GamingFan1997
Smash Journeyman
- Joined
- Mar 12, 2023
- Messages
- 330
1. Magicant
2. New Pork City
1. Onett
2. Big Blue
3. Hyrule Castle
2. New Pork City
1. Onett
2. Big Blue
3. Hyrule Castle
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Resubmitting Classic Mega ManMega Man Classic
View attachment 373845
He has more Nintendo connections than over characters from his universe, and he's in the real Smash Bros.
So, I'll admit I really like some of the changes to this game's roster. Midna and Sami feel like really good "recent" picks for this era, and considering we already have both Snake and Sonic, I wouldn't imagine we'd need a third third-party character overall. So, with that in mind...By default, Sheik gets the light arrow, and I will set up polls for the other fighters.
Ness
PeachWhat should Ness’s Final Smash be? | StrawPoll
What is your opinion? Vote now: PK Starstorm, PSI Rockinstrawpoll.com
ZeldaWhat should Peach’s Final Smash be? | StrawPoll
What is your opinion? Vote now: Peach Blossom, Empress/Mega Strikestrawpoll.com
FalcoWhat should Zelda’s final smash be? | StrawPoll
What is your opinion? Vote now: Light Arrow, Triforce of Wisdomstrawpoll.com
What should Falco’s final smash be? | StrawPoll
What is your opinion? Vote now: Landmaster, Team Starfoxstrawpoll.com
Also, we’ll go with Brawl’s version of All-Star where characters are fought based on the series chronological order.
Job 118: Submit a Character for our last unique fighter.
Here are the nominations
HyperSomari64 Pac-Man
TheLastMaverickHunter R.O.B.
ssbashworld Crash Bandicoot
Northsouthmap Mega Man
Pupp135 Ridley
KneeOfJustice99 Dark Samus
D darkvortex Ike
Open Submission: Mr. Game & Watch
Vote for your three most wanted, where yours is not first.
1. Ike
2. R.O.B.
3. Pac-Man
Job 119: Submit a New Item.
I’ll nominate Killing Edge, which works like in Ultimate.
Job 120: Submit a Multiplayer Mode.
I’ll nominate Tag Team mode, which is effectively Project+’s All-Star Smash.
Job 122: Nominate a boss fight.Job 106: Submit a stage for a franchise without a playable fighter
I would choose the Wii Menu. This would be similar to Delfino Plaza where it has a base area and transitions to other areas. The base area is the base menu itself, and the platforms are the top of the channel options. The hazard at this part of the stage would be cursor, which can grab players as it moves. The stage would then transition between 3 channel previews, the Mii Channel, the game being uploaded, and the Wii Shop Channel. On the Mii Channel, Miis will walk through, which can hurt players if they come into contact. When a disk is being loaded, the players can stand on the disks, but they would be moving with the disk. At some point, a disk is inserted, and players are hurt if they are directly beneath the disk. For the wii shop channel, there would just be a dhopping bag that players can stand on.
This is going to be controversial, but I’m going to nominate King K. Rool here. Some of his attacks would be based on his Ultimate moveset. As references to Donkey Kong Country II, he will also use the Blunderbuss to travel to opposite sides of the map, and he‘ll use shoot out different colored gases from the Blunderbuss. for different side effects.
Borrowing thisItem: Hocotate Bomb
Venus Lighthouse
Layout the same as SSF2
Metroid Prime
View attachment 372291
Game of Origin: Metroid Prime (2002)
What does the boss do?
Setting/Intro: The Phaaze Sanctum where Dark Samus was fought in Corruption. As she emerges from the door below, Phazon tentacles pop out of Dark Samus, and she transforms into her true self, the core essence of Metroid Prime.
- Metroid Prime can reflect energy-based projectiles
- Power Beam: Metroid Prime gathers all six tentacles and fires a beam that covers most of the screen, similar to Dark Samus’ Phazon Laser (37%, far knockback)
- Particle Wave Projector Beam; Metroid Prime emits two to four energy orbs that fire off into Wave Beams, which paralyze the player upon contact (8% each, small knockback)
- Ice Beam; Metroid Prime fires a chunk of ice from each tentacle, which freezes the player upon contact (6% each, OK knockback)
- Plasma Beam; Metroid Prime fires a stream of plasma from each tentacle (6% each, OK knockback)
- Snare Beam; Metroid Prime fires eye lasers that pull the player towards it, ending with a snare using its tentacles unless the player dodges enough times.
- Multi-Missile; Metroid Prime fires several purple and green missiles (3%, small knockback) that either home in on the player (purple) or land all over the ground (green).
- Ultrafrigid Breath; Metroid Prime uses its tentacles to slam the floor and cover it in frigid crystals, freezing the player upon contact (20%, OK knockback)
- Phazon Puddle; Metroid Prime creates a Phazon puddle on both sides, slowly damaging the player on contact. After a while, they turn into crystallized pillars.
- Metroid Prime will sometimes goes invisible and use a random attack without warning
- Metroid Prime creates a Metroid to fight alongside it
- Metroid Prime will fire three sets of small homing projectiles (2% each, small knockback)
- Metroid Prime will spin around like a wheel, flinging its tentacles all over (22%, medium knockback)
Defeat: Metroid Prime’s death animation from the original game.
Music: Vs. Dark Samus