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Smashboards Creates: Mario Kart SGP

Who should be added next?

  • Birdo

    Votes: 7 50.0%
  • Wart

    Votes: 7 50.0%

  • Total voters
    14
  • Poll closed .

Glubbfubb

Smash Champion
Joined
Mar 16, 2021
Messages
2,871
Job 67 Results

Coconut Mall Tankman from Newgrounds Tankman from Newgrounds 5
DK Jungle Tankman from Newgrounds Tankman from Newgrounds
Kingdom Way Glubbfubb Glubbfubb 2
GBA Rainbow Road Glubbfubb Glubbfubb
Wuhu Loop Wario Wario Wario Wario Wario Wario 1
Excitebike Arena Wario Wario Wario Wario Wario Wario 3
Ninja Hideaway cashregister9 cashregister9 6
Ice Ice Outpost cashregister9 cashregister9 1

Ninja Hideaway and Coconut mall are the next 2 retro tracks

Job 68

Submit this games Bowser's Castle

Every Mario Kart has a unique Bowser's Castle so since we are near the end it's time to do this.

NOTE: The track has to be called Bowser's Castle.
This Bowser's Castle is going to have a Frankenstein Laboratory style to it, thos track will be a three part course like 3DS Rainbow Road.

At the entrance to come face to face with a robotic bowser head opening up reveling the innards to the course, as you look to your left and right green acid volcanoes will spit out molten pododbos over a gaurd rail lacking rough straightaway over a bottomless pit, as you weave though you enter a glider segment into the castle itself

You go up a spiral staircase like road with a acid filled cauldron in the middle, as you notice Toadies are taking bones and placing them inside the cauldron which the resulting brew come out of a conveyer belt into the next segment as you drive over the giant cauldron with many sharp turns, this ends part 1.

Part 2 has you enter a graveyard with the built dry bones roaming around as patrollers, there very fast and will try to chase any one who tries to pass them, all the while acidic podobos will roll across the area like that egg section in Yoshi Valley 64. You then enter a crypt and since now there is a rule where a giant bowser appears a ghostly bowser heads appear a breath special fire in this tight narrow area while jet black thwomps try to crush you. After that you enter a zero g segment for part 3.

Part 3 takes place on the side of the castle, this is where the course splits up in multible routes as you try to escape the crumbling castle, acid pillars jet from the castle as you make you escape and you jet off into a gliding section where you encouter a wavy S shaped path with out gaurd rails and crawling with Dry Bones, as you enter the final gate you celebrate on top of a golden airship after one final gliding section.

(BTW u had this idea for a while but it was for a DRY Bowser Castle, hence the more creepy atmosphere)
 
Last edited:
Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
My Bowser's Castle Submittion:
Bowser's Castle (Has Norse Inspiration)

At the Entrance, where it takes place at shore after Start of Race you will see Bowser's Giant Skull, having opened mouth that reveals Innards of Bowser's Norse & Medieval Castle. As on the Left or Right, there Bone Pillars that look like Tusks erecting from Ground that act as Gateframe and there Vinking Koopas, who are Guards or this Fortress.

The first part inside of Fortress looks similar to Bowser's Castle on WII U, but after this segment, you'll go on Anti Gravity Stairs, where they lead to outside broken bridge and after Anti Gravity Section ends, you'll go straing on Gliding ramp to another Tower of Vikings, where there is another Aniti-Gravity part with corridor of this Fortress that ends with Window Exit.

The second part, where is Outside of Fortress and the Landscape look Norse, but instead of Water it's Lava and Scorched ground opposed to Grass. As you escape the window with Gliding Part, you'll go on Trelleborg, where the Hazards are Viking Bros (Hammer Bros, but they have Viking Helmets and Axes opposing to Hammers) that throw axes at Players, with they stun you for 3 seconds. And the part in Viking Ring Fortress has a drifting Curve that locates at northern wall of Ring Fortress. After that, you'll escape it from Fort Gate on Viking Ships by Gliding.

The third Part locates on Viking Ships, who are swimming in Lava (Sounds Odd, amirite?) after Gliding, you're gonna land on Ship, who is very close to Shore and it that ship acts like Bowser's Airship in Cloud Track in MK8, which it ends with Glider that transists to another ship, but it's Airship that you're gonna drive your Kart on it's Sideways of this ship (On this ship, the Spectators are spectating the race) with Anti Gravity part. When on end there is another Ramp that you're gonna glide on Ship, where it swims in Lava, but it is bigger than Flying ship and First ship. On this Giant Ship, you're gonna watch out on Viking Bros and Banzai bills, who are trying to Attack you. You can dodge them by ramps that can lead you on Ship's Back, where there's another ramp, but it has Glider transformation. After escaping the big ship, you're noticing Ship Wreck of Bowser's Viking Ship, who acts as Anti-Gravity Section and it has drifting part that ends with Gliding Ramp that leads you to the End of the Track.
(The track can be looped by 3 times)

(If you like this Idea, then you're gonna want this track to be real)
 
Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
Job Funny Number:
Tatanga
Tatanga is Main Villain of Super Mario Land, he is an Alien and he wants to marry Daisy before Mario defeats him. He also appeared in SML 2, where he was fought on Moon Zone with his new Spaceship. He also appeared in Comics.

The Inclusion of Him is very Important. He was one of most Rarest Characters in Mario Universe, which he wasn't never seen again. In this Game, he will comeback as Cruiser Character originating from Gameboy to race again with Mario.
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,608
Location
Ed Bighead for NASB 2
Viruses

Maybe the timing is a little awkward for these 3, but who can say no to a trio character? Every time they do a trick the lead driver swaps! (though that won't stop the other 2 from trying to steal the wheel)

They would use their longer-limbed designs from 2000s-era Dr. Mario games and go by "Fever, Chill, and Weird" instead of "Red, Blue, and Yellow". We could possibly include their Game Boy patterns and Westernised Noid designs as alts, but that's probably thinking too far ahead.
 
Last edited:

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,608
Location
Ed Bighead for NASB 2
Wario Wario Wario Wario Wario Wario may have submitted Underground Goomba, but I'll go with the classic here...
Goomba

I like Goomba, vote Goomba (Underground Goomba can be recreated with color-creator, imo)
I don't want these Goombas to cannibalise each other (the urge must be strong, they look nutritious and have the teeth to do it) so I'll replace my submission, regular Goomba would likely be way more popular anyway.
 

evanwoo10

Smash Lord
Joined
Oct 3, 2020
Messages
1,034
Job #69: Baby Wario
29E6E87A-AAFD-4554-ACA1-BF9AEAB6C895.png

We still don’t have a baby character in this game so why not Baby Wario. He is one of the most underrated Mario Baby characters, only having two official appearances (if you count Dr. Baby Wario).
 

GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,345
Job [Nice]:
1633019048607.png

King Bob-Omb
A character who made his debut in Super Mario 64, King Bob-Omb has practically the best moustache of the entire Mario cast. He has seen a recent resurgence of popularity thanks to Mario Kart Tour and Mario Golf Super Rush, and will hopefully appear in the Mario movie voiced by Patrick Stewart.
 

ivanlerma

Smash Champion
Joined
Feb 5, 2019
Messages
2,868
Location
New Mexico

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,673
Last edited:
Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
Job 70:
Sand Kingdom Rally

It takes place at Sand Kingdom and the racetrack loops.

First Part is on Arid Desert similar to Dry Bones Dunes, but it has Ice Crystals are Hazards and sometimes the Floor is Slippy. It has similar segment of Dry Bones Dunes, where youre riding on Dunes. The additional Hazards are Jaxis who cross the roads sometimes and they can stop you or push you off the tracks. While driving, you can see Mexican Style Desert canyon in Background and at end segment, the Ramp appears and you're Gliding to Tostarena part.

In Tostarenian Part, (Which Tostarena is Bigger than in SMO) you're driving on Rooftops and if you descend from them, you can ride on Main Tostarenian roads. The Hazards are Cacti, that can give you Spikes on car and if you have Spikes on car, you're going slower that earlier. After that, it has big drifting part that you turn right and later left and you're getting of Tostarena by ramp that glides into next Part.

Another part is on Ruins, which it contains a lot of Anti-Gravity parts and better watch out for Bullet Bills that give you big Boom and you're getting stunned after hitting them. In this part, you're turning right and you see a ramp that doesn't let you glide, but it leads to Anti Gravity tower and you're riding on its walls and you're gonna ride on Floating Wall-like Platforms and after that, it leads you to Floating Pyramid/Underground Part.

Next Part Takes place at Pyramid, where you go inside and you need to watch out for Acid while you are going on Anti-Gravity part, where you again ride on walls, but also you can ride on Ceiling of Pyramid that can lead you to exit and you fall into pit that takes you to Frozen Cave, where there are Slippy parts and Moving Pillars. After the Underground part, you're going on Surface on part with Moais and Acid along with Tricky Invisible platforms that can lead you to Underground again, but it is Slippy again and has more drifting parts. After that, you're gonna encounter ramp that glides you to Surface hole that ends the Race with Finish Line gate that resembles Sand Kingdom Arch gate, ending the Race.
 
Last edited:

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,608
Location
Ed Bighead for NASB 2
Raining Road
A "prequel track" of sorts that explains how the racers get to the Rainbow Road.

The first lap begins on a bridge seperating a humble town from the bustling city in the evening. It slowly starts to rain as you drive through

By the time you reach the second lap, it's turned night - the shops have put on their neon signs and all the Toads and Goombas are either returning home or off to their city night life

Once it reaches midnight, you race towards a staue of the late Morton Koopa Sr. - a fork in the road - and now have to scale an upwards incline made of a floating stream of rain for the final lap: once you've finished racing into space you finally arrive at the Rainbow Road.
 
Last edited:

Glubbfubb

Smash Champion
Joined
Mar 16, 2021
Messages
2,871
underwater-city.jpg

Bowser Jr's Iceberg Reactor

One thing I notice is quite lacking is tracks that fully utilize the zero gravity gimmick, so I decided that the third to last track should be focused on zero gravity. This course is a Bowser Jr. Themed Course which is fitting as its the track before Bowser's Castle and it takes place in an undersea lab underneath a giant iceberg. This track is separated into 3 separate parts due to its large size.

As you enter the racetrack from the distance you see Jr's emblem carved into the sides of the iceberg tip with one having an open mouth leading inside, that's the route from part 1 to 2. To say the outside area is densely packed would be an understatement as the outer area immediately starts a zero gravity segment after some slippy icy curves as you go around some snowmen (this is Jr after all)
EMU2pojX0AoHn9o.png

You head to a zero gravity pad and drive up the sides of the iceberg, naturally its freezing with frozen pathways acting as slippery ground, the iceberg curves and bends naturally, all the while bullet bills attack from battleships in the distance in his Sunshine boat. (The bullets will use there sunshine design)
super_mario_sunshine_bowser_s_submarine_closeup_by_pixiv4444_de5jg44-fullview.jpg

After that outward barrage you head into an ice cave inhabited by swoops, this section lack a zero gravity segment and instead focuses on avoiding both the swoops and giant snowballs shot out by ice sculptures of Jr's face, these aren't ordinary icebergs as there is dynamite inside that will explode on contact, after that you head into a glider segment into the open Jr mouth and enter the lab inside the iceberg.

images.jpeg


The iceberg reactor is naturally a very dangerous place, inside you see shy guys researching various chemicals (probably the goop) and has cause the icky paint like substance to spill across the lab, this goop causes you to both slip and slide across making you lose traction, it's a faily open area with zero gravity shortcut, however that's very risky as its covered in blue electric goop that damage you instead of slipping you so you have to choose which part is best. After that you enter a curvy hallway with no guardrails with a quintet (meaning group of 5)of polluted piranhas acting as normal piranha plants.
PollutedPiranha.png

Finally you head down a giant water fall and do the final part in the undersea portion of the reactor.

This section starts out in a giant tube filled with Amps acting as security guards, you can go all over the tube as you avoid the electric grid. Then you enter series of 90 degree turns as the surrounding power reactors launch balls of cyan energy across the lanes both horizontally and vertically. Finally drop down in an ocean reef inhabited by sunshine cheep cheeps and has pl puddles of poison from Eeely Mouth. Last but not least is a final glider segment onto a smaller iceberg tower in the distance and you ride the side of it once again avoiding bullet bills until you reach the final goal on the tower's top.
 

GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,345
Job 70:
1633207785630.png

Ultimate Research-Constructed Asteroid Outpost (A.K.A. U-RE-C-A Outpost)

E. Gadd's special scientific outpost situated on an asteroid somewhere in deep space. The track itself takes place on a compound of domes that comprise of the U-RE-C-A Outpost where there's nothing but stars, nebulae and comets in space above you, with the occasional Mario Galaxies passing by, and even some Rainbow Roads from past entries of Mario Kart. The track starts you off at the main dome, where E. Gadd and other scientists can come and go to the outpost as they please. The gravity of this track is next to non-existent, and it takes advantage of this by having orbiting meteors floating close by as alternate routes if you manage to jump off a ramp.

The first lap of the track takes you to a large dome dedicated to interplanetary biology, which majorly consists of Piranha Plant species found in Mario Galaxy 1 and 2. Ask Viridi for more info. The first half of the second lap is dedicated to heading your way to a bubble-array lab dedicated to creating artificial gravity, meaning the second half is dedicated to driving through said lab, driving on any surface without the need for the anti-gravity mode. The final lap of the track has you racing to an experimental spacecraft modeled after E. Gadd's head that lifts off and allows you to fly off it, gliding your way back to the in-and-out terminal from the start of the race.
 

Gorgonzales

Smash Ace
Joined
Jan 23, 2021
Messages
876
Location
Forgotten Isle
Job 13: S.T.E.A.M.

S
ubmerged
Technological
Expertise
Analyzing
Magma



A subsidiary of Gadd Industries, this course takes place in an underwater research facility near an active volcano. The drivers race through brightly lit hallways that lead to various sections like laboratories and water treatment areas (kind of like the Wario Dam section of Mount Wario. The interior, not the exterior). The drivers are eventually led outside of the facility into an underwater section where they drive around the exterior and up an erupting underwater volcano, which serves as a boost that leads them back to the facility.

This course contains rare, special item boxes containing prototype FLUDD nozzles that automatically attach to your kart when obtained.


Blue boxes give you the Squirt Nozzle, which briefly attaches to the front of your kart and sprays a stream of water that spins out opponents if they're sprayed for long enough. You can control the direction of the spray with the right stick.


Red Boxes contain the Rocket Nozzle, which boosts you upwards. These are usually found near branching paths, where obtaining one automatically boosts you up to an alternate route on an upper floor.

Gray Boxes give you the Turbo Nozzle, which briefly attaches to the back of your kart and sprays out water backwards to increase your speed. You can even pass people and drive in front of them to spray them with the water and spin them out!

Abstain from picking a retro course. No ideas here.

EDIT: Added nozzle mechanic
resubmitting this
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,673
Job 70:
Sand Kingdom Rally

It takes place at Sand Kingdom and the racetrack loops.

First Part is on Arid Desert similar to Dry Bones Dunes, but it has Ice Crystals are Hazards and sometimes the Floor is Slippy. It has similar segment of Dry Bones Dunes, where youre riding on Dunes. The additional Hazards are Jaxis who cross the roads sometimes and they can stop you or push you off the tracks. While driving, you can see Mexican Style Desert canyon in Background and at end segment, the Ramp appears and you're Gliding to Tostarena part.

In Tostarenian Part, (Which Tostarena is Bigger than in SMO) you're driving on Rooftops and if you descend from them, you can ride on Main Tostarenian roads. The Hazards are Cacti, that can give you Spikes on car and if you have Spikes on car, you're going slower that earlier. After that, it has big drifting part that you turn right and later left and you're getting of Tostarena by ramp that glides into next Part.

Another part is on Ruins, which it contains a lot of Anti-Gravity parts and better watch out for Bullet Bills that give you big Boom and you're getting stunned after hitting them. In this part, you're turning right and you see a ramp that doesn't let you glide, but it leads to Anti Gravity tower and you're riding on its walls and you're gonna ride on Floating Wall-like Platforms and after that, it leads you to Floating Pyramid/Underground Part.

Next Part Takes place at Pyramid, where you go inside and you need to watch out for Acid while you are going on Anti-Gravity part, where you again ride on walls, but also you can ride on Ceiling of Pyramid that can lead you to exit and you fall into pit that takes you to Frozen Cave, where there are Slippy parts and Moving Pillars. After the Underground part, you're going on Surface on part with Moais and Acid along with Tricky Invisible platforms that can lead you to Underground again, but it is Slippy again and has more drifting parts. After that, you're gonna encounter ramp that glides you to Surface hole that ends the Race with Finish Line gate that resembles Sand Kingdom Arch gate, ending the Race.
Raining Road
A "prequel track" of sorts that explains how the racers get to the Rainbow Road.

The first lap begins on a bridge seperating a humble town from the bustling city in the evening. It slowly starts to rain as you drive through

By the time you reach the second lap, it's turned night - the shops have put on their neon signs and all the Toads and Goombas are either returning home or off to their city night life

Once it reaches midnight, you race towards a staue of the late Morton Koopa Sr. - a fork in the road - and now have to scale an upwards incline made of a floating stream of rain for the final lap: once you've finished racing into space you finally arrive at the Rainbow Road.
View attachment 332541
Bowser Jr's Iceberg Reactor

One thing I notice is quite lacking is tracks that fully utilize the zero gravity gimmick, so I decided that the third to last track should be focused on zero gravity. This course is a Bowser Jr. Themed Course which is fitting as its the track before Bowser's Castle and it takes place in an undersea lab underneath a giant iceberg. This track is separated into 3 separate parts due to its large size.

As you enter the racetrack from the distance you see Jr's emblem carved into the sides of the iceberg tip with one having an open mouth leading inside, that's the route from part 1 to 2. To say the outside area is densely packed would be an understatement as the outer area immediately starts a zero gravity segment after some slippy icy curves as you go around some snowmen (this is Jr after all)View attachment 332552
You head to a zero gravity pad and drive up the sides of the iceberg, naturally its freezing with frozen pathways acting as slippery ground, the iceberg curves and bends naturally, all the while bullet bills attack from battleships in the distance in his Sunshine boat. (The bullets will use there sunshine design)
View attachment 332553
After that outward barrage you head into an ice cave inhabited by swoops, this section lack a zero gravity segment and instead focuses on avoiding both the swoops and giant snowballs shot out by ice sculptures of Jr's face, these aren't ordinary icebergs as there is dynamite inside that will explode on contact, after that you head into a glider segment into the open Jr mouth and enter the lab inside the iceberg.

View attachment 332555

The iceberg reactor is naturally a very dangerous place, inside you see shy guys researching various chemicals (probably the goop) and has cause the icky paint like substance to spill across the lab, this goop causes you to both slip and slide across making you lose traction, it's a faily open area with zero gravity shortcut, however that's very risky as its covered in blue electric goop that damage you instead of slipping you so you have to choose which part is best. After that you enter a curvy hallway with no guardrails with a quintet (meaning group of 5)of polluted piranhas acting as normal piranha plants. View attachment 332556
Finally you head down a giant water fall and do the final part in the undersea portion of the reactor.

This section starts out in a giant tube filled with Amps acting as security guards, you can go all over the tube as you avoid the electric grid. Then you enter series of 90 degree turns as the surrounding power reactors launch balls of cyan energy across the lanes both horizontally and vertically. Finally drop down in an ocean reef inhabited by sunshine cheep cheeps and has pl puddles of poison from Eeely Mouth. Last but not least is a final glider segment onto a smaller iceberg tower in the distance and you ride the side of it once again avoiding bullet bills until you reach the final goal on the tower's top.
Job 70:
View attachment 332582
Ultimate Research-Constructed Asteroid Outpost (A.K.A. U-RE-C-A Outpost)

E. Gadd's special scientific outpost situated on an asteroid somewhere in deep space. The track itself takes place on a compound of domes that comprise of the U-RE-C-A Outpost where there's nothing but stars, nebulae and comets in space above you, with the occasional Mario Galaxies passing by, and even some Rainbow Roads from past entries of Mario Kart. The track starts you off at the main dome, where E. Gadd and other scientists can come and go to the outpost as they please. The gravity of this track is next to non-existent, and it takes advantage of this by having orbiting meteors floating close by as alternate routes if you manage to jump off a ramp.

The first lap of the track takes you to a large dome dedicated to interplanetary biology, which majorly consists of Piranha Plant species found in Mario Galaxy 1 and 2. Ask Viridi for more info. The first half of the second lap is dedicated to heading your way to a bubble-array lab dedicated to creating artificial gravity, meaning the second half is dedicated to driving through said lab, driving on any surface without the need for the anti-gravity mode. The final lap of the track has you racing to an experimental spacecraft modeled after E. Gadd's head that lifts off and allows you to fly off it, gliding your way back to the in-and-out terminal from the start of the race.
Sand Kingdom Rally
Raining Road
Bowser Jr.'s Iceberg Reactor
S.T.E.A.M.
Ultimate Research-Constructed Asteroid Outpost

Vote for your top 2. voting is ranked, you can only vote for your own in the 1 point spot.
 
Last edited:

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,673
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