Mario
Neutral Special: Fireballs
To quote from
Wario Wario Wario
, “virtually the same, however Mario can now run while spawning fire balls and there's less cooldown at the expense of power.”
Up Special: Spin Jump
Quoting again from Wario Wario Wario: "An attacking recovery move than can reflect projectiles. The height of this move is one of Mario's biggest weaknesses, but it's still relatively reliable (or in simple terms, better than SSBU Doc's up B)"
Side Special: Cape
Mario swats this out, which reverses the direction of nearby foes. Decided to switch back to this from Smash and keep the "so long-a, Bowser!" reference to his throws. Unless people want it back. D'oh.
Down Special: Ground Pound
WWW: "Comparable to Yoshi's from our world."
Shield Special: Question Box
This move allows Mario to use a few power-ups that will alter his general moves and properties for a period of time, which come in a general rotation, which he can either hit this again to switch to another one, or taunt or get damaged heavily/KO'd to be rid of. The Leaf from Super Mario Bros. 3 will allow Mario to have greater maneuverability in the air, slower descents, and add extra hits to his combos with tail attacks. The Metal Cap from Super Mario 64 makes Mario generally more durable and harder hitting, but heavier and slower. The Ice Flower, which first debuted in Mario & Luigi and later reappeared in Super Mario Galaxy and became a staple in the New Super Mario Bros. series, changes Mario's fiery attacks to cryokinetic ones, swapping fireballs for Ice Balls. These Ice Balls stun slightly more, and have higher chances of freezing foes at higher damage percentages.
Level 1 Super: Super Hammer
youtu.be
From the MUGEN Mario, we have Mario hitting with a hammer in close-range. If it connects with a foe, Mario will repeatedly bash the foe with the hammer as the classic Donkey Kong music plays, before eventually finishing off by spiking them upward.
Level 2 Super: Mega Mario
Mario gets a big 8-bit mushroom and turns into a giant SMB1 sprite Mario, running around the stage and automatically destroying destructible terrain, pushing items and foes away, and hitting foes with further damage and knockback when he attacks. The only downside of this is that it's hard to control or maneuver in very enclosed spaces.
Level 3 Super: Super Star Rush
From
Wario Wario Wario
again: Mario turns invincible and dashes forwards. If the move connects, Mario will go into a cutscene where he runs across a 3D landscape made of 2D sprites from Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3 and Super Mario World, knocking out enemies on the way. The foes caught in the move are knocked back so fast the non-controllable Mario has to chase them to give them a big kick.
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Mickey Mouse
Neutral Special: Paint Glob/Pearl
Either a glob of paint that will heavily coat, slow down, and slightly poison a foe over time, or a magical attack that hits the ground before spiking upwards as a pillar of light, which can be charged to send out up to three pillars of light to spike upward along the ground.
Up Special: Cherry Spin
Adapted from both deviantArt movesets linked. To quote from evilwaluigi's version: "Mickey reaches into his pocket and suddenly produces a very large cherry- in one quick motion Mickey spins the cherry then using his entire body latches onto the giant fruit as the leaves on it spin like helicopter rotors lifting Mickey into the sky- these leaves can deal racking DMG if a foe is struck by them. after a distance, Mickey will automatically let go of the cherry rendering him into a helpless state until he touches a platform. Like Snake's Cypher special, the giant Cherry will continue upwards until it has removed itself from the stage- allowing it to deal DMG to enemies even after Mickey has let go of it."
Side Special: My Pal Pluto
"Hiya, pal!" From evilwaluigi:
"Mickey exclaims as his beloved pal Pluto leaps forward if Pluto comes into contact with a foe, Pluto will tackle them pinning them to the ground Pluto playfully licks them- of course because this is smash brothers these licks of affection and playfulness will deal DMG to the foe as will Pluto's initial tackle. players can button mash to shake Pluto off of them, when this is achieved Pluto will climb off the foe and sit for a moment looking pretty pleased before vanishing. if use din the air and Pluto makes contact with a foe Pluto can drag foes down as in a sort of meteor effect."
Down Special: TV Sketch
From evilwaluigi: "Mickey will toss a piece of paper upwards, as it floats down a large old-timey TV will pop out from the paper- once this happens the TV will slam down to the platform below dealing DMG to anyone it strikes on the way down- once its landed, the screen will flicker to life displaying a clip of Steamboat Willie- on the screen the black and white cartoon displays a classic scene of Mickey at the helm of the steamboat he whistles as he steers, once his whistling is done the TV screen goes out and the TV electrifies and then suddenly explodes! any foe that is in a nearby radius of the TV when it lands will become entranced by the TV and get close, laying on their belly the foe places their head in their hands as they watch the enchanting classic cartoon- drawing the foe in so when the TV inevitably malfunctions they are at close range. Mickey can only use one TV Sketch at a time."
Shield Special: Paintbrush/Keyblade
Switches between two of Mickey's most known video game weapons. The Paintbrush has properties that act similarly to certain ink attacks that the Inkling uses in Smash, covering and coating foes, slightly slowing them down and poisoning them over time. The Keyblade will have general magical properties and effects on regular attacks, and generally acts faster for combos.
Level 1 Super: Runaway Brain
Mickey becomes monstrous and more feral in his attacks, becoming stronger and quicker in combos, but also a bit slipperier to control, so be careful.
Level 2 Super: Fantasia
Mickey dons the Sorcerer's Apprentice outfit and summons forth a great big flood that sweeps forward through the stage, sending opponents away. Somewhat adapted from mattdog1000000's version of his Final Smash.
Level 3 Super: Wonderful World of Mickey Mouse
From
Yiptap
, a cutscene Super where various incarnations of Mickey Mouse, ranging from the early black & white version 1920’s version, the first color one in the 30’s, the 50’s one, Musketeer, Sorcerer's Apprentice, Disney World Mickey, Runaway Brain Mickey, King Mickey, the modern shorts Mickey, etc. all come together to perform various attacks before Mickey finishes them off by launching them into the air with a firework that then explodes.