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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


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PsychoJosh

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You know what I think would be cool, if they introduced something like a capture the flag or king of the hill mode.

Smash is unique in that its freedom of movement and large maps allows for modes like this. Try to imagine a mode like this on Palutena's Temple or Great Cave Offensive where characters need to infiltrate a corner of the map and capture some sort of objective. I think it could work.
 
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The Stoopid Unikorn

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You know what I think would be cool, if they introduced something like a capture the flag or king of the hill mode.

Smash is unique in that its freedom of movement and large maps allows for modes like this. Try to imagine a mode like this on Palutena's Temple or Great Cave Offensive where characters need to infiltrate a corner of the map and capture some sort of objective. I think it could work.
It would give larger stages a really fun purpose. I could see myself having a lot of fun with it.
 

GolisoPower

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You know what I think would be cool, if they introduced something like a capture the flag or king of the hill mode.

Smash is unique in that its freedom of movement and large maps allows for modes like this. Try to imagine a mode like this on Palutena's Temple or Great Cave Offensive where characters need to infiltrate a corner of the map and capture some sort of objective. I think it could work.
Getting on the topic on new game modes, I had this idea on another thread about a Raid Boss Battle-style mode. The way it works is that 8 Players face off against a boss character controlled by either the A.I. or a 9th Player. Think of it like a more expanded-on version of the Boss Battles from Smash Tour. The main difference would be that you could choose which boss you fight, ranging from bosses from SSB4 like Master Hand, Metal Face and Ridley to bosses from Subspace Emissary like Rayquaza, Porky and Petey Piranha to newer bosses like Necrozma, DJ Octavio and Grima. Another key difference is these special Raid Items that spawn across the map. These are powerful and can be extremely effective against either side. Examples include Skells (Which spawn in parts, similarly to the Dragoon and Daybreak), Z-Rings (Which can unleash Z-Moves that are on par with Bahamut ZERO’s Teraflare from the Midgar stage), and the Omega Cannon (Slow-moving projectile, but creates an explosion 2x as big as Electrode).
 

Dragoncharystary

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You know what I think would be cool, if they introduced something like a capture the flag or king of the hill mode.

Smash is unique in that its freedom of movement and large maps allows for modes like this. Try to imagine a mode like this on Palutena's Temple or Great Cave Offensive where characters need to infiltrate a corner of the map and capture some sort of objective. I think it could work.
In the Melee instruction booklet, there is a section for game modes one could make up and one such game mode is called King of the Rock and it is very similar to what you just described.
 
D

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If they make a new Smash for Switch, they should Smash have a "Alpha" or battlefield" stage option. The "Omega" option is cool though. If they add this "Alpha" type on For Glory, that would be great. Though Greninja players would not like this, because Greninja players thrive on Final Destination - like places. Thoughts?
 

The Stoopid Unikorn

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If they make a new Smash for Switch, they should Smash have a "Alpha" or battlefield" stage option. The "Omega" option is cool though. If they add this "Alpha" type on For Glory, that would be great. Though Greninja players would not like this, because Greninja players thrive on Final Destination - like places. Thoughts?
I think they should just make a stage hazard switch. That way, more stages have tournament-legal potential without forcing them to have the layout of a different stage.

Besides, finding a name that makes sense for a Battlefield-like mode for stages can be really hard. "Alpha" doesn't work because the "Omega" stages have a reason to be called as such, as omega is the final letter of the greek alphabet (very clever of Sakurai to do that, by the way).
 
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D

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I think they should just make a stage hazard switch. That way, more stages have tournament-legal potential without forcing them to have the layout of a different stage.

Besides, finding a name that makes sense for a Battlefield-like mode for stages can be really hard. "Alpha" doesn't work because the "Omega" stages have a reason to be called as such, as omega is the final letter of the greek alphabet (very clever of Sakurai to do that, by the way).
Credit goes to the localization team.
Final Destination is referred to as "Endpoint" in Japan. The Omega forms of a stage are simply referred to as "Endpoint forms".
 

Cosmic77

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I think they should just make a stage hazard switch. That way, more stages have tournament-legal potential without forcing them to have the layout of a different stage.
If they can't do that, then maybe they should create a few more stages (with heavy emphasis on the word "few") similar to Town and City. Stage hazards aren't the only thing that can make a stage special. Put some effort into creating an interesting background and you can make a stage that everyone can enjoy.
 
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Swamp Sensei

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I'm trying to think what stage Splatoon and ARMS would get.

I mean Inkopolis Square is a no brainier but I'm not sure what the layout would be.

For ARMS, I thought of Spring Man's stage but that would basically be a smaller version of Boxing Ring.

Max Brass' stage might work better. It'd give us a layout we don't have yet.
 

The Stoopid Unikorn

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I'm trying to think what stage Splatoon and ARMS would get.

I mean Inkopolis Square is a no brainier but I'm not sure what the layout would be.
I was thinking something based on the single-player campaigns because they could have more creativity with them.

For ARMS, I thought of Spring Man's stage but that would basically be a smaller version of Boxing Ring.

Max Brass' stage might work better. It'd give us a layout we don't have yet.
Sky Arena makes sense since you see it in every Grand Prix run, but it'd be like bringing Ryu, but with Guile's stage, which makes no sense.

Whichever ARMS character we get (likely Spring Man), we'll get their stage.
 
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Swamp Sensei

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I was thinking something based on the single-player campaigns because they could have more creativity with them.


Sky Arena makes sense since you see it in every Grand Prix run, but it'd be like bringing Ryu, but with Guile's stage, which makes no sense.

Whichever ARMS character we get (likely Spring Man), we'll get their stage.
How would you make Spring Man's stage interesting and unique then.
 

kirbstr

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I'm trying to think what stage Splatoon and ARMS would get.

I mean Inkopolis Square is a no brainier but I'm not sure what the layout would be.
Inkopolis square could work if they did it delphino plaza/Halberd style. Have maybe tri-plats moving around from location to location within splatoon.
 

Swamp Sensei

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Inkopolis square could work if they did it delphino plaza/Halberd style. Have maybe tri-plats moving around from location to location within splatoon.
Aren't all the locations in Inkopolis Sqaure within like 50 feet of each other?

Would a traveling stage even work?
 

UserKev

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S** I think I missed a new modes discussion. I'm usually too lazy to go back and read pages.

I just need to be able to fight a metal, big or invisible version of a character, improve Special Smash.
 
D

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We need an Ultra Wormhole stage. That would be amazing to look at and fight! I am trying to think of a description of it, maybe Ultrabeats can come out or something ( unless they are Pokeball Pokemon ). Any advice? This thread is top quality!
 

Luminario

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I'm trying to think what stage Splatoon and ARMS would get.

I mean Inkopolis Square is a no brainier but I'm not sure what the layout would be.

For ARMS, I thought of Spring Man's stage but that would basically be a smaller version of Boxing Ring.

Max Brass' stage might work better. It'd give us a layout we don't have yet.
For Splatoon, it could easily be Urchin Underpass too, seeing as how that could be considered the "level 1" stage of the game.
I'd actually like to see other peoples suggestions of Octo Canyon. A DJ Octavio vs Squid Sisters battlefield would be pretty cool.

For ARMS, Ribbon Girl's stage works pretty well in Smash as a Coliseum-type arena only with no walk-offs.
We need an Ultra Wormhole stage. That would be amazing to look at and fight! I am trying to think of a description of it, maybe Ultrabeats can come out or something ( unless they are Pokeball Pokemon ). Any advice? This thread is top quality!
Well, we could have a basic Altar of the Sunne/Moone or Aether Paradise stage that has UBs popping out of Ultra holes to become stage hazards (Nihilego acts like Metroid, sapping energy yet increasing the hosts attack power, Pheromosa speeds across the stage, Guzzlord creates a windbox into its mouth that instakills anyone that gets eaten, stuff like that) or they could have a traveling stage that visits the different areas.
The Ultra Beasts were a pretty big thing for Gen 7, I'd be surprised if most of them don't show up in the next Smash in some capacity.
 
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D

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Do you guys think it's possible for Smash Switch to be announced and released in the same year?
Please let this happen. We all know Smash is going to get a new game eventually. The moment they announce the game, they should go all out and announce characters, stages, gameplay changes (however slight they might be), etc. Don't force the fans to wait two years filled with nothing but vague hints of what the game might add and "it's totally happening guys!". When they announce the game, I expect the game to release within a year,
Do you think a new Smash could take the Splatoon/ARMS way of things and give us a game with all the essentials, but keep adding (free) content for like a year to come? And possibly paid DLC after that? It’s a way of getting a game released sooner but I’m not sure if a system like that works in Smash.
Paid DLC is inevitable and you bet that they will charge for every addition because they are a guaranteed money maker. Having said that, I can also see longer and more ambitous free DLCs much like with Splatoon. If done right, it would be the best of both free and paid world.
---
How many third-party additions are we expecting for the next game?

I expect to see at least one new third-party if only because they are such a popular concept in Smash.
 
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NonSpecificGuy

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If it is a possibility we get a teaser for Smash in the January Direct then I think it's a certainty it'll be released next year. If it's revealed at E3 or The Game Awards then it's most likely going to be 2019.
 

UserKev

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If it is a possibility we get a teaser for Smash in the January Direct then I think it's a certainty it'll be released next year. If it's revealed at E3 or The Game Awards then it's most likely going to be 2019.
A Smash Switch reveal this year would be random. I see Smash Switch revealed by the end of 2018 and released by the end of 2019.
 

CrusherMania1592

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For some reason, I expect some type of teaser before E-3. Then by next year, the hype is building
 
D

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If it is a possibility we get a teaser for Smash in the January Direct then I think it's a certainty it'll be released next year. If it's revealed at E3 or The Game Awards then it's most likely going to be 2019.
Nice to see someone keeping their hopes high. If they announce it, my world will be shaken apart of joy. But I feel like Smash 4 left less of an imprint in the Smash Community than Melee did but more than Brawl. Can not wait for Smash for Switch; curious about everything!
 

andimidna

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I'm probably late on the Fire Emblem discussion, but I always thought that it'd be a great idea to represent the pair-up mechanic. Maybe I'm a crazy conspiracy theorist, but I found it funny that Chrom was such a significant focus in the trailer for Lucina and Robin, with that infamous line at the end. Then his model is used for a final smash... like it was already in the game for a different purpose after a failed attempt of making an Ice Climber-esque pair-up of Chrom and Lucina? Maybe? There was that Gematsu leak too that got significant things right. ¯\_(ツ)_/¯
Even if it wasn't ever the case that they wanted to get the whole protagonist trio in, I still think it's a good way to take a clone and make them different without much effort. At least, I don't think it'd be very difficult given the Switch could handle that many characters just as the Wii U did. I know it may not sound that exciting to go from "Marth clone" to "2 Marth clones together." It's still something I'm hoping for though, honestly. Unlike the Ice Climbers, they could each be a bit different from the other. Lucina could be a weak Marth with better frame data; Chrom could be a stronger Marth with worse frame data. Get rid of the counter and replace down B with a move that switches who is in front depending on what you need at the moment. However, also unlike Ice Climbers, maybe it's a "game over" if either one is KO'd, as the gameplay of FE is centered around keeping all of your units alive. There's a way to keep the concept from getting overpowered, yea? I like to think this idea isn't so bad lol

Roy I care much less about. I don't know what it is, but I could never get myself to care about his character. I think FE would be best off focusing more on alternate costumes. In general, I'd love to see a greater focus on alt costumes in Smash Switch. I mean, Chrom and Lucina could take the few variants he brings to the table I guess. Then there'/ different options for alt costumes like Alm&Celica, Eliwood&Lyn, the FE Warriors thots. I don't know. Eliwood lowkey looks exactly like Roy so maybe people wouldn't even notice it wasn't him lmao

I would never cut Marth, Ike, Robin, or Corrin though. Personally, I wanted Azura as DLC and voted for her in the ballot, not Corrin, but I like how Corrin's character turned out a lot. It's kinda similar to my concept of a Tiki moveset I had before the game came out.
I'd probably stick to those 5 sets of characters for now after all that backlash for having 6 characters in SSB4 even though 3 were returns, 2 were clones that took very little time, and 2 were DLC. It really was never as bad as people made it out to be, but why put in the effort if the majority will just complain? Which sucks, because I've really wanted Anna as a merchant character for awhile now. If I was in charge, I wouldn't do it though. I'd keep it to:
Marth
Ike
Chrom&Lucina
Robin
Corrin
With Roy as an alt somewhere and any new lord only getting a spot either
1. If they're concept is unique and popular enough to warrant it
2. It's as DLC
Otherwise, they should just get shoved into alt costume hell lmao

Edit: If they really wanted to be sneaky and not make weakening representation look over saturated, they could have alm and celica be the main character and chrom and Lucina be the alts. Maybe? Idk
That's what I want to happen with Impa at least. Just make her the face of the moveset but keep Sheik around as a costume. Therefore, nothing is lost and it looks arguably better.
She pretty much was a lethal joke character in Smash 64. Brawl and 4 she's not very good, sadly.

I hope for buffs too, whether they're patches or base game(well, I doubt she'll get buffed if it's a port, but a new game is another story).
Kinda makes you wonder if she was designed with the intention to be the worst as a joke
 
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Verde Coeden Scalesworth

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I'm probably late on the Fire Emblem discussion, but I always thought that it'd be a great idea to represent the pair-up mechanic. Maybe I'm a crazy conspiracy theorist, but I found it funny that Chrom was such a significant focus in the trailer for Lucina and Robin, with that infamous line at the end. Then his model is used for a final smash... like it was already in the game for a different purpose after a failed attempt of making an Ice Climber-esque pair-up of Chrom and Lucina? Maybe? There was that Gematsu leak too that got significant things right. ¯\_(ツ)_/¯
Even if it wasn't ever the case that they wanted to get the whole protagonist trio in, I still think it's a good way to take a clone and make them different without much effort. At least, I don't think it'd be very difficult given the Switch could handle that many characters just as the Wii U did. I know it may not sound that exciting to go from "Marth clone" to "2 Marth clones together." It's still something I'm hoping for though, honestly. Unlike the Ice Climbers, they could each be a bit different from the other. Lucina could be a weak Marth with better frame data; Chrom could be a stronger Marth with worse frame data. Get rid of the counter and replace down B with a move that switches who is in front depending on what you need at the moment. However, also unlike Ice Climbers, maybe it's a "game over" if either one is KO'd, as the gameplay of FE is centered around keeping all of your units alive. There's a way to keep the concept from getting overpowered, yea? I like to think this idea isn't so bad lol
To be fair, making Chrom part of it would heavily change her playstyle, and not just being an "update". The issue isn't the amount of characters(and the Wii U could handle it, it was the 3DS that couldn't), it's that Lucina plays as a single character. Transformations can be removed without heavily changing the character's options too much. It simply removes the original gimmick at best, but what's notable is the transformation characters(all of them) are notable characters for their own merits. While Squirtle and Ivysaur didn't come back, it's more just a case of Sakurai trying to make the cast amount a bit more balanced. He doesn't want to oversaturate any series. Pokemon would have 8 characters if no cuts happened from Brawl, which is a lot, actually. 6 isn't a bad number, and keep in mind if no cuts happened, they'd top the entire charts with 9.

That's what I want to happen with Impa at least. Just make her the face of the moveset but keep Sheik around as a costume. Therefore, nothing is lost and it looks arguably better.
This is false. A lot is lost. Impa's entirely potential is completely removed by making her a lame face(when she can do more), and Sheik, who is the face of the moveset, is just thrown into a silly costume role. Impa also has way more options than just being Sheik again, so she'd be better off as a fully unique character or at worst a clone/semi-clone. Before SS, she wasn't really separated from Sheik's moveset capabilities much at all. At best they could give her a moveset based upon his actual design in the Oracle series, which would be more of a heavyset character. Has lots of potential, really. But there's no moves she had or easy ideas possible in her elderly woman design.

Kinda makes you wonder if she was designed with the intention to be the worst as a joke
From what I remember, he did intend that in 64. It didn't happen. Pichu is the only proper joke character made at any time.
 

Curious Villager

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I think they should just make a stage hazard switch. That way, more stages have tournament-legal potential without forcing them to have the layout of a different stage.
The interesting thing is that Smash Wii U does technically have a stage hazard switch (Well sort of, for animated hazards like Ridley and King Bulbin etc) as they are turned off during 8 player Smash if five or more characters are in play.

But yeah, a proper hazard switch would be appreciated.
 
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Cosmic77

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The interesting thing is that Smash Wii U does technically have a stage hazard switch (Well sort of, for animated hazards like Ridley and King Bulbin etc) as they are turned off during 8 player Smash if five or more characters are in play.

But yeah, a proper hazard switch would be appreciated.
Speaking of Ridley, should we just give up on hoping that he's anything else but a stage boss? Pyrosphere was the only new Metroid stage. If Sakurai continues the trend of bringing back stages from the previous Smash game, then Ridley's role in 5 is already solidified.

Prime 4 developers, if Ridley doesn't make it in the next Smash game, my anger and frustration goes out on you for not blatantly making his model smaller than usual.
 

Cutie Gwen

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Speaking of Ridley, should we just give up on hoping that he's anything else but a stage boss? Pyrosphere was the only new Metroid stage. If Sakurai continues the trend of bringing back stages from the previous Smash game, then Ridley's role in 5 is already solidified.

Prime 4 developers, if Ridley doesn't make it in the next Smash game, my anger and frustration goes out on you for not blatantly making his model smaller than usual.
Away with ye, pirates don't falter.
In all seriousness, Other M's such a hated game that by the time there's a new Smash, it should be forgotten as there's Prime 4 and Samus Returns so far

Prime 4 devs don't need to do that, the issue Sakurai has with the design seem to be the awkward proportions, which they CAN fix. Ridley kinda needs to be a bit big in an FPS to make the fight more fair as he usually rushes and does lots of damage. But eh, they've made small bosses work
 
D

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I know a common fighter that everyone wants is Waluigi, and I saw his custom move set. What do you think about Waluigi? Waluigi could just be a skin for Bayonetta :smirk:.

Also I hope they add a lot of classic skins like what they did with Project M ( Melee Fox, Classic Captain Falcon etc. )
 
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NintenRob

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Hypothetical question about Impa since she's the current hot topic

How would you feel if Impa got in as an alternative for Sheik, but Impa was actually the default. So really Sheik would be an alt for Impa.

Also Skull Kid is newcomer because awesomeness (you can ignore this part of you want)
 

PeridotGX

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Hypothetical question about Impa since she's the current hot topic

How would you feel if Impa got in as an alternative for Sheik, but Impa was actually the default. So really Sheik would be an alt for Impa.

Also Skull Kid is newcomer because awesomeness (you can ignore this part of you want)
I really wouldn't care. Sheik's my least used character, nobody would get lost in the change.

(and question why a one-off from the N64 got in)
 

Diddy Kong

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Hypothetical question about Impa since she's the current hot topic

How would you feel if Impa got in as an alternative for Sheik, but Impa was actually the default. So really Sheik would be an alt for Impa.
Actually, it'd be something. Much like how Alph is an alt to Olimar. :4alph:

However, it's not really reflective of Impa's abilities honestly. With all due respect, Impa has far more moveset potential than Sheik has, not the other way around.

Best case scenario: both make it in and are unique.
Zelda lore best case scenario in case of overall franchise representation: Sheik leaves, Impa takes over and uses BOTW Sheikah Slate magic as well as several abilities from SS and OOT
Hyrule Warriors Mode: Both stay, have unique movesets and draw just a little from Smash Sheik's moveset
A more likely Smash scenario: Impa and Sheik are semi-clones

A semi-clone Impa is actually not that hard to imagine.

Replace Needles for a magical charging attack. Or give Impa a kunai to throw which would be a singular projectile attack instead of Needles working like they do.

Side B: Burst Grenade is now a magical attack that resembles the Remote Bombs. It's actual Sheikah magic, and more magical based instead of using a grenade that has never been seen in Zelda games before.

Up B: Vanish. This works for any sort of ninja-based character lel lol lul

Down B: I don't know about Bouncing Fish. It's fitting for both, but I would prefer Statis to be a move for Impa instead. So this is where they could be different. Semi-clones can be somewhat different with their Specials I think.

Anyway, Impa COULD BE loosely based on Sheik. But I still think she could be far more like a monk-archetype than a ninja archetype. Especially cause all Sheikah warriors in BOTW are monks. Or better said: Hylia's Sheikah servants are monks. And before the massive cry out because appearantly NOBODY PLAYED SKYWARD SWORD: Impa in Skyward Sword is the FIRST actual servant of Goddess Hylia. She's actually Hylia's handpicked warrior, so quite a big deal.

So, magic, material arts based on a monk-archetype and agility is a great mixture of a playstyle for Impa. And I really see no other potential candidate with a similar playstyle as this, neither first or third party.

Also Skull Kid is newcomer because awesomeness (you can ignore this part of you want)
I wouldn't mind this actually. But I don't think it's very likely at all.
 

Cosmic77

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Away with ye, pirates don't falter.
In all seriousness, Other M's such a hated game that by the time there's a new Smash, it should be forgotten as there's Prime 4 and Samus Returns so far

Prime 4 devs don't need to do that, the issue Sakurai has with the design seem to be the awkward proportions, which they CAN fix. Ridley kinda needs to be a bit big in an FPS to make the fight more fair as he usually rushes and does lots of damage. But eh, they've made small bosses work
I don't care what Sakurai says. The main reason why Ridley didn't get into Smash 4 wasn't because of his size, but rather because the Metroid series wasn't even considered when choosing newcomers. Who could blame them? The series was practically dormant, and Other M didn't deserve to be the inspiration for a new Metroid character. That's why so much is riding on Prime 4. With this upcoming game, relevancy won't be an issue. If Prime 4 can get critical acclaim and sell a few million copies, Sakurai might go to greater lengths with the idea of a playable Ridley instead of stopping at "He's too big in Prime 4".

But I'm getting way too ahead of myself. We don't even know if Ridley will make an appearance in Prime 4.
 

Ura

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I don't care what Sakurai says. The main reason why Ridley didn't get into Smash 4 wasn't because of his size, but rather because the Metroid series wasn't even considered when choosing newcomers. Who could blame them? The series was practically dormant, and Other M didn't deserve to be the inspiration for a new Metroid character. That's why so much is riding on Prime 4. With this upcoming game, relevancy won't be an issue. If Prime 4 can get critical acclaim and sell a few million copies, Sakurai might go to greater lengths with the idea of a playable Ridley instead of stopping at "He's too big in Prime 4".

But I'm getting way too ahead of myself. We don't even know if Ridley will make an appearance in Prime 4.
If Sakurai says Ridley didn't get in because of his size, then that's the reason why he didn't get in the game. There's no reason to draw your own conclusions when he clearly stated why Ridley wasn't added in.

Although Metroid being dormant didn't help Ridley's chances either. Trust me, I know what it's like to support characters from dormant/ignored franchises.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,320
Switch FC
SW-1597-979602774
I don't care what Sakurai says. The main reason why Ridley didn't get into Smash 4 wasn't because of his size, but rather because the Metroid series wasn't even considered when choosing newcomers. Who could blame them? The series was practically dormant, and Other M didn't deserve to be the inspiration for a new Metroid character. That's why so much is riding on Prime 4. With this upcoming game, relevancy won't be an issue. If Prime 4 can get critical acclaim and sell a few million copies, Sakurai might go to greater lengths with the idea of a playable Ridley instead of stopping at "He's too big in Prime 4".
OKAY HOLD IT RIGHT THERE!!!

...

Somebody hold my beer please?

You clearly forgot about the BEST thing that came from Other M, which is of course supreme solder ANTHONY HIGGS!



Ever saw Adam "Authoritive Douchebag" Malkovich look this badass? NO!!! CAUSE HE FAILED HIS ONE PURPORSE AND HE DELIBERATELY MADE YOU TRAVEL THROUGH LAVA PITS WITHOUT THE PROPER PROTECTION HE SIMPLY COULD'VE GIVEN YOU!

Anthony Higgs had none of these faillures. He simply has style, while others don't.


If this doesn't convince you, you are also part of the problem: UTTER LACK OF STYLE! And probable chances that you are a punk and don't know how to treat a lady.

The only known NPC besides THEBABYTHEBABYTHEBABYTHEBABY who saved Samus from certain death.

He's THE CHOICE for a new Metroid character. Federation Forces has no **** on him. If anything, it made him more relevant. He's got little wannabe's trying to copy his AWESOME STYLE. So yeah, that's good for him.

 

Cutie Gwen

Lovely warrior
Joined
Jul 1, 2014
Messages
63,867
Location
Somewhere out there on this big blue marble
OKAY HOLD IT RIGHT THERE!!!

...

Somebody hold my beer please?

You clearly forgot about the BEST thing that came from Other M, which is of course supreme solder ANTHONY HIGGS!



Ever saw Adam "Authoritive Douchebag" Malkovich look this badass? NO!!! CAUSE HE FAILED HIS ONE PURPORSE AND HE DELIBERATELY MADE YOU TRAVEL THROUGH LAVA PITS WITHOUT THE PROPER PROTECTION HE SIMPLY COULD'VE GIVEN YOU!

Anthony Higgs had none of these faillures. He simply has style, while others don't.


If this doesn't convince you, you are also part of the problem: UTTER LACK OF STYLE! And probable chances that you are a punk and don't know how to treat a lady.

The only known NPC besides THEBABYTHEBABYTHEBABYTHEBABY who saved Samus from certain death.

He's THE CHOICE for a new Metroid character. Federation Forces has no **** on him. If anything, it made him more relevant. He's got little wannabe's trying to copy his AWESOME STYLE. So yeah, that's good for him.

Posts like this are why we got a new Bubsy game a month ago
 
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