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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


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StrangeMann

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Here's hoping to some late April/early May information drops, or the return of something like pic of the day to provide us with some information.
 

Shyy_Guy595

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I understand spoilers and such, but I feel like the best way to learn about new characters and stuff is from Nintendo themselves in their directs, not through loading up the game the first time. They'll introduce the characters in the way they see most fit.
Plus I would much rather know everything about the game before I buy it, especially if there isn't even a story to be spoiled.
I suppose so.

I just like the surprise. The big thing about Melee and Brawl to me were the surprises. The famous "Challenger Approaching" screen that simply lost what appeal it had in Sm4sh because I already knew the characters existed. The wonder and purpose of makimg the model a shadow is to invoke a semse of mystery and surprise, but I didn't feel that at all.
 

Burruni

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You know, looking at all these fan made rosters, and the newcomer lists made by fake leakers, what catches my attention with them is how they just list the Inkling as the sole newcomer from Splatoon. Taking into account Splatoon's popularity (especially Japan's love for it), I could see Splatoon getting away with having two characters in Smash Switch. The precedent of a franchise debuting with more than 1 character already exist with Mario, Pokemon, Fire Emblem, and technically the Mii Fighters. As for who the second one could be? I could see either the Squid Sisters, or if time is not on their side, an Octoling that functions as an Inkling clone.
Inklings and Octolings splitting up the weaponry of the game.
Almost like what people hoped :4pit::4darkpit: would end up as.
 

MamaLuigi123456

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I suppose so.

I just like the surprise. The big thing about Melee and Brawl to me were the surprises. The famous "Challenger Approaching" screen that simply lost what appeal it had in Sm4sh because I already knew the characters existed. The wonder and purpose of makimg the model a shadow is to invoke a semse of mystery and surprise, but I didn't feel that at all.
To be fair that's pretty much been the case for all the Smash games, you just weren't around to get all the announcements.
 

Yoshi-Thomas

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I would really love to have no new characters revealed (except for the Inklings, obviously) and having to unlock them by grinding.
And this time no message telling you that you unlocked all characters to keep the suspense.
 
D

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I would really love to have no new characters revealed (except for the Inklings, obviously) and having to unlock them by grinding.
And this time no message telling you that you unlocked all characters to keep the suspense.
I think we all would. :p
If Sakurai did plan ARMS characters, I think Spring-Man could be potentially revealed. I think ARMS was in development in 2016, so I am sure Sakurai will decide to add Spring-Man. Plus a guy with long spring arms is unique.
 

Yonder

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Sorry I can't screen cap or even copy the direct quote on the Facebook Nintendo page, but they did announced that a SMASH 2018 INVITATIONAL will be done at e3! It doesn't specifically say what version, but I almost guarantee it's for the switch (alongside slaptoon 2 invitational). Very early for a 'demo' essentially.

Again sorry for lack of evidence, but my phone is limited and I just saw it. No one else said anything.
 

Mogu

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Sorry I can't screen cap or even copy the direct quote on the Facebook Nintendo page, but they did announced that a SMASH 2018 INVITATIONAL will be done at e3! It doesn't specifically say what version, but I almost guarantee it's for the switch (alongside slaptoon 2 invitational). Very early for a 'demo' essentially.

Again sorry for lack of evidence, but my phone is limited and I just saw it. No one else said anything.
Are there seriously people who think or thought it'll be the Wii U or (god forbid) 3DS version for the Smash 2018 invitational?
It doesn't make any sense for it not to be Smash Switch.
 

papagenos

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Are there seriously people who think or thought it'll be the Wii U or (god forbid) 3DS version for the Smash 2018 invitational?
It doesn't make any sense for it not to be Smash Switch.
Yes 3DS invitational! Woohoo!
 

viewtifulduck82

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I don't understand why people think this could ever be a port? Is it literally just because you guys think its too "soon" to be a completely new game? I haven't seen anything pointing in the direction of it being a port outside of people thinking its too soon.
 

TimidKitsune129

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I don't understand why people think this could ever be a port? Is it literally just because you guys think its too "soon" to be a completely new game? I haven't seen anything pointing in the direction of it being a port outside of people thinking its too soon.
I think part of it may be due to the games the Switch is getting. The Switch has and is getting a lot of ports, both from 3rd parties and from games that were already in the Wii U.

Personally, I believe it’s a new game, but the belief that Smash Switch is a port probably stems from the number of ports the Switch has.
 
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D

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A whole new line of 60+ Smash amiibo is too risky. I think it's better if Nintendo just sticks to newcomers (AKA the characters who are most likely to not have their own amiibo yet). Creating ANOTHER version of every Smash character could backfire pretty quickly and turn into a situation reminiscent of the abundance of Animal Crossing amiibo.
Agreed. I am not buying more of the Amiibos I already have. Like at that point, why bother?

There was a problem fetching the tweet

So we might a big information drop a heck of a lot sooner than we initially guessed.

As if anyone actually doubted E3 would have anything substantial .
Could we see a Smash Direct before E3? Like next month or May?
 

ColietheGoalie

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I hope everyone asking for Subspace 2 realises what kind of hell that would mean for development. As cool as it was, it completely messed up with Brawl's development and is the reason it had so many delays and character cuts.
I'm not sure I actually expect it, but then again, if they aren't having to rebuild a lot of the assets from Sm4sh... well, maybe they've put that 2+ years of development time to good use :p
 

Rocket Raccoon

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I don't understand why people think this could ever be a port? Is it literally just because you guys think its too "soon" to be a completely new game? I haven't seen anything pointing in the direction of it being a port outside of people thinking its too soon.
I think it's a half port half sequel.
 

viewtifulduck82

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I think it's a half port half sequel.
That doesn't make any sense. It using the same engine, but having enough new additions to be called a new game (or is a completely new engine), makes it a new game. There are plenty of sequels that run on the same engine of the previous games.

If it runs on the same engine and is being marketed as a port with additional content, like a hypothetical "smash deluxe" would be, then its a port.

There isn't a way for it to be both.

I guess my real question is: why do people think they would even reuse the assets. There's been more than enough time to craft a new engine and assets at this point, especially if you go by past development times in the series.
 

Burruni

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Known game development cycles

Melee had it's absolutely horrendous 13 month hell on Sakurai, so let's exclude this as an outlier.

Brawl: October 2005 to January 2008 for JP, March for US, June in PAL. 10/05->1/08 smallest window. About 2 1/4 years.
Smash 4: "Early 2012" to September 12th and October 3rd/4th 2014 for the 3DS version, and staggered weekly releases from November 21st to December 6th for WiiU. Even if that was January, 1/12->9/14 for the earliest dev cycle, 2 2/3rds years to basically 11/14, 2 5/6th at the absolute worst.
We know from the Famitsu article in June 2016 Sakurai was already working on another project, revealed recently to be this game by his tweets. Latest it started was May 2016, and earliest it could feasibly come out is September this year to coincide the Paid Online service. 5/16->9/18, 2 1/3rd years, more than Brawl's development time.

2 years, 3 months for Brawl.
Nebulous, largest range being 2 years 8 months~10 months based on version for Smash 4.
Nebulous, shortest range being 2 years 4 months for Smash Switch.

The people who think this is genuinely just a port+inklings are just ignorant.
 

Stratos

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If Laboman coming in Super Smash Bros for Nintendo Switch he is will be the second flat character after the Mr. Game & Watch.
 

Morbi

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Agreed. I am not buying more of the Amiibos I already have. Like at that point, why bother?

Could we see a Smash Direct before E3? Like next month or May?
It really depends, some of the Smash amiibo were terrible. I never bought the Link amiibo, for instance. Albeit, I do have the OoT one and the Breath of the Wild one. I am just saying, I waited on Samus and the Samus Returns one was MUCH better.
 

viewtifulduck82

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Known game development cycles

Melee had it's absolutely horrendous 13 month hell on Sakurai, so let's exclude this as an outlier.

Brawl: October 2005 to January 2008 for JP, March for US, June in PAL. 10/05->1/08 smallest window. About 2 1/4 years.
Smash 4: "Early 2012" to September 12th and October 3rd/4th 2014 for the 3DS version, and staggered weekly releases from November 21st to December 6th for WiiU. Even if that was January, 1/12->9/14 for the earliest dev cycle, 2 2/3rds years to basically 11/14, 2 5/6th at the absolute worst.
We know from the Famitsu article in June 2016 Sakurai was already working on another project, revealed recently to be this game by his tweets. Latest it started was May 2016, and earliest it could feasibly come out is September this year to coincide the Paid Online service. 5/16->9/18, 2 1/3rd years, more than Brawl's development time.

2 years, 3 months for Brawl.
Nebulous, largest range being 2 years 8 months~10 months based on version for Smash 4.
Nebulous, shortest range being 2 years 4 months for Smash Switch.

The people who think this is genuinely just a port+inklings are just ignorant.
This is the point I make to people whenever people suggest the game could be a port. Doesn't help that it wasn't announced as a port either.
 
D

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I think it is not going to be a port at all. I do not think Smash for Switch will even be in any way related to a Smash 4 port.
I think Smash for Switch is going to be a legit new game.

Anyone agree? :p
It really depends, some of the Smash amiibo were terrible.
I actually thought all the Smash amibos were just fine. I know amibos are going to drain our wallets fast, but I want new and more amibos. I mean, an Inkling Smash Bros. amibo would look good.
 
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Rocket Raccoon

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That doesn't make any sense. It using the same engine, but having enough new additions to be called a new game (or is a completely new engine), makes it a new game. There are plenty of sequels that run on the same engine of the previous games.

If it runs on the same engine and is being marketed as a port with additional content, like a hypothetical "smash deluxe" would be, then its a port.

There isn't a way for it to be both.

I guess my real question is: why do people think they would even reuse the assets. There's been more than enough time to craft a new engine and assets at this point, especially if you go by past development times in the series.
It'd be a Splatoon 2 sort of sequel.
 

Morbi

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That doesn't make any sense. It using the same engine, but having enough new additions to be called a new game (or is a completely new engine), makes it a new game. There are plenty of sequels that run on the same engine of the previous games.

If it runs on the same engine and is being marketed as a port with additional content, like a hypothetical "smash deluxe" would be, then its a port.

There isn't a way for it to be both.

I guess my real question is: why do people think they would even reuse the assets. There's been more than enough time to craft a new engine and assets at this point, especially if you go by past development times in the series.
I actually agree with him, I do believe it is going to have port elements. Obviously it is going to be a new game; however, a lot of people use Splatoon 2 as the obvious precedent for what Smash could be. At a certain point, you are just arguing semantics. Most games that reuse assets mask that fact, I doubt this game will. Simple as that. One of the main reasons is because while they have not announced it as a port, we still have no title, either, and it is coming out this year. Half port, half sequel makes sense to me.
 

SlickWylde

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I don't understand why people think this could ever be a port? Is it literally just because you guys think its too "soon" to be a completely new game? I haven't seen anything pointing in the direction of it being a port outside of people thinking its too soon.
1. Multiple sources (some who have been good in the past) have specifically said this is the case.
2. They did the same thing with one of the best selling games on the Wii U (Mario Kart)
3. Not many people had Wii U's, and so tons of Nintendo fans missed the game, giving them a good opportunity to port the game so more fans can play it.
4. The short development time, while not proof of anything, CAN point to this being a port. While everyone loves to point to Melee as a short development time, that game had like 25 characters, and was also very rushed and had a lot of bugs. This new game has around 60 characters, more modes, and online play.
 

Morbi

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1. Multiple sources (some who have been good in the past) have specifically said this is the case.
2. They did the same thing with one of the best selling games on the Wii U (Mario Kart)
3. Not many people had Wii U's, and so tons of Nintendo fans missed the game, giving them a good opportunity to port the game so more fans can play it.
4. The short development time, while not proof of anything, CAN point to this being a port. While everyone loves to point to Melee as a short development time, that game had like 25 characters, and was also very rushed and had a lot of bugs. This new game has around 60 characters, more modes, and online play.
1. Same for it not being a port.
2. They were handled completely differently.
3. It was on the 3DS.
4. It was about as long as all the other dev cycles.
 
D

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Honest question, would Sakurai actually feel comfortable adding an ARMS character around a year before their game even released on the base roster? Yes it sold well for an IP but at the time of its release, it hadn't proved itself. Adding Spring Man before even Nintendo knew if it was a success is a significant risk and if they couldn't justify Inklings as DLC when its success could have given Nintendo time to develop them (and I doubt it was because they were unrealizable), I'm not sure why a new IP around a year away would.
The tournament alone should make this another winning year for Nintendo at E3. Heck, Pokémon and Metroid being discussed too would just blow Sony and Microsoft out of the water.


So how often do you expect characters to be revealed? Since this game is shaping up to release somewhere in the Holiday 2018 area, I'm expecting newcomers to be revealed about every month following E3, and E3 itself to reveal at least 2-4 newcomers.
That depends on how many newcomers and additions we get.

Discounting Ice Climbers possibly getting revealed, at least two, one from Nintendo and one from third-party. One of them is going to be the "big reveal" of which I could see any of these assuming they're in:
  1. Ridley
  2. King K. Rool
  3. Bomberman
  4. Simon Belmont
  5. Lara Croft
  6. another major Japanese third-party not commonly talked about
  7. Banjo-Kazooie
  8. Master Chief
  9. Steve
If Geno somehow gets in, I don't see it as an E3 reveal.
 
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Phaazoid

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You know I'd be totally fine with a port. If we got Smash 4 DX, with cut characters like Wolf and Ice Climbers returning, a bunch of new characters, smash run instead of smash tour, tweaked online and maybe a couple extra modes? Yeah, I'd be happy with that.
 

SlickWylde

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1. Same for it not being a port.
2. They were handled completely differently.
3. It was on the 3DS.
4. It was about as long as all the other dev cycles.
The guy asked why and said he "literally couldn't understand" why people think it's a port. I just listed reasons why people think it's a port...
 

viewtifulduck82

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I think calling splatoon 2 a port is a stretch. Its a new game with a bunch of new content that has past items and stages added in as dlc. If it were a legitimate port, it would have been marketed as such like the many other ports we did get. I think its a bit unfair to call it a port when Nintendo themselves don't acknowledge it as a port. I feel like sequels in video games more often than not reuse engines and some aspects rather than completely starting fresh.

1. Multiple sources (some who have been good in the past) have specifically said this is the case.
2. They did the same thing with one of the best selling games on the Wii U (Mario Kart)
3. Not many people had Wii U's, and so tons of Nintendo fans missed the game, giving them a good opportunity to port the game so more fans can play it.
4. The short development time, while not proof of anything, CAN point to this being a port. While everyone loves to point to Melee as a short development time, that game had like 25 characters, and was also very rushed and had a lot of bugs. This new game has around 60 characters, more modes, and online play.
1. I won't pretend like I've been paying attention to the rumors, could you show me said rumors?

2. Mario kart deluxe, Pokken deluxe, and DKTF were all straight up announced as ports with no mystery behind them. Why should smash be ajy different?

3. This is a good point, but I feel like if this was the issue, it would have just been announced as a port.

4. The development time is consistent with all of the other smash games actually.

Known game development cycles

Melee had it's absolutely horrendous 13 month hell on Sakurai, so let's exclude this as an outlier.

Brawl: October 2005 to January 2008 for JP, March for US, June in PAL. 10/05->1/08 smallest window. About 2 1/4 years.
Smash 4: "Early 2012" to September 12th and October 3rd/4th 2014 for the 3DS version, and staggered weekly releases from November 21st to December 6th for WiiU. Even if that was January, 1/12->9/14 for the earliest dev cycle, 2 2/3rds years to basically 11/14, 2 5/6th at the absolute worst.
We know from the Famitsu article in June 2016 Sakurai was already working on another project, revealed recently to be this game by his tweets. Latest it started was May 2016, and earliest it could feasibly come out is September this year to coincide the Paid Online service. 5/16->9/18, 2 1/3rd years, more than Brawl's development time.

2 years, 3 months for Brawl.
Nebulous, largest range being 2 years 8 months~10 months based on version for Smash 4.
Nebulous, shortest range being 2 years 4 months for Smash Switch.

The people who think this is genuinely just a port+inklings are just ignorant.

I think its said best here.
 
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Morbi

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The guy asked why and said he "literally couldn't understand" why people think it's a port. I just listed reasons why people think it's a port...
And he will probably still fail to understand given that those have counter points that are instantaneously conceivable. The fact of the matter is, there is more undeniable evidence that it is not a port whereas there is literally nothing that suggests it is a port. The real reason people think it is a port is because it is coming out too soon. Let's be real. That is it. There is no logical reason, they are just going based on their fee fees.
 

viewtifulduck82

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And he will probably still fail to understand given that those have counter points that are instantaneously conceivable. The fact of the matter is, there is more undeniable evidence that it is not a port whereas there is literally nothing that suggests it is a port. The real reason people think it is a port is because it is coming out too soon. Let's be real. That is it. There is no logical reason, they are just going based on their fee fees.
Yeah, this is more or less how I feel. I personally wouldn't mind a port either, but I see no reason to think this would be a port. With so many people that think otherwise, I was starting to think I was missing something crucial.
 

AwesomeAussie27

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For the first time in history, there is a tie instead of one winner. It's a tie between Mia and Elincia as the most wanted Path of Radiance characters. Mist was the least wanted and King Ashnard was in between.

Next is the second d Ike's games, starting with a fan favorite mage. Your choices are Micaiah, Oliver, Sephiran, and and Mordecai.

There was a problem fetching the tweet

Begin.
 

AadmM

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Don't see the fuss even if it is a port. I'm mainly just excited to have Smash on the Switch period.

I know it's probably blasphemy around these parts, as a fan of Wiimote/Nunchuck controls, I can't wait to play with the Joy-Cons. Or even my SNES-style 8Bitdo controller!
 

Morbi

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Don't see the fuss even if it is a port. I'm mainly just excited to have Smash on the Switch period.

I know it's probably blasphemy around these parts, as a fan of Wiimote/Nunchuck controls, I can't wait to play with the Joy-Cons. Or even my SNES-style 8Bitdo controller!
It is not really a fuss, so much as confusion, if you ask me. Nintendo really should have just disclosed whatever the case may be. I am not really sure what their marketing strategy is. It does not really matter though, it is on the Switch, so it will do well regardless of what Nintendo does.

You do you, fam. I am just glad I can still use my Gamecube controller. Surprised they care enough to even enable that.
 

Cutie Gwen

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Honest question, would Sakurai actually feel comfortable adding an ARMS character around a year before their game even released on the base roster? Yes it sold well for an IP but at the time of its release, it hadn't proved itself. Adding Spring Man before even Nintendo knew if it was a success is a significant risk and if they couldn't justify Inklings as DLC when its success could have given Nintendo time to develop them (and I doubt it was because they were unrealizable), I'm not sure why a new IP around a year away would.That depends on how many newcomers and additions we get.

Discounting Ice Climbers possibly getting revealed, at least two, one from Nintendo and one from third-party. One of them is going to be the "big reveal" of which I could see any of these assuming they're in:
  1. Ridley
  2. King K. Rool
  3. Bomberman
  4. Simon Belmont
  5. Lara Croft
  6. another major Japanese third-party not commonly talked about
  7. Banjo-Kazooie
  8. Master Chief
  9. Steve
If Geno somehow gets in, I don't see it as an E3 reveal.
Greninja and Roy come to mind, Greninja was only concept art when Sakurai chose him and Roy's game came out AFTER melee
 

viewtifulduck82

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It is not really a fuss, so much as confusion, if you ask me. Nintendo really should have just disclosed whatever the case may be. I am not really sure what their marketing strategy is. It does not really matter though, it is on the Switch, so it will do well regardless of what Nintendo does.

You do you, fam. I am just glad I can still use my Gamecube controller. Surprised they care enough to even enable that.
They didn't, it was an unintended side affect of a USB controller update hey worked on. They were just as surprised as we were. At least, that's what we were told.
 

Morbi

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Greninja and Roy come to mind, Greninja was only concept art when Sakurai chose him and Roy's game came out AFTER melee
Or, as I keep saying, the roster is subject to changes. Once Arms did moderately well, or just once Nintendo realized they wanted to actually promote their new IP (which was obviously before Arms release) they could have easily convinced Sakurai of the worth. Same as Corrin. I understand she was already out at the time in Japan, but there is still an aspect of that which creates the precedent relevant to Arms.
 
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