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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


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Kaeltor

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Here's something interesting we could do. If you could add a Pokemon to represent each type who would you add for the unrepresented types?
For simplicity, only count a Pokemon for one single type e.g. Gengar is poison and Ghost so pick one of those and count him for that type only.

I'll start...

Already in SSBU:
Fire or flying - Charizard*
Water - Squirtle/Greninja* (or dark)
Grass or poison - Bulbasaur*
Psychic - Mewtwo
Fighting or Steel - Lucario*
Fairy or Normal - Jigglypuff*
Electric - Pikachu/Pichu

Unrepresented types:
[These will depend on which type you chose for the Pokemon with an *]
Poison - Beedrill
Dark - Darkrai
Fire - Magmortar
Fighting - Blaziken
Normal - Zangoose
Ghost - Gengar
Ground - Cubone
Rock - Kabutops
Bug - Buzzwole
Ice - Delibird ^_^
Dragon - Garchomp
 
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Little things like the minigames and the Coin Launcher and stuff just like the Masterpieces are the small extra details that just completely add to the charm of the game and show that they really did make this game with lots of love, at least to me.

It's this charm that I ultimately felt wasn't really apparent in 4. Heck, the damn title alone is kinda lazy.
And don't get me started on the stage builder in 4! oops too late i started myself! :p Wtf was that!?

I understand that they wanted to push the Wii U new features but damn why taking away all the features from Brawl? Why the 'one step forward, 20 steps back'?

In other words, i loved the Brawl Stage Builder and i hope there's a better one in Ultimate :)
 
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D

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Well he maybe a workaholic but there's not denying the guy deserves a huge break at least.
Sakurai is happy with making these games though.
Not only does he like his series in general, but he makes a lot of money out of it.
Even if he would take a break, he will just come back to it. It is understandable for Sakurai to want to work.

Money in this world is power.
 

Michael the Spikester

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From our POV yeah, but it seems like he wouldn't enjoy a break. He seems to always want to be working.
I doubt a new Smash will be in dev for a good long while, so he'll get a break then.
Well in that case. I'll respect the man's decision. He's got a good heart going giving people one of the best gaming franchises there is.
 

Booper Blooper

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On one hand, I really like that the Wii U ports are increasing access to a bunch of great games.

On the other, I'm immensely regretful of my Day 1 Wii U purchase ;/

Like at this point the unique library of AAA games are Xenoblade X and Mario Maker.
Yeah, I feel the same.
And those two games wouldn't shock me at all if they got ported too, honestly.
 

WaxPython

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I miss the old combat related titles not gonna lie. But I guess they had to draw the line sometime, better sooner rather than later before we get titles Super Smash Bros Combat Evolved
 

Verde Coeden Scalesworth

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The only realistic reason Sakurai isn't going to be making a Smash game is if Nintendo does not hire him to make it. He isn't intending to say no any time soon, but he is still in charge due to Nintendo wanting him to be. He won't be forever, but I believe we could still see at least one more game with him at the helm at the very least. I was honestly expecting another developer with him as a consultant at this point. But I also believe he had a fair chance of coming back too.
 

Shyy_Guy595

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Yeah, a Mario Maker port has been on a lot of people's Want lists, and even on some speculation vids for like E3 this year and the Directs.
 

KingofPhantoms

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And also was still a Sheik clone in Toon form. It's clear he knew of Tetra's popularity. That's what I meant earlier. But that's not a consideration.

He has not once spoke about the Toon Zelda/Toon Sheik. And file names are very very clear in most cases. They're either a placeholder that is a Mario file, a series name, or an actual character name. I can't remember a single case where he gave a character file a completely illogical name. He blatantly meant a toon clone at the time.

I do not believe he would've stayed with Toon Sheik, but being he also asked for a new design as a TP-style Sheik, he would've easily done the same for Toon Sheik if he was set on her being the option over Tetra. I think he would've went with Tetra as a unique character unless a clone was the only option. Plus, Tetra didn't have anyone to clone off of and very few known fighting moves within her series at the time. A few moves via WW due to items she gives to Link, but that's kind of it. HW added things that make her a far more interesting addition nowadays. Back then, she didn't much going for her beyond popularity, realistically.
Regardless of whether he was going for a "Toon Sheik" or Tetra, I do think it's unlikely Tetra wouldn't have come to his mind at one point during or after the development of the game.

I'd like to think some form of Toon Zelda would've been on his radar at some point again after Brawl, and may be again now. I hope that form is Tetra, given how different she is from many other versions of the character, especially when considering that she's so important to the WW and it's sequels.
 
D

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And don't get me started on the stage builder in 4! oops too late i started myself! :p Wtf was that!?

I understand that they wanted to push the Wii U new features but damn why taking away all the features from Brawl? Why the 'one step forward, 20 steps back'?

In other words, i loved the Brawl Stage Builder and i hope there's a better oner in Ultimate :)
Brawl's Stage Builder was more enjoyable for me, but both Brawl's and Smash 4's Stage Builder were too limited and generic. I would of liked more enemies or platforms from different series.
 
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NintenRob

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I personally preferred the Stage Builder in Smash Wii U. While the lack of interactive objects was very unfortunate, you had so much more freedom with platform layout that could lead to much more creative stages than you could in Brawl. Even if you couldn't have stuff like Ice, rotating platforms and falling blocks.


Still, the improved moving platforms was nice and Lava and Cannons were nice. Just needs more
 

Verde Coeden Scalesworth

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Regardless of whether he was going for a "Toon Sheik" or Tetra, I do think it's unlikely Tetra wouldn't have come to his mind at one point during or after the development of the game.

I'd like to think some form of Toon Zelda would've been on his radar at some point again after Brawl, and may be again now. I hope that form is Tetra, given how different she is from many other versions of the character, especially when considering that she's so important to the WW and it's sequels.
Exactly. I believe he'd consider Tetra regardless. I honestly think she would've gotten in due to having a model ready, but that was before I learned of the fact Sheik was remade in the TP style strictly for Smash. This means that them having a present model/being in a game may not be a necessary thing for development depending the circumstances. Being an update to OOT Sheik obviously made the fact Sheik didn't exist in TP hardly a detriment.

Same thing with Toon Sheik not existing. Though I recently read that Toon Link used some of Young Link's assets, so this could also be a small issue(though among SG, I only remember voices mentioned. So maybe not?)

A better way to put it; I believe Toon Sheik was intended via the files, with no doubt in my mind. I believe she would've been replaced with Tetra due to it being a way more popular choice instead.
 

NonSpecificGuy

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I can't believe I'm only just learning the Vampire Killer version used Simon's trailer is just Judgement's. All this time and I was thinking it was a Smash original remix lol.

The one in his Cinematic Trailer is, yeah. But his individual character trailer on the site uses an entirely new, remade version I think.
 

MBRedboy31

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Why not, for the next Stage Builder, have an option to build stages in either the Brawl or Smash 4 style (in a technical sense, not a thematic sense,) since both styles have pros and cons? (I guess it'd then be coded in something similar to the Smash 4 style, with the Brawl style editor being kind of a shortcut for faster/easier stage creation but the resulting stages would still be Smash 4 style.)
 

SmashShadow

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I miss the old combat related titles not gonna lie. But I guess they had to draw the line sometime, better sooner rather than later before we get titles Super Smash Bros Combat Evolved
Oh come on, who wouldn't love Super Smash Bros Altercation
 

Swamp Sensei

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The one in his Cinematic Trailer is, yeah. But his individual character trailer on the site uses an entirely new, remade version I think.
No. That's still the Judgement version.

You can compare the two side by side.
 

Shyy_Guy595

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Anyways, since we were on the topic, and the way to do this seems to change a lot throughout the games...

...what mingame or RNG-based thing do you think will be in this game as the most eifficent way of collecting trophies, if they don't reuse the Coin Launcher or RNG lottery-esque thing.
 

Cap’nKazam

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Toon Sheik was Toon Sheik. He would've listed Tetra if that's who he meant.

He does not throw in random placeholders for the sake of it. Tetra is not "Wind Waker's Sheik", she's a completely different character that has remote similarities. It's like how Ike and Roy have remote similarities in Brawl and Melee. But otherwise are completely different.

Yes, all the evidence suggests he meant a clone at the time. We don't know what could've changed, but seeing a Toon Sheik is not odd in the slightest. He makes OC's for Smash. Giga Bowser is proof of that.
Hmm. I guess there's no precedent to contradict this statement, so perhaps you are right. Do we know for sure he doesn't use placeholders? I admit I'm a bit inexperienced where datamining is concerned, but it occurs to me that all we have access to are finished games with fully developed character files, and the files for a few characters who appeared to be unique characters, rather than clones. Not to mention, we've not really had an instance of Sakurai cloning a transforming character before - this is a unique situation. I do recognize the leap I'm taking here, however, so I wouldn't want to get anybody's hopes up or misrepresent facts. Thanks for pointing this out, Legendary Spirit Tamer.
 
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Idon

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Anyways, since we were on the topic, and the way to do this seems to change a lot throughout the games...

...what mingame or RNG-based thing do you think will be in this game as the most eifficent way of collecting trophies, if they don't reuse the Coin Launcher or RNG lottery-esque thing.
Can I just...

Play the game,
Get coins,
And then spend them on things I want?

Please?
 

Idon

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Verde Coeden Scalesworth

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Hmm. I guess there's no precedent to contradict this statement, so perhaps you are right. Do we know for sure he doesn't use placeholders? I admit I'm a bit blue-eyed where datamining is concerned, but it occurs to me that all we have access to are finished games with fully developed character files, and the files for a few characters who appeared to be unique characters, rather than clones. Not to mention, we've not really had an instance of Sakurai cloning a transforming character before - this is a unique instance. I do recognize the leap I'm taking here, however, so I wouldn't want to get anybody's hopes up or misrepresent facts. Thanks for pointing this out, Legendary Spirit Tamer.
Yeah, his placeholder titles were "Mario" or "series name" in some way. I'm going to tag PushDustIn PushDustIn as he might remember.

Besides, it doesn't make much sense to make a placeholder name for an established character. Why wouldn't he just call her Tetra right then and there?
 

Cap’nKazam

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Yeah, his placeholder titles were "Mario" or "series name" in some way. I'm going to tag PushDustIn PushDustIn as he might remember.

Besides, it doesn't make much sense to make a placeholder name for an established character. Why wouldn't he just call her Tetra right then and there?
Mostly because the character represents (at least a partial) clone of an already existing character in Smash's roster. I'm unfamiliar with Sakurai's methods, however, so I wouldn't be surprised if I were entirely wrong about this.
 

Shyy_Guy595

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I'm thinking the next thing could be a Claw thing-y like hoe you get stuffed animals? The RNG is the trophies it offers everytime.
 

TMNTSSB4

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Chun Li would make a great assist trophy for Street Fighter
 

NonSpecificGuy

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No. That's still the Judgement version.

You can compare the two side by side.
Nah, bruh
This version has heavier guitar rifts and not as much violin in it. Compared to:
They're different. But not by much.
At first I thought it was the arcade version of the theme:
But it's not. I'm pretty good at figuring out Castlevania Music Origins but I think the one in his character trailer is new.
 

Fenriraga

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No. That's still the Judgement version.

You can compare the two side by side.
Nop. It's a new mix.
The insturmentation is a bit different. It's the version Sakurai used when talking about Simon in the direct.

It is VERY similar, but it's new.
 
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Verde Coeden Scalesworth

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Mostly because the character represents (at least a partial) clone of an already existing character in Smash's roster. I'm unfamiliar with Sakurai's methods, however, so I wouldn't be surprised if I were entirely wrong about this.
But he still doesn't do this. Roy was called Fireemblem in the file names. I'm going to go through all of them in SmashWiki. Most odd names are just corresponding to who they are. Like BOY and GIRL for the Male and Female Wireframe.
 
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