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Smashboards Creates: Expand-A-Franchise, Currently Expanding the F-Zero series.

Should the Mario series get an echo fighter?

  • Yes

    Votes: 11 78.6%
  • No

    Votes: 3 21.4%

  • Total voters
    14

Champion of Hyrule

Smash Champion
Joined
Sep 15, 2018
Messages
2,530
Location
*doxxes myself*
I thought it would be fun to do a creation thread on some DLC that, instead of adding new franchises and games to Smash, was just for expanding previous series already in smash! So what we’ll do for this is go through each series playable in Smash Ultimate and expand it with an all new stage, up to five mii costumes, some new music, an assist trophy, an item, and potentially an echo fighter. Just so everyone knows we will not spirits and characters.
We will also include series like R.O.B., Ice Climber, Duck Hunt and Game & Watch in this. Plus Xenoblade, Fire Emblem and Final Fantasy will also be done even though they technically did get “expanded” with DLC.

So with that, if you’re interested in this idea of expanding the series in Smash Ultimate, then please feel free to participate in this thread! Job #1 will start soon. If you have any other questions feel free to ask.

Stage: Bowser’s Castle
ooy7odo52wl31.jpg

Would look kind of like the above, but larger and with two to three extra platforms. And it would take place inside the castle, with the statue in the back and various pictures. Some caged Toads would appear. Lava will rise up the stage, those little fire enemies jumping out, and Thomps will fall down, braking the platforms.

Item: Double Cherry
When you touch it, it will create a copy of your fighter.

Assist Trophy: Lakitu & Spinies
Works the same way he used to in Brawl

Music:
1. Underground (Super Mario Bros.)
2. The Evil King Bowser (Super Mario World)
3. Mysterious (Mario Paint)
4.
Game Select (Tetris & Dr. Mario)
5. Beware The Forest’s Mushrooms (Super Mario RPG)
6. Dire Dire Docks (Super Mario 64)
7. Tropical Island (Mario Party)
8.
Come On! (Mario & Luigi: Superstar Saga)
9. Mini Game Selection (Super Mario 64 DS)
10. Castle Theme (New Super Mario Bros.)
11. Coconut Mall (Mario Kart Wii)
12. Maple Treeway (Mario Kart Wii)
13. Mushroom Mayhem (Mario Vs. Donkey Kong 2)
14. Hisstocrat (Super Mario 3D World)
15. World Bowser (Super Mario 3D World)
16. Phantom of the Bwapera (Mario + Rabbids: Kingdom Battle)
17.
Bowser’s Fury (Bowser’s Fury)
18. Scamper Shores (Bowser’s Fury)
19. Ninja Hideaway (Mario Kart 8 Deluxe)

Mii Costumes:
1. Dimentio (Gunner)
2. Satellaview Suit (Gunner)
3. Goomba Hat
4. Mallo Hat
5. Prince Peasley (Swordfighter)
6. Gold Block Hat

Echo Fighter:
Dry Bowser (Echo of Bowser)

Spirits:
Strollin' Stu
Novice

Song: Ricco Harbor
Stage: Delfino Plaza (island segment)
Opponents: Tartan Pac-Man x 5, giant tartan Pac-Man x 1
Rules: No-frills battle

Referee Lakitu
Ace

Stage: Mario Circuit U
Opponent: Morton
Allies: Isabelle
Song: Rainbow Road (Double Dash)
Rules: Team attack is on, ally favours side B and uses it to protect you. Opponent also favours their side B

Eyerok
Advanced

Opponent: Two Donkey Kongs
Stage: Gerudo Valley
Rules: They start the battle with the killer eye. They mostly attack with punches and grabs.

Broozer
Advanced
3121AE62-1953-4FB9-A04D-9986E0C08570.jpeg

Opponent: Team of Little Macs
Stage: Luigi's Mansion
Rules: First they attack the mansion, then they attack you.

Gold Mario
Legend

Opponent: Mario (Gold)
Stage: Golden Plains
Song: Athletic Theme - New Super Mario Bros.
Rules: The enemy has super armor, the enemy’s special moves have increased power, the enemy will suddenly have a final smash

Cat Peach
Advanced

Opponent: Peach (Tail)
Stage: 3D Land
Song: Super Bell Hill
Rules: The enemy can deal damage by falling, the enemy loves to jump, only Meowth appears from pokeballs

Reznor
Ace

Stage: Mushroom Kingdom U (Inside the tower section)
Opponent: White Donkey Kong (4)
Song: Fortress Boss - Super Mario World
Rules: The screen will occasionally flip, the opponents breathe fire

Buzzy Beetle
Novice

20AD2B65-172F-4603-92AD-5CB65EEACBC1.jpeg

Stage: Mushroom Kingdom
Opponents: Small Bowser (x4, blue alt)
Song: Underground
Rules: The opponents are faster
Stage: Gang Plank Galleon
It will take place on the ship, and cannonballs will rain down onto the fighters

Item: Barrel Cannon
Functions as it did in Melee

Assist Trophy: Rambi
Moves back and forth ramming any obstacle in his path, damaging any opponent he hits. All players can stand on Rambi's back to hitch a ride.

Music:
1. Showdown At The Tower (Donkey Kong ‘94)
2. Fear Factory (Donkey Kong Country)
3.
Swanky’s Swing (Donkey Kong Country 2)
4. Stickerbrush Symphony (Donkey Kong Country 2)
5. Rockface Rumble (Donkey Kong Country 3)
6. Bonus Time (Donkey Kong Country 3)
7.
Jangle Bells (Donkey Kong Country 3)
8. DK Rap (Donkey Kong 64)
9. The Mole Train (Donkey Kong Country Returns)
10. Grassland Groove (Donkey Kong Country: Tropical Freeze)
11.
Big Top Bop (Donkey Kong Country: Tropical Freeze)

Mii Costumes:
1. Stanley (Gunner)
2. Banana
3. Funky Kong (Brawler)
4. Kritter (Brawler)
5. Cranky Kong (Swordfighter)

Spirits:
Brambles
Ace Class Support - Automatic teching


Song: Stickerbush Symphony (Original)
Stage: Reset Bomb Forest (Second form)
Rules: Super Launch Stars spawn frequently, Uniras occasionally spawn in batch
Opponents: Diddy Kong, Pink Diddy Kong

Kloak
Donkey Kong series
Advanced class support - strong throw


Stage: Reset Bomb Forest (Battlefield)
Song: Snake Eater (Instrumental)
Opponents: Cloud (blue long-sleved AC) x 6
Rules: Each Cloud spawns with Villager's wood

Mugly
Advanced
5B44E1A0-B64F-4178-8325-DCA6BD3A14A3.jpeg

Stage: Kongo Falls (Final Destination)
Song: Gear Getaway
Opponents: Pikachu (large), red hat Pikachu (large)
Rules: The second fighter will appear after the first is defeated, both enemies start the battle with unira

Enhances into Mugly (Angry)
FDA4C3BE-FDEB-4B4D-B28E-8364B6EB0E39.jpeg


Klubba
Legend
8D1590F4-42CD-4DC0-93E1-13B689834D5A.jpeg

Stage: Reset Bomb Forest (Final Destination)
Song: Crocodile Cacophony
Opponents: King K Rool (large
Rules: Opponent is hard to make flinch, opponent starts the battle with an ore club

Wizpig
Ace

Class: Primary Attack (Ability: Speed Up)
Stage: Mario Circuit
Song: Gangplank Galleon
Opponents: Ganondorf
Rules: The floor is slippery, The enemy will have sudden final smashes

CyberKong
Legend

Class:Support (Ability: Metal Killer)
Stage: Kongo Falls
Song: Boss 2 - DK: Jungle Climber
Opponent:Giant Metal Donkey Kong
Rules: Take your strongest in this no-frills battle!

Tiki Tong
Ace
1653931645494.png

Primary Grab
Stage: Norfair
Song: Jungle Level Tribal style
Opponents: Giant Yellow Kirby and 2 Yellow DKs
Rules: Hostile Nightmare ATs will appear and defeat the main fighter to win.
Stage: Tal Tal Heights

In the very first handheld Zelda title, Link's Awakening, Link is out at sea but a storm sends him to the weird and wondrous world of Koholint Island. As Link journeys this island, he finds magical instruments, and then learns the truth of the island's origins: it being the dreams of the slumbering Wind Fish. In order to escape, he must play all seven instruments near the Wind Fish's egg and defeat its nightmare to escape. The Wind Fish's egg is the most prominent landmark on Koholint Island, and serves as a constant reminder to the player of their goal.



This is an 8-player designed stage, but with the sensibilities of stages like Temple. At the base are three dirt platforms: the one to the left can be passed through the bottom and is a walkoff but the other two are on the lightest-colored blocks, which serve as walls that can be wall jumped on to safety. Above the one to the left is one long platform that can be jumped up into, as does every other platform not the middle and right bottom ones. In the middle are three platforms hovering above, getting progressively shorter as they lead up to the Wind Fish's egg. The yellow stairs are entirely cosmetic, and cannot be climbed on. The area to the right has the more scattered platform layout: with three dirt platforms near each other and three sections of a broken bridge, the rightmost section having a walkoff. There are no damaging hazards on this stage, making for a fair fighting ground for a large amount of players, or a great place to practice a character's movement abilities.

Seagulls will often be seen flying in the background, as will Moblins and Octorocks in the distant mountaintops. Bat eyes will sometimes glare through the caves, and even Bowwow might be running around in the back!

Item: Ice Rod
1654185398582.png

An ice-type item, if you use it you can shoot out ice projectiles at opponents, freezing them to the bones. Also if you swing it, then it makes an icy hit that deals huge damage.

Assist Trophy: Guardian

This big dude would primarily be in the background, shooting horrifyingly powerful lasers at opponents. However, you can break one of its legs to topple it over, making it easier to K.O

Music:
1. Title (Zelda II: The Adventure of Link)
2.
Shop (The Legend of Zelda: Ocarina of Time)
3. Clock Town (The Legend of Zelda: Majora’s Mask)
4. Vaati’s Theme (The Legend of Zelda: The Minish Cap
5.
Oinker Chief (Freshly Picked Tingle’s Rost Rupeeland)
6. Malo Mart (The Legend of Zelda: Twilight Princess)
7. Eclipse of the Moon (Hyrule Warriors)
8. Hyrule Circuit (Mario Kart 8)
9. Molduga Battle (The Legend of Zelda: Breath of the Wild)
10. Combat 1-1 (Cadence of Hyrule)
11. Octavo Boss Battle (Cadence of Hyrule)
12. The Battle of Hyrule Field (Hyrule Warriors: Age of Calamity)
13. The Battle of Kakariko Village (Hyrule Warriors: Age of Calamity)

Mii Costumes:
1. Tingle (Gunner)
2. Korok (Mask)
3. Old Man (Swordfighter)
4. Midna (Brawler)
5. Barbarian Armour (Brawler)

Echo Fighter: Demise (Ganondorf's Echo)

Demise would be very similar to Ganondorf with the exception of the Final Smash and some specials who works like old Custom Variations of Ganondorf's special moves.

Neutral Special: Works more like Warlock Thrust, being a huge explosion of dark magic.
Up Special: Works more like Dark Fist, dealing more damage instead of grabbing the opponent.
Final Smash - The Imprisoned: Demise goes back to his sealed, more monstrous form, charging against the opponents in similar fashion to Beast Ganon.

Spirits:
Seven Sages (A Link Between Worlds)
C79205CA-D8BA-4F4B-8B70-FBF051B19B1B.jpeg

Legend
Stage: Hyrule Castle
Song: Yuga Battle
Opponents: Robin (female), Daisy (blue), Young Link, Robin (white, male), Squirtle (green), Donkey Kong, Sheik (pink)
Rules: Defeat all fighters to win

Stone Talus

Ace
Stage: Great Plateau Tower
Song: Breath of the Wild Presentation 2017 theme
Opponents: Kirby (grey, large)
Rules: The enemy has super armour and is hard to make flinch, the enemy likes to use his down B

Enhances into Igneo Talus

1654710907140.jpeg


Majora’s Mask (The Legend of Zelda: Majora’s Mask)

Class: ★★★
Type: Support (Attack)
Cost: ⬡
Effect: Trade-Off Ability ↑

  • Puppet Fighter: Mii Brawler (Skull Kid)
  • Reinforcements:
    • Giant Bunny Sonic (Color 2)
    • Giant Simon (Color 8)
  • Stage: Fountain of Dreams
  • Music: Calamity Ganon Battle - Second Form
  • Match: Stamina (100HP each)
  • Conditions:
    • Stamina battle
    • Reinforcements appear after the enemy is defeated
    • Hostile Assist Trophies (Skull Kid)
Moon (The Legend of Zelda: Majora’s Mask)

Class: ★★★
Type: Support (Attack)
Cost: ⬡⬡
Effect: Giant


  • Puppet Fighter: Mii Brawler (Skull Kid)
  • Stage: Umbra Clock Tower
  • Music: Fated Battle
  • Match: Timed (1:00)
  • Assist Trophy Enemies:
    • Skull Kid
    • Moon
  • Conditions:
    • Timed battle
    • Hostile Assist Trophies will appear
    • Bob-ombs will rain down from the sky after a while


Iron Knuckle (Artwork: The Legend of Zelda: Ocarina of Time)
Category: Primary
Type: Attack
Class: Advanced ★★
Ability: Unflinched Smash Attack

  • Puppet Fighter: Metal Ganondorf
  • Stage: Gerudo Valley
  • Music Track: Gerudo Valley
  • Match: Stamina [180 HP]
  • Conditions:
    • Stamina Battle.
    • The enemy favors Smash Attacks.

Ganondorf (Wind Waker) (The Legend of Zelda: Wind Waker)
Category: Primary
Type: Neutral
Class: Ace ★★★
Ability: Sword Attack +

  • Puppet Fighter: Ganondorf and Giant Falcon (red)
  • Stage: Dragon Root Island
  • Music Track: The Great Sea
  • Match: Stocks (1)
  • Conditions:
    • The enemy's sword attacks are powered-up.
    • The enemy (Ganondorf) starts the battle with an enhanced Killing Edge.

Pots
The Legend of Zelda series
Advanced class support - Strong Throw



Song: Song of Storms
Stage: Castle Siege (second stage)
Opponents: Orange Kirby x7
Rules: Both you and foes have 1HP, foes constantly shield and have unlimited shield time. Hostile Hammer Bro. ATs will spawn.

Pinkle
Tingle series
Ace class support - RNG Luck Up


Song: Shotgun Kiss
Stage: Skyworld
Opponents: ZSS (Orange swimsuit)
Rules: Fog will cover the stage
Stage: SR-388
1654805624115.png

SR-388 is the place where the events of Metroid II Return of Samus and the remake Metroid Samus Returns takes place, you will be moving between the different areas of the planet with ocassional encounters with the hostile predator of the planet, the Metroids, most of the Metroids will only do a small attack and leave but the Omega Metroid would appear has a stage boss like Metal Face or Yellow Devil. The layout would change between each area most of the time being bottomless but having some platforms to move around.

Item: Energy Tank
Is a healing item but instead of heal a fixed amount it would heal a 50% of your actual damage (meaning that if you have 80% damage it would heal 40%, if you have 150% it would heal 75% and so on).



Assist Trophy: Raven Beak




He would use some of his attacks of the first phase of his boss fight like his beams and lunges

Music:
1. Item Acquired (Metroid)
2.
Item Room Ambience (Super Metroid)
3. SR-388 Surface (Metroid II: Return of Samus)
4.
Space Pirate Battle (Metroid Prime)
5. Phendrana Drifts (Metroid Prime)
6. Vs. Metroid Prime (Metroid Prime)
7. Vs. Nightmare (Metroid Fusion)
8. Vs. Serris/Yakuza (Metroid Fusion)
9. Record of Samus (Metroid Prime 3: Corruption)
10. E.M.M.I. Search Ambience (Metroid Dread)
11. Cataris (Metroid Dread)

Mii Costumes:
1. Metroid (Hat)
2. Raven Beak (Gunner)
3. Varia Suit (Gunner)
4. Chozo Warrior (Any)
5. Sylux (Gunner)

Spirits:
Raven Beak
3629B099-7041-45DE-B4C8-21C0C9EB824B.jpeg

Legend
Stage: Frigate Orpheon (Final Destination)
Song: Vs. Meta Ridley
Opponent: Falco (Purple, Metal)
Rules: The enemy starts the battle with a ray gun, the enemy is hard to make flinch)

Energy Tank


Advanced
Stage: Norfair
Song: Item Room Ambience
Opponents: Samus x5
Rules: Defeat each fighter to win, energy tank items will appear




1655313945968.png
Metroid Suit (Metroid Dread)
Category:Support
Type: Grab
Class: Legend ★★★★
Ability: Life Steal +

  • Puppet Fighter: Metal Ganondorf
  • Stage: SR-388
  • Music Track: Theme of Samus, Space Warrior
  • Match: Stamina [Samus: 100 HP You: 200 HP]
  • Conditions:
    • Stamina Battle.
    • The enemy's stats are increased
    • The enemy heals when attacks
1655314403601.png
Metroid Prime(Metroid Prime)
Category: Primary
Type: Neutral
Class: Ace ★★★
Ability: Giant

  • Puppet Fighter: Giant Dark Samus
  • Stage: Fragate Orpheon
  • Music Track: Vs. Metroid Prime
  • Match: Stocks (1)
  • Conditions:
    • The enemy is Giant
    • The enemy is made of metal
    • The enemy has super armor but its slow.
Stage: Descent

This is a downwards scrolling stage based on the sky portions of Yoshi Touch & Go. The platforms are all clouds, with the occasional cloud trail being drawn. Gusties and Briers serve as hazards, with balloons flying in that can be popped to get an item - though you have to make sure they're above a platform when popped or else no item. After a while, you will land on a Yoshi boat - which resembles Ship Yoshi from Universal Gravitation but is a wooden boat themed on Yoshi rather than a transformed Yoshi - sailing above swimmable water with Gusty and Brier hazards still flying by, and cloud platforms and balloons still popping by. islands that resemble the Yoshi's Island Brawl, Yoshi's Island Melee, and now-absent Yoshi's Story Melee stages can be seen in the background but aren't interactable. After the night turns to day, the Yoshi Boat quickly gets caught up in a tornado and flies up to the sky for a brief time a la Pirate Ship with no balloons, clouds, or hazards. The sky version of the Yoshi Boat is this stage's hazards off form.

Item: Fuzzy






Pick it up to force all foes into reversed controls, like the timer but with the effect of the ramblin' evil mushroom. A psychedelic pattern is also added to the background.

Assist Trophy: Ukiki
Ukiki

He runs around the stage and a bunch of watermelons appear on the stage as well which can’t be eaten but can be destroyed. If he gets to a watermelon he’ll eat it and start spitting seeds at opponents

Music:
1.
Underground (Super Mario World 2: Yoshi’s Island)
2. Yoshi’s Theme (Tetris Attack - Gameboy)
3. Yo Yoshi (Yoshi’s Story)
4. Sky Area (Yoshi Touch & Go)
5.
Lip’s Theme - Panel de Pon (Super Smash Bros. Brawl)
6. Yoshi’s Island Stage Clear Theme (Sonic Lost World)

Mii Costumes:
1. Poochy (Hat)
2. Kamek (Swordfighter)
3. Bandit (Brawler)
4. Yoshi Egg (Hat)
5. Blargg (Hat)

Spirits:
Prince Froggy
Ace



Stage: Brinstar
Song: Pandemonium
Opponents: Mii Brawler (Shy Guy mask) x infinite
Rules: Survive 2 minutes

Star Yoshi
Mario & Yoshi
Novice class

Song: Yoshi's Theme (Game Boy)
Stage: Dream Land GB (Castle Lololo)
Opponents: white Kirby, light blue Inkling, Piranha Plant, orange Kirby, giant Yoshi
Rules: Defeat the first 4 foes to progress to Yoshi, Yoshi favours Neutral B

Ukiki

Advanced
Stage: Kongo Jungle
Song: Obstacle Course
Opponents: Diddy Kong (x4)
Rules: Ukiki assist trophy spawns, the enemy favors grabs

Yoshi’s Cookies
20995588-2728-4989-9B5E-82F24DE3A490.jpeg

Legend
Stage: Mushroom Kingdom U (Final Destination)
Song: Lip’s Theme - Panel de Pon
Opponents: Mario (Tuxedo), Yoshi
Rules: The enemies are giant, the enemies are hard to make flinch, the enemy’s heal over time, cake items spawn in frequently
Stage: Wondaria Remains



The Black Platform is a static platform that has no hazards

The Pink Area is where floats from the Wondaria Dream Parade pass through it is constantly moving and if you jump in front of a float you may get KO'd

The Orange area is some Rollercoaster Track, If you stand on the Track you may get hit by a rollercoaster car

Item: Wings
C992A474-7298-48DC-A127-012822C9260E.jpeg

An item you wear that gives you an extra jump and changes the jab to shoot feathers for a limited time until the item disappears

Assist Trophy: Tarzana
When Taranza is summoned, he control large flowers that grow to ram the players

Music:
1.
Castle Lololo (Kirby’s Dream Land)
2. Egg Catcher (Kirby’s Adventure)
3. The Tricky Stuff (Kirby’s Dream Course)
4.
Hyper Zone 1 (Kirby’s Dream Land 3)
5. Minigame (Kirby’s Dream Land 3)
6.
Rock Star (Kirby 64: The Crystal Shards)
7. Dark Star (Kirby 64: The Crystal Shards)
8. Miracle Matter (Kirby 64: The Crystal Shards)
9. Through the Forest (Kirby’s Return to Dream Land)
10. Theme of Taranza (Kirby: Triple Deluxe)
11. Mt. Dedede (Dedede’s Drum Dash Deluxe)
12. PROGRAM (Kirby: Planet Robobot)
13. Welcome to the New World! (Kirby and the Forgotten Land)
14. The Wondaria Dream Parade (Kirby and the Forgotten Land)
15. Faded Dream of a Psychomeddler (Kirby and the Forgotten Land)
16. Masked and Wild: D.D.D. (Kirby and the Forgotten Land)

Mii Costumes:
1. Dark Matter (Swordfighter)
2. Adeline (Swordfighter)
3. Gorimondo (Brawler)
4. Heavy Lobster (Gunner)
5. Daroach (Brawler)

Echo Fighter: Galacta Knight (Echo fighter of Meta Knight)

Gnawcodile


Advanced
Stage: Tortimer Island
Song: Welcome to the New World! (Kirby and the Forgotten Land)
Opponents: King K. Rool (Black Alt.)
Rules:
- The enemy is giant
The enemy prefers up specials

Star Block
Novice

Song: Green Greens (Game Boy)
Stage: Green Greens
Opponent: Kirby (Yellow, Steve hat) x 15
Rules: Stamina, all foes have 1 HP, Bomb crates spawn often

Dashing Super Guy
Ace

Opponent: Captain Falcon
Stage: Omega Mementos (Persona 3)
Ally: Kirby (White)
Song: Gangplank Galleon (Brawl)
Rules: Both foe and ally like to taunt, ally doesn't digest the foe when using inhale.

Enhances to Dashing Super Guy (Regurgitated)
Legend



Name: Taranza
8E1C9029-7A16-42B1-A0F6-6AB89E449EBF.jpeg

Song: Taranza, Master of Puppetry
Stage: Green Greens
Opponent: Bayonetta and Robin(Male)
Rules: Defeat the main opponent to win(Bayonetta), Hostile Assist Trophies will appear(Taranza)

Fatty Whale
1EDF7AD6-30F7-4D83-A7A8-56126E1847AD.jpeg

Ace
Stage: Pirate Ship (Final Destination)
Song: The Great Cave Offensive
Opponent: King Dedede (Blue)
Rules: The enemy is giant

Computer Virus
5568B203-1954-463A-96F1-139A9F63F88B.jpeg

Legend
Stage: Great Cave Offensive (Final Destination)
Song: The Great Cave Offensive
Opponents: Robin, Black Knight Mii, Red Ridley
Rules: Defeat each fighter individually, stamina battle, the enemies are hard to make flinch
Stage: FX Cruise

Based on the original Starwing and rendered in flickery Super FX glory, you fight upon 4 Arwings.
6C2616BD-532E-41B0-9340-BF8C9E139DE3.jpeg

Red: soft platforms, black: hard platforms

The arwings tilt slightly and the top arwing likes to occasionally "do a barrel roll!", which sends fighters on that platform down to the bottom platform. The arwings will occasionally change formation either clockwise or counter-clockwise by exactly one. Occasionally either the left, right, or top Arwing will drift off-screen, but will return before the next formation shift. The bottom Arwing will always have a hard base. Hazards appear in the background, but are purley cosmetic - if they go to the foreground they will always hit the Arwings, which makes them red and shake but does not deal damage, however the Arwings will usually shoot them down.

Somewhat similarly to Minecraft World, the background is randomly chosen at the beginning of the match, being either Corneria, Fortuna Sea, Asteroid Belt Route 3, Venom 2, Venom Lightning, Titania Storm, Sector X, or Out of This Dimension - the backgrounds will then change at random times in random orders, split up by a wavy effect, a corridor, and the ships activating hyperspeed boosters

You can occasionally see Stunt Race FX cars race across the ground (1 out of 1000 chance) - but they don't serve as hazards and clould easily evade view

The Star Fox Smash taunt can be activated, and is rendered with SNES graphics

The Omega and Battlefield forms are based on the gates you have to pass through in the original game as opposed to the arwings, but you can see them fly and fight in a non-circle formation in the background.

Item: Cluster Bomb
It acts the same as a smart bomb only it explodes into a cluster of three slightly weaker smart bombs.
See the source image

Assist Trophy: Aparoid
When summoned, it goes into background and shoots a green beam onto stage that it similar to Metal face's laser attack.
To make him different from Andross AT, he can fly into foreground to latch on opponent, reversing it's controls and disabling opponent's ability to attack for while. After latching on opponent, it flies away, ending his role.

Aparoid can be KOed when it appears on foreground but when he is in background, you can't kill it.

Music Tracks:
1. Corneria (Starfox)
2.
Macbeth (Starfox)
3. Venom (Starfox)
4. Space Armada (Starfox)
5. Opening (Starfox 2)
6. Eladrad (Starfox 2)
7. Menu (Starfox 64)
8. Krystal Theme (Starfox Command)

Mii Costumes:
1. General Pepper (Gunner)
2. Slippy (Gunner)
3. Krystal (Gunner)
4. Super FX Android (Hat)
5. Starfox Outfit (Gunner)

Fay
6BA66724-3607-424B-AD38-92619832C0F9.jpeg

Ace
Stage: Lylat Cruise
Song: Opening (Starfox 2)
Opponent: Fox
Rules: Krystal assist trophy will appear

Miyu
A3484BED-B73E-420D-9BB0-14217218E112.jpeg

Ace
Stage: FX Cruise
Song: Opening (Starfox 2)
Opponent: Fox
Stage: Poké Floats (Returning from Super Smash Bros. Melee)

Item: Choice Band
become the only attack you can use for a few seconds! This literally replaces every single input with that special. However, to compensate, that special will be buffed significantly. This cannot be used to lock you into a special that can’t attack, such as Duck Hunt’s up special or Steve’s Mining/Crafting/Block Placing.

New Pokéball Summon: Aegislash
It would use Sacred Sword, a move that breaks shields, but if changes to Shield form it would use King's Shield that would work like Sephiroth's Down B.

Music:
1.
Tutorial (Pokémon Trozei!)
2. Route 228 (Pokémon Diamond and Pearl)
3. Game Corner (Pokémon Diamond and Pearl)
4. Low HP (Pokémon Black and White)
5. Driftveil City (Pokémon Black and White)
6. Battle! Getchis (Pokémon Black and White)
7. Boss (Learn With Pokémon: Typing Adventure)
8. Battle! Coleress (Pokémon Black 2 and White 2)
9. Magikarp Festival (Pokkén Tournament)
10. Battle! Ultra Necrozma (Pokémon Ultra Sun and Ultra Moon)
11. Battle! Marnie (Pokémon Sword and Shield)
12. Battle! Gym Leader (Pokémon Sword and Shield)
13. Battle Tower (Pokémon Sword and Shield)
14. Main Menu (Pokémon Home)
15. Main Theme (Pokémon Unite)
16. Battle! Koga (Pokémon Masters EX)
17. Battle! Pokémon Wielder (Pokémon Legends: Arceus)
18. Cobalt Coastlands (Pokémon Legends: Arceus)

Mii Costumes:
1. Ball Guy (Brawler)
2. Team Skull Grunt (Brawler)
3. Zacian/Zamazenta Armour (Swordfighter)
4. Galarian Slowbro (Gunner)
5. Pokémainiac (Brawler)

Echo Fighter: Blaziken (Echo fighter of Captain Falcon)

Spirits:
Egg


Class: Novice
Stage: Saffron City
Song: Pokemon Gold/Silver Medley
Opponents: Pichu x3
Rules: The enemies are small, the enemies are fast, Togepi will come from pokeballs

Ghost
1658374264605.jpeg

Class: Novice
Stage: Luigi’s Mansion
Song: N’s Castle Medley
Opponents: Kirby
Rules: The enemy is invisible, the staff item will appear, Mimikyunwill appear from pokeballs
Stage: Winters
As for how the stage itself would work, I imagine it taking place right at the edge of Lake Tess, although the stage would be angled so the lake is on the right side of the screen.
View attachment 344393
You could stand on a tent on the left side, or swim in the chilly waters on the right. But after a while, the wind starts blowing (symbolized by leaves blowing in the wind, as in most media) and Tessie rises from the water. Tessie serves as a platform for a while, and you can stand on her head or back with her neck serving as a wall. She swims away after a bit, which may take you offscreen with her if you're not careful.

The Battlefield and Final Destination forms of the stage are instead located in the sky, with the background showing roughly the same view the player has of the area in EarthBound, and Jeff's boarding school can be seen in the distance.

Super Orange Machine
Represented as a big orange trash can with speakers attatched and the word "Suporma" crudely painted on it, hit it to interrupt the background music with an off-tune general MIDI version of "Ode to Joy". It then explodes, albeit in a harmless, whimpering fashion like a bad RNG Electrode

Assist Trophy:
Throws staples that trap fighters in place, then rushes at them with a swift boot kick.

Music:
1.
Pollyanna [I Believe In You] Vocal Ver. (Earthbound)
2. The Paradise Line Vocal Ver. (Earthbound)
3. Your Name, Please (Earthbound)
4. Sanctuary Guardians (Earthbound)
5. Get on the Bus (Earthbound)
6. Runaway Five on the Move! (Earthbound)
7. Kraken of the Sea (Earthbound)
8. You’ve Come Far, Ness (Earthbound)
9. F-F-Fire (Mother 3)
10. Monkey Delivery Service (Mother 3)
11. Strong One (Mother 3)

Mii Costumes:
1. Duster (Brawler)
2. Pigmask Soldier (Gunner)
3. Starman (Gunner)
4. Dungeon Man (Brawler)
5. Insane Cultist (Swordfighter)
6. New Age Retro Hippie (Swordfighter)

Echo Fighter: Paula (Echo of Ness)

Spirits:
Se
Novice

Stage: Omega Gerudo Valley
Song: Get on the Bus
Opponents: Tiny Mr. Game & Watch, tiny white Mr. Game & Watch
Rules: Stamina, foes have 10HP each, foes are extremely fast

Yokuba
Ace class
Support, Zap Floor immunity

Stage: Great Plateau Tower
Opponents: Wario (pink plumber) Wario (yellow plumber)
Music: Unfounded Revenge
Allies: Diddy Kong (blue)
Match: Stamina (150% for you and yellow Wario, 70% for Diddy, 20% for pink Wario)
Rules: Lightning and banana peels spawn often, keep Diddy alive while fighting Wario, Wario becomes metal at 50% HP, defeat pink Wario then Diddy and yellow Wario will spawn

Mad Taxi

Class: Ace
Stage: Fourside (Final Destination)
Song: Runaway Five On The Move!
Opponent: Giant Wario
Rules: Enemy has super armour, kapp’n assist trophy will appear, the enemy prefers using dash attack

Drago

Class: Advanced
Stage: New Pork City
Song: Mother 3 Love Theme
Opponent: Giant Yoshi
Rules: The enemy will turn metal after a certain amount of time
Stage: Outer Space
1659886962510.png
The stage would take place on the aforementioned course. The players fight on F-zero cars and it would be similar to Mute City SNES, but with Mute city melee physics. Also the meteorites can hit the track, damaging cars and players. Each meteorite deals 10% damage.

Item: Champion’s Belt
During the time limit, your power is increased. But if you don't get to first place in points by the end of the time, you yourself are dealt 50% damage.

Assist Trophy: Pico

He'll run around with his blaster and shoot, firing out classic sci-fi style beams.

Music:
1.
Title (F-Zero: Maximum Velocity)
2. The Meaning of Truth (F-Zero: GP Legend)
3. Captain Falcon's Theme (F-Zero GX)
4. Phoenix's Theme (F-Zero GX)
5. Digi-Boy's Theme (F-Zero GX)
6. Paper Engine (F-Zero GX)
7. Mute City (Mario Kart 8)
8. Big Blue (Mario Kart 8)

Mii Costumes:
1. Samurai Goroh (Swordfighter)
2. Bio Rex (Brawler)
3. Pico (Gunner)
4. Black Shadow (Brawler)
5. Jody Summer (Brawler)
6. Mr. EAD (Brawler)

Echo Fighter: Jody Summer (Echo of Zero Suit Samus)

Spirits:
Dash Zone
Advanced

Song: Big Blue (SNES)
Stage: Omega Port Town Aero Dive
Opponent: Morton
Rules: You have uncontrollable speed, foe has 1HP, defeat within 3 seconds.

Digi-Boy
See the source image

Novice
Stage: Port Town Aero Dive
Song: Digi-Boy's Theme
Opponent: Pit
Rules: Enemy has ray gun, enemy is faster

Billy
See the source image

Advanced
Stage: Outer Space
Song: Paper Engine
Opponent: Diddy Kong
Rules: Enemy is faster, enemy is giant
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Wario Wario Wario

Smash Hero
Joined
Sep 3, 2017
Messages
7,246
Location
Hell
ok we know a bowsers castle will win but

Dire Dire Bay

This stage is somewhat of a combination of Jolly Roger Bay and Dire Dire Docks, mostly the prior. You begin on the Jolly Roger Bay ship pre-capsize as it floats across - the water in swimmable in this portion and it faces sideways, meaning there is a wall. Eventually it will capsize and all fighters will fall to the bottom of the sea as the ship shifts to face forwards. When underwater, gravity is reduced and there is land below the ship that can be walked on. Unagi lurks underwater and will peek out of his signature hole to warn you before biting, which 1HKOs. Eventually, a geyser will send the ship shooting back upwards and back on land, making it face the opposite direction as before (so if the wall was to the left at first, it'll be to the right now) and switching from the peaceful shores to the dire, dire metalic tunnel of Dire Dire Bay - both direction and location rotate.
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
6,223
Job 1

Rainbow Road



It would be a port of the 3DS stage

Job 2

Goomba Shoe



You would be able to ride in it and it functions like how it does in the games, you can jump very high and stomp on opponents to deal damage.
 

Darkonedagger

Smash Master
Joined
Sep 19, 2021
Messages
3,575
ooy7odo52wl31.jpg

Bowser's Castle

Would look kind of like the above, but larger and with two to three extra platforms. And it would take place inside the castle, with the statue in the back and various pictures. Some caged Toads would appear. Lava will rise up the stage, those little fire enemies jumping out, and Thomps will fall down, braking the platforms.

Sort of like this:

anthony-chester-tumblr-npl4egmdiq1tx5v1po3-1280.jpg
 
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Mamboo07

Smash Hero
Joined
Mar 23, 2019
Messages
7,347
Location
Down Under
Stage:
images (7) (11).jpeg

Bowser Express
The stage itself takes place on the Bowser Express from Mario 3D World being similar to the Spirit Train stage. The layout would be like the level itself, falling onto the tracks will damage you.

Not only that, but a stage hazard being none other than the Bullet Bill Express which appears in the background on a second bridge and starts firing Bullet Bills and Banzai Bills as well the red homing Bull's-Eye Bill at the train and fighters before speeding off.

Item:
1200px-New_Super_Mario_Bros._U_Deluxe_Ice_Flower.png

Ice Flower
Using a Ice Flower will let you shoot ice balls at opponents slowing them down as well freezing them into a sliding block of ice which can be picked up and thrown.
 

Janx_uwu

Smash Champion
Writing Team
Joined
May 17, 2020
Messages
2,128
Location
The pink Dr Light capsules in Mega Man X3
JOB 2:
Assuming they are okay with it, I'd like to resubmit Baysha's Werid Mushroom from the Super Mario Smash Bros thread.
Item #1: Weird Mushroom
SMM-SMB-WeirdMushroom.png

Similar to how it acts in Mario Maker. When someone touches it, they become skinny and have their jump height increased, their weight decreased become and floatier. Along with their jump sound effect sounding funkier. Normal mushrooms have a 1% chance to have their effect.
 

Champion of Hyrule

Smash Champion
Joined
Sep 15, 2018
Messages
2,530
Location
*doxxes myself*
I’ll submit some things now and then finish this job in a few hours.

Stage: Choco Mountain

Based on the Mario Kart track of the same name, this one has you in a completely flat area with two slopes on either side, it’s difficult to go up the slopes meaning it’s also sometimes difficult to KO opponents. There are two platforms above the ground. There are two hazards that can sometimes appear: falling rocks and racers. Falling rocks come from the slopes and you have to go under the platforms to avoid them. Other times racers will go over the track (the racers are different colored Yoshi’s) and the most effective way to avoid them is to stand on the platforms.

Item: Red Koopa Shell

Same way it formerly worked in the previous smash games.
 
Joined
Aug 14, 2021
Messages
5,302
Location
Tokyo, Japan (Year 202X)
Job 1:
Super Bell Hill (SM3DW)
1651777381831.png

The first level from Super Mario 3D World and it's one of most memorable levels from this game and it should be in the game due to lack of SM3DW stages in SSBU.
The layout would be taken from the first part of the level, which it has bumpy hills and the layout also consists of 2 square hills on each side of the map.
This stage has cameos of mooks like Cat Goombas or Pipsqueaks for example. Occasionally, the sprixie princesses would fly in background, smiling at fighters.

Job 2:
Cape Feather (Super Mario World)
1651780189325.png

It's a power-up originating from Super Mario World on SNES that gives you an ability to glide and attack opponents.
Well, if you activate it, you get Mario's cape and your side B gets replace by Mario's side B - Cape. You could deflect projectiles and hit opponents with Cape.
1651780202735.png

You can also Glide with Cape like in Mario games.
 
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DragonRobotKing26

Smash Journeyman
Joined
Sep 26, 2021
Messages
413
Job 1:Bob-Omb Battlefield


Bob-Omb Battlefield is the first and most famous level of Super Mario 64. the level design is the mountain of the level and appears black balls as stage hazards,kinda similar as Spiral Mountain

Job 2:Super Horn
1651779846709.jpeg


Super Horn is a Mario Kart item,the Super Horn emits a large blast of sound around the character that deals damage,the player attacks with Super Horn pressing a normal attack button
 

Champion of Hyrule

Smash Champion
Joined
Sep 15, 2018
Messages
2,530
Location
*doxxes myself*
Here are your options for stages:
Wario Wario Wario Wario Wario Wario Dire Dire Bay
cashregister9 cashregister9 Rainbow Road
Darkonedagger Darkonedagger Bowser's Castle
Northsouthmap Northsouthmap Dr. Mario
Mamboo07 Mamboo07 Bowser Expresss
Champion of Hyrule Champion of Hyrule Choco Mountain
Tankman from Newgrounds Tankman from Newgrounds Super Bell Hill
D DragonRobotKing26 Bob-Omb Battlefield

And your options for items:
cashregister9 cashregister9 Goomba Shoe
Northsouthmap Northsouthmap Double Cherry
Mamboo07 Mamboo07 Ice Flower
Janx_uwu Janx_uwu Weird Mushroom
Champion of Hyrule Champion of Hyrule Red Koopa Shell
Tankman from Newgrounds Tankman from Newgrounds Cape Feather
D DragonRobotKing26 Super Horn

Please vote for your top three most wanted for both in order. You can only put your own submission in second or third place.
My votes:
1. Bowser Express
2. Bowser Castle
3. Choco Mountain

1. Ice Flower
2. Weird Mushroom
3. Super Horn

Additionally, here's the next job:

Job #3: Discussion - How Should Echo Fighters Be Handled?
We might to do echo fighters but how should they be handled within our system? Should there be a job portion for echo fighter voting, or should people just be able to submit them whenever and we'll vote at the end? Is there any other way we could do it? If you don't think we should do echo fighters at all that's fine too. Wanna know some feedback on how this part of the thread could potentially be handled.
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
6,223
1. Bowser Express
2. Dr. Mario
3. Rainbow Road

1. Double Cherry
2. Red Koopa Shell
3. Super Horn


Job 3

I think there should be a job portion but if a series gets an Echo job is determined by a quick vote at the beginning of that series new content.
 

Darkonedagger

Smash Master
Joined
Sep 19, 2021
Messages
3,575
1. Rainbow Road
2. Bowser's Castle
3. Dr. Mario

1. Double Cherry
2. Cape Feather
3. Red Shell
 

DragonRobotKing26

Smash Journeyman
Joined
Sep 26, 2021
Messages
413
1. Bowser's castle
2. Rainbow Road
3. Dr. Mario

1. Double Cherry
2. Cape Feather
3. Ice Flower (super smash flash 2 has this item)
 

Champion of Hyrule

Smash Champion
Joined
Sep 15, 2018
Messages
2,530
Location
*doxxes myself*
Here are the results of the Job #1 and 2 voting:

Dire Dire Bay 0
Rainbow Road 9
Bowser’s Castle 11
Dr. Mario 5
Bowser Express 6
Choco Mountain 3
Super Bell Hill
Bob-omb Battlefield 0

Goomba Shoe 0
Double Cherry 15
Ice Flower 4
Weird Mushroom 3
Red Koopa Shell 4
Cape Feather 8
Super Horn 2

And so our two new bits of content will be: (to no one’s surprise but still exciting) Bowser’s Castle and Double Cherry!

Job #3 will remain open until tomorrow after which we will likely do a vote for the options people suggested. Whatever we choose, the Mario series will probably have an echo though lol.

Here is our next job:
Job #4: Submit An Assist Trophy From The Mario Series
Pretty much just what the title says, submit an idea for an assist trophy from the Mario series. DK, Yoshi and Wario series characters aren’t eligible. Please submit the character… or entity and explain how it would assist you in the battle.
 
Joined
Aug 14, 2021
Messages
5,302
Location
Tokyo, Japan (Year 202X)
Job 4:
Tatanga (Super Mario)

View attachment 349639View attachment 349640
(Official artwork (Left) and screenshot of how Tatanga works (Right))
Villainous role: Super Mario Land as Final Boss and Super Mario Land 2 as Boss.
Traits: Spaceship Control and Mischevious planning.

When Summoned via Ally Phone, he floats over stage and shoots the Bullets from sides to sides like in Original Super Mario Land. He even can dash at opponents with high speed that knock players to Blast Zone or stun sometimes.
He can be harmed or KOed by ranged Attacks like projectiles.
His Assist Incarnation is based on OG Super Mario Land game (His design is taken from artwork).

Inclusion of this assist is actually about revival of most forgotten character in Mario series, Tatanga would be cool if he was in Smash again, but as assist. He doesn't do so much, so we can include him as assist character. He could fun assist for the game like if you play with your friends on 8-player Smash with items and you can let anybody don't evade his bullets or his painful airdash. He could even represent SML in assist form.
 
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Darkonedagger

Smash Master
Joined
Sep 19, 2021
Messages
3,575
Captain_Toad_Switch.png

Captian Toad
He'll walk around much like his home game, swinging his pick axe at anyone who gets in his way.
 

Northsouthmap

Smash Ace
Joined
Apr 11, 2022
Messages
577
Cappy (Mario Odyssey)
He would capture a nearby opponent and cause status effects on them before releasing them.
 

Champion of Hyrule

Smash Champion
Joined
Sep 15, 2018
Messages
2,530
Location
*doxxes myself*
...just gonna casually update this thread again even though it was like a week since I last did.
Anyways for echo fighters, we're going to do a vote at the start of content for each series to determine if it will get an echo fighter. We'll do this with Mario as well right now. Keep in mind though, you should only vote yes for each series if you think there are some ideas for echo fighters. This is not a measure of each series's importance, it's a measure of if they have potential for an echo fighter.
Should Mario get an echo? - Online Poll - StrawPoll.com

Anyways, Job #4 is closed now so please vote for your top three or two out of these options in order. You can only put your own submission in second or third place.
Tankman from Newgrounds Tankman from Newgrounds Tatanga
Darkonedagger Darkonedagger Captain Toad
Northsouthmap Northsouthmap Cappy
Perkilator Perkilator Lakitu & Spinies

My votes:
1. Tatanga
2. Toad
3. Spinies

Additionally, here's Job #5:
Job #5: Submit Music For The Mario Series
Submit a new music track from the Mario series to be put in this game. There's gonna be a limit of 25 music tracks that can be added in here and music will be handled the same way as the smash infinite thread where you can submit up to three music tracks. Original versions of tracks that are only in via remixes are allowed. Music from "meme games" (I hate that term but couldn't find any better one) like mario is missing, mario's time machine, hotel mario, etc. will be eligible but heavily restricted and only a few will be allowed. Please try to include links for each song.
 
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Wario Wario Wario

Smash Hero
Joined
Sep 3, 2017
Messages
7,246
Location
Hell
Quick question: When we get to DK; Yoshi; and Wario, will we be allowed to submit songs from Mario games about those characters? (Wario's Gold Mine or Yoshi's Tropical Island for example)
 

Champion of Hyrule

Smash Champion
Joined
Sep 15, 2018
Messages
2,530
Location
*doxxes myself*
Here are the results of the Job #4 voting:
Tatanga 11
Captain Toad 8
Cappy 5
Lakitu & Spinies 18

And so Lakitu & Spinies will be our assist trophy. Next job will start soon but for now I’ll change it so that people can submit four instead of three music tracks henceforth. So if anyone submitted three music tracks you can submit some more.
 
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