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Resubmitting this. Again.Considering my previous track idea (Galaxy Generator) needs to be somewhat based on a character, I'm coming up with something new.
Job 22: Urban Raceway
View attachment 315102
This track consists of three sections and no loop, pretty much like Maka Wuhu, Big Blue, and others.
Section One
The track begins on the inside of a crane near the top of an unfinished skyscraper. There's a glider ramp at the edge, and you can glide down to one of two rooftops. Each rooftop branches onto a unique path, each obviously connecting together into one road creating a fork.
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This first section will have an overlap midway through. This will be done by having the right side transition to left and the left transition to the right. A metal plate will be bolted from building to building to go above the left transition, and a wooden plank will be below the metal. Right to left should be straight across, and left to right is down. Choosing the right side should lead to a slightly steeper descent than the left. Of course, you have the option to stay on the right side, but you'll need a boost to get across. I drew a very quick sketch.
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The general idea of this section is hopping from building to building, whether it be from conveniently placed rooftop ventilators, tricking off slightly extended walls, or sliding down a slope. It will form a small, misshapen figure eight. This will lead down to the street where the next section begins.
I'd also like to mention that the whole track should be reminiscent of New Donk City.
View attachment 315134
Section Two
This will be a curvy section, as most roads tend to be. Cars are parked on the side of the road in front of buildings, and every so often a ramp will appear in front of them, that way you can bounce off the cars just like in Super Mario Odyssey. After that, there will be a bridge similar to the one in Wuhu Loop except twice the size. This part is pretty much a joyride: you're forced into traffic, but instead of waiting, you're driving on top of cars, busses, trucks, etc. and jumping off of ramps scattered across traffic. At the end, there will be a tunnel to a subway, which is the final section.
View attachment 315135
Section Three
As you enter the subway, it appears to look a lot like Super Bell Subway. That is true, but it's obviously smaller and doesn't loop. The general layout and turns are different, meaning that ramps and platforms are in different places to make it a lot different than SBS. The one major difference is that instead of just being able to ride on top of the trains, you can go inside them too. The back of the one going in the same direction you are will be open, but the one going the opposite direction will be trickier to get into. It has a door on the side, so you'll have to carefully drift into it if you want. Both trains will contain boost panels and a set of Item Boxes.
Approaching the finish line, you will be sent flying out of the subway with boost panels and a glider ramp. The outside will look very similar to section two but more busy. The finish line will in front of a building that you will drive and slide into thar looks very similar to New Donk City Hall.
You forgot to include the Standard Tires and Super Glider in their respective sections.I've reformatted and organized the Front Page a bit, if there are any pieces of Missing information don't hesitate to notify me.
I also want to remind everyone that Wheel, Glider and Driver Bio submissions are open.
The Diddy Krem costume, Cappy Hats, and Birdo Colours are still missingI've reformatted and organized the Front Page a bit, if there are any pieces of Missing information don't hesitate to notify me.
I also want to remind everyone that Wheel, Glider and Driver Bio submissions are open.
I've reformatted and organized the Front Page a bit, if there are any pieces of Missing information don't hesitate to notify me.
I also want to remind everyone that Wheel, Glider and Driver Bio submissions are open.