (not at low percentages, though: stun could work like ice). This would emphasize Pikachu's status as a rushdown-type of fighter. Stunning opponents with their Neutral Specials is a common theme which I wanted to keep, with various degrees, with these three Pokémon.
  • Side Special -- Volt Switch: Pikachu backflips in midair, jumping diagonally backwards, and launches an electric zap while doing so. A very unique attack, since it propels Pikachu in the opposite direction compared to the one it was facing. The electric zap is not too powerful, but it can disrupt enemy approaches. This attack is meant to be used like Volt Switch in the Pokémon games, as a positioning and retreating tool. After being used, Pikachu is left in midair and it can attack and move freely, but it cannot perform Volt Switch unless it lands on the ground. If it is used in midair, however, it will launch Pikachu mostly horizontally forward and Pikachu zaps where it was, making it a good recovery tool too.
  • Up Special -- Spark: Pikachu dashes upwards covering itself in electricity. It is kind of similar to Fire Fox or Fire Bird, but it is much faster and it travels a greater distance. Much like these moves, it can be aimed. I don't necessarily think that all of Pikachu's moves should be electricity-themed, but at least his specials should, in my opinion. After all, it is Pikachu's only unique attribute.
  • Down Special -- Pokémon Switch: Switch out Pikachu for Eevee. Removing Thunder hurt, but I think that it is a bit better to have transformation moves being mapped to Down Special instead of, say, Shield Special because transformation characters, if done properly, are at a huge advantage compared to other fighters, so we should at least remove one of their attack to account for their added flexibility.

EEVEE
Unlike with Pikachu, for Eevee I had to make up all of the moveset from scratch.
GROUND ATTACKS
  • Jab: Eevee hits forward with its left paw, then it spins and hits with the tail, and ends off with a double kick with its back legs.
  • Side tilt: Eevee pivots on its front legs and sweeps its tail forward. A deceptively powerful attack, it can be aimed up or down and it KOs very early for its quite high speed.
  • Up tilt: Eevee stands on its back legs and headbutts upwards.
  • Down tilt: Eevee slides forward while crouching. It is also a pseudo-crawl attack!
  • Dash attack: Eevee happily hops forward while hitting with its whole body. Again, a deceptively strong attack, especially if one takes into account its wholesome animation.
SMASH ATTACKS
For Eevee's Smash attacks, I wanted to reference the OG Eeveelutions: Vaporeon, Flareon, and Jolteon, using their inspired moves from Pokémon Let's Go Eevee.
  • Side Smash: Eevee cloaks itself in fire and dashes forward at a short distance (similar to Wario's Side Smash in Brawl, as a reference point). This attack is very powerful, especially coming from a small fighter like Eevee and, uniquely, the more the attack is charged the farther Eevee will dash. It is based on the move Sizzly Slide.
  • Up Smash: Eevee summons a lightning, hitting above in a multi-hit attack at a short distance. Due to its multi-hit nature, it is a bit unreliable, but it can KO somewhat early. It is based on the move Buzzy Buzz.
  • Down Smash: Eevee summons two water bubbles, one in front of it and the other behind, which immediately explode. It is based on the move Bouncy Bubble.

AERIAL ATTACKS
  • Neutral aerial: Eevee curls up and spins 360˚. It is somewhat similar to Pikachu's neutral aerial from Melee to Smash 4, but Eevee takes a moment to start attacking and it deals much more knockback at the very beginning of the attack, essentially trading speed for power. I swear there was an attack with similar properties in Smash, but I can't seem to remember it right now.
  • Forward aerial: Eevee sweeps its tail forward in a horizontal swing. Somewhat uniquely, this is Eevee's premiere KOing aerial tool instead of back aerial. This was meant to further differentiate Eevee from Pikachu and Jigglypuff, whose back aerial are actually stronger KOing tools.
  • Back aerial: Eevee swings its tail in an upwards arc, covering a decent arc behind it.
  • Up aerial: Eevee swings its tail in a wide arc above it, starting from behind.
  • Down aerial: Eevee spins diagonally and hits below it using its tail. The sweetspot of the attack is a powerful spike, but it is overall a slow move.
GRAB AND THROWS
  • Grab: Eevee grabs opponents by biting them and holding with its front paws.
  • Pummel: Eevee chews the opponent.
  • Forward throw: Eevee headbutts the opponent, launching them forward.
  • Back throw: Eevee kicks the opponent back using its back legs, launching the opponent diagonally upwards.
  • Up throw: Eevee lies on its back and tosses the opponent up using its four legs.
  • Down throw: Eevee slams the opponent on the ground, launching them diagonally upwards.
SPECIAL MOVES
  • Neutral Special -- Sand Attack: Eevee steps on the ground in front of it and launches a cloud of sand forward. This attack is quite short range and it deals almost no damage, but it stuns opponents, leaving them vulnerable to Eevee's attacks.
  • Side Special -- Covet: Eevee dashes forward a short distance, hitting opponents and launching them upwards with almost fixed knockback. Despite its seemingly scarce use cases, this attack has a unique property: if it hits an opponent who's holding an item, then Eevee will snatch it.
  • Up Special -- Last Resort: Eevee performs a very high jump upwards, then it is left helpless falling down (hence why I chose Last Resort). It is a very powerful vertical recovery tool, but it lacks flexibility otherwise. Its power is also quite underwhelming, except for the very beginning which deals high damage and knockback (picture Dr. Mario's Up Special as a reference).
  • Down Special -- Pokémon Switch: Switch out Eevee for Jigglypuff.

JIGGLYPUFF
Yet again, for Jigglypuff I am only listing the moves I'd change from its OT Smash Ultimate incarnation.
  • Dash attack: Jigglypuff rolls on the ground, hitting opponents multiple times. It is based on the move Rollout which, predictably, I am removing from its moveset.
  • Forward Smash: This is where I'd move Pound. Animation-wise, it is a hilarious move to throw here. I know that removing Pound from its Side Special is most likely a nerf but (quote) "it's a sacrifice I am willing to make".
  • Neutral Special -- Sing: Yep, I moved Sing from Up to Neutral Special. It fits better both the move slot and the common theme of "stunning opponents with Neutral Special" this Trainer has going on.
  • Side Special -- Play Rough: Jigglypuff pounces forward at a rather short distance. If this move connects with an opponent, then it creates a cartoon fighting dust cloud (come on you know the one), after which the opponent is launched away. It can also be used as a horizontal recovery tool, meaning that Pound's utility is not completely lost.
  • Up Special -- Bounce: Jigglypuff curls in a ball and jumps upwards, before dropping down. Unlike most moves of this category, the descent for this one can be cancelled and, regardless, Jigglypuff can steer sideways quite smoothly even while falling. If opponents are hit by Jigglypuff as it falls, then they are launched sideways, but if they are hit at the very beginning of Jigglypuff's descent, they will be spiked instead. If this move lands on the ground, it creates a shockwave and Jigglypuff bounces back in midair, able to act, about at the same height of a full hop.

Final Smash -- Hyper Beam: For its Final Smash, Pokémon Trainer throws all their Poké Balls on stage. Pikachu, Eevee, and Jigglypuff appear, but among them towers a fourth, "secret" Pokémon, Dragonite. Dragonite is actually the one performing the move Hyper Beam, releasing a powerful, well, beam of energy forward, while Pikachu, Eevee, and Jigglypuff cheer on the side. Don't ask me why the Trainer doesn't use Dragonite in their normal moveset. Jokes aside, I just wanted to reference Gen 1 pseudo-legendary and one of its most iconic and powerful moves, Hyper Beam.
For Pokemon Trainer, I’m unsure how to handle this at the moment because we could Jigglypuff and Pikachu can use the movesets from BritishGuy54 BritishGuy54 ’s proposal, but his proposal excludes Eevee. I’m wondering if we should do separate votes for each pokemon, or if the entire trainer moveset should be voted together.

For Aegis, here is the poll between BritishGuy54 and LoZ00’s submissions.


Job 45: Submit a Clone
Daisy.png
I’ll get Daisy out of the way in terms of nominations. Even though Super Nintendo World and Super Mario Bros. Wonder don’t exist in this timeline, Daisy is a relevant character through spinoffs.

Job 46: Submit an Assist Trophy

I wanted to nominate a notable gaming relic here with R.O.B. I’d envision him taking sets of disks in the background, and he would stack them, so players can use them as platforms.
As a Bonus, feel free to submit an item.
 
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ssbashworld

AKA nirvanafan
Premium
Joined
Oct 14, 2016
Messages
2,764
Clone - Dark Samus

Think this is a solid choice. Represents Prime series particularly (with 4 announced early in switchs lifetime) & has a distinct enough esthetic to stand out.

Assist - Anna


Will active a coin Smash state where the summoner needs to collect coins by doing damage to opponents. At end Anna will do an attack whose range & damage is determined by how many coins were collected.
 
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Northsouthmap

Smash Champion
Joined
Apr 11, 2022
Messages
2,688
1. Kraid
2. Giratina
3. King Bob-bomb


Nia (XenoBlade)
I feel like this franchise needs an assist.

Pupp135 Pupp135 , can you update the OG post please?
 

BritishGuy54

Smash Ace
Joined
Dec 14, 2020
Messages
796
Job 45: Pneuma (Xenoblade) (clone for Mythra)
IMG_6284.png

Looking back at Melee, not every clone has to be a completely different person, right? I do think it would give this game its own identity to include some less obvious clones.

Don’t forget, XC got popular with 2, even more so with Smash only starting in the Switch era. Pneuma is just a fun and different option as a middle ground between Mythra and Pyra.
 

darkvortex

Smash Champion
Joined
Jul 1, 2023
Messages
2,444
1. King Bob-Omb
2. Kraid
3. Wispy Woods

hero-char.png

Toy Link
I considered a Toon Link or Young Link (which we could maybe even call this character) but i think this would be a cute tie in to a recent release, especially since we've just seen a recent return to this artstyle. He would be a quicker but shorter Link, less range but more upfront power.

AT
Mallo_(Crashmo).png

Mallo (Pushmo)
Will appear and push blocks through the stage, creating platforms and pushing fighters off the stage.
 
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LoZ00

Smash Journeyman
Joined
Dec 11, 2015
Messages
361
Location
Italy
Bosses:
1. Whispy Woods: I think that tree warranted its presence in Smash Bros. and honestly I'm a bit shocked that it only appeared as a background element in the two oldest stages of the Kirby series. It's an iconic part of an iconic series and honestly it deserves more love. I'm totally rallying behind it. It was also one of the few instances where a submission was made and I instantly regretting not coming up with that idea. With that being said, I still think that...
2. King Bob-Omb is a neat idea. It is one of those characters that exudes a very powerful Nintendo energy and I've already spoken at lengths of why I think he deserves to be in.
3. Kraid: I think a Metroid boss is to be warranted and although I don't see us making space for Ridley in the roster, therefore making him more appropriate than Kraid, I'd love for Kraid to have his time in the spotlight for once.
Shoutout to Giratina as well, it is a great idea but I'm afraid it would compete with either Necrozma or Eternatus, two Pokémon which I think have a much more powerful "boss" aura.

Job #45: Octoling
Now I think it's the right time for this colorful cephalopod champion to make a splash. I can see them being based on Inkling (duh) and mostly using variants of Inkling's weapons coming from Splatoon 2, the game where playable Octoling debuted. If we want to make things fancy, I guess we could drop Inkling's Splattershot and give Octoling the Dualies as their default weapons, but idk if it is good or not.

Job #46: Poo
Poo.png

Uses the move PK Startstorm, kind of like Ness' Final Smash in Brawl and Ultimate.
 
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Masked Borb

Smash Cadet
Joined
Jul 28, 2024
Messages
56
Location
Cookie Country
Switch FC
SW-3140-1930-0932
Bosses:
1. King Bob-Omb - Uh... whatever LoZ said about him, paste it here-
2. Whispy Woods - Missing an 'h' in there-
3. Giratina - A cool enough Pokémon boss, despite having competition with other more recent boss Pokémon.

Job 45: Clone Character

All the clone ideas I would've put in are already submitted, so here's an Alph.

Job 46: Assist Trophy
Cosmic Clone (Super Mario)


A mysterious clone who transforms into a dark form of any of the opponents of the fighter who summoned it, akin to Ditto. Upon contact/catching up to the opponent it clones, it'll do a bit of poisonous damage to them, before disappearing and reappearing to do the same thing once more. In battles with more than 2 fighters, the clone will transform into another fighter and go after that one. Only rarely will it re-clone the same fighter.

Speaking of Ditto... does anyone want to involve Poké Ball Pokémon? Would that be too ambitious for this first game? If we wanted to, should we just push them into the Assist Trophy role instead? Wanted to ask around before I try to include a Poké Ball as an item.
 

Pupp135

Smash Champion
Joined
Mar 30, 2020
Messages
2,278
Here are the votes:
Kraid 10
Whispy Woods 6
King Bob-Omb 13
Giratina 7

King Bob-Omb and Kraid are our next boss fights.

Aegis will retain their Ultimate moveset.

Before voting regarding Pokemon Trainer, I’d like to check if it’s better to vote for Pokemon movesets separately, or if they should be voted for as a package?

Here are the nominations
Pupp135 Pupp135 Princess Daisy
ssbashworld ssbashworld Dark Samus
BritishGuy54 BritishGuy54 Pneuma
D darkvortex Toy Link
LoZ00 LoZ00 Octoling
Mushroomguy12 Mushroomguy12 Villager
Masked Borb Masked Borb Alph

Vote for your three most wanted, where yours is not first.

1. Octoling
2. Princess Daisy
3. Alph

I’m voting to get the most obvious clone choices out of the way first. For the third clone, I‘m leaning towards Alph as he’s more relevant than Dark Samus, and I feel like the idea of a second Link would fit better for DLC or a hypothetical sequel. While some think that Isabelle’s inclusion would be Villager less meaningful, I think there’s still merit for me to vouch for Villager as a unique newcomer again given Animal Crossing’s popularity, and canon SSB added Pikachu before a Pokemon Trainer.

Pupp135 Pupp135 R.O.B.
ssbashworld ssbashworld Anna
Northsouthmap Northsouthmap Nia
D darkvortex Mallo
LoZ00 LoZ00 Poo
Masked Borb Masked Borb Cosmo Clone

Vote for your three most wanted, where yours is not first.

1. Cosmo Clone
2. R.O.B.
3. Mallo

Job 47: Submit a max number of bosses.
I’m going to stick with 7 as this is the first entry.

Job 48: Submit Recolors and Alts for Peach and Bowser

Feel Free to submit an item.

Speaking of Ditto... does anyone want to involve Poké Ball Pokémon? Would that be too ambitious for this first game? If we wanted to, should we just push them into the Assist Trophy role instead? Wanted to ask around before I try to include a Poké Ball as an item.
I don’t have a preference if Pokemon are assists or have their exclusive pokeball item. Please feel free to nominate the pokeball item, and we can set a number of pokemon allowed.


I wanted to nominate a notable gaming relic here with R.O.B. I’d envision him taking sets of disks in the background, and he would stack them, so players can use them as platforms.
 
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BritishGuy54

Smash Ace
Joined
Dec 14, 2020
Messages
796
1. Daisy
2. Pneuma
3. Octoling

It does kind of feel like Toy Link has come a bit too late, to be honest. Maybe if we do DLC, it would be a neat addition.

Dark Samus is questionable at this moment. We’re well past the Prime series of games, and Prime 4 is still a long way out.

1. Nia
2. R.O.B.
3. Mallo
 

Louie G.

Smash Hero
Joined
Aug 21, 2013
Messages
9,850
Location
Rhythm Heaven
1. Octoling - A no brainer. A second Splatoon character is warranted and if we’re not going to fit a unique face, this is possibly the most obvious potential clone.

2. Daisy - Another obvious one. Wonder hasn’t come out in time for our roster, but it’s not as if Daisy has ever lacked the popularity. I’d be curious to see what changes we want to make to her.

3. Pneuma - I can kinda dig this idea. I could see the value in a character who blends elements from both halves into a whole, to create a more streamlined character that abandons the stance change. I think this would also just be fine as a Final Smash form, but either way.

Side note, but I have no interest in adding Villager now after Isabelle. Feel like Villager is either the first AC character you add or bust, making the avatar a clone of a more defined character is kind of odd.

1. Cosmo Clone
2. ROB
3. Nia

I like the Mallo nod as well, I’d support it if it comes back up later. Just a bit iffy on it because Pushmo was kinda old news at this point.
 
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LoZ00

Smash Journeyman
Joined
Dec 11, 2015
Messages
361
Location
Italy
About Pokémon Trainer, I feel that Masked Borb Masked Borb and I tried to conceptualize the movesets of the Pokémon as a trio, to try to balance each other out, so I'd rather have them as one singular package.

With that being said, let's vote:
Clones:
1. Alph: I think that another Pikmin representative could work, especially if Olimar focused on Red/Yellow/Blue Pikmin and Alph could focus on Rock/Winged Pikmin (or if Olimar uses Red/Yellow/Blue/Purple/White, just replace the last two for Alph). Also, with Pikmin 3 Deluxe being semi-recent and Pikmin 4 still a distant sight in the horizon, there is an argument to be made that Alph and Olimar are both almost equally important faces in the franchise.
2. Octoling: Self-vote, but I think that a second Splatoon character has to appear somehow. It was (and still is) the biggest "new" Nintendo IP at that time, Splatoon 2 was almost a launch title for the Switch and Splatoon 3 would come out in less than a year, I think Octoling would be a no-brainer.
3. Princess Daisy: why not? I mean, she'd be a neat clone of Peach, with more an emphasis on traditional movement without her defining floating. I think it is neat.

Dark Samus was a very close 4th place, since I don't see us making room for any other Metroid representative, but I'd rather have her (or Ridley) as a DLC, provided we do that of course. In that same boat, I'd probably place Toy Link as well.

Assist Characters:
1. Cosmo Clone: An ingenious idea, I really like its concept and execution. Bravo Masked Borb!
2. Mallo: Another super fun addition! Mallo would work super well as an Assist and whilst he'd be a bit too irrelevant to be a playable fighter, he'd still represent an important aspect of Nintendo, that being eShop.
3. R.O.B.: Yet another entertaining choice, I placed R.O.B. last only because I think it could work as an item too. But I would love to reference it somewhere.

Job 47:
So this is a tricky question. Do we want to have unique bosses in Classic Mode? Is there going to be a Story Mode of sorts? At any rate, I think that 7 bosses is a fair number. It is not over-exaggerated while it also allows us to represent all the major Nintendo series (after Mario, Zelda, and Metroid, I'd love to have at least a Pokémon and maybe a Kirby boss!)

Job 48:
Princess Peach's wardrobe:
  • Default: Pink dress, blonde hair, you know it
  • Orange: Peach's dress is orange, her hair is brown and her skin is a bit tan. I bet you can see the reference...
  • Light Blue: Peach's dress is light blue and her hair is platinum blonde. Another rather obvious reference...
  • Red: Peach's dress is red and her hair is brown. Closes the circle by referencing... you can guess it by now.
  • White: Peach's dress is white with red details. It references Fire Peach from Super Mario 3D World.
  • Light Green: Peach's dress is light green. It references her appearance in the title screen of NES Open Golf Tournament, where she had a short, light green dress.
  • Wedding: Peach's appearance as a bride in Super Mario Odyssey.
  • Vacation: Peach's appearance in the post-game of Super Mario Odyssey, namely while visiting the Sand, Cloud, Metro, and Ruined Kingdoms.

Bowser's attires shell-f:
  • Default: You know the drill: yellow skin, green shell, red hair.
  • Green: Bowser's skin and shell are both green and his hair is orange. It references his appearance in Super Mario World.
  • Blue: Bowser's skin is light blue, his shell is blue, and his hair is orange-ish. It references Blue Bowser, the main enemy in Super Mario Bros.: The Lost Levels.
  • Brown: Bowser's skin is brown, his shell is black, and his head is white, while his hair is black as well. It references Morton Koopa Jr.'s color scheme. Being the most unique Koopaling in terms of coloring, I decided to only reference him.
  • Red: Bowser's shell is red, while the rest of his body is unchanged. It references Red Shells and Red-Shelled Koopas.
  • Orange: Bowser's skin is orange with deep orange stripes, his shell is black, and his hair is vibrant red. It references Meowser's color scheme.
  • Wedding: Completing the trifecta made up of him, Princess Peach, and Mario, Bowser receives his groom outfit from Super Mario Odyssey.
  • Dry Bowser: Bowser's model is changed to reference his skeletal persona. His voice, name, and the announcer calls are altered as well.
 

Masked Borb

Smash Cadet
Joined
Jul 28, 2024
Messages
56
Location
Cookie Country
Switch FC
SW-3140-1930-0932
Pkmn Trainer Moves:
I agree with LoZ00 (I dunno how to mention, lol-) completely on that the moveset should be voted as a package. My take on Eevee might clash with their take on Pikachu, which also might clash with my take on Jigglypuff, etc.

Clones:
1. Octoling: Why not? I suppose Splatoon being considered one of Modern Nintendo's "All-Stars" at the time warrants getting another fighter, even though it's a clone.
2. Dark Samus: Methinks they can work well. It's mostly carried by all the stuff I've seen them do in boss fights and how they worked in Smash 4 as an assist.
3. Daisy: I'll bite. Despite my disdain for the amount of Mario characters we've shoved in, there's no real downside to her inclusion, even in a pre-Wonder world.

Pneuma is a close 4th, and isn't in the top 3 due to her kiiiiinda being a spoiler... right? I also agree on Louie G.'s (still dunno how to mention-) take on Villager at this point, and that we should've included him first.... unfortunately, the cute doggo got in first-

Assist Trophies:
1.R.O.B.: Suppose he'd be here somehow! I like the concept enough as well, a fun nod to something he can actually do.
2. Cosmic Clone: I'll be real, I was thinking about this... thing when listening to Mario Wonder's OST and making my previous reply. Before suggesting it as an AT, I was baffled how there was no one "Shadow Mario", and how the ones in Wonder, Galaxy 1, Galaxy 2/3D Land, & Bowser's Fury were all DIFFERENT Mario/Luigi clones! Isn't that crazy?
3. Anna: Fun concept overall! It'd be funny to see what she'd do if you didn't collect any coins for her...

Job 47: # of Bosses
I'll say 8. The usual amount of world bosses in platformers is 8, counting 7 normal ones and the Final Boss. I can see certain bosses appear at the end of certain character's Classic Mode runs... or at the end of a world or level in an adventure/story mode, hence the number of them.

Job 48: Bowser's Recolors & Alts
I liked Loz00's (HELP-) alts for Peach, and I couldn't come up with much else for her... Bowser, on the other hand...
Default - Yellow skin, green shell, red hair, and awesomeness.
Light Blue - His shell and skin are Blue, apart from his hair which is somewhat orange. Based on Bowser's Brother from the Lost Levels... wait, you didn't know Bowser's Brother, the iconic Mario bad guy from the originally JP-exclusive sequel to the og SMB?
Green - Green skin, green shell... GUYS ITS KING KOOPA FROM THE MARIO CARTOON- oops, forgot the hair. It's just his in-game sprite from Super Mario World.
Red - Yellow skin, red shell. A nod to the Red-Shelled Koopa Troopas.
Grey - Grey skin, green-ish shell, yellow hair, and even black eyebrows! A nod to how Miyamoto drew the big lug on the boxart for SMB.
Dark Blue - Dark blue skin and a matching shell, sporting a grey muzzle & underbelly and ink black hair. I couldn't resist this nod to M&L's Dark Bowser.
Wedding Attire - I couldn't pass this up either.
Villainous Cape - Bowser dons an an old cape and brooch he used to wear when he first started his reign of terror over the Mushroom Kingdom. The Koopalings said it made him look cool back then...

Speaking of Ditto... does anyone want to involve Poké Ball Pokémon? Would that be too ambitious for this first game? If we wanted to, should we just push them into the Assist Trophy role instead? Wanted to ask around before I try to include a Poké Ball as an item.
I'll wait to see if anyone else has an opinion on how to handle non-playable Pokémon.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
 
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Northsouthmap

Smash Champion
Joined
Apr 11, 2022
Messages
2,688
Pkmn Trainer Moves:
I agree with LoZ00 (I dunno how to mention, lol-) completely on that the moveset should be voted as a package. My take on Eevee might clash with their take on Pikachu, which also might clash with my take on Jigglypuff, etc.

Clones:
1. Octoling: Why not? I suppose Splatoon being considered one of Modern Nintendo's "All-Stars" at the time warrants getting another fighter, even though it's a clone.
2. Dark Samus: Methinks they can work well. It's mostly carried by all the stuff I've seen them do in boss fights and how they worked in Smash 4 as an assist.
3. Daisy: I'll bite. Despite my disdain for the amount of Mario characters we've shoved in, there's no real downside to her inclusion, even in a pre-Wonder world.

Pneuma is a close 4th, and isn't in the top 3 due to her kiiiiinda being a spoiler... right? I also agree on Louie G.'s (still dunno how to mention-) take on Villager at this point, and that we should've included him first.... unfortunately, the cute doggo got in first-

Assist Trophies:
1.R.O.B.: Suppose he'd be here somehow! I like the concept enough as well, a fun nod to something he can actually do.
2. Cosmic Clone: I'll be real, I was thinking about this... thing when listening to Mario Wonder's OST and making my previous reply. Before suggesting it as an AT, I was baffled how there was no one "Shadow Mario", and how the ones in Wonder, Galaxy 1, Galaxy 2/3D Land, & Bowser's Fury were all DIFFERENT Mario/Luigi clones! Isn't that crazy?
3. Anna: Fun concept overall! It'd be funny to see what she'd do if you didn't collect any coins for her...

Job 47: # of Bosses
I'll say 8. The usual amount of world bosses in platformers is 8, counting 7 normal ones and the Final Boss. I can see certain bosses appear at the end of certain character's Classic Mode runs... or at the end of a world or level in an adventure/story mode, hence the number of them.

Job 48: Bowser's Recolors & Alts
I liked Loz00's (HELP-) alts for Peach, and I couldn't come up with much else for her... Bowser, on the other hand...
Default - Yellow skin, green shell, red hair, and awesomeness.
Light Blue - His shell and skin are Blue, apart from his hair which is somewhat orange. Based on Bowser's Brother from the Lost Levels... wait, you didn't know Bowser's Brother, the iconic Mario bad guy from the originally JP-exclusive sequel to the og SMB?
Green - Green skin, green shell... GUYS ITS KING KOOPA FROM THE MARIO CARTOON- oops, forgot the hair. It's just his in-game sprite from Super Mario World.
Red - Yellow skin, red shell. A nod to the Red-Shelled Koopa Troopas.
Grey - Grey skin, green-ish shell, yellow hair, and even black eyebrows! A nod to how Miyamoto drew the big lug on the boxart for SMB.
Dark Blue - Dark blue skin and a matching shell, sporting a grey muzzle & underbelly and ink black hair. I couldn't resist this nod to M&L's Dark Bowser.
Wedding Attire - I couldn't pass this up either.
Villainous Cape - Bowser dons an an old cape and brooch he used to wear when he first started his reign of terror over the Mushroom Kingdom. The Koopalings said it made him look cool back then...


I'll wait to see if anyone else has an opinion on how to handle non-playable Pokémon.

For a different item, how about a Hammer?

Pick it up, and feel the urge to swing it around like crazy! Knock all your worries away easily... so long as you don't try to go offstage with it. You need your hands to do that second jump, y'know.
We already have a Hammer item.
 

Pupp135

Smash Champion
Joined
Mar 30, 2020
Messages
2,278
Here are the votes

Princess Daisy 15
Dark Samus 4
Pneuma 5
Toy Link
Octoling 19
Villager 1
Alph 4

Princess Daisy and Octoling are our first clones.

R.O.B. 14
Anna 5
Nia 11
Mallo 11
Poo
Cosmo Clone 13

R.O.B., Cosmo Clone, Nia, and Mallo will all be added as assist trophies.

For the Pokemon Trainer Moveset, we’ll use a poll to determine if we should use the Pokemon Trainer moveset from LoZ00 LoZ00 or Masked Borb Masked Borb

Job #44: Pokémon Trainer and the Aegis' movesets

Now, for the Pokémon Trainer
Ok, we need to come up with a moveset for Pikachu, one for Eevee, and one for Jigglypuff. Unlike Squirtle, Ivysaur, and Charizard, here it is a bit harder to come up with a speedy/balanced/powerhouse kind of trio. So my general approach is as follows:
  • Pikachu is the balanced member of the trio, but it is also the fastest one when it comes to movement speed. It would be the most rushdown Pokemon in this array and it would feel somewhat similar to his current Smash self, perhaps a teeny tiny slower and heavier but more powerful for balancing purposes.
  • Eevee is actually the stronger one of the trio, although its strength is a very far cry from Bowser's or DK's. However, its speed would be much higher than these two heavyweights as well. All in all, Pokémon Trainer lacks a true powerhouse, as Eevee's damage output would be somewhat on the same level of Pit in OT Ultimate. So nothing to write home about, but not too poor either. It would also be the heaviest member in the trio and its running speed, while better than Jigglypuff's, would be below Pikachu's.
  • Jigglypuff retains its tremendously polarized playstyle: overbearing in midair, but extremely poor on the ground. It would still be a very lightweight character and its general physics wouldn't change much.
Now, for character specific movesets:
PIKACHU
I am only listing the moves I'd change from OT Ultimate Pikachu, for simplicity sake.
  • Jab: Pikachu now has a three-hit combo jab: a one-two punch followed by a roundhouse kick. I think it does something similar in Pokkén Tournament, otherwise this is just me wishing to see Pikachu performing a roundhouse kick.
  • Dash attack: It would remain kind of similar to its current dash attack, but it would also add some electricity to the mix. This in turn greatly changes its properties, since it now becomes a multi-hit attack with slightly higher damage output than its Ultimate counterpart.
  • Forward Smash: The main concept remains the same, but now Pikachu stands on all four while performing the attack and it creates a visible arc in electricity. The overall use cases should not change much, but it now more faithfully resembles Pikachu performing special moves as seen in Pokémon games from X and Y onward, as well as Pikachu using Thunderbolt in the anime. Its range is expanded a bit: after all, in this trio, we only have small fighters, so I guess that, for variety sake, we could add one move with more range.
  • Down Smash: Pikachu releases a single, powerful electric shockwave around its body that sends opponents far away. This new move is now inspired by the Pokémon move Discharge and it is a single hit rather than a multi-hit, trading off some damage output for KO power and reliability.
  • Back aerial: Pikachu performs a powerful backward kick. If it sounds familiar, it is because it is Pikachu's back aerial from Smash 64.
  • Down aerial: Remove the spike from this attack. I don't want to give Pikachu another aerial KOing tool (other than its new back aerial), not to overlap too heavily with Eevee and Jigglypuff.
  • Neutral Special -- Thunder Wave: Picture the eponymous custom move from Smash 4. It deals low damage but it stuns opponents at high percentages (not at low percentages, though: stun could work like ice). This would emphasize Pikachu's status as a rushdown-type of fighter. Stunning opponents with their Neutral Specials is a common theme which I wanted to keep, with various degrees, with these three Pokémon.
  • Side Special -- Volt Switch: Pikachu backflips in midair, jumping diagonally backwards, and launches an electric zap while doing so. A very unique attack, since it propels Pikachu in the opposite direction compared to the one it was facing. The electric zap is not too powerful, but it can disrupt enemy approaches. This attack is meant to be used like Volt Switch in the Pokémon games, as a positioning and retreating tool. After being used, Pikachu is left in midair and it can attack and move freely, but it cannot perform Volt Switch unless it lands on the ground. If it is used in midair, however, it will launch Pikachu mostly horizontally forward and Pikachu zaps where it was, making it a good recovery tool too.
  • Up Special -- Spark: Pikachu dashes upwards covering itself in electricity. It is kind of similar to Fire Fox or Fire Bird, but it is much faster and it travels a greater distance. Much like these moves, it can be aimed. I don't necessarily think that all of Pikachu's moves should be electricity-themed, but at least his specials should, in my opinion. After all, it is Pikachu's only unique attribute.
  • Down Special -- Pokémon Switch: Switch out Pikachu for Eevee. Removing Thunder hurt, but I think that it is a bit better to have transformation moves being mapped to Down Special instead of, say, Shield Special because transformation characters, if done properly, are at a huge advantage compared to other fighters, so we should at least remove one of their attack to account for their added flexibility.

EEVEE
Unlike with Pikachu, for Eevee I had to make up all of the moveset from scratch.
GROUND ATTACKS
  • Jab: Eevee hits forward with its left paw, then it spins and hits with the tail, and ends off with a double kick with its back legs.
  • Side tilt: Eevee pivots on its front legs and sweeps its tail forward. A deceptively powerful attack, it can be aimed up or down and it KOs very early for its quite high speed.
  • Up tilt: Eevee stands on its back legs and headbutts upwards.
  • Down tilt: Eevee slides forward while crouching. It is also a pseudo-crawl attack!
  • Dash attack: Eevee happily hops forward while hitting with its whole body. Again, a deceptively strong attack, especially if one takes into account its wholesome animation.
SMASH ATTACKS
For Eevee's Smash attacks, I wanted to reference the OG Eeveelutions: Vaporeon, Flareon, and Jolteon, using their inspired moves from Pokémon Let's Go Eevee.
  • Side Smash: Eevee cloaks itself in fire and dashes forward at a short distance (similar to Wario's Side Smash in Brawl, as a reference point). This attack is very powerful, especially coming from a small fighter like Eevee and, uniquely, the more the attack is charged the farther Eevee will dash. It is based on the move Sizzly Slide.
  • Up Smash: Eevee summons a lightning, hitting above in a multi-hit attack at a short distance. Due to its multi-hit nature, it is a bit unreliable, but it can KO somewhat early. It is based on the move Buzzy Buzz.
  • Down Smash: Eevee summons two water bubbles, one in front of it and the other behind, which immediately explode. It is based on the move Bouncy Bubble.

AERIAL ATTACKS
  • Neutral aerial: Eevee curls up and spins 360˚. It is somewhat similar to Pikachu's neutral aerial from Melee to Smash 4, but Eevee takes a moment to start attacking and it deals much more knockback at the very beginning of the attack, essentially trading speed for power. I swear there was an attack with similar properties in Smash, but I can't seem to remember it right now.
  • Forward aerial: Eevee sweeps its tail forward in a horizontal swing. Somewhat uniquely, this is Eevee's premiere KOing aerial tool instead of back aerial. This was meant to further differentiate Eevee from Pikachu and Jigglypuff, whose back aerial are actually stronger KOing tools.
  • Back aerial: Eevee swings its tail in an upwards arc, covering a decent arc behind it.
  • Up aerial: Eevee swings its tail in a wide arc above it, starting from behind.
  • Down aerial: Eevee spins diagonally and hits below it using its tail. The sweetspot of the attack is a powerful spike, but it is overall a slow move.
GRAB AND THROWS
  • Grab: Eevee grabs opponents by biting them and holding with its front paws.
  • Pummel: Eevee chews the opponent.
  • Forward throw: Eevee headbutts the opponent, launching them forward.
  • Back throw: Eevee kicks the opponent back using its back legs, launching the opponent diagonally upwards.
  • Up throw: Eevee lies on its back and tosses the opponent up using its four legs.
  • Down throw: Eevee slams the opponent on the ground, launching them diagonally upwards.
SPECIAL MOVES
  • Neutral Special -- Sand Attack: Eevee steps on the ground in front of it and launches a cloud of sand forward. This attack is quite short range and it deals almost no damage, but it stuns opponents, leaving them vulnerable to Eevee's attacks.
  • Side Special -- Covet: Eevee dashes forward a short distance, hitting opponents and launching them upwards with almost fixed knockback. Despite its seemingly scarce use cases, this attack has a unique property: if it hits an opponent who's holding an item, then Eevee will snatch it.
  • Up Special -- Last Resort: Eevee performs a very high jump upwards, then it is left helpless falling down (hence why I chose Last Resort). It is a very powerful vertical recovery tool, but it lacks flexibility otherwise. Its power is also quite underwhelming, except for the very beginning which deals high damage and knockback (picture Dr. Mario's Up Special as a reference).
  • Down Special -- Pokémon Switch: Switch out Eevee for Jigglypuff.

JIGGLYPUFF
Yet again, for Jigglypuff I am only listing the moves I'd change from its OT Smash Ultimate incarnation.
  • Dash attack: Jigglypuff rolls on the ground, hitting opponents multiple times. It is based on the move Rollout which, predictably, I am removing from its moveset.
  • Forward Smash: This is where I'd move Pound. Animation-wise, it is a hilarious move to throw here. I know that removing Pound from its Side Special is most likely a nerf but (quote) "it's a sacrifice I am willing to make".
  • Neutral Special -- Sing: Yep, I moved Sing from Up to Neutral Special. It fits better both the move slot and the common theme of "stunning opponents with Neutral Special" this Trainer has going on.
  • Side Special -- Play Rough: Jigglypuff pounces forward at a rather short distance. If this move connects with an opponent, then it creates a cartoon fighting dust cloud (come on you know the one), after which the opponent is launched away. It can also be used as a horizontal recovery tool, meaning that Pound's utility is not completely lost.
  • Up Special -- Bounce: Jigglypuff curls in a ball and jumps upwards, before dropping down. Unlike most moves of this category, the descent for this one can be cancelled and, regardless, Jigglypuff can steer sideways quite smoothly even while falling. If opponents are hit by Jigglypuff as it falls, then they are launched sideways, but if they are hit at the very beginning of Jigglypuff's descent, they will be spiked instead. If this move lands on the ground, it creates a shockwave and Jigglypuff bounces back in midair, able to act, about at the same height of a full hop.

Final Smash -- Hyper Beam: For its Final Smash, Pokémon Trainer throws all their Poké Balls on stage. Pikachu, Eevee, and Jigglypuff appear, but among them towers a fourth, "secret" Pokémon, Dragonite. Dragonite is actually the one performing the move Hyper Beam, releasing a powerful, well, beam of energy forward, while Pikachu, Eevee, and Jigglypuff cheer on the side. Don't ask me why the Trainer doesn't use Dragonite in their normal moveset. Jokes aside, I just wanted to reference Gen 1 pseudo-legendary and one of its most iconic and powerful moves, Hyper Beam.

Job 44: Pokemon Trainer Moveset(s)
Alrighty! Time to bite the bullet and make a moveset for my creation! I didn't expect all the love it recieved at first, nor did I expect it to get it accepted, either! Buuuuut I also didn't expect all the disdain for it after it got accepted alongside Pyra & Mythra though. I'm sorry for making you all feel like we were "cheating the system" or something, technically adding three unique characters(two of which aren't that new, one of these being JIGGLYPUFF of all things) alongside two others. This was just an idea I thought sounded fun.

With the yammering out of the way, here's what I came up with. Since there's three Pokemon, each one gets a moveset of their own. So... two """""sorta-reworks"""", and one built from the ground-up.... sorta.
Pikachu will be the fastest character of the bunch, moving as fast as lightning to rack up damage. But it'll also have a few shocking projectiles to trap the opponent and get them to play by your rules.

Jab - Headbutt: Exactly like in Ultimate.
Dash attack - Tackle: Essentially like his Running Headbutt in Ultimate, but renamed.
F-Tilt - Pound: Pikachu punches in front of itself once. Can be angled slightly.
U-Tilt - Tail Flip: Works like his Tail Attack in Ultimate.
D-Tilt - Tail Sweep: Just like in Ultimate.

F-Smash - Thunder Punch: Pikachu charges up electricity in its paw, thrusting it forward for a devastating attack.
U-Smash - Iron Tail: Pikachu charges up what looks to be a Tail Attack, only for its tail to be coated in Iron for a brutal overhead slash.
D-Smash - Shockwave: Pikachu charges up electricity, letting it out as a small, electric dome around its whole body for a few moments, acting as a three-hit attack range.

Neutral Air - Discharge: Works exactly as Pikachu Shock in Ultimate.
F-Air - Aerial Iron Tail: Pikachu's tail coats itself in iron to deliver a hard downwards slash. This move can spike.
B-Air - Electro Kick: Pikachu kicks its feet back, sending electric sparks in that direction.
U-Air - Tail Chop: Works like in Ultimate
D-Air Double Kick: Pikachu kicks downwards twice.

Grab & Pummel:
It takes you by the paw and Nuzzles its cheek sacs against the opponent.
F-Throw - Electric Throw: Just like in Ultimate.
B-Throw - Submission: Like in Ultimate.
U-Throw - Skull Bash: Just like Heading in Ultimate, not to be confused with the old Side Speical.
D-Throw - Tail Whip: Pikachu tosses you to the ground and swipes its tail at you.

Neutral Special - Thunder Jolt: Just like how it is in Ultimate.
Side Special - Zippy Zap: Pikachu almost instantly dashes ahead with electricity wrapped around itself. It won't stop unless it hits something, or you try to go the other direction. Works kiiiinda like an electric version of Bowser Jr's Side Special in 4 & Ultimate.
Up Special - Quick Attack: Pikachu zips upward at high speed up to three times, dealing small amounts of damage to anyone it passes by. Exactly like in Ultimate, but it's an actual attack now.
Down Special - Switch Out!: Like the name suggests, Pikachu gets swapped out to Eevee. Using it twice swaps over to Jigglypuff. And so forth.

Eevee will be the all-arounder character, as per its nature of possibly evolving into so many things, but the current form not really committing to any one type. As such, while Eevee is not the strongest with any of its move types, it does have the greatest variety of types shown off. Of the three, Eevee unfortunately has the "worst" recovery game, not being as slippery as Pikachu, nor having a safety net like Jiggs.

Jab - Headbutt: See Pikachu.
Dash Attack - Tackle: See Pikachu.
F-Tilt - Tail Sweep: Eevee swipes its tail forward.
U-Tilt - Tail Flip: See Pikachu.
D-Tilt - Pounce: Eevee pounces towards its opponent. Essentially Kirby's Slide Kick, but Eevee jumps slightly.

F-Smash - Sand Attack: Eevee kicks up a small wave of sand at its opponent for a single hit.
U-Smash - Freezy Frost: Eevee charges up, before encasing itself in a large ice crystal that stabs any opponent above it. Eevee unfreezes 1 second after the hit. This affect is treated like any other after-attack animations, and not like Eevee is actually frozen.
D-Smash - Buzzy Buzz: See Pikachu's Shockwave attack. This one is sliiiiightly weaker, due to Eevee not actually being an electric-type.

Neutral Air - Flail: Eevee flails its limbs in an adorable panic.
F-Air - Aerial Tail Sweep: Eevee swipes its tail forward in the air.
B-Air - Kick: Eevee kicks its feet back, similar to Pikachu, but not electric.
U-Air - Tail Chop: See Pikachu.
D-Air - Body Slam: Eevee rams down with its head for a surprising spike attack.

Grab & Pummel:
Eevee uses a tiny bit of weak psychic energy to grab the opponent, and performs mini Glitzy Glow attacks for a pummel.
F-Throw - Tackle (...2!): Eevee lets the opponent go with a Tackle attack.
B-Throw - Quick attack: Eevee zips around the opponent before hitting them in the back.
U-Throw - Glitzy Glow: Eevee unleashes its psychic power to launch the opponent upwards.
D-Throw - Tail Whip: See Pikachu.

Neutral Special - Swift: Eevee sends out a star-shaped projectile slightly larger than Pikachu's Thunder Jolt that reaches halfway across the stage. Can be done in rapid succession up to three times, like Mega Man's jab.
Side Special - Sizzly Slide: Eevee wraps itself in fire and dashes forward for a burning tackle. Works similarly to Pikachu's old Skull Bash special, but fiery.
Up Special - Sparky Swirl: Eevee covers itself in sparkles and fairy dust and rises up like a rocket coated in pink. Similar to Super Jump Punch, but slower, and only does one hit.
Down Special - Switch Out!: See Pikachu.

Jigglypuff gives the trio a character who can recover safely, thanks to its multiple jumps. While it is the weakest of the bunch, and the slowest on the ground, its air speed gives it a way to string many of these attacks together.

Jab - Double Slap: Jigglypuff performs two alternating forward slaps.
Dash Attack - Tackle: ...See Pikachu? Same as Jiggly Ram in Ultimate? Both?
F-Tilt - Roundhouse: Same as Ultimate.
U-Tilt - Clean Sweep: Jigglypuff throws one of its stubby hands... paws... stubs in the air over its head.
D-Tilt - Sweep Kick: Jigglypuff flattens and sweeps its foot under the opponent. Think Kirby's old D-Tilt.

F-Smash - Lunge Kick: Same as in Ultimate.
U-Smash - Stockpile: Jigglypuff squats down, before suddenly puffing up for an attack that hits all around it!
D-Smash - Jiggly Split: Same as in Ultimate.

Neutral Air - Jiggly Spin: Similar to Kirby's Neutral Air, Jigglypuff extends its limbs to hit opponents like a saw.
F-Air - Puff Drop: Similar to its Front Kick Ultimate.
B-Air - Twirly Takedown: New name to its Spinning Back Kick in Ultimate.
U-Air - Aerial Clean Sweep: Similar to Ultimate/U-Tilt but in the air.
D-Air - Fairy Cyclone: Jigglypuff perform its Spinning Kick from Ultimate, with some Fairy-Type energy surrounding it it's whole body like a tornado.

Grab & Pummel: Jigglypuff reaches out to grab the opponent, performing little kicks on them. Jiggs also has the worst grab range, despite being the only bipedal one of the troupe.
F-Throw - Bumper: Same as Ultimate.
B-Throw - Bumper ....(2!): A backwards version of the F-Throw.
U-Throw - Twirly Toss: Same as Ultimate's Tornado Throw, with more sparkles.
D-Throw - Gravity: Jigglypuff tosses the opponent down with a small bit of psychic power.

Neutral Special - Fairy Wind: Jigglypuff twirls like a ballerina, surrounding itself in... well, a fairy wind tornado that speads around about half of the size of two Jigglypuffs. The move lasts as long as you keep the B button held, and you can move it slowly by moving left or right. Jigglypuff can be hit out of it by a physical attack that can out range it, or by a strong enough projectile, like a 3/4 charged Charge Shot. Think Leaf Kirby's main B attack from RTDL.
Side Special - Gyro Ball: Same as Rollout, but Jigglypuff is now coated in metal, and it can only be stopped when the move ends, which depends on how much you charged it.
Up Special - Sing/Hyper Voice: ...same as Ultimate on the ground. In the air, any opponent in the field of this new song is pushed back.
Down Special - Switch Out!: See Pikachu.

Final Smash: Let's Go, All Together!: All three Pokemon are released at once, as their trainer stands behind them and commands them to each use the most powerful moves they know! Pikachu using Thunder to send a long distance shock across the stage, Eevee using Last Resort to send a barrage of stars that pull the opponent in when hit, and Jigglypuff using... wait, Boomburst!? Using it to deal 3 ear-piercing attacks alongside the others to help send their opponents flying!

...TL;DR - Triple Finish but with lightening, stars, and screaming.

For the number of bosses, please choose between 7 (mine and LoZ00 LoZ00 ) or 8 ( Masked Borb Masked Borb ).

For the Bowser recolors and alts, please choose between LoZ00 LoZ00 and Masked Borb Masked Borb ’s choices.

Bowser's attires shell-f:
  • Default: You know the drill: yellow skin, green shell, red hair.
  • Green: Bowser's skin and shell are both green and his hair is orange. It references his appearance in Super Mario World.
  • Blue: Bowser's skin is light blue, his shell is blue, and his hair is orange-ish. It references Blue Bowser, the main enemy in Super Mario Bros.: The Lost Levels.
  • Brown: Bowser's skin is brown, his shell is black, and his head is white, while his hair is black as well. It references Morton Koopa Jr.'s color scheme. Being the most unique Koopaling in terms of coloring, I decided to only reference him.
  • Red: Bowser's shell is red, while the rest of his body is unchanged. It references Red Shells and Red-Shelled Koopas.
  • Orange: Bowser's skin is orange with deep orange stripes, his shell is black, and his hair is vibrant red. It references Meowser's color scheme.
  • Wedding: Completing the trifecta made up of him, Princess Peach, and Mario, Bowser receives his groom outfit from Super Mario Odyssey.
  • Dry Bowser: Bowser's model is changed to reference his skeletal persona. His voice, name, and the announcer calls are altered as well.

Job 48: Bowser's Recolors & Alts
I liked Loz00's (HELP-) alts for Peach, and I couldn't come up with much else for her... Bowser, on the other hand...
Default - Yellow skin, green shell, red hair, and awesomeness.
Light Blue - His shell and skin are Blue, apart from his hair which is somewhat orange. Based on Bowser's Brother from the Lost Levels... wait, you didn't know Bowser's Brother, the iconic Mario bad guy from the originally JP-exclusive sequel to the og SMB?
Green - Green skin, green shell... GUYS ITS KING KOOPA FROM THE MARIO CARTOON- oops, forgot the hair. It's just his in-game sprite from Super Mario World.
Red - Yellow skin, red shell. A nod to the Red-Shelled Koopa Troopas.
Grey - Grey skin, green-ish shell, yellow hair, and even black eyebrows! A nod to how Miyamoto drew the big lug on the boxart for SMB.
Dark Blue - Dark blue skin and a matching shell, sporting a grey muzzle & underbelly and ink black hair. I couldn't resist this nod to M&L's Dark Bowser.
Wedding Attire - I couldn't pass this up either.
Villainous Cape - Bowser dons an an old cape and brooch he used to wear when he first started his reign of terror over the Mushroom Kingdom. The Koopalings said it made him look cool back then...

LoZ00 LoZ00 ’s Peach‘s recolors and alts will be used.

Job 49: Choose an All-Star Mode Format
I nominate using Melee’s format where the order is randomized.

Job 50: Submit Recolors and Alts for Donkey Kong and Edelgard.

I’ll do one for Edelgard. I like most of Masked Borb Masked Borb ’s ideas, but I’ll make two changes.

Default outfit: The outfit for the Three Houses cover art (i.e. pre-time skip)
Dimitri Color Scheme
Claude Color Scheme
Byleth Color Scheme
Hubert Color Scheme
Child Edelgard Color Scheme
Time-skip outfit
Flame Emperor

Feel free to submit an item and 4 history cards.
Item: Nosferatu: This would work like Robin’s down special in Ultimate, where the player can heal damage, but there’s only three uses.

History Cards:

Popo (Ice Climber)
Ayumi Tachibana (Famicom Detective Club)
Andy (Advance Wars)
Sami (Advance Wars)
 
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Louie G.

Smash Hero
Joined
Aug 21, 2013
Messages
9,850
Location
Rhythm Heaven
Job 49:
I'll advocate for All-Star mode using the classic format of a Rest Area with a few heals, similarly to Kirby's Arena. Given the smaller size of the roster though, as well as the more contemporary focus, I don't know if we gain much from the whole chronological debut thing - even though I believe that to be the ideal, it just doesn't jive as well with the current roster. Instead let's pair characters up in teams that you will take on progressively.

We'd do some obvious ones like Mario and Luigi, Inkling and Octoling, so forth. Some we can be a bit creative with, maybe Samus and Olimar if those two end up being represented by their lonesome since they're both space travelers. I think that pairing up unrelated characters would be great actually, those kind of new friendship dynamics are always fun to cook up in crossover games.

But some fighters will be regulated to individual "boss" roles. Perhaps we are confronted with a bigger Bowser, or a souped up Dr. Coyle somewhere along the way. This gives All-Star mode a bit more of that Kirby Arena boss rush flair, interspliced with these normal battles are essentially "special" type battles against a couple of our bad eggs, further emphasizing them as the game's central antagonists. I can't make a definitive statement on all the teams and roles yet because we've still got some characters to go, but if we roll with my approach then we can always come back to this later.

Job 50:
:ultdk:

1. Default DK
2. Black DK (SSBU)
3. Reddish Brown, akin to his arcade sprite
4. Purple DK (SSBU)
5. Green DK (King of Swing)
6. "Super Kong" from DKCR
7. Pirate Land DK (Mario Party 2)
8. Punch-Out!! Boxing Gloves

(Edelgard)
I'm not as equipped to do this one as some of the more dedicated Three Houses fans among us. I just want to advocate to those who are for Edelgard having two core costumes like Wario, pre and post timeskip skins should both be available and may as well have four colors each. Or I guess three, if we want to give her the two special costumes on top of that. If it is three... then I mean, the pre-timeskip colors seem pretty obvious LOL.

Item: Wario Bomb
1728669919552.png

Whether the man himself makes the cut or not, I think this has some legs. The Wario bomb appears and immediately lights its fuse. You cannot pick it up, instead you can kick it around like a hot potato. The timer lasts about ten seconds and provides a big cartoony explosion that sends anyone within range flying (accompanied with a taunting Wario laugh if anyone is struck by the blast).

Although, maybe this should be an incentive for us to HURRY UP and add this lovable jerk. :p Come to think of it, can this be sort of a "temporary" item nomination? If we do add Wario, I'd really like to implement a mechanic like this into his moveset. But we'll get there when we get there, just curious.

History Cards:
Excitebiker
Little Mac (Punch-Out!!)
Lip (Panel de Pon)
Pit (Kid Icarus)
 
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darkvortex

Smash Champion
Joined
Jul 1, 2023
Messages
2,444
Shock_Bomb.jpg

Shock Bomb (ARMS)
When hit, it will drop to the ground. It's too big to carry, but it can rolled around the stage like a barrel. After a period of time, it will detonate. It will unleash an electric shockwave that will paralyze anyone in it's radius for a brief period of time.

Cards -
Ness (Earthbound)
Trainer (Wii Fit)
Isaac (Golden Sun)
Dog and Duck (Duck Hunt)

Replacement Pokemon Card -
Eeveelutions
 
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Northsouthmap

Smash Champion
Joined
Apr 11, 2022
Messages
2,688
All Star Mode Format: Fight every playable character in order of appearance.

Donkey Kong Alts:
1. Default
2. Red
3. Yellow
4. Black
5. Pink
6. White
7. Boxing Gloves
8. Strikers Uniform


Yoshi Egg
Gives an item (or explodes) when thrown, but bounces on walls, floors & ceilings.
 

Masked Borb

Smash Cadet
Joined
Jul 28, 2024
Messages
56
Location
Cookie Country
Switch FC
SW-3140-1930-0932
Job 49: Classic Mode Takes
I kinda second Louie G.'s take on Classic Mode here.

Job 50: Edelgard's Costume Set
Since DK's got two suggestions already, I'll hold off on making a set for him. Poor Edie's got zilch, and I plan to change that.
1. Default Red for reference.
2. Golden Blonde Hair & Blue Armor, meant to reference Dimitri
3. Brown Hair & Yellow Armor, meant to reference Claude
4. Teal/Blue-Ish Hair & Dark Gray Armor, meant to reference Byleth
5. Black Hair & Black Armor, "Dark/Evil" alt, meant to reference Hubert
6. Purple Hair & Lighter Purple Armor, meant to reference Bernadetta
7. Edelgard, but 5 Years Ago...
8. Edelgard but Technically a Spoiler? Iffy on this one in particular, but I had nothing else that seemed "special" enough. But if we're using 5 Years later as the default, then is it really a spoiler? help-

Various History Cards
Starfy (The Legendary Starfy)
Foreman Spike (Wrecking Crew)
Takamaru (The Mysterious Murasame Castle)
Dragonblood Prince (Dragalia Lost) (I can change this one out if he's ineligible due to how we're treating Bahamut.)
 
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Pupp135

Smash Champion
Joined
Mar 30, 2020
Messages
2,278
From the polls, there will be eight bosses, and we’ll use Masked Borb’s Pokemon Trainer moveset and Bowser recolors/alts.

Here are the All-Star nominations:
Pupp135 Pupp135
I nominate using Melee’s format where the order is randomized.
Louie G. Louie G.
I'll advocate for All-Star mode using the classic format of a Rest Area with a few heals, similarly to Kirby's Arena. Given the smaller size of the roster though, as well as the more contemporary focus, I don't know if we gain much from the whole chronological debut thing - even though I believe that to be the ideal, it just doesn't jive as well with the current roster. Instead let's pair characters up in teams that you will take on progressively.

We'd do some obvious ones like Mario and Luigi, Inkling and Octoling, so forth. Some we can be a bit creative with, maybe Samus and Olimar if those two end up being represented by their lonesome since they're both space travelers. I think that pairing up unrelated characters would be great actually, those kind of new friendship dynamics are always fun to cook up in crossover games.

But some fighters will be regulated to individual "boss" roles. Perhaps we are confronted with a bigger Bowser, or a souped up Dr. Coyle somewhere along the way. This gives All-Star mode a bit more of that Kirby Arena boss rush flair, interspliced with these normal battles are essentially "special" type battles against a couple of our bad eggs, further emphasizing them as the game's central antagonists. I can't make a definitive statement on all the teams and roles yet because we've still got some characters to go, but if we roll with my approach then we can always come back to this later.
Northsouthmap Northsouthmap
All Star Mode Format: Fight every playable character in order of appearance.
Vote for your two most wanted, where yours is not first.
1. Louie G.
2. Mine

For Donkey Kong and Edelgard alts, please use the following polls below:
Donkey Kong:
1. Default DK
2. Black DK (SSBU)
3. Reddish Brown, akin to his arcade sprite
4. Purple DK (SSBU)
5. Green DK (King of Swing)
6. "Super Kong" from DKCR
7. Pirate Land DK (Mario Party 2)
8. Punch-Out!! Boxing Gloves
Donkey Kong Alts:
1. Default
2. Red
3. Yellow
4. Black
5. Pink
6. White
7. Boxing Gloves
8. Strikers Uniform

Before we go into Edelgard recolors and alts, I’d like to check if we’d want to handle them like Brawl Wario/For Little Mac, so Masked Borb Masked Borb and I can make updates if needed.

Job 51: Submit a Stage

Job 52: Submit Luigi and Princess Zelda Movesets

As a bonus, feel free to submit an item.

A Parasol as it appears in Melee.
I’ll submit the parasol, which works like in Melee.
 
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Pupp135

Smash Champion
Joined
Mar 30, 2020
Messages
2,278
I’ll leave nominations up until tomorrow:
Job 51: Submit a Stage

I’m going to nominate Boxing Ring from Punch Out!! I feel like this stage really fits perfectly, and it would be cool to have a couple stages from franchises without fighters
Job 52: Submit Luigi and Princess Zelda Movesets
 
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