BluePikmin11
Akko is my dear daughter!
This is an interesting theory, but personally I would not look into this too much. This feels about as grasping as the slot 12 S64 character roster theory to me. The Smashdown mode is probably going to be adjusted in a way that if one player had no character to choose from left, the game would have an extra rule to give the leftover player a character to play as, like letting the player choose an already used fighter.Like most of you, I simply can’t get enough Smash. I’ve been rewatching videos of gameplay and the Direct from yesterday. I can’t help but get really excited about it.
I promised that I’d really go through some sort of analysis, or at least my outlook on the game from this point forward. Some of you may like what I’m thinking, some may not. I am not basing the following thoughts or predictions on anything in regards to inherent bias against some characters. This is simply what I think going forward.
I'd really love to see what you think of my thoughts here, but please read through it!
- Shovel Knight being an Assist Trophy and being given extended screen time seems like it was meant to be a surprise. I’m really excited for Yacht Club and their character to make it into Smash. Despite him not being playable, I think it’s really cool that we have Shovel Knight in this position. That said, I firmly do not believe any Indie character will get into Smash as a playable character.
While he isn’t necessarily “Mr. Indie” worldwide, he’s a big enough indie icon to not only be across every single platform and already have a few crossovers under his belt, but he has his own amiibo line. Star Fox doesn’t even have an amiibo line of its own. Shantae for example might have been a big pick, but I don’t see her getting a playable spot if Shovel Knight of all Indie characters didn’t.
- Based on the fact that Chrom is an Echo fighter and appears to be a mix of Roy and Ike or sorts, he seems more like the equivalent to a “Semi-Echo”. Yes, that’s a fan-made term. YOU CAN’T HAVE IT. IT’S MINE.
Anyway, because of this, I firmly think we’re going to get Dixie Kong as an Echo (or semi-echo) of Diddy Kong. Based on the scope of the game and the at least centered focus on the addition of Echo Fighters, I think Dixie is a prime candidate for the role, and would in my humble opinion cap off the Donkey Kong series roster rather solidly.
- With Simon Belmont being accompanied by Richter Belmont, I must admit I was astounded. I was of the opinion that 3rd Party series wouldn’t get Echo fighters. That said, I believe the 3rd Party Echo Fighter, or at least the one that would not only make a lot of sense but also be considered the most popular choice, is Shadow the Hedgehog. Again, based on the way that Chrom is different than Roy despite being considered an Echo Fighter, Shadow being similar yet different to Sonic makes a lot of sense.
In addition to Shadow, the only other 3rd Party on the base roster I can see us getting is Ken from Street Fighter as an Echo of Ryu. Not only would this be a classic usage of the “Echo” idea, but I’m sure Ken would be a decently popular pick. Ken is an icon in his own right as well. Maybe not to the level of others, but he’s up there.
- The way Sakurai worded the “103 stages” thing, I have to wonder if we’re not getting any further characters who would be supplemented with stages. There is the Monster Hunter stage with the Rathalos boss, but there’s no real indication if that’s going to have a stage to itself. As seen with Dracula, despite it being from Castlevania, it’s a completely different stage than the actual “Dracula’s Castle” stage we saw originally. It’s an entirely flat terrain. This makes it seem like it would be a “Boss Rush” type mode, which could only be supplements by one thing…
- That thing is a potential story mode! It’s my understanding that the blurred out image said, “Spirits”, and that sounds honestly creepy with no context (poor Luigi!). I have a feeling it’s some sort of story mode, but I can’t really predict what it would be like. It can’t be similar to the scope of SSE simply based on the data on the cartridge being 16GB (or whatever it was that made it vastly smaller than Brawl), but it is going to have to be somewhat similar if we have not only Dracula, but Rathalos as well.
- Something that I think people are missing is the fact that Sakurai said, “We have a few more newcomers to get too later on”, and how they’re going to share details on all characters prior to launch. This brings me to my biggest point, and I think it’s actually pretty important. It isn’t going to get a number, but a whole section to itself.
This next part is, to me, the more mind blowing part. Somebody else might have mentioned this, but I'm freaking out about it if I'm right.
Smashdown.
This mode was presented as a party mode in which up to 4 players pick from the roster and fight until there’s nobody left. From the description of the website, it says, “You and a friend can play through the full roster to see who comes out on top in Smashdown.” Based on this description, it would appear that you might be able to play with 2-4 players. I think if you look more closely at it, we may have an idea of how large the roster is going to total out to be.
For this mode to work properly, the total number characters on the Character Select Screen would need to be divisible by not only 4, but 3 and 2 as well. While we already have 73 total characters including echoes, that doesn’t apply to the CSS. Directly from the website:
View attachment 156689
This Character Select screen is made up of every single character in the roster except for the Mii Fighters and 2 out of the 3 Pokemon for the Pokemon Trainer, as Pokemon Trainer only takes up one slot on the Character Select Screen. After subtracting the Mii Fighters and 2 of the Pokemon, we’re down to a total of 68 characters on the Character Select Screen. (my guess is, btw, that you can't combine Echo Fighters for this mode.)
Sakurai said we still have a few newbies left. Again, for Smashdown to work properly, the roster mathematically must be divisible by at least 2 and 4 (I’m still unsure if the mode can be played by only 3 players, but I don’t really see why it wouldn’t be).
We’re already in the 60’s, just below 70. We’re getting a few more as Sakurai already said. This would imply that the roster would at least be a number over 70 that is divisible by 2, 3, and 4.
Because I’m wonderful, I already did that.
To be clear, the rules of division for 2, 3, and 4 are as follows:
2- divisible if last digit is 0, 2, 4, 6, or 8
3- sum of digits is divisible by 3
4- number formed by last two digits is divisible by 4
These three rules indicate that there are only a few options in terms of what is possible with this roster. In a roster that excludes Mii Fighters and ⅔ of the Pokemon Trainer, the only total amounts that allow for Smashdown to play all the way through the roster by 2 players, 3 players, AND 4 players are: 72, 84, and 96. This would leave us with 4 newcomers left, or 16 left.
Mind you, these 3 totals are without the 5 characters we’ve removed. In total, these would respectively leave us with a roster of 77, 89, and 101 respectively.
Obviously, when Sakurai says, “a few” he doesn’t mean something like 30 more characters. I also have a hard time viewing “a few” as over 20 newcomers in total. He means a few. He’s also said to not expect as many newcomers this time. However, we’ve already gotten 8 newcomers, with 4 of them being Echo Fighters.
Compared to previous games, Melee added 14 newcomers, while Brawl added 18. If we get 4 more characters, not only would that be less than Melees 14, but it would also give us a roster that completely works with Smashdown regardless of having 2 players, 3 players, or 4 players.
This all assumes that Smashdown isn’t always 4 players, and that the matches aren’t filled with CPUs that pick their own characters when not filled to capacity with human players. If that is the case, and CPUs always fill out Smashdown to 4 players, then that opens up the possibility to 76, 80, 84, 88, and 92.
Once again, respectively we’d have a full roster of 81, 85, 89, 93, and 97 when you add in Ivysaur and Charizard, and then all 3 Mii Fighters. The upper numbers are unrealistic in base roster if you ask me, but possible after DLC.
I’m still not done toying with what I’ve seen thus far, but I’m also thinking we need to temper expectations in regards to how many we’re projecting to get.
I’ll have some sort of prediction roster ready soon! Thanks for reading, I hope you didn’t get bored!
So what do you think? Is there something I've missed? Would you be fine with a roster of only 4 more characters added? Who do you think they'll be?
I would not look into Sakurai's statements too literally either. I can easily see this roster getting over 80+ characters with echos. We are probably going to get SEVERAL echos to fill in the roster, at least 8-10+ new echos total.
Last edited: