Team Lora Drives In!
Want unique characters? Want female characters? Weapon variety? Ice and wind and fire? She's got it all!
So basically I came up with a way to represent both of the main aspects of combat in Xenoblade Chronicles 2: The Driver/Blade relationship and Blade Combos with Lora thanks to the streamlined gameplay in the Torna expansion.
In Xenoblade 2, Drivers are the player controlled characters, and Blades are support, giving their weapon to their Driver. Attacks are divided in three: auto attacks, Driver Arts, and Specials. For Driver Arts, the Driver attacks and may inflict statuses, etc. There are Driver Art Combos, but I'll skip those for Lora. Specials fill when sufficient Driver Arts are performed, and when used, the Driver passes the weapon to the Blade so they can perform their attack. Specials come in Level I, II, III and IV. You get Level II by performing Arts when the Level I Special is ready, etc.
These specials chain up in what's called Blade Combos, I'll just paste the explanation from the wiki:
The Torna expansion changes this up. Each Special grants elemental orbs instead of having to complete the Blade Combo, and you can link all the specials in a Blade Combo regardless of their element. It also changes the way Drivers and Blades interact. Drivers have their own weapons, like Lora's Braid (functions like a whip of sorts, and she uses punches and kicks for like 90% of her attacks) and they have an element and Specials of their own, too. You cans switch the Driver for any of the two Blades they have and play as the Blade, too.
But for the moveset, I tried to incorporate a way to use a little of both systems:
Main points:
- Team Lora fights by utilizing Lora's Braid, Jin's katana and Haze's staff, with Lora using her Blade's weapons for different attacks. Weapons in Xenoblade Chronicles X are made of ether and can disappear, so for any move, the weapon will flash and appear in her hands, then vanish.
- Each of Lora's Blade attacks will grant the enemy an elemental Orb, Ice for Jin, Wind for Haze. Extremely convenient, since those two are opposing elements and break each other. The element orbs are just small orbs that orbit around the character, light blue for ice, green for wind. When a character that has a wind orb orbiting them is hit with an ice attack, the orb smashes and deals extra damage and knockback. The last Blade that grants her a weapon stays in the background like Pokemon Trainer, switches whenever Lora uses the other Blade
Now, for the moveset:
- Jab - Standard jab using her auto attack animations: A backhanded slap, a kick and two quick punches.
- Forward tilt - A swift kick
- Up tilt - waves her Braid upwards in an arc, has a flame effect
- Down tilt - a low sweeping kick, the same in her Path of Thorns art
- Dash attack - lunges and stabs with Haze's staff (second option: a kick, third option: a slash with the katana)
- Forward Smash: Summons Jin's katana and slashes forward, grants an ice element orb, breaks a wind orb
- Up Smash: Spins Haze's staff overhead, grants a wind element orb, breaks an ice orb
- Down Smash: Spins her whip around her like one of her Arts, flame effect
- Neutral air: A Smash 64 neutral air fits her fine
- Forward Air: Swipes with her Braid in a quick motion from up to down, has a fire effect
- Back air: Stabs behind with Haze's staff, grants a wind element orb, breaks an ice orb
- Up air: Swipes Jin's katana overhead like the Fire Emblem characters, grants an ice element orb, breaks a wind orb
- Down air: Stomps, then does a swipe kick downwards that has a spike effect
- Grab air: a tether with her Braid
- Grab: a tether grab, holds opponents in place instead of pulling them to her, like this:
- Pummel: Fire burns the poor character that's bound by the Braid
- Forward throw: Lora pulls the character in and smacks them with a drop kick
- Down throw: Lora smacks them against the ground in place and they slam upwards
- Back throw: Pulls them in like her F throw, but lets them fly back instead of kicking them
- Up throw: Pulls them in and punches them upwards
The specials:
- Neutral special: Holding Jin's katana, she summons a shard of ice that stays in place and zooms forward after a moment, ice orb/breaks wind orb
- Down special: Using Haze's staff, she summons a whirlwind around her, like Cloud's, but is a multihit move with little knockback, wind orb, breaks ice orb
- Side special: Holding Jin's katana, she swipes it upwards and sends a shockwave running across the stage, similar to Cloud's neutral, but shorter length. Ice orb, breaks wind orb (I thought of using Haze's Talent Art here, that would be basically Witch Time, so nope)
- Up special: Using Haze's staff she summons a whirlwind and flies upwards. wind orb/breaks ice
Final Smash: Level IV Special: Haze jumps into the stage and blasts ether around her, whoever is caught is held in place as if weakened by Haze's power and gets beat up by Jin and Lora's Level IV Special.
Other:
Victory quote: "I fight for my friends!" (Really, it's one of her level up/after battle quotes)
Idle: slaps her face and pumps herself up
Taunt: the full version of her idle in Torna
Stage: The Capital of Torna. With this as a background:
Songs:
Some relevant screenshots: