I would envision Geno to play similar to Mario in terms of size and weight with a bit more speed and range. It would obviously be more focused on projectiles. Its normal attacks has a wider range with many utilizing his dual guns. One of Geno’s defining characteristics is player-controlled interactions by having to press a button to increase the damage down at the right time.
Neutral Attack: Geno releases a short blast of energy which can transition into an infinite jab and then a jab finisher.
Forward Tilt: Uses one hand and fires off a short burst from his arm gun which hits multiple times.
Up Tilt: Performs a quick uppercut while jumping slightly.
Down Tilt: Takes both arm guns and fires off a single body downwards which causes a star explosion.
Neutral Aerial: Geno twirls while in the air which releases star energy from his two guns.
Forward Aerial: Does several flips while moving forward and releases star energy blasts from his guns.
Back Aerial: Performs a double drop kick that has a sweetspot at the feet.
Up Aerial: Raises his arm and fires several blasts above him.
Down Aerial: Takes his hands and releases a concentrated short ranged blast directly downward.
Pummel: Performs a head butt
Forward Throw: Geno takes the opponent and performs a double blast from his arm cannons.
Back Throw: Jumps backwards while holding the opponent and blasts them down to the ground behind him which causes a ground bounce.
Up Throw: Geno transforms into a catapult and shoots the opponent high up into the air.
Down Throw: Geno pushes the opponent down and performs a double blast with his arm cannons.
Side Smash: Geno delivers a single powerful double energy burst at an uncharged state. Fully charged is a one-two-three burst combo.
Up Smash: Transforms into its star form and shoots upward; slamming into the opponent while releasing star power before descending back down and returning to its normal form.
Down Smash: Takes both arm cannons and fires them twice on both sides of him resulting in four distinct blasts.
Neutral Special Geno Beam: Geno releases an energy beam that travels across the stage. Holding down the button causes one of three stars to appear which increases the damage dealt but also increases the starting lag.
- Custom #1 Quick Geno Beam: It’s quicker with less time to to charge but also is weaker.
- Custom #2 Auto Geno Beam: Simoly tapping the neutral button will initiate the charge. Press neutral again to fire.
Side Special Geno Whirl: Geno fires a whirling disc of energy which travels down a single path. It does below moderate damage when it makes contact but pressing Side Special again upon impact with the opponent causes it to explode; dealing even higher damage.
- Custom #1 Lucky Geno Whirl: It’s easier to time the explosion of the whirl but lacks power.
- Custom #2 Geno Wrath: Deals a much larger and damaging explosion but is slower.
Side Up Special Geno Cannon: Geno transforms into a cannon and fire himself into the air at an angle before descending back down. The initial explosion upon firing can damage opponents as well as the initial push upwards though by the time of the arch, it won’t damage opponents.
- Custom #1 Gunpowder Cannon: Shooting GRon out causes a large explosion with more damage.
- Custom #2 Aiming Geno Cannon: Geno can influence the trajectory by moving the Cannon up or down by tilting the control stick and holding down the special button. Releasing it releases Geno.
Down Special Geno Blast: Geno releases three beams which crash down in a single line, about a quarter of FD. They don’t deal much damage but it causes hit stun. Timing an Up Special button press right at the moment of impact does higher damage than before.
Custom #1 Solo Geno Blast: Fires a single much larger Beam in from of Geno which deals more damage.
Custom #2: Distant Geno Blast: Instead of it being in front of Geno, it’s at least seven spaces in front of him instead.
Final Smash Geno Flash: Geno transforms into its cannon form and releases a red orb that arches into the sky and crashes down to the stage; exploding in a sun-shaped blast that rotates; juggling damage and exploding a bit like a Smart Bomb. The attack can increase in size his the special button is mashed prior to the cannon firing the orb.