Qwerty UIOP
Smash Lord
- Joined
- Feb 19, 2022
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This rules pic.twitter.com/jwzovKkeYC
— Grandis Gang Hideout (@Grandis_Granva) December 26, 2021
But im also gonna add one more thing, the weapon appeared in PSO as weapon name the Ruby Bullet, its very rare and can afflict burn on enemies in the game.
Light Phaser (Master System)
Light Phaser is a peripheral for Sega Master System and it's like NES Zapper, but it's made by SEGA and it's a light gun.
Light Phaser was made by SEGA and it was based on one of Weapons from "Zillion" anime, where Opa-Opa made an appearance.
The Light Phaser is used for shooting games that were on Master System console like Nintendo's Zapper and the Light Phaser was one of Master System's Accessories that were included with 3D glasses and controllers.
In Battle of AGES, Light Phaser could act like ray gun from Super Smash Bros, but with a charged attack if you charge the weapon.
Light Phaser shoots ray bullets that give normal damage, but w you charge the attack, it shoots out projectile that is shown by reticle like Duck Hunt's side smash attack.
I nominate Light Phaser, because it could represent SEGA's console hardware, since we never had an item based on console peripheral and it could be another shooting item after Periscope (Periscope was based on 1960's SEGA arcade game).
Job #119: Hand Scroll (Shinobi)
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In Shinobi (2002) and Nightshade, scrolls are limited items that allow the player to use one of three strong abilities peruse. Originally, you need a trained ninja to read this, let alone use it to cast ninjutsu but where's the fun in that?
In this game, any character who reaches one of these first will use Ka'en, a fiery area of effect spell that burns anyone and anything in its range aka big bomb magic. However, this move will be activated in seconds after you get the scroll so it's in your best interest to place yourself somewhere you'll cause the most destruction as possible. Keep in mind that while your character will be immune to the fire damage caused by this move if you accidentally set off any explosive, you're gonna have a bad time.
Cue the theme song sang by Takenobu Mitsuyoshi himself right below (which Masahiro Sakurai once searched up in Wii U's Karaoke Joysound), Sonic's motivational dress-up and a Dreamcast factory tour since having been friends as of 1991, the anime song legend Hironobu Kageyama (Dragon Ball Z fans out there may recognize that voice) joining Mitsuyoshi-san in a live duet, and HENSHIN!
Job #240: Classic SEGA Fighter - Taro Yamada (Rent-A-Hero)
(both images are original and Dreamcast/remake designs - his design may likely be an amalgamation of those with his Capsule Toy's shoulder pads in Shenmue)
Taro Yamada is the main protagonist of a 1991 Japanese-exclusive action RPG game named Rent-A-Hero, which was released on SEGA Genesis/Mega Drive and used the same graphic engine as Sword of Vermillion (which got a fan translation in 2015). The game follows Taro moving to the town of Corja in Japan alongside his family (mother has a nice Opa-Opa apron) and younger sister Alisa (somehow related to Phantasy Star's protagonist by name), after his eccentric father changed jobs. During their house-warming party, he ordered pizza from 'Sensational Cafeteria' (or SECA in short) and instead received the Super Energy Combat Armor (coincidence by name? - as part of the "Rent-A-Hero" program) by accident, which gave him superhuman strength (after accidentally knocking out his father in a "Dadzilla" suit) and other gadgets. After realizing that he is required to pay a fee to rent the armor, Taro decided to become a titular part-time hero for hire (who looks like Captain Commando), performing various odd-jobs for the townspeople of Corja such as delivering food or finding missing children, before ending up in more intensive missions involving corporate theft, counterfeit money and mafia, even an ancient undead pharaoh (King Glutenramen) and ESP telekinetics, all while going against a fellow part-time hero and rival, Ultra Salaryman (or in full title, as lengthy as it sounds, "Ultra Great Super Hyper Miracle Strong Dash Top Fighting Salaryman").
Instead of traditional turn-based battles, Taro will face enemies in a similar format to 2D fighting games, akin to Street Fighter, SNK's titles (like Fatal Fury & The King of Fighters) and others, which was an unusual innovation for the RPG genre at a time. Rent-A-Hero was a self-parody of SEGA, with multiple games from their history at the time getting shout-outs (even arcade ones like OutRun, Power Drift, After Burner, G-LOC: Air Battle and Space Harrier play their memorable tunes from 08:26 to 10:41 in a description), a decade before SEGAGAGA was released (with a same-named protagonist), alongside cultural references of Sentai, American superheroes and Japan's culture/society between the 80's and 90's (like a man injuring his leg for trying the moonwalk of Michael "Yakson").
Despite being lesser-known compared to other Genesis games, Rent-A-Hero has proven to be popular thanks to it's comical tone and self-aware humor (SEGA's known for not being afraid of poking fun at stuff as shown in titles like SEGAGAGA), having gained a modern reputation as one of SEGA's fondly-remembered cult classics. The game is one of the 42 pre-installed games on SEGA Genesis Mini's Japanese release, the Dreamcast/Xbox remake (Rent-A-Hero No. 1, which had a cancelled English localization - even with a promo video) with Segata Sanshiro himself as a dojo teacher (which also has beat 'em up sections akin to SpikeOut), a live stage show in Japan and a theatrical movie/film in works (though there's been no news since it was announced a few years ago). A idea of people renting hero suits was later revived by SEGA in a Nintendo 3DS game called Hero Bank.
Rent-A-Hero was referenced and Taro himself even made appearances throughout numerous SEGA games, like Shenmue as a capsule toy (given that Yu Suzuki's AM2 team worked on both games and a Rent-A-Hero No. 1 remake being close in gameplay), a cameo in SEGAGAGA's final cutscene, a SEGA 60th anniversary icon in Sonic Colors Ultimate, a collectable in Earth UFO Catcher, a "rental hero" system in Sonic Forces, a selectable song in Samba de Amigo, a poster on Sarah & Jacky's stage in Virtua Fighter 2, container trucks with "Nomoruwa" written on them in SpikeOut Final Edition (based on Corja's president who Taro saves from assassination; the original arcade game's project codename was "Rent a Hero Returns" - at 1997), a "OKA" name entry song in Daytona USA, a puzzle in Picross S: Mega Drive/Genesis & Mark III/Master System Edition and Akira Yuki & Kage-Maru's pre-battle dialogue with Captain Commando in Project X Zone 2. And finally, Fighters Megamix with his own vocal theme from Takenobu Mitsuyoshi, where he fought various characters such as Virtua Fighters themselves, Fighting Vipers and of all things, Hornet from Daytona USA. Perhaps the Part-Time Hero job from Yakuza: Like a Dragon got inspiration from this, as well? (imagine a potential cross-franchise costume and next-generationDragon Engineremake of Rent-A-Hero, given Toshihiro Nagoshi's experience in both IPs andsimilar gameplay)
For Battle of AGES, Taro Yamada would be a super fun character, who's not only a relatively deeper cut and legacy character pick, but also bring really cool moveset possibilities and tons of personality, given some tokusatsu-based and comical moments (given him being cheerful and curious, who always has interest in new things and sometimes gets himself into trouble because of this, talk about being a easygoing everyman-turned-hero like One Punch Man's Saitama) in his series, being able to perform various martial arts moves such as punches and kicks for primary attacks, but he also has projectile attacks (a slashing projectile's named Sonic Cutter and used at 1:42 in this tweet's video) with Super Energy Combat Armor's weapons/gadgets, even being able to charge up for powerful special moves with electric/energy properties in Rent-A-Hero No. 1 (techniques like Rent-A-Somersault, Energy Sword, Dragon Thunder which acts like 's Power Wave in Fighters Megamix below, Self Recover for healing, Space Barrier, etc. - above a linked section), which also apply for smash/strong attacks.
Borrowed from both the original game and Fighters Megamix (with his command/move list below), Taro's Super Energy Combat Armor has a gimmick/mechanic, the battery meter which depletes over time and lowers much faster when using special moves or fully-charged smash attacks consecutively. Once it drops to zero, his armor wil shut down and disappear into a civilian form (front/back; with a different SEGA shirt depending on palette), making him weaker in stats and unable to use special moves in their full potential, unless he's either KO'd or charged up it's batteries with a special move (likely the downwards input), which fully refills his suit meter and allows him to use the Super Energy Combat Armor again.
Taro's female counterpart, Rent-A-Hiroko (who has appeared in various promotional materials, some merchandises like instruction books, plush dolls, even an afore-mentioned live stage show and seemingly her own cancelled spin-off, as told in Rent-A-Hero No. 1's ending credits (which didn't become a thing, however) would show up in his All-Star Move consisting of a tag-team beatdown with powerful martial art/energy techniques, and likely as one of the possible Capsule Toys for this series' line-up.
Here's some gameplay to give a visual of what the game is like:Gunstar Red/Gunstar Blue (Gunstar Heroes)
Gunstar Red's the one in the very front, while Gunstar Blue is the blonde one who's kicking. They'd presumably be alternate costumes of one another, since they play identically.
We've already got a boss from Gunstar Heroes, so why not include a playable character? Gunstar Heroes is a run-and-gun game in the vein of Contra, developed by Treasure. (who also made Sin & Punishment, Ikaruga, and Wario World) The game offers four different kinds of weapons - flamethrower, machinegun, homing stars, and lightning. You start out with one of these, but picking up another weapon combines the two (even if it's two of the same weapon), resulting in some ridiculous power-ups like a stream of fire that you manually control or a bolt of lightning that homes in on an opponent. (the sound quality of the video isn't great, but it's the best/quickest that I could find that demonstrates a variety of weapons)
Gunstar Red (or Blue) would act as a zoner - they have some melee attacks like kicking, diving at the enemy, or grabbing and throwing them, but they largely run and gun, and they aren't super durable, particularly if an enemy gets close.
Worth noting that we added the Alien Storm gang as assists last season so they're ineligible for nowJob 240: Alien Storm
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A beat-em up style shooting game relesased for the arcades in 1990, Alien Storm could be a fun, unexpected retro throwback game. There are three characters with their own normal attacks and special finishers so there's some leeway in who could be picked but I think the best option would be the robot who can self-desctruct to eliminate his enemies, Scooter.
Oops, my bad.Worth noting that we added the Alien Storm gang as assists last season so they're ineligible for now
Job #240: Cenes Crawford from Thunder Force V
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Thunder Force is a series of shmups created by the now-defunct developer Technosoft. The series originally started as an obscure multi-directional overhead shooter, before transitioning into a horizontal shooter with its third installment. The series never exactly set the world on fire, but it has a significant following among retro gamers and is often held up as one of the finest shmup franchises of its kind. Unfortunately, as mentioned, Technosoft eventually went defunct. However, as of September 2016, SEGA now own the rights to all their properties. So we can add Technosoft stuff to our project now!
I think adding a Thunder Force rep makes sense, as ever since they acquired Technosoft, SEGA have been making pretty good use of the series when it comes to legacy stuff, particularly in joints involving developer M2. Thunder Force IV and AC both got SEGA AGES Switch ports, while the third game got on the Mega Drive Mini and the aforementioned fourth one is coming to the MD Mini 2. Not to mention how they've also been using other Technosoft IP like Herzog Zwei and Elemental Master. But TF is the biggest one, so it makes the most sense. It feels like they're keen on establishing the series as a part of the retro SEGA library, which makes sense! Thunder Force has always had a strong SEGA association, the third and fourth ones are very well-regarded big titles for the Mega Drive, and the fifth one was notably on the Saturn as well. In a way, it's always been somewhat part of the SEGA family - it just went from honorary member to actual member.
Cenes herself is the main protagonist of the fifth game. Born in Berlin, Germany, Cenes is the head of the combat unit 222 and pilot of the RVR-01 "Gauntlet". While the previous Thunder Force games mainly focused on the ever-present conflict between the Galaxy Federation and the ORN Empire, the fifth game shifts the focus to Earth. On there, the wreckage of the Rynex ship from Thunder Force IV is discovered and renamed "Vasteel", with its technology reverse-engineered to better mankind. However, **** hits the fan when the Guardian, an advanced AI made for the aforementioned purpose, goes haywire and uses the tech it created from Rynex to wipe out the human race - but not before humanity manages to fight back with their own "Vasteel".
So why Cenes? Well the situation with playable Thunder Force representation is interesting. The other idea I've seen thrown around is just adding Rynex as a playable fighter, and suffice to say I'm not really fond of that idea. Like, at all. I'd personally just rather have something with a bit more character, and my personal choice for an Actual Character would be Cenes because while there are canon pilots for other ships in the series, including Rynex, I'd go with Cenes cause A. she's by far the coolest of all of them, and B. TFV is noticeably more story-heavy than the previous games, and as such Cenes is much more involved in the actual game, which makes her more visible of a protagonist, and thus, more well-known - rather than the other canon pilots who aren't that prominent on their own and kinda just exist to be the pilots of their respective ships besides some lore tidbits in the later games, meanwhile Cenes is more of her own defined character. She might be the series' most iconic Actual Character, so she's a good choice if we're to take that angle.
So how could she fight? After all, she's a shmup character, she spends the game in a ship so she never really shows off much of her own combat chops. I still think you could easily spin something out of her, though. See, I was looking into how the Star Fox characters were implemented in Smash, and inspiration struck me when I saw the theories on how some of their moves seemed to be based on things the ships could do in Star Fox. And....that'd actually be a pretty dope way of implementing Cenes. Make her basically fight like a human RVR ship, give her a bunch of weapons that do the same stuff as all the different abilities you can get in the game, just make her this balls-to-the-walls bat** crazy projectile character. This way, you can incorporate all the crazy shmup bull** that comes with the territory while still adding someone with a bit more character than just A Ship. To me, she's sort of a Captain Falcon type, where she has a cool enough design that you can get away with kinda making things up and basing her more on the general series gameplay and it still feels natural.
Did I mention that the Thunder Force games have some kickass music? Because they totally do.
Job #240: B.D. Joe (Crazy Taxi)
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B.D. Joe appeared in several SEGA crossovers before so you might recognize him. He's one of the four playable cabbies in the unconventional 1999 arcade racing game Crazy Taxi, which is most well-known for its Dreamcast port. Crazy Taxi was a pretty successful series and it's still fondly remembered to this day (it even got a spin-off mobile game a few years back).
While B.D. Joe is not the face of his game (that honor goes to Axel), he's a popular character among fans and developers alike, and makes quite an impression thanks to his friendly and cheerful personality. As his game features no violence whatsoever unless you count everyone driving their cabs like four-wheeled murder machines, he'd be a humorous fighter who would nonetheşess be a force to be reckoned with in right hands. Other than using various car-related tools like wrenches and tires in battle, he can also make use of his drumming and card play skills to attack with oil cans and playing cards. As we know he's a good performance artist, he can even be a dance fighter who almost accidentally hurts his opponents!
While Crazy Taxi can be included with side content just as effectively, I think a fighter from that series can be pretty fun. We don't have many non-combatant playable characters and I think B.D. Joe can fill the role nicely. Depending on his moveset, his fellow drivers Gus, Axel, and Gena can also join him as alternate costumes but that's probably not very likely.