• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Smashboards Creates: Mario Kart SGP

Who should be added next?

  • Birdo

    Votes: 7 50.0%
  • Wart

    Votes: 7 50.0%

  • Total voters
    14
  • Poll closed .

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
9,393
DK Pass Tankman from Newgrounds Tankman from Newgrounds 8
Airship Fortress GolisoPower GolisoPower 12
Delfino Square Glubbfubb Glubbfubb 4
Peach Gardens Wario Wario Wario Wario Wario Wario 1
Tick Tock Clock @Yiptap 5

Airship Fortress is our next retro track

Job 64

Submit a new track

There is no specific theme or anything, just submit a new track (The biggest restrictions are they have to be mario adjacent and they can't be Rainbow Road or Bowser's Castle)
 
Last edited:

GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,397
1632079622771.png

Ancient Gardens:

As you can see here, we have the Ancient Gardens, the first world in the highly-acclaimed Switch game, Mario + Rabbids: Kingdom Battle. This would be a very simple track riddled with many of the background elements found in the game, including Rabbids, Goombas, Koopas and the like. You start at the honey tube at the bottom left of the map and work your way through this three-segment map. The first lap is completed after passing the area with the Goomba Fountain (Labeled #8), while the second ends just before the stone area with the giant hare-brush (Labeled #17) before you reach the finish line located at the Rabbid Kong boss arena. As you can see, there are some things that can impede on your progress, like patches of honey, waterspouts, random hills, stones and trees, and perhaps even some Rabbids running around the track at some points.

(Also, if this is too much of a stretch, I can always find an alternative, cashregister.)
 
Last edited:

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,997
Location
Cheese Wheels of Doom
WarioWare Inc.

The parking lot of the headquarters where Wario makes his games, an overly standard course with lots of sharp turns but little-to-no pitfalls - however, it's worth noting that there are no boost pads. Instead, microgames will randomly start. Everyone is spwaned into a microgame at the same time, and has to do a sort of mini-race-within-a-race - the higher you place, the faster and longer a boost you'll get. If you're approaching a sharp turn when a microgame starts it may be worthwhile to fail it on purpose! Within microgames, items cannot be used and everyone passes each other as if nothing is there. Examples of Microgames would be braking when a traffic light goes red lest you get run over, driving into a nose with one open nostril and another blocked by snot, and avoiding falling arrows like a ninja. There aren't really objectives, just very intrusive hazards you have to overcome to get your boost.
 
Last edited:
Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
Job 64:
Metro Kingdom (Odyssey)

The race takes place at Streets of New Donk City, where the race is taking place. There are some boosts on streets and on Girders. However, if you're gonna be on Segment made out of Girders, you'll have a big trouble, trying not to fall from it, also there is Anti-Gravity part, where you going on New Donk City Hall and glide from it to Rooftop of building. On building Rooftop part, there are ramps and boosts that can help you jump from Rooftop to another one. While after falling from Roofs, you'll go to tunnel, where it takes you to Moon Underground Power Plant, where you go throught sewers of NDC, trying to avoid Acid. After slope, where takes you on Main Ground, you can normally Race on it with with drift part and the race and the Track ends with Finish Line.
The Hazards are swinging Girders that make you try to fall off and Acid in Underground Part that would vaporize you Vehicle.
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
LakeOrang.png

Kamp Orangatanga (the K in Kamp is purposeful)

This is a course themed around a camp retreat in the northern kremisphere from DKC3, specifically in the first world Lake Orangatanga, this course is 2 laps long.

Being a offroad course the track features many sudden bumps and uneven dirt paths around both a giant lake and a cabin barn.

When the race first starts you go down a crescent moon shaped curve around the surrounding forests using the fallen logs as makeshift boost ramps, then you head into the lake's signature docks with young kremling children fishing up item boxes and tossing them behind them, after a sharp 90 degree turn you head into a water segment off the docks, the local fish swin with the tides and you should as well without colliding with the fish and there many teeth.

You then head out of the lake and into a mountainous forest area that features even rougher terrain and a shortcut where you use a gold mushroom to jump out of a log ramp and into a ring that let's you skip half of the mountain segment.

Finally you head into a giant sawmill barn on a mountain slope where logger kremlings use there chainsaws so saw logs into barrels that roll down the slop you drive though, finally you encounter another docks area avoiding jumping hungry fish with some more 90 degree turns before finishing off with a glider segment back to where you starter.
 

Venus of the Desert Bloom

Cosmic God
Super Moderator
Premium
BRoomer
Writing Team
Joined
Jul 30, 2007
Messages
15,494
NNID
VenusBloom
3DS FC
0318-9184-0547
Hotair Ballooney

This highflying track curves around sharp turns high in the sky. While no one is sure what exactly the track is made of, some have surmised it’s actually “hard light” developed by Professor E. Gadd. This shiny track will weave in an out between hot air balloons. This balloons are extremely bouncy so, while it kay benefit jumping on them bounce up, hitting them may push you off the track! In fact, take care as you approach the main ramp as a hot air balloon May suddenly rise up from above and cause you to bounce up even higher if you hit the top…or bounce backward and to your doom if you hit the side.
 
Last edited:

Ruler of Subspace

Smash Apprentice
Joined
Apr 11, 2021
Messages
173
Considering my previous track idea (Galaxy Generator) needs to be somewhat based on a character, I'm coming up with something new.

Job 22: Urban Raceway
View attachment 315102


This track consists of three sections and no loop, pretty much like Maka Wuhu, Big Blue, and others.

Section One

The track begins on the inside of a crane near the top of an unfinished skyscraper. There's a glider ramp at the edge, and you can glide down to one of two rooftops. Each rooftop branches onto a unique path, each obviously connecting together into one road creating a fork.
View attachment 315109

This first section will have an overlap midway through. This will be done by having the right side transition to left and the left transition to the right. A metal plate will be bolted from building to building to go above the left transition, and a wooden plank will be below the metal. Right to left should be straight across, and left to right is down. Choosing the right side should lead to a slightly steeper descent than the left. Of course, you have the option to stay on the right side, but you'll need a boost to get across. I drew a very quick sketch.
View attachment 315133

The general idea of this section is hopping from building to building, whether it be from conveniently placed rooftop ventilators, tricking off slightly extended walls, or sliding down a slope. It will form a small, misshapen figure eight. This will lead down to the street where the next section begins.

I'd also like to mention that the whole track should be reminiscent of New Donk City.
View attachment 315134


Section Two

This will be a curvy section, as most roads tend to be. Cars are parked on the side of the road in front of buildings, and every so often a ramp will appear in front of them, that way you can bounce off the cars just like in Super Mario Odyssey. After that, there will be a bridge similar to the one in Wuhu Loop except twice the size. This part is pretty much a joyride: you're forced into traffic, but instead of waiting, you're driving on top of cars, busses, trucks, etc. and jumping off of ramps scattered across traffic. At the end, there will be a tunnel to a subway, which is the final section.
View attachment 315135

Section Three

As you enter the subway, it appears to look a lot like Super Bell Subway. That is true, but it's obviously smaller and doesn't loop. The general layout and turns are different, meaning that ramps and platforms are in different places to make it a lot different than SBS. The one major difference is that instead of just being able to ride on top of the trains, you can go inside them too. The back of the one going in the same direction you are will be open, but the one going the opposite direction will be trickier to get into. It has a door on the side, so you'll have to carefully drift into it if you want. Both trains will contain boost panels and a set of Item Boxes.


Approaching the finish line, you will be sent flying out of the subway with boost panels and a glider ramp. The outside will look very similar to section two but more busy. The finish line will in front of a building that you will drive and slide into thar looks very similar to New Donk City Hall.
Resubmitting this. Again.
 

GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,397
Stanley's Conservatory:

Sure, he's called Stanley the Bugman, but he's not heartless. This is a battle track based on a butterfly conservatory next door to the greenhouse. A flower-ridden building, Wigglers march around and some butterflies flutter about gathering flowers. There are hedges, cocoons, and flower patches scattered across the area as hazards.
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
9,393
I've reformatted and organized the Front Page a bit, if there are any pieces of Missing information don't hesitate to notify me.

I also want to remind everyone that Wheel, Glider and Driver Bio submissions are open.
 

Gorgonzales

Smash Lord
Joined
Jan 23, 2021
Messages
1,274
Location
Forgotten Isle
I've reformatted and organized the Front Page a bit, if there are any pieces of Missing information don't hesitate to notify me.

I also want to remind everyone that Wheel, Glider and Driver Bio submissions are open.
You forgot to include the Standard Tires and Super Glider in their respective sections.

Also submitting Peach Parasol, Bob-Omb Parafoil, and Dream Glider to the gliders section.

 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
Animal Buddy themed Kart Submissions:
download (1).jpeg

Engaurde Gearshift
Handling 2/5
Speed 5/5
Acceleration 4/5

ExpressoArtworkCountry.png

Expresso Express
Handling 4/5
Speed 5/5
Acceleration 2/5

RambiRhinoDKCR.png

Rambi Rumbler
Handling 3/5
Speed 4/5
Acceleration 5/5
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
You forgot about the Broodal Broodship kart
I've reformatted and organized the Front Page a bit, if there are any pieces of Missing information don't hesitate to notify me.

I also want to remind everyone that Wheel, Glider and Driver Bio submissions are open.
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
9,393
Job 65 results

Stanley's Conservatory wins by default

Job 66

Submit a special item for The Stork

It can be a brand new item, a retro item or even another racers item.

EDIT: The last Battle mode tiebreaker seems to be busted here is a a redo
 
Last edited:

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
9,393
Shine Thief will be the next Battle Mode and Egg shield will be Stork's Special Item

Job 67

Submit 2 retro tracks from any game

2 Tracks will be selected for this job.
 
Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
Job 67:
1. Wii Coconut Mall.
It will be the same, but it's Expanded with more shops to make Shortcuts and it has Anti-gravity Section on it's roof near the End Line.

2. 3DS DK Jungle.
Remains the Same layout, but due to Tropical Freeze element Inclusion, it sometime freezes with form of Blizzard and makes itself Icy and more Slippy (I know its Odd, but makes sense since DKCR and TF take place on the same island).
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
MKAGPDX_Kingdom_Way.jpg

Arcade Kingdom Way
We havnt got a track from the arcade games yet, Kingdom Way is a course taking place and based on the original super mario bros, its unique being that the course is a straight line like mt wario, we should include courses from all Mario Kart games so if a tour track can get in why not an arcade one.

MKSC.png

GBA Rainbow Road
Continuing the pattern of adapting the rainbow road of the past we should go the next chronological one (7 has snes, 8 has N64) this course will have some changes to it decoration wise.

I want to expand the cameo of the paper mario bowser's castle and so this stage will have cameos of various paper mario characters. This includes the following:

Silhouettes of various Paper Mario partners appear across the road

Constellations of the Pixls from SPM appear in the sky

The Paint Stars and Sticker Comet being viewable in the background in a meteor shower

The goal will be made of origami in Olivia's color sceme

Otherwise the course is the same aside from the change that the stags is in zero gravity.
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
9,393
Job 67 Results

Coconut Mall Tankman from Newgrounds Tankman from Newgrounds 5
DK Jungle Tankman from Newgrounds Tankman from Newgrounds
Kingdom Way Glubbfubb Glubbfubb 2
GBA Rainbow Road Glubbfubb Glubbfubb
Wuhu Loop Wario Wario Wario Wario Wario Wario 1
Excitebike Arena Wario Wario Wario Wario Wario Wario 3
Ninja Hideaway cashregister9 cashregister9 6
Ice Ice Outpost cashregister9 cashregister9 1

Ninja Hideaway and Coconut mall are the next 2 retro tracks

Job 68

Submit this games Bowser's Castle

Every Mario Kart has a unique Bowser's Castle so since we are near the end it's time to do this.

NOTE: The track has to be called Bowser's Castle.
 
Last edited:
Top Bottom