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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


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Starbound

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Shower thought: What if we got DLC releases all the way through the Switch's lifespan? Echo fighters are free content updates due to the minimal resources involved, while unique fighters are paid. And then Sakurai retires.

The competitive metagame would never stabilize lol.
 

Omega Tyrant

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However, a PT wherein the other two Pokemon are actually balanced is REALLY strong, and the hype is totally justified. Look, Smash characters aren't that hard. It's entirely possible to be a good enough player to handle three movesets especially since none of the individual PT component movesets are super tricky; it's probably easier to learn all three PT Pokemon than to master someone like Olimar/Duck Hunt/Ice Climbers/Ryu anyway.
Yet how many people exist that play any group of three or more very different characters at a high near-equivalent main level that they can consistently win with against equivalent competition? In Smash 4 there's pretty much just MKLeo and Tweek at top level (while two of their characters are the notoriously overpowered Bayonetta and Cloud), and in Brawl there was no one like that. Assuming all the pokemon are perfectly balanced viable characters, the simple fact of the matter is everyone is going to have different aptitudes for different characters, and there is not an infinite amount of time you can spend practicing and playing, so there is only so much you can do to force yourself to get better with the pokemon you don't click with, and all that time spent developing them is an opportunity cost for time you can spend on the characters you actually click with (or the overpowered top tiers you like).

Pokemon Change looks so insanely fast so it's basically a completely new special; I think you're totally overlooking the massive situational advantages you get from changing just constantly as in "likely cycle your entire team multiple times per stock". You play Charizard so you totally know about the constant situations you run into when you're just boxed out, but you're a very fast switch to Squirtle away from having the mobility to completely change the neutral. ZSS may adapt to your Squirtle, but then you're one quick change from Ivysaur. She can never get comfortable fighting you because you're just always changing it up, not just optimizing the big picture match-up but instead focusing on switches to be best suited to the smaller situations that constantly occur in moment to moment gameplay. It's about as fast as an airdodge; why not? I have a pocket Shulk and don't mind going between speed where I move like Sonic and shield where my character is a brick; I look at the three Pokemon as just more extreme monado artes. It's not focusing on a main between the three; it's just being in one of the character's three stances which are all super temporary. The only reason I'd stop constantly switching is either if I'm doing very well with whoever I have out and don't want to get in the way of a good thing or if I'm at the specific high percent damage ranges wherein only Charizard can survive hits which is also quite temporary.
All the claimed "mindgame" advantages are so nebulous, and results from people trying to "mix up" their opponents at high level play during counterpicking doesn't support it as a viable tactic at all; how many times have people switching up their characters midset in an attempt to "change it up" and "throw off" their opponent has actually worked? Not very, and in the few times it is successful, usually when it's tried again against the same opponent it fails. Standard counterpicking to get an actual matchup advantage has a lackluster success rate as it is even during Smash 4's claimed "counterpick meta".

In other words, I basically expect the opposite. I think some people will try to focus on a main with PT and will just flop because the characters just don't seem individually "complete" like a normal character.
Each of the pokemon are their own fully individual characters with complete movesets, all they lack is a down special, which is not necessary for them to compete (e.g. Sheik in Melee and hypothetically Squirtle in Brawl were all fully viable characters without a down special, and many viable characters have had specials they barely utilized if at all), there's nothing stopping people from succeeding as the individual pokemon (they will just have to deal with the annoyance of having to switch on the revival platform upon respawning every time).

On the other hand, I think the better PT players are going to switch a lot, so much that they can hardly even think of any of the Pokemon as particularly a character so much as a super temporary state of being, and between the three PT looks like the most complete character in the roster. Obviously we can't know if PT is actually good yet, but a moveset that is three times bigger than everyone else's with the components looking pretty strong so far (Ivysaur looks *really* good in early footage) is super encouraging. I try my best not to set my heart on characters without actually playing and playing substantially, but I'm legitimately super pumped for PT and his character changing in a way I simply wouldn't be if the three characters came solo.
People are certainly going to try it at first, people always get hyped up over the theorycrafted hypotheticals for transformation characters, and then the reality sets in where the majority are going to drop it upon realizing how impractical it is or simply realizing they're wasting their time forcing themselves to play characters they don't enjoy as much, whether it be for focusing on the pokemon they like or playing other characters, while the few that stick with forcing it are going to struggle to keep up with their peers. Also saying PT is a character with a "moveset three times bigger than everyone else" is a very misleading statement.
 
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DarkFalcon

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It's still not a bottom-of-the-barrel awful game, except when held up to Metroid standards. I remember still having fun at parts.

But yeah. 6/10 at best. And what's sad is that other than the weird primary color pallet they went with, it may have been one of the best looking games on the Wii. So much potential for an all-time great wasted by whoever decided that using only the Wiimote was an important feature and whoever wrote the script.
There is nothing in that recipe of gameplay that could have been polished to be an all time great.

Blame Sakamoto for the Wiimote and the script.
 

KingofPhantoms

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I only own Prime 1 at the moment (i got that ***** and path of radiance for 3 buckaroos each im proud of that). I hope they rerelease Prime Trilogy in some port fashion. I don't know how good the Prime games would look in HD though, may take away from that aesthetic atmosphere or whatever critics get crazy over.
Hard to say. I know it'd probably have a very divided reaction. Wind Waker HD was pretty well received overall but Twilight Princess's HD remake got a much more divided reaction. Some people say it looks much smoother and nicer, while others say the graphical changes takes away from the original game's atmosphere and ruins what it was supposed to feel like. I definitely think HD remakes of the Prime games could get similar reactions to TP HD depending on exactly what's changed.
 

KMDP

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Why would you do a Spider-Man and reboot him TWICE? Give the other guy a shot.
Por qué no los dos?
Actually, Subspace Emissary Worlds Conquest is only 4.1 million words long, and is the former longest work.

The current longest work is a Kancolle Fanfic known as "A Fleet Symphony" at 4.5 Million words.
The only fanfic I've read is "Harry Potter: Here we go again".

...I suppose you could also count "What if the Star Wars prequels were good?"...
...and "Harry Potter and the Portrait of what looked like a large pile of ash".
Hm...
Super Mario 64
Mario Kart 64
Mario Party 3
Paper Mario
Ocarina of Time
Majora's Mask
Kirby 64
F-Zero X
Excitebike 64
1080 Snowboarding
Pilotwings 64
Wave Race 64
Star Fox 64
DK64
Pokemon Snap
Yoshi's Story
Super Smash Bros.

This would be good IMO.
Sounds good to me!
 

staindgrey

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Shower thought: What if we got DLC releases all the way through the Switch's lifespan? Echo fighters are free content updates due to the minimal resources involved, while unique fighters are paid. And then Sakurai retires.

The competitive metagame would never stabilize lol.
The "echoes take minimal resources" thing needs to stop. They take less. Not minimal.

They still require new base animations to match their proportions (and in some cases, personalities) and then have to be tweaked and differentiated from the characters they are based on, then game-tested against the rest of the roster in various situations and used in QA. And voiced by someone new, which costs money.

A costume is minimal resources. An echo fighter or semi-clone just takes less than a full blown character. It's still not exactly free by any means.
 

Cutie Gwen

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Hard to say. I know it'd probably have a very divided reaction. Wind Waker HD was pretty well received overall but Twilight Princess's HD remake got a much more divided reaction. Some people say it looks much smoother and nicer, while others say the graphical changes takes away from the original game's atmosphere and ruins what it was supposed to feel like. I definitely think HD remakes of the Prime games could get similar reactions to TP HD depending on exactly what's changed.
Well with the WW and TP remakes you need to remember that the Zelda fanbase had decided to change their minds on what they liked, and valued the games that tried to be more original more
 

Idon

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Super Punch Out Mac really should've been an alt costume, especially considering how the KO meter came straight from that game.

Speaking of which it's also pretty weird that Little Mac got the KO Meter from that game, instead of building up star-uppercuts from his Wii release.
 

ZephyrZ

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Hard to say. I know it'd probably have a very divided reaction. Wind Waker HD was pretty well received overall but Twilight Princess's HD remake got a much more divided reaction. Some people say it looks much smoother and nicer, while others say the graphical changes takes away from the original game's atmosphere and ruins what it was supposed to feel like. I definitely think HD remakes of the Prime games could get similar reactions to TP HD depending on exactly what's changed.
WW HD looked a lot better at a first glance because of its shiny new light engine. When TP HD was released, people were comparing it to that, which was kind of unfair to it as it actually did look better then the original. It was actually kind of nice being able to play TP again and actually be able to tell what was going on onscreen 100% of the time.
 

Knight Dude

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Two problems with that:
1. Little Mac retired, story's over.
2. What can you even do after that? Punch-Out has a pretty simple formula, there's not really any new things you could spice things up
Unless you wanna bring this guy and reboot him.
Ain't that still Little Mac?

I don't think they need another reboot since Punch-Out!! lore isn't that important. Just make more new opponents and flesh out Vs Mode more and that should be enough. Or maybe have a mode where you have to use different boxers, while still keeping Mac.
 

SirCamp

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Hope everyone that hasn't played Snake's game, Metal Gear Solid, aka the greatest video game of all time plans on fixing that soon.

Especially you, reading this post.
Sorry to say that'll likely never happen for me. Unless one of my friends sits me down and forces me at some point. But I really have less than zero interest in MGS based on what I've seen. Not a huge fan of stealth gameplay. Not really interesting in the setting (military settings are very blah to me, even if they involve super weird **** happening. I dunno something about it just turns me off.)

Also I just hate guns. If guns are involved as a major gameplay element it's honestly a pretty big turn off for me. Which is not to say I don't ever play games with guns, but they usually aren't my first (or second) choice. Weird I know, but it is what it is. They tend to be a pretty big barrier to entry for me.

Something like Splatoon is less of a big deal, because the less realism the better, but I don't have any interest in that game either because shooters mechanically are of no interest to me. But like there are guns in FF7 and it was fine for me. Though I'm also the kind of FF fan that thinks FF9 is the best, and tbh a large part of that is that I much prefer the fantasy setting to the scifi ish setting. Generally speaking I'm not super enthused about the general direction of the series at this point.

Honestly guns just make me super uncomfortable. I actually used to go on a trip with friends every year up north and everyone would want to go shooting targets at a makeshift range at some point. I gave it a try the first time and then just gave up an put some noise cancelling headphones on and read a book until people were done. I just don't like it. Not even really sure why.
 

Will

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Por qué no los dos?
Tú no entiendes.
Reading comprehension, mate, I never said reboot the series again, I said reboot him, the guy, the character. He is the Ethan to Little Mac's Red. Use your optical receptors. The only staples in the series is Bald Bull, Sandman, and Super Macho Man. The rest is ****ing fair game. Sure you could bring SNES characters sure, but goddamn I would sure like it if there was a focus in new boxers entirely. We only got one, ONE new character in the Wii game.

And damn if he wasn't the best character.
 
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Knight Dude

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Super Punch Out Mac really should've been an alt costume, especially considering how the KO meter came straight from that game.

Speaking of which it's also pretty weird that Little Mac got the KO Meter from that game, instead of building up star-uppercuts from his Wii release.
The Meter is a more straight to the point mechanic. Star Punch relies more on proper timing on counter attacking. If possible, maybe they can implement it into his Down-B.
 

ZephyrZ

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I have a full living National Pokedex, minus Zeraora, who hasn't come out in NA yet.
It just dawned on me that saying "Gen 7 pokedex" doesn't count gens 1-6. Uh yeah, I've got the National Dex as well.

This is my second time going back to fix that post...
 

Idon

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Ain't that still Little Mac?

I don't think they need another reboot since Punch-Out!! lore isn't that important. Just make more new opponents and flesh out Vs Mode more and that should be enough. Or maybe have a mode where you have to use different boxers, while still keeping Mac.
Well for what it's worth, the producers of Punch Out Wii said he's a different person altogether.
Now, for what little lore, Punch Out does have, it'd be pretty weird if they went back on the game's story where Mac fights until he gets loses three times.

But if Punch Out does come back, I hope it's with a time-skip so we can get older versions of characters.
 

staindgrey

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There is nothing in that recipe of gameplay that could have been polished to be an all time great.

Blame Sakamoto for the Wiimote and the script.
I disagree, but it would take a completely new script with a different character arc, then reconstructing the gameplay around the Wiimote and nunchuck, or just a pro controller. I liked that it tried to blend 2D Metroid visuals with a 3D environment, and I actually felt like the over-the-top action fit Samus as a badass bounty hunter slaughtering a bunch of aliens. The idea at its core wasn't flawed at all after three straight Prime games that, while extremely good, didn't vary themselves up enough to justify a fourth anytime soon.

But I'm not arguing against the final product being bad. It is. But the timing (the swan song of Nintendo's best selling home console ever; the three year gap since the last Metroid; the eight year gap since the last 2D style Metroid; the fact that the Wii had literally nothing else worth showing at E3 that year meaning every single person was going to play it) gave this game the potential to be something so many people remember fondly, and the general idea was there to make it happen. Just too many awful decisions.
 

SirCamp

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Seeing the "downloadable Gamecube" comment really makes me wish we could go further into the Classics line.

The N64 lineup would be pretty weird if they couldn't get licenses for Rare's games (Banjo, Conker, Tooie and the first Diddy Racing are console staples), but you could probably still make it work with a narrower lineup:
  1. Super Smash Bros
  2. Mario Kart 64
  3. Super Mario 64
  4. Paper Mario
  5. Mario Party 3
  6. Zelda: Ocarina of Time
  7. Zelda: Majora's Mask
  8. Yoshi's Story
  9. Donkey Kong 64
  10. Kirby 64: Crystal Shards
  11. Star Fox 64
  12. F-Zero X
  13. Pokemon Snap
  14. Wave Race 64
  15. 1080 Snowboarding
  16. Sin and Punishment
  17. Excitebike 64
  18. Ogre Battle 64
  19. Harvest Moon 64
  20. Bomberman 64
(Just went off of the list of 64 games on Virtual Console). As the bonus, akin to StarFox 2, I think it'd be cool if we got actual footage from Earthbound 64.

GameCube classic would be a lot harder to pare down, but the essentials are, imo:
  • Super Smash Bros. Melee
  • Zelda: Wind Waker
  • Super Mario Sunshine
  • Fire Emblem: Path of Radiance
  • Pikmin
  • Animal Crossing
  • Mario Kart: Double Dash
  • Kirby Air Ride
  • Metroid Prime
  • Paper Mario: The Thousand Year Door
  • Pokemon XD: Gale of Darkness
  • Ribbit King
Gimme some Mystical Ninja as well and I'm pretty much golden. =D

Feels weird without Pokemon Stadium as well, but tbh that wouldn't make too much sense without any gameboy cartridge functionality anyway. Just feels like such a staple to me.

Also Snowboard Kids. lol
 
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KMDP

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Sorry to say that'll likely never happen for me. Unless one of my friends sits me down and forces me at some point. But I really have less than zero interest in MGS based on what I've seen. Not a huge fan of stealth gameplay. Not really interesting in the setting (military settings are very blah to me, even if they involve super weird **** happening. I dunno something about it just turns me off.)

Also I just hate guns. If guns are involved as a major gameplay element it's honestly a pretty big turn off for me. Which is not to say I don't ever play games with guns, but they usually aren't my first (or second) choice. Weird I know, but it is what it is. They tend to be a pretty big barrier to entry for me.

Something like Splatoon is less of a big deal, because the less realism the better, but I don't have any interest in that game either because shooters mechanically are of no interest to me. But like there are guns in FF7 and it was fine for me. Though I'm also the kind of FF fan that thinks FF9 is the best, and tbh a large part of that is that I much prefer the fantasy setting to the scifi ish setting. Generally speaking I'm not super enthused about the general direction of the series at this point.

Honestly guns just make me super uncomfortable. I actually used to go on a trip with friends every year up north and everyone would want to go shooting targets at a makeshift range at some point. I gave it a try the first time and then just gave up an put some noise cancelling headphones on and read a book until people were done. I just don't like it. Not even really sure why.
Most of the Metal Gear games penalise you for straight up murdering the enemy (except where absolutely necessary, like bosses and a few sections of MGS1), after MGS2 all the Metal Gear games include guns with tranquilizer darts instead of bullets and usually reward you for non-lethally dealing with the bosses.
 
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Idon

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The Meter is a more straight to the point mechanic. Star Punch relies more on proper timing on counter attacking. If possible, maybe they can implement it into his Down-B.
Honestly I would've preferred that over a mechanic that rewards you with a random free kill move, whether you've been succeeding or failing, cough CLOUD cough.
 

DarkFalcon

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I disagree, but it would take a completely new script with a different character arc, then reconstructing the gameplay around the Wiimote and nunchuck, or just a pro controller. I liked that it tried to blend 2D Metroid visuals with a 3D environment, and I actually felt like the over-the-top action fit Samus as a badass bounty hunter slaughtering a bunch of aliens. The idea at its core wasn't flawed at all after three straight Prime games that, while extremely good, didn't vary themselves up enough to justify a fourth anytime soon.

But I'm not arguing against the final product being bad. It is. But the timing (the swan song of Nintendo's best selling home console ever; the three year gap since the last Metroid; the eight year gap since the last 2D style Metroid; the fact that the Wii had literally nothing else worth showing at E3 that year meaning every single person was going to play it) gave this game the potential to be something so many people remember fondly, and the general idea was there to make it happen. Just too many awful decisions.
So essentially, redo everything except the very core idea of the game? At that point it's not even the same game anymore outside of the very basic principles of it. Saying it could have been great if you changed basically everything but the core isn't really an interesting argument for me personally because you have so many what ifs it just clouds the entire debate.
 

StormC

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Sorry to say that'll likely never happen for me. Unless one of my friends sits me down and forces me at some point. But I really have less than zero interest in MGS based on what I've seen. Not a huge fan of stealth gameplay. Not really interesting in the setting (military settings are very blah to me, even if they involve super weird **** happening. I dunno something about it just turns me off.)

Also I just hate guns. If guns are involved as a major gameplay element it's honestly a pretty big turn off for me. Which is not to say I don't ever play games with guns, but they usually aren't my first (or second) choice. Weird I know, but it is what it is. They tend to be a pretty big barrier to entry for me.

Something like Splatoon is less of a big deal, because the less realism the better, but I don't have any interest in that game either because shooters mechanically are of no interest to me. But like there are guns in FF7 and it was fine for me. Though I'm also the kind of FF fan that thinks FF9 is the best, and tbh a large part of that is that I much prefer the fantasy setting to the scifi ish setting. Generally speaking I'm not super enthused about the general direction of the series at this point.

Honestly guns just make me super uncomfortable. I actually used to go on a trip with friends every year up north and everyone would want to go shooting targets at a makeshift range at some point. I gave it a try the first time and then just gave up an put some noise cancelling headphones on and read a book until people were done. I just don't like it. Not even really sure why.
I get that. I don't normally like guns or military games either. But MGS transcends that, I think. And it's a strictly anti-war series, thematically.
 

KingofPhantoms

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Well with the WW and TP remakes you need to remember that the Zelda fanbase had decided to change their minds on what they liked, and valued the games that tried to be more original more
Eh, true I 'spouse.

Kinda reminds me, I think WW HD may have, in a way, been better received than the original largely because the original had plenty of negative reception upon release (mostly due to the graphics, and for some people, the sailing) but got vindicated by history over the years (that, and some mechanics some people still took issue with got addressed with items like the Swift Sail). I can personally say knowing it's gotten more love since it's initial release has made me really happy.

TP on the other hand always seemed to get plenty of praise. I have heard some people being unhappy with the HD remake of it purely because they felt it was pointless and wouldn't add much (wasn't sure how I felt about it after it's initial announcement myself) but it's mostly complaints about the change in graphics that I hear anymore.

WW HD looked a lot better at a first glance because of its shiny new light engine. When TP HD was released, people were comparing it to that, which was kind of unfair to it as it actually did look better then the original. It was actually kind of nice being able to play TP again and actually be able to tell what was going on onscreen 100% of the time.
To each their own. I think the change is fine myself, and I really like the improved detail on several characters and textures, but I can see why others would prefer the way the original looks.

I'm wondering if Skyward Sword will get an HD remake in 2021 for it's 10th anniversary...
I seriously hope it doesn't. Because I really don't think they could possibly add much to improve the original's graphics. If it does happen, then the most I can do is hope I'm proven wrong.
 

staindgrey

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God I hope not, that game has some truly great things but every time they think of something good, Eiji Aonuma's dog pisses all over the office
I've still never beaten it. I hate the controls so much.

Yet I don't hate it. I love the Zelda redesign, I like the general aesthetic, and I wish I could make myself beat it. But my Wiimote can only get desynced so many times while I'm trying to hit a guy through his arbitrary shield with a hole in one side that spins around before I say "**** it!" and go play something else.
 

KMDP

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Tú no entiendes.
Reading comprehension, mate, I never said reboot the series again, I said reboot him, the guy, the character. He is the Ethan to Little Mac's Red. Use your optical receptors. The only staples in the series is Bald Bull, Sandman, and Super Macho Man. The rest is ****ing fair game. Sure you could bring SNES characters sure, but goddamn I would sure like it if there was a focus in new boxers entirely. We only got one, ONE new character in the Wii game.

And damn if he wasn't the best character.
I understand perfectly.

When I said "Why not both?" I meant you could have both Little Mac and the SNES Guy (who apparently is also Little Mac).

You could redesign SNES Mac and make him play somewhat differently to normal Mac (as differently as the mechanics of,Punch-Out series allows), this would spice up the series as you suggested.

And I never said they couldn't just make new guys.
 

Will

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The only reason to play Skyward Sword is for Groose. Don't even lie. Embarrass
 

Idon

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I actually really like Skyward Sword.
Even the motion controls.

I'd never play it again because of a whole host of other issues, but I do like it.
 

Opossum

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Honestly, I think "beat" versus "never beat" would be a more interesting game than "played" versus "never played".
My "beat" list would be so much shorter...and harder to judge for some characters.

:ultmario::ultluigi::ultpeach::ultbowser::ultbowserjr::ultrosalina::ultyoshi: - Too many mainline Mario titles to count.
:ultdaisy::ultrob::ultwario: - In Mario Kart games, I always complete all the cups. R.O.B. Counts.
:ultkrool: - Mario Super Sluggers was my jam.
:ultdk::ultdiddy: - Donkey Kong Country Returns was great.
:ultlink: - ...Now comes the awkward part. Link's Awakening was the only Zelda I actually beat.
:ultkirby::ultkingdedede::ultmetaknight: - Return to Dreamland was my first and only Kirby game. It was fun.
:ultpikachu::ultpokemontrainer::ultjigglypuff::ultmewtwo::ultpichu::ultlucario::ultgreninja: - I've been a Pokémon fan since I was a literal baby. The franchise has been with me my whole life, basically.
:ultchrom::ultlucina::ultrobin - Awakening was my first Fire Emblem game. I put hundreds of hours into it.
:ultmarth: - I will forever stand by my belief that Shadow Dragon gets a whole lot more flack than it deserves. One of my favorite games, and one of my top three for Fire Emblem. Great maps, great writing, and some of my favorite characters.
(You can't really "beat" Heroes and I only borrowed Fates from someone and didn't finish it, so Corrin, Ike, and Roy aren't here).
:ultlittlemac:- Stuck on the final fight of the NES version and beat the Wii one. Love this series with all my heart.
:ultpit::ultpalutena::ultdarkpit: - Beat Uprising and then managed to outright lose the cartridge RIP.
:ultmiifighters::ulticeclimbers::ultpacman::ultryu: - It's hard to judge what qualifies as beating these arcadey/fighting game/Wii Sports games, but I've played them a lot so here they are.
:ultmegaman::ultsimon: - Actually I am stuck on the final fights of both Mega Man 2 and Castlevania, but I'll include them here anyway since they're mostly beaten.

Aw man they chose the worst Lords possible for this
Don't be dissing the Hero-King, son.
 

SirCamp

Smash Ace
Joined
Apr 15, 2014
Messages
709
Most of the Metal Gear games penalise you for straight up murdering the enemy (except where absolutely necessary, like bosses and a few sections of MGS1), after MGS2 all the Metal Gear games include guns with tranquilizer darts instead of bullets and usually reward you for non-lethally dealing with the bosses.
Interesting. Wasn't totally sure how prominent they were since I haven't actually played any, but I assumed you had to kill the bosses at least. Either way though that doesn't solve the problem of the military setting and just generally stealth games being largely unappealing to me. This is a little superficial but when it comes to games the setting/atmosphere is hugely important to me. If I don't find the setting appealing it's gonna be real hard for me to get invested in a game.
 

ZephyrZ

But.....DRAGONS
Joined
Nov 2, 2014
Messages
10,873
Location
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3DS FC
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I actually had a lot of fun with Skyward Sword's controls. It had a bit of a learning curve - you couldn't just wave the remote around wildly, you had to be precise and careful with your swings. But it felt good to get it down, at least to me. Neither of my sisters really ever understood it though.

The only thing keeping me from replaying that game is how slow the opening is. Not to mention unskippable dialogue scenes from everyone's favorite partner.
 
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DarkFalcon

Smash Champion
Joined
Jul 31, 2014
Messages
2,189
Never touched Skyward Sword. At the time I wasn't that into Zelda. I played some of the games but I didn't even know SS existed for a while.
 
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