Doc Monocle
Smash Ace
![Megadoomer](/data/avatars/s/221/221424.jpg?1651537167)
As of post #122, the vote points for control schemes are:
Goodgrief: 13
Yokta: 13
Vgamer01: 11
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I haven't voted yet; I will at some point, but yesterday was busier than I expected.Megadoomer , did you vote, or did you just list entries for Job #7? I shall adjust this if you did not vote.
As of post #120, the vote points for control schemes are:
Goodgrief: 13
VGamer01: 12
Yokta: 10
Personally I think the attribute button is a cool concept. I guess this would be similar to the Injustice games character trait. Yes, they're similar to special moves, but most of the time they're more powerful or have more utility. Some characters have stats boost (like Superman), some have really powerful special moves that need to charge (like Black Canary scream), others summons something to help them (like Atrocitus' cat and Poison Ivy plants), some even gains new moves for a short period of time (like Gorilla grodd have access to telekinesis moves), and some can completely change their moveset (like Blue beetle or Nightwing in the first game).I realise that my controls proposal has a lot of overlap with VGamer's proposal, so I'd like to discuss a possible consolidation of our schemes.
These are three of the biggest differences between them:
For Triangle and Circle, I suggested "Power" and "Special" attacks, while VGamer suggested "Special" and "Attribute."
For L1 and R1, I suggested "Counter" and "Grab," while VGamer suggested "Grab" and "Dodge."
My block system uses the adaptive triggers to distinguish between two levels of shield, while VGamer only uses them for haptic feedback.
I have to admit, I don't see the benefit of their approach to the face buttons. There's a lot of overlap between "Special" and "Attribute," quite literally: VGamer's description of these functions contains the name of the other. I don't see why the "Attribute" move can't simply be one of the Special moves. In my opinion, it makes more sense to split the normal attacks into weak and strong attacks.
As for L1 and R1, I'm not as confident my way is superior. Giving every character a counter seems harmless in theory, but I fear it might end up homogenising the roster far more than would be reasonable. However, I'm not sure that dodging needs its own button when simply inputting a direction while shielding is reliable and sensible already. I'm glad we agree that grabs need a shoulder button and item use doesn't, but that other shoulder button oughta be used for something.
As for the shields, i can see how VGamer's suggestion is preferable. My shield system may be overly complex for a party fighter. It's true that Melee did analogue shield strength on the GameCube, but you were never required to know which type of shield is best suited to specific attacks.
VGamer and I have a shared goal of updating the All-Stars systems and patching the flaws, so hopefully we can reach a compromise.
Job 8: Groovitron from Ratchet & ClankI'm going to turn this over to a StrawPoll, since the results are currently tied (Yokta: 13, GoodGrief: 13, Vgamer: 11). I'm not sure what the best way to word the poll is, so I just decided to keep it simple.
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What should be done with the controls?
Vote Now! [Keep them the same] [Change them (see posts 102/105/123)]www.strawpoll.me
Since we haven't decided on the control scheme yet, I can't exactly have us vote on move lists, so instead, we'll move on to...
Job #8: First Party Items
The original game had items, but I feel like there's a lot of untapped potential there. We'll be sticking with items from first party series only, since Crash's moveset hasn't been finalized and it's unclear how much crates will play into it. (for example, it might be confusing to have Crash use Nitro Crates in his moveset, as well as having Nitro Crates as an item - I figure it's best to avoid overlap) While I'm not familiar with Tomb Raider, I'd be concerned that something similar might happen with Lara and her moveset, particularly her specials.
I'll have to look into some of Sony's first party series before I nominate anything, since I haven't played many of them. As far as the descriptions go, it would be helpful to explain what the items would do in-game.
Job 8: Groovitron from Ratchet & Clank
Pretty simple and self explanatory if you've played the Ratchet & Clank games. This item looks like a disco ball and when you pick it up, you throw it like a projectile. It doesn't do a lot of damage, but it will play some music and opponents that are near it will start to dance and can't attack.
Job 8
Forgefire
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This is a weapons from Horizon Zero Dawn. This weapon functions exactly like a Flamethrower would. It deals a lot of fire chip damage but it is very close range and deals no knockback.
Job #8: Disc Launcher (Horizon)
I wanted to suggest an item from Horizon: Zero Dawn since its abundance of weapons lends itself well to this job. But we haven't added Aloy to the roster yet (though I expect that we probably will soon since she's a no-brainer), so I don't want to add a weapon that she'd use in her moveset. Lo-and-behold, the Disc Launcher. The Disc Launcher isn't a normal, equipable weapon in Zero Dawn, but rather, it's a pick-up with limited ammo that Aloy can take from a Thunderjaw. With all the weapons that she uses and the new ones she'll probably get in Forbidden West I hope this one won't be missed when making a moveset.
The Disc Launcher would be an epic item (if we're still using that classification). It can fire 8 energy discs that move very slowly but deal massive damage and explode on contact. As in the original game, it would slow down its wielder's movement, so it makes for a high risk/high reward weapon.
Job #8: First-Party Items
Not sure if we're allowed to suggest more than one item. If not, I'll just delete one of them.
Magic Potion
View attachment 310675
An item from Fat Princess. When thrown, any allies or foes within a certain area of the potion will be turned into chickens and will be unable to do anything but run, jump and taunt for a short while. The user is immune to the potion unless it is reflected.
Cake
View attachment 310678
Another item from Fat Princess. Similar to Special Flag in Smash, picking this item will force the user into a lengthy animation where they triumphantly raise the slice above their head and gobble it. If uninterrupted, it will grant the player a hefty amount of AP/health (depending on which one we're using). If Fat Princess herself is playable, the cakes that appear in her animations will have a different design to prevent confusion (and she may use this item faster than the rest of the cast).
Job 8: PS3 Boomerang Controller
View attachment 310679
Aight, so I like how Smash has the Super Scope as an item. I think it's a fun idea to bring in a piece of hardware from the company's history and turn it into, like, a weapon. And I'm a full proponent of us getting something like that for a PSAS2. But will we go with an actually fondly-remembered item, or even one that's been released?
Hell no.
Because what we have, standing here, is literally the best possible item they could add for a PSAS2. It's the ****ing PS3 boomerang controller. You just throw it and it comes back to you like a boomerang. We've gotta add it man. It's the best thing. You think Sony wouldn't reference a scrapped controller with a weird design? Guess what? It got a cameo in Astro's Playroom. Checkmate, atheists.
This is not a joke submission. I will get the Boomerang Controller into this game by any means possible, even if it costs me a kidney.
Job 8
Jet Baby
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Jet Baby is somewhat similar to the Hotocate Bomb from Smash, rising off the screen and back down to Earth - however, she doesn't explode and instead picks up anyone who gets too close and delivers a powerful piledriver.
For the purposes of this, we’ll assume that all of the developers within Sony, and the third party companies that we ask, are okay with having their characters included, though for simplicity’s sake, we’re just sticking with characters that are owned by video game companies. I can’t see Disney allowing Spider-Man to be included in PlayStation All-Stars 2 without some massive strings attached. (as seen with games like Deadpool, Marvel vs. Capcom 2, etc. only being on digital storefronts for a few years before being removed)
This is an obvious item that deserves to be included, but I have my own suggestions for how it should work.Job 8: Groovitron from Ratchet & Clank
Pretty simple and self explanatory if you've played the Ratchet & Clank games. This item looks like a disco ball and when you pick it up, you throw it like a projectile. It doesn't do a lot of damage, but it will play some music and opponents that are near it will start to dance and can't attack.
Thanks; I tried doing an image search, but it didn't bring up anything useful. (there was a picture of PaRappa in there, but I chalked it up to being similar art styles since I couldn't find anything on the PaRappa Wiki's characters section)Jet Baby is from PaRappa.
This one is hard because as much as I love the latest God of war, I don't want to totally forget Kratos origins. I try to do a moveset that focus more on God of war ps4, but still have some references to the Greek era games.
7A) Basic moves
-Square attacks: Those one will focus on attack with his axe. Those attacks are very powerful, but have a more limited range. The neutral square is a 3 hit combo with his axe. The side-square is a more slow but powerful moves (similar to the R2 attacks in the ps4 game). Down square is a fast slash downward and up-square is an uppercut-like move that can combo.
-Triangle attacks: Those will focus on attacks with the blade of chaos. It has longer range, but it his weaker. The moves are pretty much unchanged from his square moves in the original games (but please nerf them). One thing to note it's that there would be some lag if Kratos change weapons. For example, if your last move was a square moves with the axe, and you want to do a triangle moves, Kratos have a small animations where he change weapons. This gives Kratos a hard time to do huge combo (for example he couldn't do a close range attack with the axe and follow up immediately at long range with the blades)
-Circle: Those are projectiles and miscellanous items. Neutral-circle is the axe throw. It can freeze the opponent for a short time. In this game the axe come back immediately like a boomerang (you don't need to press the button again). Side circle is Hermes boots. You can charge it and Kratos charge and give small damage to enemies. Down circle is the shiels from God of war ps4. It works like a counter, Kratos spawns the shield for a very brief moments and if the enemy hits you at this moment, Kratos punches him with the shield. It can also reflects most projectiles. Up circle is Icarus wings and works like it did in the first game.
7B) Super moves
Level 1: Divine absolution: same one that he had in the first game (but again nerfed)
Level 2: Wrath of the wolf: Atreus appears and shoot 2 arrows that transforms into runic wolves. The wolves run around and attack other players.
Level 3: Spartan rage: This is a transformation super move. Similar to the ps4 game, Kratos becomes way faster and more powerful, but he only attack with his fist. It doesn't heal him (unlike in the ps4 God of war game).
Sounds good - I was planning to discuss single player modes (or at least Classic/Arcade mode) later on once we had a larger roster. I wasn't sure if people would want to go with several options for final bosses like what Smash Bros. Ultimate does, and I figured it'd be best to wait until we got more third party characters locked down in case someone wanted to nominate Safer Sephiroth, Mundus, or Nemesis as one of the final bosses, as some examples. (I figure they couldn't be added unless we got Cloud, Dante, and a Resident Evil character (Jill would make the most sense in terms of someone that would fight Nemesis), respectively)I'm not familiar with any version of God of War, so I don't have any suggestions for his revamped moveset.
Perhaps instead I could discuss my ideas for the main single player mode?
The original game had a mediocre story mode, giving each character a samey campaign of battles with a cheap intro and outro, a terrible boss fight and a single cutscene with their rival that ranged from ironically hilarious to just plain stupid.
I think the new All-Stars should have a brand new story mode akin to Subspace Emissary, but the original model could also return as this game's Classic Mode. It could serve as each character's prologue to the main campaign.
I won't go into too much detail so as not to distract from today's topic, but if we want to set aside a day for discussing Story Mode, I would have a lot to talk about.
Yes, I'm going to keep the same moveset, but switch the blade of chaos moves back to square and the axe moves to triangle. Circle stays the same.CapitaineCrash already nominated a moveset idea for Kratos before we decided to vote on the changes that were being made to the controls; I don't think it needs much, if any, changing to fit the established control scheme (not sure if the axe and Blades of Chaos attacks would need to switch places - the axe attacks are described as being more powerful, but the Blades of Chaos attacks have a longer range), but that's up to CapitaineCrash.
I am hoping to discuss rivalries/rivalry cutscenes at some point down the line - while some of the examples from the original didn't make much sense (Evil Cole vs. Fat Princess - the ultimate rivalry), some of them were a lot of fun (Ratchet vs. Jak, Sackboy vs. Big Daddy...). Plus, it allows character to interact in a way that Smash Bros. doesn't really take advantage of outside of the Subspace Emissary. (how cool would it be if Mario and Sonic actually got to share a scene together?)I'm glad people liked my idea of the groovitron! I was thinking about it more and I was thinking that every character in the roster could have a different dance style. This would help give them more personnality (someting that was very lacking for the first game).
Yes, I'm going to keep the same moveset, but switch the blade of chaos moves back to square and the axe moves to triangle. Circle stays the same.
Also, since Yokta is talking about solo content, I was thinking that when we will have the full roster we can gives idea for new rivalry cutscences? Those were pretty fun (although some of them were a bit awkward), so it would be fun to mix them up and see what we could do with the new characters.
Tbh, that was one of my favorite rivalries. I loved how despite the obvious differences between the characters, they were both originally well-meaning people corrupted by their own greed.I am hoping to discuss rivalries/rivalry cutscenes at some point down the line - while some of the examples from the original didn't make much sense (Evil Cole vs. Fat Princess - the ultimate rivalry), some of them were a lot of fun (Ratchet vs. Jak, Sackboy vs. Big Daddy...).
SpikeOur first job will be voting for the three veterans that will be included in the announcement. Aside from Kratos, the veterans include (in order of their first appearance):
- Heihachi Mishima (Tekken)
- Sweet Tooth (Twisted Metal)
- PaRappa the Rapper
- Sir Daniel Fortesque (MediEvil)
- Spike (Ape Escape)
- Toro (Doko Demo Issyo)
- Dante (Devil May Cry) (much like with Kratos, if he gets in, we’d vote on what game he’d be based on)
- Raiden (Metal Gear)
- Jak and Daxter
- Sly Cooper
- Ratchet and Clank
- Zeus (God of War)
- Big Daddy (BioShock)
- Nariko (Heavenly Sword)
- Nathan Drake (Uncharted)
- Isaac Clarke (Dead Space)
- Sackboy (LittleBigPlanet)
- Colonel Radec (Killzone)
- Cole McGrath (inFamous)
- Evil Cole McGrath (inFamous)
- Fat Princess
- Kat (Gravity Rush)
- Emmett Graves (Starhawk)
Each person will vote for three characters, with their first choice getting three points, their second choice getting two points, and their third choice getting one point. The top three characters overall will be in the announcement trailer along with Kratos.
To give an example, my vote would be:
-Dante
-Heihachi
-Nathan Drake
That would mean that Dante (from any Devil May Cry game, not just the reboot) would get 3 points, Heihachi gets 2 points, and Nathan Drake gets 1 point. I’ll see how much interest there is in this topic, but I’ll give it roughly a day or two for people to vote.
Also, you can vote here to determine whether Kratos will be based on the games set in Greek mythology or the games set in Norse mythology: https://www.strawpoll.me/42885693
Yep, though the next category should give the opportunity to bring back one of those characters. (though there will be plenty of other opportunities, and depending on how things go, I might have another voting round for veterans)Spike
Big Daddy
Sly Cooper
Edit: Ooph, Didn't knew the veterans were over and done with right now.